Didn't they try that with the first WCS, a.k.a. the one where those poor Chinese players had to get slaughtered by the Koreans one round early?
[BlizzCon 2016] WCS Global Finals - Page 38
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Fanatic-Templar
Canada5819 Posts
Didn't they try that with the first WCS, a.k.a. the one where those poor Chinese players had to get slaughtered by the Koreans one round early? | ||
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Inflicted
Australia18228 Posts
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Poopi
France12885 Posts
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Makro
France16890 Posts
On November 05 2016 03:38 opisska wrote: My comment on the topic was smartest, yet not featured. #riggedas2016elections yea but fueledup is more marketable | ||
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Nakajin
Canada8989 Posts
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FueledUpAndReadyToGo
Netherlands30548 Posts
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bduddy
United States1326 Posts
On November 05 2016 03:39 Ej_ wrote: The last few years have shown that the model where the developer of the game writes massive checks pushes out anything else, so, whether "terrible" or not, it's here to stay.Am I the only guy thinking that the developer of the game being in charge of the competitive scene is a terrible model? | ||
Ej_
47656 Posts
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Fango
United Kingdom8987 Posts
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Wintex
Norway16838 Posts
On November 05 2016 03:39 Ej_ wrote: Am I the only guy thinking that the developer of the game being in charge of the competitive scene is a terrible model? it is different, not any better or worse honestly. as long as open tournaments are allowed | ||
ZigguratOfUr
Iraq16955 Posts
On November 05 2016 03:39 Ej_ wrote: Am I the only guy thinking that the developer of the game being in charge of the competitive scene is a terrible model? It is, but there's no one else willing to invest so it's the only model for the foreseeable future. | ||
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Shellshock
United States97276 Posts
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Plexa
Aotearoa39261 Posts
On November 05 2016 03:39 Ej_ wrote: Am I the only guy thinking that the developer of the game being in charge of the competitive scene is a terrible model? It's a tradeoff. On one hand, you get regulation and minimum salaries and whatnot which is good for (often exploited) progamers. On the other, you gamble the company being able to make the right moves and make things successful (i.e. guess the right competitive model) | ||
Wintex
Norway16838 Posts
On November 05 2016 03:40 Shellshock wrote: we didn't do an LRSL this year i didnt want to lose to lorning again | ||
bduddy
United States1326 Posts
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Elentos
55550 Posts
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Ej_
47656 Posts
On November 05 2016 03:40 Shellshock wrote: we didn't do an LRSL this year we can't even get enough people to get a team for Wardi's Teamleague on our own | ||
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Shellshock
United States97276 Posts
Lorning doesn't even play | ||
Fango
United Kingdom8987 Posts
On November 05 2016 03:41 Plexa wrote: It's a tradeoff. On one hand, you get regulation and minimum salaries and whatnot which is good for (often exploited) progamers. On the other, you gamble the company being able to make the right moves and make things successful (i.e. guess the right competitive model) In other words it's a bad model | ||
Makro
France16890 Posts
On November 05 2016 03:39 Ej_ wrote: Am I the only guy thinking that the developer of the game being in charge of the competitive scene is a terrible model? blizzard has a huge advantage though, they saw all the mess and mistake riot did and they won't do it so that's gonna be clean | ||
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