• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:06
CET 18:06
KST 02:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)15Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1833
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Stellar Fest "01" Jersey Charity Auction Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
OSC Season 13 World Championship SC2 AI Tournament 2026 Sparkling Tuna Cup - Weekly Open Tournament $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) $25,000 Streamerzone StarCraft Pro Series announced
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
[ASL21] Potential Map Candidates How Rain Became ProGamer in Just 3 Months BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ A cwal.gg Extension - Easily keep track of anyone
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Awesome Games Done Quick 2026! Beyond All Reason Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Trading/Investing Thread
Fan Clubs
Innova Crysta on Hire
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1333 users

[NationWars IV] Quarter Finals - Page 5

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 2 3 4 5 6 7 37 38 39 Next All
ArtyK
Profile Joined June 2011
France3143 Posts
January 07 2017 17:16 GMT
#81
On January 08 2017 02:15 Alchemik wrote:
Show nested quote +
On January 08 2017 02:13 The_Red_Viper wrote:
On January 08 2017 02:11 Alchemik wrote:
On January 08 2017 02:10 The_Red_Viper wrote:
On January 08 2017 02:08 Alchemik wrote:
I really wonder why carriers actually need to be viable, with how absolutely devoid of micro or any thought they are

Because it's an iconic unit. The problem is that it doesn't work nearly as well as in bw

and what kind of reason is that? "oh, we need it, it was cool 10 years ago", like what?

Why not try to make it work? Don't see the issue tbh, units which are iconic for starcraft should be playable in starcraft

no, every unit should be playable in some situations, and that's always been the case with carriers. I don't see a way to make them actually a good unit for the game, they're possibly the most a-move and mindless unit in Starcraft


its gonna take more than that to beat wol colossi or hots SHs as most amove
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 07 2017 17:17 GMT
#82
On January 08 2017 02:15 Alchemik wrote:
Show nested quote +
On January 08 2017 02:13 The_Red_Viper wrote:
On January 08 2017 02:11 Alchemik wrote:
On January 08 2017 02:10 The_Red_Viper wrote:
On January 08 2017 02:08 Alchemik wrote:
I really wonder why carriers actually need to be viable, with how absolutely devoid of micro or any thought they are

Because it's an iconic unit. The problem is that it doesn't work nearly as well as in bw

and what kind of reason is that? "oh, we need it, it was cool 10 years ago", like what?

Why not try to make it work? Don't see the issue tbh, units which are iconic for starcraft should be playable in starcraft

no, every unit should be playable in some situations, and that's always been the case with carriers. I don't see a way to make them actually a good unit for the game, they're possibly the most a-move and mindless unit in Starcraft

well yeah the current version of the carrier and how it works in the game is bad, but that could change if blizzard actually tried to solve it
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Charoisaur
Profile Joined August 2014
Germany16022 Posts
January 07 2017 17:17 GMT
#83
and I think carriers are far more interesting than mass tempests killing everything from two screens away.
Many of the coolest moments in sc2 happen due to worker harassment
Charoisaur
Profile Joined August 2014
Germany16022 Posts
January 07 2017 17:18 GMT
#84
On January 08 2017 02:16 ArtyK wrote:
Show nested quote +
On January 08 2017 02:15 Alchemik wrote:
On January 08 2017 02:13 The_Red_Viper wrote:
On January 08 2017 02:11 Alchemik wrote:
On January 08 2017 02:10 The_Red_Viper wrote:
On January 08 2017 02:08 Alchemik wrote:
I really wonder why carriers actually need to be viable, with how absolutely devoid of micro or any thought they are

Because it's an iconic unit. The problem is that it doesn't work nearly as well as in bw

and what kind of reason is that? "oh, we need it, it was cool 10 years ago", like what?

Why not try to make it work? Don't see the issue tbh, units which are iconic for starcraft should be playable in starcraft

no, every unit should be playable in some situations, and that's always been the case with carriers. I don't see a way to make them actually a good unit for the game, they're possibly the most a-move and mindless unit in Starcraft


its gonna take more than that to beat wol colossi or hots SHs as most amove

I never saw SHs amoved :O
Many of the coolest moments in sc2 happen due to worker harassment
Nerchio
Profile Joined October 2009
Poland2633 Posts
January 07 2017 17:18 GMT
#85
On January 08 2017 02:18 Charoisaur wrote:
Show nested quote +
On January 08 2017 02:16 ArtyK wrote:
On January 08 2017 02:15 Alchemik wrote:
On January 08 2017 02:13 The_Red_Viper wrote:
On January 08 2017 02:11 Alchemik wrote:
On January 08 2017 02:10 The_Red_Viper wrote:
On January 08 2017 02:08 Alchemik wrote:
I really wonder why carriers actually need to be viable, with how absolutely devoid of micro or any thought they are

Because it's an iconic unit. The problem is that it doesn't work nearly as well as in bw

and what kind of reason is that? "oh, we need it, it was cool 10 years ago", like what?

