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WESG European Finals in Kyiv - Streams & Schedule - Page 41

Forum Index > StarCraft 2 Tournaments
819 CommentsPost a Reply
Prev 1 39 40 41 All
Binomyo
Profile Joined May 2014
France61 Posts
October 09 2016 19:42 GMT
#801
Who was this silver league player playing for Elazer in the first minutes ?
Who would have sufficient SC2 experience and go in that concave in this small corridor ? That leaved the O'gaming casters and me speechless...

His bounce on his chair before the last match showed that he was very nervous. He surely below his normal level... I hope he will be able to correct this "live" weakness like MLord and Neeb did.
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
Last Edited: 2016-10-09 19:46:50
October 09 2016 19:46 GMT
#802
So where the hell did that beasty run come from?
Poopi
Profile Blog Joined November 2010
France12907 Posts
October 09 2016 19:54 GMT
#803
As expected Nerchio and Elazer super strong.
TvZ still veryyy hard tho.
Gratz Beasty
WriterMaru
[PkF] Wire
Profile Joined March 2013
France24238 Posts
October 09 2016 20:32 GMT
#804
On October 10 2016 04:46 Daswollvieh wrote:
So where the hell did that beasty run come from?

no one knows
Elentos
Profile Blog Joined February 2015
55562 Posts
Last Edited: 2016-10-09 20:46:37
October 09 2016 20:46 GMT
#805
Drogo - joins mYi, top 8 at HSC, finals at ASUS ROG
jjakji - joins mYi, 6th place in GSL
Sacsri - joins mYi, wins Dreamhack Valencia
Stardust - joins mYi, wins DH Summer + top 4 at next Dreamhack
BeastyQT - joins mYi, top 3 at WESG Europe

The voodoo doll in mYi's team emblem isn't just for shits and giggles mates.
Every 60 seconds in Africa, a minute passes.
Poopi
Profile Blog Joined November 2010
France12907 Posts
October 09 2016 20:47 GMT
#806
jjakji - wins a GSL without mYi.
Stardust - KR as well
Sacsri - KR as well
WriterMaru
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
October 09 2016 21:07 GMT
#807
Nerchio beat Elazer? shock of the century
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Elentos
Profile Blog Joined February 2015
55562 Posts
October 09 2016 21:17 GMT
#808
On October 10 2016 05:47 Poopi wrote:
jjakji - wins a GSL without mYi.
Stardust - KR as well
Sacsri - KR as well

All of them were quite irrelevant before they revived their careers on mYi. Sacsri actually had his best Korean result long after joining mYi.
Every 60 seconds in Africa, a minute passes.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
October 09 2016 21:19 GMT
#809
Polish region lock soon please, disgusting results
Neosteel Enthusiast
[PkF] Wire
Profile Joined March 2013
France24238 Posts
October 09 2016 21:22 GMT
#810
On October 10 2016 05:46 Elentos wrote:
Drogo - joins mYi, top 8 at HSC, finals at ASUS ROG
jjakji - joins mYi, 6th place in GSL
Sacsri - joins mYi, wins Dreamhack Valencia
Stardust - joins mYi, wins DH Summer + top 4 at next Dreamhack
BeastyQT - joins mYi, top 3 at WESG Europe

The voodoo doll in mYi's team emblem isn't just for shits and giggles mates.

shouldn't Rain's GSL make that list as well ?
Elentos
Profile Blog Joined February 2015
55562 Posts
October 09 2016 21:32 GMT
#811
On October 10 2016 06:22 [PkF] Wire wrote:
Show nested quote +
On October 10 2016 05:46 Elentos wrote:
Drogo - joins mYi, top 8 at HSC, finals at ASUS ROG
jjakji - joins mYi, 6th place in GSL
Sacsri - joins mYi, wins Dreamhack Valencia
Stardust - joins mYi, wins DH Summer + top 4 at next Dreamhack
BeastyQT - joins mYi, top 3 at WESG Europe

The voodoo doll in mYi's team emblem isn't just for shits and giggles mates.

shouldn't Rain's GSL make that list as well ?

