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On January 08 2017 02:15 Alchemik wrote:Show nested quote +On January 08 2017 02:13 The_Red_Viper wrote:On January 08 2017 02:11 Alchemik wrote:On January 08 2017 02:10 The_Red_Viper wrote:On January 08 2017 02:08 Alchemik wrote: I really wonder why carriers actually need to be viable, with how absolutely devoid of micro or any thought they are Because it's an iconic unit. The problem is that it doesn't work nearly as well as in bw and what kind of reason is that? "oh, we need it, it was cool 10 years ago", like what? Why not try to make it work? Don't see the issue tbh, units which are iconic for starcraft should be playable in starcraft no, every unit should be playable in some situations, and that's always been the case with carriers. I don't see a way to make them actually a good unit for the game, they're possibly the most a-move and mindless unit in Starcraft
its gonna take more than that to beat wol colossi or hots SHs as most amove
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On January 08 2017 02:15 Alchemik wrote:Show nested quote +On January 08 2017 02:13 The_Red_Viper wrote:On January 08 2017 02:11 Alchemik wrote:On January 08 2017 02:10 The_Red_Viper wrote:On January 08 2017 02:08 Alchemik wrote: I really wonder why carriers actually need to be viable, with how absolutely devoid of micro or any thought they are Because it's an iconic unit. The problem is that it doesn't work nearly as well as in bw and what kind of reason is that? "oh, we need it, it was cool 10 years ago", like what? Why not try to make it work? Don't see the issue tbh, units which are iconic for starcraft should be playable in starcraft no, every unit should be playable in some situations, and that's always been the case with carriers. I don't see a way to make them actually a good unit for the game, they're possibly the most a-move and mindless unit in Starcraft well yeah the current version of the carrier and how it works in the game is bad, but that could change if blizzard actually tried to solve it
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and I think carriers are far more interesting than mass tempests killing everything from two screens away.
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On January 08 2017 02:16 ArtyK wrote:Show nested quote +On January 08 2017 02:15 Alchemik wrote:On January 08 2017 02:13 The_Red_Viper wrote:On January 08 2017 02:11 Alchemik wrote:On January 08 2017 02:10 The_Red_Viper wrote:On January 08 2017 02:08 Alchemik wrote: I really wonder why carriers actually need to be viable, with how absolutely devoid of micro or any thought they are Because it's an iconic unit. The problem is that it doesn't work nearly as well as in bw and what kind of reason is that? "oh, we need it, it was cool 10 years ago", like what? Why not try to make it work? Don't see the issue tbh, units which are iconic for starcraft should be playable in starcraft no, every unit should be playable in some situations, and that's always been the case with carriers. I don't see a way to make them actually a good unit for the game, they're possibly the most a-move and mindless unit in Starcraft its gonna take more than that to beat wol colossi or hots SHs as most amove I never saw SHs amoved :O
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On January 08 2017 02:18 Charoisaur wrote:Show nested quote +On January 08 2017 02:16 ArtyK wrote:On January 08 2017 02:15 Alchemik wrote:On January 08 2017 02:13 The_Red_Viper wrote:On January 08 2017 02:11 Alchemik wrote:On January 08 2017 02:10 The_Red_Viper wrote:On January 08 2017 02:08 Alchemik wrote: I really wonder why carriers actually need to be viable, with how absolutely devoid of micro or any thought they are Because it's an iconic unit. The problem is that it doesn't work nearly as well as in bw and what kind of reason is that? "oh, we need it, it was cool 10 years ago", like what? Why not try to make it work? Don't see the issue tbh, units which are iconic for starcraft should be playable in starcraft no, every unit should be playable in some situations, and that's always been the case with carriers. I don't see a way to make them actually a good unit for the game, they're possibly the most a-move and mindless unit in Starcraft its gonna take more than that to beat wol colossi or hots SHs as most amove I never saw SHs amoved :O I do that all the time :D