Why not try to make it work? Don't see the issue tbh, units which are iconic for starcraft should be playable in starcraft

no, every unit should be playable in some situations, and that's always been the case with carriers. I don't see a way to make them actually a good unit for the game, they're possibly the most a-move and mindless unit in Starcraft


its gonna take more than that to beat wol colossi or hots SHs as most amove

I never saw SHs amoved :O

I do that all the time :D
Progamer"I am the best" - Nerchio , 2017.
Alchemik
Profile Joined March 2014
Poland7124 Posts
January 07 2017 17:19 GMT
#86
On January 08 2017 02:16 ArtyK wrote:
Show nested quote +
On January 08 2017 02:15 Alchemik wrote:
On January 08 2017 02:13 The_Red_Viper wrote:
On January 08 2017 02:11 Alchemik wrote:
On January 08 2017 02:10 The_Red_Viper wrote:
On January 08 2017 02:08 Alchemik wrote:
I really wonder why carriers actually need to be viable, with how absolutely devoid of micro or any thought they are

Because it's an iconic unit. The problem is that it doesn't work nearly as well as in bw

and what kind of reason is that? "oh, we need it, it was cool 10 years ago", like what?

Why not try to make it work? Don't see the issue tbh, units which are iconic for starcraft should be playable in starcraft

no, every unit should be playable in some situations, and that's always been the case with carriers. I don't see a way to make them actually a good unit for the game, they're possibly the most a-move and mindless unit in Starcraft


its gonna take more than that to beat wol colossi or hots SHs as most amove

SH's actually took skill, aside from games on Overgrowth, it was always the better playing winning. SH turtle was the hardest ZvP style to play, while mass carrier is the easiest PvZ. pretty big difference if you ask me
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 07 2017 17:19 GMT
#87
On January 08 2017 02:17 Charoisaur wrote:
and I think carriers are far more interesting than mass tempests killing everything from two screens away.

At least with tempests focus fire is important, so i disagree with your opinion
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
ArtyK
Profile Joined June 2011
France3143 Posts
January 07 2017 17:19 GMT
#88
On January 08 2017 02:18 Charoisaur wrote:
Show nested quote +
On January 08 2017 02:16 ArtyK wrote:
On January 08 2017 02:15 Alchemik wrote:
On January 08 2017 02:13 The_Red_Viper wrote:
On January 08 2017 02:11 Alchemik wrote:
On January 08 2017 02:10 The_Red_Viper wrote:
On January 08 2017 02:08 Alchemik wrote:
I really wonder why carriers actually need to be viable, with how absolutely devoid of micro or any thought they are

Because it's an iconic unit. The problem is that it doesn't work nearly as well as in bw

and what kind of reason is that? "oh, we need it, it was cool 10 years ago", like what?

Why not try to make it work? Don't see the issue tbh, units which are iconic for starcraft should be playable in starcraft

no, every unit should be playable in some situations, and that's always been the case with carriers. I don't see a way to make them actually a good unit for the game, they're possibly the most a-move and mindless unit in Starcraft


its gonna take more than that to beat wol colossi or hots SHs as most amove

I never saw SHs amoved :O


you're right you dont even need amove


meanwhile snute sees an open wall an no sentries, but keeps all 50 lings outside and run in with 6 roaches
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Elentos
Profile Blog Joined February 2015
55561 Posts
January 07 2017 17:19 GMT
#89
Snute hwat is happening to you?
Every 60 seconds in Africa, a minute passes.
ArtyK
Profile Joined June 2011
France3143 Posts
January 07 2017 17:20 GMT
#90
On January 08 2017 02:19 Alchemik wrote:
Show nested quote +
On January 08 2017 02:16 ArtyK wrote:
On January 08 2017 02:15 Alchemik wrote:
On January 08 2017 02:13 The_Red_Viper wrote:
On January 08 2017 02:11 Alchemik wrote:
On January 08 2017 02:10 The_Red_Viper wrote:
On January 08 2017 02:08 Alchemik wrote:
I really wonder why carriers actually need to be viable, with how absolutely devoid of micro or any thought they are

Because it's an iconic unit. The problem is that it doesn't work nearly as well as in bw

and what kind of reason is that? "oh, we need it, it was cool 10 years ago", like what?