I only used results from the first two months after joining, Rain was on the team for about 7 months or so before he won GSL. I mean yeah he finished in 2nd at IEM San Jose a month after joining mYi, but Rain consistently was a high level player in Korea before joining mYi so it's not like that was a huge leap in form like for the others.
Every 60 seconds in Africa, a minute passes.
fLyiNgDroNe
Profile Joined September 2005
Belgium4034 Posts
October 09 2016 22:30 GMT
#812
Super happy for Beastyqt, what a run!!! Well done, hope to see him more. This is one of the most dedicated players over there.
Drone is a way of living
virpi
Profile Blog Joined August 2009
Germany3599 Posts
October 10 2016 03:41 GMT
#813
Beastyqt has always been insanely talented. Nice to see that he's finally getting some results.
first we make expand, then we defense it.
juicyjames *
Profile Joined August 2011
United States3815 Posts
October 10 2016 05:45 GMT
#814
Any recommended matches?
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
Alex007
Profile Joined December 2010
Ukraine211 Posts
Last Edited: 2016-10-10 14:58:18
October 10 2016 14:51 GMT
#815
Hello everyone,
I know that some of you are probably extremely mad about our WESG Kyiv delays / scheduling and staff like that so I may need to explain some of our issues.

First: please note that WESG had four titles running at the same event at the same time and StarCraft had obviously not the highest priority. It means that we didn't have lots of admins / production guys running around, there were really few people working on SC event and that was the reason why some of our delays were so long.

Second: WESG is the first StarCraft event which is hosted by StarLadder. I'm literally the only guy in StarLadder team from StarCraft world and our staff is not experienced with SC both production-wise and tech-wise. That's why we had so many issues with both production (long blank break screens with timers switching) and hardware/software (StarCraft-specific issues like player being not able to log in which caused battle.net bans for our IPs -> led us to 1h break) during the first days. After our crew got some "real" experience with StarCraft, Saturday and Sunday went fine. We've also tried to simplify the task for our production crew on Sunday (avoiding stage hosting, interviews, transitions and so on, leaving only break screen, casters, players, the game and sometimes the audience) which, as I think, helped a lot in terms of improving the broadcast.

Third: The way of scheduling which we had to follow was very specific: if match X should start on stage and is scheduled on time Y, it cannot start either off-stage or earlier - that was the requirement set from our Chinese partners and we were not able to ignore it. It means, that, for game X to start, we had to wait for HearthStone to be over (as we shared the same stage - we're clearly not able to set 4 separate stages at one place) and for players to set up no matter how huge the delay was. That's why we were sometimes grabbing games from B-streams which hurted Wardi/kaby a lot, or just waiting for an hour, as it was on Saturday, when we didn't have any additional games to grab.

Fourth: We also couldn't bring player PCs on stage during the first two days as we shared the stage with HearthStone and their PCs were different in terms of both hardware and basic software. On Saturday and Sunday it was easier because we were on stage for the whole second part of the day. Nevertheless we've done our best in order to make sure that this event was great for players and people in the venue, but our online viewer experience was indeed lacking.

I still hope that some of you enjoyed our event, especially the final day when everything went as smoonthly as possible. Thank you for your patience, see you next time!
Senior Product Manager for ESL SC2 Pro Tour
Penev
Profile Joined October 2012
28512 Posts
October 10 2016 15:26 GMT
#816
On October 10 2016 23:51 Alex007 wrote:
Hello everyone,
I know that some of you are probably extremely mad about our WESG Kyiv delays / scheduling and staff like that so I may need to explain some of our issues.

First: please note that WESG had four titles running at the same event at the same time and StarCraft had obviously not the highest priority. It means that we didn't have lots of admins / production guys running around, there were really few people working on SC event and that was the reason why some of our delays were so long.

Second: WESG is the first StarCraft event which is hosted by StarLadder. I'm literally the only guy in StarLadder team from StarCraft world and our staff is not experienced with SC both production-wise and tech-wise. That's why we had so many issues with both production (long blank break screens with timers switching) and hardware/software (StarCraft-specific issues like player being not able to log in which caused battle.net bans for our IPs -> led us to 1h break) during the first days. After our crew got some "real" experience with StarCraft, Saturday and Sunday went fine. We've also tried to simplify the task for our production crew on Sunday (avoiding stage hosting, interviews, transitions and so on, leaving only break screen, casters, players, the game and sometimes the audience) which, as I think, helped a lot in terms of improving the broadcast.

