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Who was this silver league player playing for Elazer in the first minutes ? Who would have sufficient SC2 experience and go in that concave in this small corridor ? That leaved the O'gaming casters and me speechless...
His bounce on his chair before the last match showed that he was very nervous. He surely below his normal level... I hope he will be able to correct this "live" weakness like MLord and Neeb did.
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So where the hell did that beasty run come from?
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France12761 Posts
As expected Nerchio and Elazer super strong. TvZ still veryyy hard tho. Gratz Beasty
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On October 10 2016 04:46 Daswollvieh wrote: So where the hell did that beasty run come from? no one knows
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Drogo - joins mYi, top 8 at HSC, finals at ASUS ROG jjakji - joins mYi, 6th place in GSL Sacsri - joins mYi, wins Dreamhack Valencia Stardust - joins mYi, wins DH Summer + top 4 at next Dreamhack BeastyQT - joins mYi, top 3 at WESG Europe
The voodoo doll in mYi's team emblem isn't just for shits and giggles mates.
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France12761 Posts
jjakji - wins a GSL without mYi. Stardust - KR as well Sacsri - KR as well
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United States97276 Posts
Nerchio beat Elazer? shock of the century
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On October 10 2016 05:47 Poopi wrote: jjakji - wins a GSL without mYi. Stardust - KR as well Sacsri - KR as well
All of them were quite irrelevant before they revived their careers on mYi. Sacsri actually had his best Korean result long after joining mYi.
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Polish region lock soon please, disgusting results
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On October 10 2016 05:46 Elentos wrote: Drogo - joins mYi, top 8 at HSC, finals at ASUS ROG jjakji - joins mYi, 6th place in GSL Sacsri - joins mYi, wins Dreamhack Valencia Stardust - joins mYi, wins DH Summer + top 4 at next Dreamhack BeastyQT - joins mYi, top 3 at WESG Europe
The voodoo doll in mYi's team emblem isn't just for shits and giggles mates. shouldn't Rain's GSL make that list as well ?
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On October 10 2016 06:22 [PkF] Wire wrote:Show nested quote +On October 10 2016 05:46 Elentos wrote: Drogo - joins mYi, top 8 at HSC, finals at ASUS ROG jjakji - joins mYi, 6th place in GSL Sacsri - joins mYi, wins Dreamhack Valencia Stardust - joins mYi, wins DH Summer + top 4 at next Dreamhack BeastyQT - joins mYi, top 3 at WESG Europe
The voodoo doll in mYi's team emblem isn't just for shits and giggles mates. shouldn't Rain's GSL make that list as well ? I only used results from the first two months after joining, Rain was on the team for about 7 months or so before he won GSL. I mean yeah he finished in 2nd at IEM San Jose a month after joining mYi, but Rain consistently was a high level player in Korea before joining mYi so it's not like that was a huge leap in form like for the others.
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Super happy for Beastyqt, what a run!!! Well done, hope to see him more. This is one of the most dedicated players over there.
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Beastyqt has always been insanely talented. Nice to see that he's finally getting some results.
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juicyjames
United States3815 Posts
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Hello everyone, I know that some of you are probably extremely mad about our WESG Kyiv delays / scheduling and staff like that so I may need to explain some of our issues.
First: please note that WESG had four titles running at the same event at the same time and StarCraft had obviously not the highest priority. It means that we didn't have lots of admins / production guys running around, there were really few people working on SC event and that was the reason why some of our delays were so long.
Second: WESG is the first StarCraft event which is hosted by StarLadder. I'm literally the only guy in StarLadder team from StarCraft world and our staff is not experienced with SC both production-wise and tech-wise. That's why we had so many issues with both production (long blank break screens with timers switching) and hardware/software (StarCraft-specific issues like player being not able to log in which caused battle.net bans for our IPs -> led us to 1h break) during the first days. After our crew got some "real" experience with StarCraft, Saturday and Sunday went fine. We've also tried to simplify the task for our production crew on Sunday (avoiding stage hosting, interviews, transitions and so on, leaving only break screen, casters, players, the game and sometimes the audience) which, as I think, helped a lot in terms of improving the broadcast.
Third: The way of scheduling which we had to follow was very specific: if match X should start on stage and is scheduled on time Y, it cannot start either off-stage or earlier - that was the requirement set from our Chinese partners and we were not able to ignore it. It means, that, for game X to start, we had to wait for HearthStone to be over (as we shared the same stage - we're clearly not able to set 4 separate stages at one place) and for players to set up no matter how huge the delay was. That's why we were sometimes grabbing games from B-streams which hurted Wardi/kaby a lot, or just waiting for an hour, as it was on Saturday, when we didn't have any additional games to grab.
Fourth: We also couldn't bring player PCs on stage during the first two days as we shared the stage with HearthStone and their PCs were different in terms of both hardware and basic software. On Saturday and Sunday it was easier because we were on stage for the whole second part of the day. Nevertheless we've done our best in order to make sure that this event was great for players and people in the venue, but our online viewer experience was indeed lacking.
I still hope that some of you enjoyed our event, especially the final day when everything went as smoonthly as possible. Thank you for your patience, see you next time!
