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[NationWars IV] Quarter Finals - Page 5

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 2 3 4 5 6 7 37 38 39 Next All
ArtyK
Profile Joined June 2011
France3143 Posts
January 07 2017 17:16 GMT
#81
On January 08 2017 02:15 Alchemik wrote:
Show nested quote +
On January 08 2017 02:13 The_Red_Viper wrote:
On January 08 2017 02:11 Alchemik wrote:
On January 08 2017 02:10 The_Red_Viper wrote:
On January 08 2017 02:08 Alchemik wrote:
I really wonder why carriers actually need to be viable, with how absolutely devoid of micro or any thought they are

Because it's an iconic unit. The problem is that it doesn't work nearly as well as in bw

and what kind of reason is that? "oh, we need it, it was cool 10 years ago", like what?

Why not try to make it work? Don't see the issue tbh, units which are iconic for starcraft should be playable in starcraft

no, every unit should be playable in some situations, and that's always been the case with carriers. I don't see a way to make them actually a good unit for the game, they're possibly the most a-move and mindless unit in Starcraft


its gonna take more than that to beat wol colossi or hots SHs as most amove
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 07 2017 17:17 GMT
#82
On January 08 2017 02:15 Alchemik wrote:
Show nested quote +
On January 08 2017 02:13 The_Red_Viper wrote:
On January 08 2017 02:11 Alchemik wrote:
On January 08 2017 02:10 The_Red_Viper wrote:
On January 08 2017 02:08 Alchemik wrote:
I really wonder why carriers actually need to be viable, with how absolutely devoid of micro or any thought they are

Because it's an iconic unit. The problem is that it doesn't work nearly as well as in bw

and what kind of reason is that? "oh, we need it, it was cool 10 years ago", like what?

Why not try to make it work? Don't see the issue tbh, units which are iconic for starcraft should be playable in starcraft

no, every unit should be playable in some situations, and that's always been the case with carriers. I don't see a way to make them actually a good unit for the game, they're possibly the most a-move and mindless unit in Starcraft

well yeah the current version of the carrier and how it works in the game is bad, but that could change if blizzard actually tried to solve it
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Charoisaur
Profile Joined August 2014
Germany15878 Posts
January 07 2017 17:17 GMT
#83
and I think carriers are far more interesting than mass tempests killing everything from two screens away.
Many of the coolest moments in sc2 happen due to worker harassment
Charoisaur
Profile Joined August 2014
Germany15878 Posts
January 07 2017 17:18 GMT
#84
On January 08 2017 02:16 ArtyK wrote:
Show nested quote +
On January 08 2017 02:15 Alchemik wrote:
On January 08 2017 02:13 The_Red_Viper wrote:
On January 08 2017 02:11 Alchemik wrote:
On January 08 2017 02:10 The_Red_Viper wrote:
On January 08 2017 02:08 Alchemik wrote:
I really wonder why carriers actually need to be viable, with how absolutely devoid of micro or any thought they are

Because it's an iconic unit. The problem is that it doesn't work nearly as well as in bw

and what kind of reason is that? "oh, we need it, it was cool 10 years ago", like what?

Why not try to make it work? Don't see the issue tbh, units which are iconic for starcraft should be playable in starcraft

no, every unit should be playable in some situations, and that's always been the case with carriers. I don't see a way to make them actually a good unit for the game, they're possibly the most a-move and mindless unit in Starcraft


its gonna take more than that to beat wol colossi or hots SHs as most amove

I never saw SHs amoved :O
Many of the coolest moments in sc2 happen due to worker harassment
Nerchio
Profile Joined October 2009
Poland2633 Posts
January 07 2017 17:18 GMT
#85
On January 08 2017 02:18 Charoisaur wrote:
Show nested quote +
On January 08 2017 02:16 ArtyK wrote:
On January 08 2017 02:15 Alchemik wrote:
On January 08 2017 02:13 The_Red_Viper wrote:
On January 08 2017 02:11 Alchemik wrote:
On January 08 2017 02:10 The_Red_Viper wrote:
On January 08 2017 02:08 Alchemik wrote:
I really wonder why carriers actually need to be viable, with how absolutely devoid of micro or any thought they are

Because it's an iconic unit. The problem is that it doesn't work nearly as well as in bw

and what kind of reason is that? "oh, we need it, it was cool 10 years ago", like what?

Why not try to make it work? Don't see the issue tbh, units which are iconic for starcraft should be playable in starcraft

no, every unit should be playable in some situations, and that's always been the case with carriers. I don't see a way to make them actually a good unit for the game, they're possibly the most a-move and mindless unit in Starcraft


its gonna take more than that to beat wol colossi or hots SHs as most amove

I never saw SHs amoved :O

I do that all the time :D
Progamer"I am the best" - Nerchio , 2017.
Alchemik
Profile Joined March 2014
Poland7124 Posts
January 07 2017 17:19 GMT
#86
On January 08 2017 02:16 ArtyK wrote:
Show nested quote +
On January 08 2017 02:15 Alchemik wrote:
On January 08 2017 02:13 The_Red_Viper wrote:
On January 08 2017 02:11 Alchemik wrote:
On January 08 2017 02:10 The_Red_Viper wrote:
On January 08 2017 02:08 Alchemik wrote:
I really wonder why carriers actually need to be viable, with how absolutely devoid of micro or any thought they are

Because it's an iconic unit. The problem is that it doesn't work nearly as well as in bw

and what kind of reason is that? "oh, we need it, it was cool 10 years ago", like what?