Third: The way of scheduling which we had to follow was very specific: if match X should start on stage and is scheduled on time Y, it cannot start either off-stage or earlier - that was the requirement set from our Chinese partners and we were not able to ignore it. It means, that, for game X to start, we had to wait for HearthStone to be over (as we shared the same stage - we're clearly not able to set 4 separate stages at one place) and for players to set up no matter how huge the delay was. That's why we were sometimes grabbing games from B-streams which hurted Wardi/kaby a lot, or just waiting for an hour, as it was on Saturday, when we didn't have any additional games to grab.

Fourth: We also couldn't bring player PCs on stage during the first two days as we shared the stage with HearthStone and their PCs were different in terms of both hardware and basic software. On Saturday and Sunday it was easier because we were on stage for the whole second part of the day. Nevertheless we've done our best in order to make sure that this event was great for players and people in the venue, but our online viewer experience was indeed lacking.

I still hope that some of you enjoyed our event, especially the final day when everything went as smoonthly as possible. Thank you for your patience, see you next time!

The downtime was certainly annoying but I enjoyed the tournament nonetheless, thanks
I Protoss winner, could it be?
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
October 10 2016 16:21 GMT
#817
I'm pretty sour that I missed the entire thing.
kiss kiss fall in love
Thax
Profile Joined July 2014
Belgium1060 Posts
October 10 2016 22:04 GMT
#818
On October 10 2016 23:51 Alex007 wrote:
Hello everyone,
I know that some of you are probably extremely mad about our WESG Kyiv delays / scheduling and staff like that so I may need to explain some of our issues.

First: please note that WESG had four titles running at the same event at the same time and StarCraft had obviously not the highest priority. It means that we didn't have lots of admins / production guys running around, there were really few people working on SC event and that was the reason why some of our delays were so long.

Second: WESG is the first StarCraft event which is hosted by StarLadder. I'm literally the only guy in StarLadder team from StarCraft world and our staff is not experienced with SC both production-wise and tech-wise. That's why we had so many issues with both production (long blank break screens with timers switching) and hardware/software (StarCraft-specific issues like player being not able to log in which caused battle.net bans for our IPs -> led us to 1h break) during the first days. After our crew got some "real" experience with StarCraft, Saturday and Sunday went fine. We've also tried to simplify the task for our production crew on Sunday (avoiding stage hosting, interviews, transitions and so on, leaving only break screen, casters, players, the game and sometimes the audience) which, as I think, helped a lot in terms of improving the broadcast.

Third: The way of scheduling which we had to follow was very specific: if match X should start on stage and is scheduled on time Y, it cannot start either off-stage or earlier - that was the requirement set from our Chinese partners and we were not able to ignore it. It means, that, for game X to start, we had to wait for HearthStone to be over (as we shared the same stage - we're clearly not able to set 4 separate stages at one place) and for players to set up no matter how huge the delay was. That's why we were sometimes grabbing games from B-streams which hurted Wardi/kaby a lot, or just waiting for an hour, as it was on Saturday, when we didn't have any additional games to grab.

Fourth: We also couldn't bring player PCs on stage during the first two days as we shared the stage with HearthStone and their PCs were different in terms of both hardware and basic software. On Saturday and Sunday it was easier because we were on stage for the whole second part of the day. Nevertheless we've done our best in order to make sure that this event was great for players and people in the venue, but our online viewer experience was indeed lacking.

I still hope that some of you enjoyed our event, especially the final day when everything went as smoonthly as possible. Thank you for your patience, see you next time!


"extremely mad" is a bit strong, but yes I admit to being quite annoyed at times.

I do have one other complaint/suggestion though: Try to get a dedicated observer next time. Not all casters did an equally great job at it, and that was quite annoying at times.

Anyway, all in all I enjoyed the matches when they were on and I'm sure you learned lots from the experience so that next time will go more smoothly.
Rehio
Profile Joined March 2011
United States1718 Posts
October 11 2016 13:34 GMT
#819
To be super frank, I didn't really enjoy the tournament because of the production issues you've stated.

I mean, I don't blame you for having them or think that it's unreasonable that the event had problems, but they were there and it made the tournament rather awful to watch.

Hope things can go better for WESG in the future.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
Last Edited: 2016-10-23 19:34:36
October 23 2016 19:34 GMT
#820
crap the sidebar linked to wrong thread didnt notice
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
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