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On October 10 2016 23:51 Alex007 wrote: Hello everyone, I know that some of you are probably extremely mad about our WESG Kyiv delays / scheduling and staff like that so I may need to explain some of our issues.
First: please note that WESG had four titles running at the same event at the same time and StarCraft had obviously not the highest priority. It means that we didn't have lots of admins / production guys running around, there were really few people working on SC event and that was the reason why some of our delays were so long.
Second: WESG is the first StarCraft event which is hosted by StarLadder. I'm literally the only guy in StarLadder team from StarCraft world and our staff is not experienced with SC both production-wise and tech-wise. That's why we had so many issues with both production (long blank break screens with timers switching) and hardware/software (StarCraft-specific issues like player being not able to log in which caused battle.net bans for our IPs -> led us to 1h break) during the first days. After our crew got some "real" experience with StarCraft, Saturday and Sunday went fine. We've also tried to simplify the task for our production crew on Sunday (avoiding stage hosting, interviews, transitions and so on, leaving only break screen, casters, players, the game and sometimes the audience) which, as I think, helped a lot in terms of improving the broadcast.
Third: The way of scheduling which we had to follow was very specific: if match X should start on stage and is scheduled on time Y, it cannot start either off-stage or earlier - that was the requirement set from our Chinese partners and we were not able to ignore it. It means, that, for game X to start, we had to wait for HearthStone to be over (as we shared the same stage - we're clearly not able to set 4 separate stages at one place) and for players to set up no matter how huge the delay was. That's why we were sometimes grabbing games from B-streams which hurted Wardi/kaby a lot, or just waiting for an hour, as it was on Saturday, when we didn't have any additional games to grab.
Fourth: We also couldn't bring player PCs on stage during the first two days as we shared the stage with HearthStone and their PCs were different in terms of both hardware and basic software. On Saturday and Sunday it was easier because we were on stage for the whole second part of the day. Nevertheless we've done our best in order to make sure that this event was great for players and people in the venue, but our online viewer experience was indeed lacking.
I still hope that some of you enjoyed our event, especially the final day when everything went as smoonthly as possible. Thank you for your patience, see you next time! The downtime was certainly annoying but I enjoyed the tournament nonetheless, thanks
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I'm pretty sour that I missed the entire thing.
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On October 10 2016 23:51 Alex007 wrote: Hello everyone, I know that some of you are probably extremely mad about our WESG Kyiv delays / scheduling and staff like that so I may need to explain some of our issues.
First: please note that WESG had four titles running at the same event at the same time and StarCraft had obviously not the highest priority. It means that we didn't have lots of admins / production guys running around, there were really few people working on SC event and that was the reason why some of our delays were so long.
Second: WESG is the first StarCraft event which is hosted by StarLadder. I'm literally the only guy in StarLadder team from StarCraft world and our staff is not experienced with SC both production-wise and tech-wise. That's why we had so many issues with both production (long blank break screens with timers switching) and hardware/software (StarCraft-specific issues like player being not able to log in which caused battle.net bans for our IPs -> led us to 1h break) during the first days. After our crew got some "real" experience with StarCraft, Saturday and Sunday went fine. We've also tried to simplify the task for our production crew on Sunday (avoiding stage hosting, interviews, transitions and so on, leaving only break screen, casters, players, the game and sometimes the audience) which, as I think, helped a lot in terms of improving the broadcast.
Third: The way of scheduling which we had to follow was very specific: if match X should start on stage and is scheduled on time Y, it cannot start either off-stage or earlier - that was the requirement set from our Chinese partners and we were not able to ignore it. It means, that, for game X to start, we had to wait for HearthStone to be over (as we shared the same stage - we're clearly not able to set 4 separate stages at one place) and for players to set up no matter how huge the delay was. That's why we were sometimes grabbing games from B-streams which hurted Wardi/kaby a lot, or just waiting for an hour, as it was on Saturday, when we didn't have any additional games to grab.
Fourth: We also couldn't bring player PCs on stage during the first two days as we shared the stage with HearthStone and their PCs were different in terms of both hardware and basic software. On Saturday and Sunday it was easier because we were on stage for the whole second part of the day. Nevertheless we've done our best in order to make sure that this event was great for players and people in the venue, but our online viewer experience was indeed lacking.
I still hope that some of you enjoyed our event, especially the final day when everything went as smoonthly as possible. Thank you for your patience, see you next time!
"extremely mad" is a bit strong, but yes I admit to being quite annoyed at times.
I do have one other complaint/suggestion though: Try to get a dedicated observer next time. Not all casters did an equally great job at it, and that was quite annoying at times.
Anyway, all in all I enjoyed the matches when they were on and I'm sure you learned lots from the experience so that next time will go more smoothly.
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To be super frank, I didn't really enjoy the tournament because of the production issues you've stated.
I mean, I don't blame you for having them or think that it's unreasonable that the event had problems, but they were there and it made the tournament rather awful to watch.
Hope things can go better for WESG in the future.
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United States97276 Posts
crap the sidebar linked to wrong thread didnt notice
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