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[WCS] IEM Katowice - Day 2 - Page 80

Forum Index > StarCraft 2 Tournaments
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magicallypuzzled
Profile Joined June 2011
United States588 Posts
March 03 2016 21:08 GMT
#1581
also they name checked polt and marinelord as the two terrans they were talking about. yeah I hate the casters.
is depressed
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
March 03 2016 21:08 GMT
#1582
On March 04 2016 06:03 [UoN]Sentinel wrote:
Show nested quote +
On March 04 2016 06:01 Aocowns wrote:
On March 04 2016 05:53 [UoN]Sentinel wrote:
On March 04 2016 05:50 Aocowns wrote:
ZvT looks so stupid now, why cant we just go back to the actually good match up of muta/ling/bane vs bio/mine or bio/tank

TBH I hated watching it. Splits or no splits, it just looked like an endless stream of bio vs. an endless stream of lings. Watching actual big units die is much more satisfying imo.

When 2 good players matched up it looked fucking awesome if you knew what went into it and how intense the match up was, both tactically and mechanically

I find it much harder to see the difference between a fantastic player and a mediocre player when its all about weird maps and weird compositions that play out chaotically and unpredictably, or stuff that forces the game into weird one off scenarios and shit

There's only so much tactical and mechanical prowess that can make 1/6 of the game interesting when it involves the same 6-7 units fighting in the same way for 10-20 minutes per game. At least Ultralisks and Thors mixed it up a bit in the lategame.


BW seemed fine.
Moderator
crazedrat
Profile Joined July 2015
272 Posts
Last Edited: 2016-03-03 21:12:06
March 03 2016 21:09 GMT
#1583
Final game w/ mech - Had he done a few things slightly differently such as catching that extra base, not losing all the banshees, he would have won.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
March 03 2016 21:09 GMT
#1584
On March 04 2016 06:08 stuchiu wrote:
Show nested quote +
On March 04 2016 06:03 [UoN]Sentinel wrote:
On March 04 2016 06:01 Aocowns wrote:
On March 04 2016 05:53 [UoN]Sentinel wrote:
On March 04 2016 05:50 Aocowns wrote:
ZvT looks so stupid now, why cant we just go back to the actually good match up of muta/ling/bane vs bio/mine or bio/tank

TBH I hated watching it. Splits or no splits, it just looked like an endless stream of bio vs. an endless stream of lings. Watching actual big units die is much more satisfying imo.

When 2 good players matched up it looked fucking awesome if you knew what went into it and how intense the match up was, both tactically and mechanically

I find it much harder to see the difference between a fantastic player and a mediocre player when its all about weird maps and weird compositions that play out chaotically and unpredictably, or stuff that forces the game into weird one off scenarios and shit

There's only so much tactical and mechanical prowess that can make 1/6 of the game interesting when it involves the same 6-7 units fighting in the same way for 10-20 minutes per game. At least Ultralisks and Thors mixed it up a bit in the lategame.


BW seemed fine.

PvT was a fucking atrocity in BW. Although Recall made positioning more interesting.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Ej_
Profile Blog Joined January 2013
47656 Posts
March 03 2016 21:10 GMT
#1585
On March 04 2016 06:09 [UoN]Sentinel wrote:
Show nested quote +
On March 04 2016 06:08 stuchiu wrote:
On March 04 2016 06:03 [UoN]Sentinel wrote:
On March 04 2016 06:01 Aocowns wrote:
On March 04 2016 05:53 [UoN]Sentinel wrote:
On March 04 2016 05:50 Aocowns wrote:
ZvT looks so stupid now, why cant we just go back to the actually good match up of muta/ling/bane vs bio/mine or bio/tank

TBH I hated watching it. Splits or no splits, it just looked like an endless stream of bio vs. an endless stream of lings. Watching actual big units die is much more satisfying imo.

When 2 good players matched up it looked fucking awesome if you knew what went into it and how intense the match up was, both tactically and mechanically

I find it much harder to see the difference between a fantastic player and a mediocre player when its all about weird maps and weird compositions that play out chaotically and unpredictably, or stuff that forces the game into weird one off scenarios and shit

There's only so much tactical and mechanical prowess that can make 1/6 of the game interesting when it involves the same 6-7 units fighting in the same way for 10-20 minutes per game. At least Ultralisks and Thors mixed it up a bit in the lategame.


BW seemed fine.

PvT was a fucking atrocity in BW. Although Recall made positioning more interesting.

i see you are the mythical casual audience that DK seems to speak of constantly
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
March 03 2016 21:11 GMT
#1586
On March 04 2016 06:03 [UoN]Sentinel wrote:
Show nested quote +
On March 04 2016 06:01 Aocowns wrote:
On March 04 2016 05:53 [UoN]Sentinel wrote:
On March 04 2016 05:50 Aocowns wrote:
ZvT looks so stupid now, why cant we just go back to the actually good match up of muta/ling/bane vs bio/mine or bio/tank

TBH I hated watching it. Splits or no splits, it just looked like an endless stream of bio vs. an endless stream of lings. Watching actual big units die is much more satisfying imo.

