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[GSL Code S] Season 1 2017 - Group G - Page 11

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 9 10 11 12 13 24 Next All
ArtyK
Profile Joined June 2011
France3143 Posts
January 25 2017 12:17 GMT
#201
On January 25 2017 21:16 Phredxor wrote:
Show nested quote +
On January 25 2017 21:15 Charoisaur wrote:
On January 25 2017 21:14 Elentos wrote:
On January 25 2017 21:11 ArtyK wrote:
On January 25 2017 21:11 Charoisaur wrote:
a patch gets announced and suddenly toss starts winning


and liberators are actually gonna be terrible too considering the game we just watched

Yesterday in Wardi's Natural Expansion they talked about that. Harstem and Fear basically said a liberator nerf will just cause more Terran early game bullshit because there's no way they'd ever win late game if Protoss got there on somewhat even footing.

at least terran won't be as dependant on liberators anymore, that's the most important thing imo.
If terran turns out to be to weak there can always be other patches


Maybe start with tweaking the bunker build time?


give it 150% salvage money back
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Charoisaur
Profile Joined August 2014
Germany16062 Posts
January 25 2017 12:18 GMT
#202
On January 25 2017 21:16 Phredxor wrote:
Show nested quote +
On January 25 2017 21:15 Charoisaur wrote:
On January 25 2017 21:14 Elentos wrote:
On January 25 2017 21:11 ArtyK wrote:
On January 25 2017 21:11 Charoisaur wrote:
a patch gets announced and suddenly toss starts winning


and liberators are actually gonna be terrible too considering the game we just watched

Yesterday in Wardi's Natural Expansion they talked about that. Harstem and Fear basically said a liberator nerf will just cause more Terran early game bullshit because there's no way they'd ever win late game if Protoss got there on somewhat even footing.

at least terran won't be as dependant on liberators anymore, that's the most important thing imo.
If terran turns out to be to weak there can always be other patches


Maybe start with tweaking the bunker build time?

"liberators can now be picked up and repositioned with medivacs"
Many of the coolest moments in sc2 happen due to worker harassment
StabiloBoss20
Profile Joined July 2015
313 Posts
January 25 2017 12:22 GMT
#203
byun weakness is, that he is sometimes undecisive. he could win 3rd set, after stats spend his whole army to reduce the liberator count. he was up by like 50 army supply. but he stayed passiv. 1st game was a similar situation, where he did not attack the 3rd base, which prob would have ended the game. well... usualy he is outplaying his opponents by such a margin, that it does not comes down to it.
petro1987
Profile Joined May 2009
Brazil374 Posts
January 25 2017 12:23 GMT
#204
A lot of the imbalance in Aligulac's TvP rating is about complete mismatchs. You have Byun and Innovation wrecking online tournaments against (most of the time) lesser opponents. I'm not saying the matchup is balanced, but the fact that Byun and Innovation account for so many games in Aligulac sure helps tilting the scales even more. The scene is also almost stagnant (in terms of new players rising and team infrastructure) and it's hard to actually pinpoint the issues in a scenario like this. It's almost like the BW scene now. It's the old guard duking it out and it depends a lot more on each players and how hard they actually practice than on racial balance. Seeing the recent results in BW, one could assume that Terran is completely OP and deserves a nerf.
Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
January 25 2017 12:23 GMT
#205
On January 25 2017 21:17 ArtyK wrote:
Show nested quote +
On January 25 2017 21:16 Phredxor wrote:
On January 25 2017 21:15 Charoisaur wrote:
On January 25 2017 21:14 Elentos wrote:
On January 25 2017 21:11 ArtyK wrote:
On January 25 2017 21:11 Charoisaur wrote:
a patch gets announced and suddenly toss starts winning


and liberators are actually gonna be terrible too considering the game we just watched

Yesterday in Wardi's Natural Expansion they talked about that. Harstem and Fear basically said a liberator nerf will just cause more Terran early game bullshit because there's no way they'd ever win late game if Protoss got there on somewhat even footing.

at least terran won't be as dependant on liberators anymore, that's the most important thing imo.
If terran turns out to be to weak there can always be other patches


Maybe start with tweaking the bunker build time?


give it 150% salvage money back


Return of the bunker bank?

