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[IEM XI] Gyeonggi - Semi Final 1 - Page 4

Forum Index > StarCraft 2 Tournaments
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The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
December 16 2016 05:35 GMT
#61
On December 16 2016 14:34 Kevin_Sorbo wrote:
Show nested quote +
On December 16 2016 14:33 ilikeredheads wrote:
bad tank spread + 3 blinding clouds = mech army dead


I wanted to see what the cloud nerf looked like. I wasnt disapointed!

You need to nerf how spell usage works in sc2, anything else is bandaid/makes the spells useless in low caster number
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
dNa
Profile Blog Joined December 2010
Germany591 Posts
December 16 2016 05:35 GMT
#62
On December 16 2016 14:34 Kevin_Sorbo wrote:
Show nested quote +
On December 16 2016 14:33 ilikeredheads wrote:
bad tank spread + 3 blinding clouds = mech army dead


I wanted to see what the cloud nerf looked like. I wasnt disapointed!

yeah turns out 6 seconds is still an eternity in engagements.
"a pitchfork is for hay. a trident is for killing bitches." -djwheat
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
December 16 2016 05:37 GMT
#63
the best nerf would be halving the range of units in the cloud or something.

hell maybe give everything in the cloud roach range.
The mind is like a parachute, it doesnt work unless its open. - Zappa
Cricketer12
Profile Blog Joined May 2012
United States14000 Posts
December 16 2016 05:37 GMT
#64
On December 16 2016 14:35 dNa wrote:
Show nested quote +
On December 16 2016 14:34 Kevin_Sorbo wrote:
On December 16 2016 14:33 ilikeredheads wrote:
bad tank spread + 3 blinding clouds = mech army dead


I wanted to see what the cloud nerf looked like. I wasnt disapointed!

yeah turns out 6 seconds is still an eternity in engagements.

I feel like this alone turns off so many bw players from playing sc2
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
Topin
Profile Blog Joined December 2010
Peru10124 Posts
December 16 2016 05:37 GMT
#65
round 2 for inno
i would define my style between a mix of ByuN, Maru and MKP
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
December 16 2016 05:38 GMT
#66
hes has faith in the mecharino.
he is a courageous player.
The mind is like a parachute, it doesnt work unless its open. - Zappa
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
December 16 2016 05:39 GMT
#67
Maybe Innovation is so convinced he can win with bio that he can lose the first two playing mech
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Cricketer12
Profile Blog Joined May 2012
United States14000 Posts
December 16 2016 05:40 GMT
#68
cyclones are scurry
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
Charoisaur
Profile Joined August 2014
Germany16086 Posts
December 16 2016 05:40 GMT
#69
Dark handled that perfectly
Many of the coolest moments in sc2 happen due to worker harassment
Charoisaur
Profile Joined August 2014
Germany16086 Posts
December 16 2016 05:41 GMT
#70
Inno surely hasn't lost his love for cyclones
Many of the coolest moments in sc2 happen due to worker harassment
ilikeredheads
Profile Joined August 2011
Canada1995 Posts
December 16 2016 05:44 GMT
#71
On December 16 2016 14:37 Kevin_Sorbo wrote:
the best nerf would be halving the range of units in the cloud or something.

hell maybe give everything in the cloud roach range.


my suggestion is to reduce its radius, increase its energy cost, or implement a forced global cooldown so the spell can't be spammed.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
December 16 2016 05:47 GMT
#72
omg omg omg so fucking cool
Head Coach Park: "They should buff tanks!"
Charoisaur
Profile Joined August 2014
Germany16086 Posts
December 16 2016 05:47 GMT
#73
That was a perfect game from Inno.

this is why mech should be viable
Many of the coolest moments in sc2 happen due to worker harassment
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
December 16 2016 05:47 GMT
#74
On December 16 2016 14:32 The_Red_Viper wrote:
This will be a 3:0 for Dark in about 40 mins total gameplay time, great

'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
December 16 2016 05:48 GMT
#75
On December 16 2016 14:47 Ansibled wrote:
Show nested quote +
On December 16 2016 14:32 The_Red_Viper wrote:
This will be a 3:0 for Dark in about 40 mins total gameplay time, great


HAHA my bad
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Topin
Profile Blog Joined December 2010
Peru10124 Posts
December 16 2016 05:48 GMT
#76
nice inno! if he can get something done with the 1st push and delay the vipers it looks super strong, similar to the 2-1-1
i would define my style between a mix of ByuN, Maru and MKP
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
Last Edited: 2016-12-16 05:51:21
December 16 2016 05:48 GMT
#77
so thats what that 5 factory no starport build is supposed to look like.

nice.

edit: if it bleeds we can kill it lmao
The mind is like a parachute, it doesnt work unless its open. - Zappa
juvenal
Profile Joined July 2013
2448 Posts
December 16 2016 05:50 GMT
#78
This commentating is ridiculous, in a bad way. It's literally drone dying to siege tanks, don't yell like it's superbowl.
Michael Probu
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
December 16 2016 05:50 GMT
#79
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Topin
Profile Blog Joined December 2010
Peru10124 Posts
December 16 2016 05:51 GMT
#80
On December 16 2016 14:50 The_Red_Viper wrote:
https://twitter.com/avilosc2/status/809636696740560896

he is the father of nestea
i would define my style between a mix of ByuN, Maru and MKP
Prev 1 2 3 4 5 6 8 9 10 Next All
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