$4,000 BaseTradeTV Map Test Tournament - Page 17
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Nerchio
Poland2633 Posts
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opisska
Poland8852 Posts
On June 01 2016 02:53 Nerchio wrote: Those abusive spots on these maps make me go mad xD A high ground area from which marines hit the extractor? Why not, the maps must be creativeTM at all costs! | ||
ZigguratOfUr
Iraq16955 Posts
On June 01 2016 02:57 opisska wrote: A high ground area from which marines hit the extractor? Why not, the maps must be creativeTM at all costs! The mapmaker mentioned before the tournament that he was thinking to change that area so that there would be a ramp to the corner bases. | ||
ZigguratOfUr
Iraq16955 Posts
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opisska
Poland8852 Posts
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Ingvar
Russian Federation421 Posts
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opisska
Poland8852 Posts
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ZigguratOfUr
Iraq16955 Posts
On June 01 2016 03:44 opisska wrote: I don't really see why the AI issues with the blockers is such a problem. It happens to both players, so just get good and deal with it Having games hinge on whose AI bugs out doesn't seem that great. And just because the AI issues are symmetric doesn't mean they are equal for the different races. | ||
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Shellshock
United States97274 Posts
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opisska
Poland8852 Posts
On June 01 2016 03:49 ZigguratOfUr wrote: Having games hinge on whose AI bugs out doesn't seem that great. And just because the AI issues are symmetric doesn't mean they are equal for the different races. Have you ever watched or played BW? ![]() If a pro game is decided by known AI issues, it's 100% the player's fault they just need to practice for it. It's not that different from all the other things. | ||
ZigguratOfUr
Iraq16955 Posts
On June 01 2016 03:55 opisska wrote: Have you ever watched or played BW? ![]() If a pro game is decided by known AI issues, it's 100% the player's fault they just need to practice for it. It's not that different from all the other things. SCII ain't BW. If a bug disabled unit control groups on a map, it wouldn't be okay just because the Dune RTS didn't have control groups. Sure pros can and will practice for AI issues, but they shouldn't need to. Also while map balance should solely be based on the highest level, map playability needs to consider the average player. edit: Those LOS blockers on Goojira are... messy. | ||
FueledUpAndReadyToGo
Netherlands30545 Posts
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Fatam
1986 Posts
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ZigguratOfUr
Iraq16955 Posts
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FueledUpAndReadyToGo
Netherlands30545 Posts
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Elentos
55456 Posts
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Nerchio
Poland2633 Posts
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ZigguratOfUr
Iraq16955 Posts
On June 01 2016 04:10 FueledUpAndReadyToGo wrote: Haha this is like the final level of WoL for Uthermal. Ultralisks spawing from nydus from all sides I think he could have won that if he had had the nova ability from the Xel'naga artifact. | ||
FueledUpAndReadyToGo
Netherlands30545 Posts
On June 01 2016 04:13 ZigguratOfUr wrote: I think he could have won that if he had had the nova ability from the Xel'naga artifact. Yeah. Map editors need to get on and implement that. | ||
opisska
Poland8852 Posts
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