Phredxor
Profile Joined May 2013
New Zealand15076 Posts
January 25 2017 12:23 GMT
#206
On January 25 2017 21:18 Charoisaur wrote:
Show nested quote +
On January 25 2017 21:16 Phredxor wrote:
On January 25 2017 21:15 Charoisaur wrote:
On January 25 2017 21:14 Elentos wrote:
On January 25 2017 21:11 ArtyK wrote:
On January 25 2017 21:11 Charoisaur wrote:
a patch gets announced and suddenly toss starts winning


and liberators are actually gonna be terrible too considering the game we just watched

Yesterday in Wardi's Natural Expansion they talked about that. Harstem and Fear basically said a liberator nerf will just cause more Terran early game bullshit because there's no way they'd ever win late game if Protoss got there on somewhat even footing.

at least terran won't be as dependant on liberators anymore, that's the most important thing imo.
If terran turns out to be to weak there can always be other patches


Maybe start with tweaking the bunker build time?

"liberators can now be picked up and repositioned with medivacs"


I like it. Also maybe make it so any terran unit can go inside bunkers. Imagine the quality of game we'd get with cyclones and tanks inside bunkers.
Elentos
Profile Blog Joined February 2015
55569 Posts
January 25 2017 12:24 GMT
#207
DRGLing's first Code S game was a complete catastrophe tbh.
Every 60 seconds in Africa, a minute passes.
verecunda
Profile Joined July 2015
Korea (South)121 Posts
Last Edited: 2017-01-25 13:40:24
January 25 2017 12:24 GMT
#208
Wow, I didn't expect Stats to go up in first place! But that was mindblowing :D
ArtyK
Profile Joined June 2011
France3143 Posts
January 25 2017 12:24 GMT
#209
On January 25 2017 21:22 StabiloBoss20 wrote:
byun weakness is, that he is sometimes undecisive. he could win 3rd set, after stats spend his whole army to reduce the liberator count. he was up by like 50 army supply. but he stayed passiv. 1st game was a similar situation, where he did not attack the 3rd base, which prob would have ended the game. well... usualy he is outplaying his opponents by such a margin, that it does not comes down to it.


but stats still had 3 colossi, byt the time byun can actually crawl up to a base stats would kill more units and get more warpins, and byuns economy wasn't doing so good either
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Elentos
Profile Blog Joined February 2015
55569 Posts
January 25 2017 12:26 GMT
#210
"Dongraegling"?
Every 60 seconds in Africa, a minute passes.
Heartland
Profile Blog Joined May 2012
Sweden24600 Posts
January 25 2017 12:27 GMT
#211
Poor Tasteless
Elentos
Profile Blog Joined February 2015
55569 Posts
January 25 2017 12:29 GMT
#212
Artosis don't you think that might be because copying DRG builds in 2017 is not a recipe for success?
Every 60 seconds in Africa, a minute passes.
Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
January 25 2017 12:33 GMT
#213
Skipping roaches altogether?
Liquipedia"Expert"
Elentos
Profile Blog Joined February 2015
55569 Posts
January 25 2017 12:35 GMT
#214
On January 25 2017 21:33 Inflicted wrote:
Skipping roaches altogether?

Foreign pros on twitter told me that you make swarm hosts, mutas and speedbanes to kill mech
Every 60 seconds in Africa, a minute passes.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 25 2017 12:36 GMT
#215
wow that crispy sound of mutas getting thored
Neosteel Enthusiast
Heartland
Profile Blog Joined May 2012
Sweden24600 Posts
January 25 2017 12:36 GMT
#216
Let's all salute the general
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
January 25 2017 12:36 GMT
#217
what is his plan lol
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
January 25 2017 12:37 GMT
#218
On January 25 2017 21:35 Elentos wrote:
Show nested quote +
On January 25 2017 21:33 Inflicted wrote:
Skipping roaches altogether?

Foreign pros on twitter told me that you make swarm hosts, mutas and speedbanes to kill mech


i guess one single swarm host is enough
Liquipedia"Expert"
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2017-01-25 12:38:04
January 25 2017 12:37 GMT
#219
That was anticlimatic lol

banelings cant melt steel tanks
Neosteel Enthusiast
Penev
Profile Joined October 2012
28524 Posts
January 25 2017 12:37 GMT
#220
The general fights at the front, much respect
I Protoss winner, could it be?
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