Why not try to make it work? Don't see the issue tbh, units which are iconic for starcraft should be playable in starcraft

no, every unit should be playable in some situations, and that's always been the case with carriers. I don't see a way to make them actually a good unit for the game, they're possibly the most a-move and mindless unit in Starcraft


its gonna take more than that to beat wol colossi or hots SHs as most amove

SH's actually took skill, aside from games on Overgrowth, it was always the better playing winning. SH turtle was the hardest ZvP style to play, while mass carrier is the easiest PvZ. pretty big difference if you ask me
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 07 2017 17:19 GMT
#87
On January 08 2017 02:17 Charoisaur wrote:
and I think carriers are far more interesting than mass tempests killing everything from two screens away.

At least with tempests focus fire is important, so i disagree with your opinion
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
ArtyK
Profile Joined June 2011
France3143 Posts
January 07 2017 17:19 GMT
#88
On January 08 2017 02:18 Charoisaur wrote:
Show nested quote +
On January 08 2017 02:16 ArtyK wrote:
On January 08 2017 02:15 Alchemik wrote:
On January 08 2017 02:13 The_Red_Viper wrote:
On January 08 2017 02:11 Alchemik wrote:
On January 08 2017 02:10 The_Red_Viper wrote:
On January 08 2017 02:08 Alchemik wrote:
I really wonder why carriers actually need to be viable, with how absolutely devoid of micro or any thought they are

Because it's an iconic unit. The problem is that it doesn't work nearly as well as in bw

and what kind of reason is that? "oh, we need it, it was cool 10 years ago", like what?

Why not try to make it work? Don't see the issue tbh, units which are iconic for starcraft should be playable in starcraft

no, every unit should be playable in some situations, and that's always been the case with carriers. I don't see a way to make them actually a good unit for the game, they're possibly the most a-move and mindless unit in Starcraft


its gonna take more than that to beat wol colossi or hots SHs as most amove

I never saw SHs amoved :O


you're right you dont even need amove


meanwhile snute sees an open wall an no sentries, but keeps all 50 lings outside and run in with 6 roaches
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Elentos
Profile Blog Joined February 2015
55458 Posts
January 07 2017 17:19 GMT
#89
Snute hwat is happening to you?
Every 60 seconds in Africa, a minute passes.
ArtyK
Profile Joined June 2011
France3143 Posts
January 07 2017 17:20 GMT
#90
On January 08 2017 02:19 Alchemik wrote:
Show nested quote +
On January 08 2017 02:16 ArtyK wrote:
On January 08 2017 02:15 Alchemik wrote:
On January 08 2017 02:13 The_Red_Viper wrote:
On January 08 2017 02:11 Alchemik wrote:
On January 08 2017 02:10 The_Red_Viper wrote:
On January 08 2017 02:08 Alchemik wrote:
I really wonder why carriers actually need to be viable, with how absolutely devoid of micro or any thought they are

Because it's an iconic unit. The problem is that it doesn't work nearly as well as in bw

and what kind of reason is that? "oh, we need it, it was cool 10 years ago", like what?

Why not try to make it work? Don't see the issue tbh, units which are iconic for starcraft should be playable in starcraft

no, every unit should be playable in some situations, and that's always been the case with carriers. I don't see a way to make them actually a good unit for the game, they're possibly the most a-move and mindless unit in Starcraft


its gonna take more than that to beat wol colossi or hots SHs as most amove

SH's actually took skill, aside from games on Overgrowth, it was always the better playing winning. SH turtle was the hardest ZvP style to play, while mass carrier is the easiest PvZ. pretty big difference if you ask me


i thought we were talking micro wise
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Alchemik
Profile Joined March 2014
Poland7124 Posts
January 07 2017 17:20 GMT
#91
On January 08 2017 02:19 Elentos wrote:
Snute hwat is happening to you?

jetlag and server
Yiome
Profile Joined February 2014
China1687 Posts
January 07 2017 17:20 GMT
#92
I thought carriers actually have decent micro potential with the interceptor AI changes
But it is probably just because that when you actually have the critical number of carriers micro them is not really important
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
January 07 2017 17:20 GMT
#93
swan song for Norge
The mind is like a parachute, it doesnt work unless its open. - Zappa
Elentos
Profile Blog Joined February 2015
55458 Posts
January 07 2017 17:20 GMT
#94
It's 2017

Overgrowth is still Overgrowth
Every 60 seconds in Africa, a minute passes.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 07 2017 17:20 GMT
#95
Welp
Neosteel Enthusiast
ArtyK
Profile Joined June 2011
France3143 Posts
January 07 2017 17:21 GMT
#96
snuuuuuuuuuuuuuuute

As always with koreans, looking shaky in group stage? Does that mean we can take him? Nope 0-4 gg
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Charoisaur
Profile Joined August 2014
Germany15878 Posts
January 07 2017 17:21 GMT
#97
Zest is best
Many of the coolest moments in sc2 happen due to worker harassment
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
January 07 2017 17:21 GMT
#98
No idea why the pickup range is that big from a warprism
http://www.twitch.tv/pinokotsbeer
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
January 07 2017 17:21 GMT
#99
On January 08 2017 02:21 PinoKotsBeer wrote:
No idea why the pickup range is that big from a warprism



cause it warps things maybe?

idk
The mind is like a parachute, it doesnt work unless its open. - Zappa
RaFox17
Profile Joined May 2013
Finland4581 Posts
January 07 2017 17:22 GMT
#100
On January 08 2017 02:21 PinoKotsBeer wrote:
No idea why the pickup range is that big from a warprism

More "micro".
Prev 1 2 3 4 5 6 7 37 38 39 Next All
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