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On January 08 2017 02:16 ArtyK wrote:Show nested quote +On January 08 2017 02:15 Alchemik wrote:On January 08 2017 02:13 The_Red_Viper wrote:On January 08 2017 02:11 Alchemik wrote:On January 08 2017 02:10 The_Red_Viper wrote:On January 08 2017 02:08 Alchemik wrote: I really wonder why carriers actually need to be viable, with how absolutely devoid of micro or any thought they are Because it's an iconic unit. The problem is that it doesn't work nearly as well as in bw and what kind of reason is that? "oh, we need it, it was cool 10 years ago", like what? Why not try to make it work? Don't see the issue tbh, units which are iconic for starcraft should be playable in starcraft no, every unit should be playable in some situations, and that's always been the case with carriers. I don't see a way to make them actually a good unit for the game, they're possibly the most a-move and mindless unit in Starcraft its gonna take more than that to beat wol colossi or hots SHs as most amove SH's actually took skill, aside from games on Overgrowth, it was always the better playing winning. SH turtle was the hardest ZvP style to play, while mass carrier is the easiest PvZ. pretty big difference if you ask me
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On January 08 2017 02:17 Charoisaur wrote: and I think carriers are far more interesting than mass tempests killing everything from two screens away. At least with tempests focus fire is important, so i disagree with your opinion
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On January 08 2017 02:18 Charoisaur wrote:Show nested quote +On January 08 2017 02:16 ArtyK wrote:On January 08 2017 02:15 Alchemik wrote:On January 08 2017 02:13 The_Red_Viper wrote:On January 08 2017 02:11 Alchemik wrote:On January 08 2017 02:10 The_Red_Viper wrote:On January 08 2017 02:08 Alchemik wrote: I really wonder why carriers actually need to be viable, with how absolutely devoid of micro or any thought they are Because it's an iconic unit. The problem is that it doesn't work nearly as well as in bw and what kind of reason is that? "oh, we need it, it was cool 10 years ago", like what? Why not try to make it work? Don't see the issue tbh, units which are iconic for starcraft should be playable in starcraft no, every unit should be playable in some situations, and that's always been the case with carriers. I don't see a way to make them actually a good unit for the game, they're possibly the most a-move and mindless unit in Starcraft its gonna take more than that to beat wol colossi or hots SHs as most amove I never saw SHs amoved :O
you're right you dont even need amove
meanwhile snute sees an open wall an no sentries, but keeps all 50 lings outside and run in with 6 roaches
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Snute hwat is happening to you?
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On January 08 2017 02:19 Alchemik wrote:Show nested quote +On January 08 2017 02:16 ArtyK wrote:On January 08 2017 02:15 Alchemik wrote:On January 08 2017 02:13 The_Red_Viper wrote:On January 08 2017 02:11 Alchemik wrote:On January 08 2017 02:10 The_Red_Viper wrote:On January 08 2017 02:08 Alchemik wrote: I really wonder why carriers actually need to be viable, with how absolutely devoid of micro or any thought they are Because it's an iconic unit. The problem is that it doesn't work nearly as well as in bw and what kind of reason is that? "oh, we need it, it was cool 10 years ago", like what? Why not try to make it work? Don't see the issue tbh, units which are iconic for starcraft should be playable in starcraft no, every unit should be playable in some situations, and that's always been the case with carriers. I don't see a way to make them actually a good unit for the game, they're possibly the most a-move and mindless unit in Starcraft its gonna take more than that to beat wol colossi or hots SHs as most amove SH's actually took skill, aside from games on Overgrowth, it was always the better playing winning. SH turtle was the hardest ZvP style to play, while mass carrier is the easiest PvZ. pretty big difference if you ask me
i thought we were talking micro wise
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On January 08 2017 02:19 Elentos wrote: Snute hwat is happening to you? jetlag and server
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I thought carriers actually have decent micro potential with the interceptor AI changes But it is probably just because that when you actually have the critical number of carriers micro them is not really important
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It's 2017
Overgrowth is still Overgrowth
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snuuuuuuuuuuuuuuute 
As always with koreans, looking shaky in group stage? Does that mean we can take him? Nope 0-4 gg
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No idea why the pickup range is that big from a warprism
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On January 08 2017 02:21 PinoKotsBeer wrote: No idea why the pickup range is that big from a warprism
cause it warps things maybe?
idk
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On January 08 2017 02:21 PinoKotsBeer wrote: No idea why the pickup range is that big from a warprism More "micro".
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