Why not try to make it work? Don't see the issue tbh, units which are iconic for starcraft should be playable in starcraft

no, every unit should be playable in some situations, and that's always been the case with carriers. I don't see a way to make them actually a good unit for the game, they're possibly the most a-move and mindless unit in Starcraft


its gonna take more than that to beat wol colossi or hots SHs as most amove

SH's actually took skill, aside from games on Overgrowth, it was always the better playing winning. SH turtle was the hardest ZvP style to play, while mass carrier is the easiest PvZ. pretty big difference if you ask me


i thought we were talking micro wise
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Alchemik
Profile Joined March 2014
Poland7124 Posts
January 07 2017 17:20 GMT
#91
On January 08 2017 02:19 Elentos wrote:
Snute hwat is happening to you?

jetlag and server
Yiome
Profile Joined February 2014
China1687 Posts
January 07 2017 17:20 GMT
#92
I thought carriers actually have decent micro potential with the interceptor AI changes
But it is probably just because that when you actually have the critical number of carriers micro them is not really important
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
January 07 2017 17:20 GMT
#93
swan song for Norge
The mind is like a parachute, it doesnt work unless its open. - Zappa
Elentos
Profile Blog Joined February 2015
55561 Posts
January 07 2017 17:20 GMT
#94
It's 2017

Overgrowth is still Overgrowth
Every 60 seconds in Africa, a minute passes.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 07 2017 17:20 GMT
#95
Welp
Neosteel Enthusiast
ArtyK
Profile Joined June 2011
France3143 Posts
January 07 2017 17:21 GMT
#96
snuuuuuuuuuuuuuuute

As always with koreans, looking shaky in group stage? Does that mean we can take him? Nope 0-4 gg
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Charoisaur
Profile Joined August 2014
Germany16022 Posts
January 07 2017 17:21 GMT
#97
Zest is best
Many of the coolest moments in sc2 happen due to worker harassment
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
January 07 2017 17:21 GMT
#98
No idea why the pickup range is that big from a warprism
http://www.twitch.tv/pinokotsbeer
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
January 07 2017 17:21 GMT
#99
On January 08 2017 02:21 PinoKotsBeer wrote:
No idea why the pickup range is that big from a warprism



cause it warps things maybe?

idk
The mind is like a parachute, it doesnt work unless its open. - Zappa
RaFox17
Profile Joined May 2013
Finland4581 Posts
January 07 2017 17:22 GMT
#100
On January 08 2017 02:21 PinoKotsBeer wrote:
No idea why the pickup range is that big from a warprism

More "micro".
Prev 1 2 3 4 5 6 7 37 38 39 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 9h 9m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 663
Lowko576
BRAT_OK 81
JuggernautJason71
MindelVK 26
UpATreeSC 15
mouzHeroMarine 9
StarCraft: Brood War
Britney 27933
Calm 2870
Shuttle 831
Stork 427
firebathero 223
Hyun 215
hero 159
Rush 143
Barracks 109
Mong 73
[ Show more ]
Rock 39
Terrorterran 26
Yoon 23
910 18
HiyA 17
Bale 13
scan(afreeca) 10
Shine 9
Dota 2
syndereN647
420jenkins392
Counter-Strike
fl0m2411
kennyS906
adren_tv44
Other Games
Liquid`RaSZi1611
B2W.Neo1299
FrodaN730
crisheroes306
Liquid`VortiX178
QueenE123
KnowMe123
Beastyqt114
Mew2King53
Liquid`Hasu15
Fnx 8
Organizations
Other Games
gamesdonequick2325
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 49
• Kozan
• Migwel
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 19
• FirePhoenix7
• Michael_bg 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV488
League of Legends
• TFBlade1139
• Shiphtur253
Upcoming Events
All-Star Invitational
9h 9m
INnoVation vs soO
Serral vs herO
Cure vs Solar
sOs vs Scarlett
Classic vs Clem
Reynor vs Maru
uThermal 2v2 Circuit
18h 54m
AI Arena Tournament
1d 2h
All-Star Invitational
1d 9h
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
1d 16h
OSC
1d 18h
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
The PondCast
4 days
[ Show More ]
Replay Cast
6 days
Big Brain Bouts
6 days
Serral vs TBD
Liquipedia Results

Completed

Proleague 2026-01-14
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
SC2 All-Star Inv. 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.