When 2 good players matched up it looked fucking awesome if you knew what went into it and how intense the match up was, both tactically and mechanically

I find it much harder to see the difference between a fantastic player and a mediocre player when its all about weird maps and weird compositions that play out chaotically and unpredictably, or stuff that forces the game into weird one off scenarios and shit

There's only so much tactical and mechanical prowess that can make 1/6 of the game interesting when it involves the same 6-7 units fighting in the same way for 10-20 minutes per game. At least Ultralisks and Thors mixed it up a bit in the lategame.

I mean just because you dont understand or cant see it clearly doesnt mean the tactical side isnt there. That's part of what made it amazing, it was really hard to replicate and small nuances in a player's level could add up and win games consistently.

You can still say that the match up currently is unexplored and thats why it looks so inconsistent and weird and thats fair enough, but I think I could guarantee that every pro vastly preferred the hots metagame

It's like preferring chess with scrambled starting positions over normal chess, it just doesnt make sense to me. but hey if you think the game is better like this then good for you, i'll keep being sad/mad about it rofl
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
March 03 2016 21:13 GMT
#1587
On March 04 2016 06:10 Ej_ wrote:
Show nested quote +
On March 04 2016 06:09 [UoN]Sentinel wrote:
On March 04 2016 06:08 stuchiu wrote:
On March 04 2016 06:03 [UoN]Sentinel wrote:
On March 04 2016 06:01 Aocowns wrote:
On March 04 2016 05:53 [UoN]Sentinel wrote:
On March 04 2016 05:50 Aocowns wrote:
ZvT looks so stupid now, why cant we just go back to the actually good match up of muta/ling/bane vs bio/mine or bio/tank

TBH I hated watching it. Splits or no splits, it just looked like an endless stream of bio vs. an endless stream of lings. Watching actual big units die is much more satisfying imo.

When 2 good players matched up it looked fucking awesome if you knew what went into it and how intense the match up was, both tactically and mechanically

I find it much harder to see the difference between a fantastic player and a mediocre player when its all about weird maps and weird compositions that play out chaotically and unpredictably, or stuff that forces the game into weird one off scenarios and shit

There's only so much tactical and mechanical prowess that can make 1/6 of the game interesting when it involves the same 6-7 units fighting in the same way for 10-20 minutes per game. At least Ultralisks and Thors mixed it up a bit in the lategame.


BW seemed fine.

PvT was a fucking atrocity in BW. Although Recall made positioning more interesting.

i see you are the mythical casual audience that DK seems to speak of constantly

I probably am by this point. Aside from tournament hype getting me to clear my schedule I get to play SC2 for at most 10 hours a week. My primary source of entertainment comes from watching this game at work. That said, I paid for this game, same as you, and I think I'm getting my money's worth right now.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
March 03 2016 21:14 GMT
#1588
On March 04 2016 06:11 Aocowns wrote:
Show nested quote +
On March 04 2016 06:03 [UoN]Sentinel wrote:
On March 04 2016 06:01 Aocowns wrote:
On March 04 2016 05:53 [UoN]Sentinel wrote:
On March 04 2016 05:50 Aocowns wrote:
ZvT looks so stupid now, why cant we just go back to the actually good match up of muta/ling/bane vs bio/mine or bio/tank

TBH I hated watching it. Splits or no splits, it just looked like an endless stream of bio vs. an endless stream of lings. Watching actual big units die is much more satisfying imo.

When 2 good players matched up it looked fucking awesome if you knew what went into it and how intense the match up was, both tactically and mechanically

I find it much harder to see the difference between a fantastic player and a mediocre player when its all about weird maps and weird compositions that play out chaotically and unpredictably, or stuff that forces the game into weird one off scenarios and shit

There's only so much tactical and mechanical prowess that can make 1/6 of the game interesting when it involves the same 6-7 units fighting in the same way for 10-20 minutes per game. At least Ultralisks and Thors mixed it up a bit in the lategame.

I mean just because you dont understand or cant see it clearly doesnt mean the tactical side isnt there. That's part of what made it amazing, it was really hard to replicate and small nuances in a player's level could add up and win games consistently.

You can still say that the match up currently is unexplored and thats why it looks so inconsistent and weird and thats fair enough, but I think I could guarantee that every pro vastly preferred the hots metagame

It's like preferring chess with scrambled starting positions over normal chess, it just doesnt make sense to me. but hey if you think the game is better like this then good for you, i'll keep being sad/mad about it rofl

I think I see where our disagreement lies I actually am a huge fan of Chess960 because it relies less on memorized openings.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Tenks
Profile Joined April 2010
United States3104 Posts
March 03 2016 21:14 GMT
#1589
I find LotV way more fun to play and way more fun to view than HotS
Wat
Heartland
Profile Blog Joined May 2012
Sweden24593 Posts
March 03 2016 21:15 GMT
#1590
On March 04 2016 06:13 [UoN]Sentinel wrote:
Show nested quote +
On March 04 2016 06:10 Ej_ wrote:
On March 04 2016 06:09 [UoN]Sentinel wrote:
On March 04 2016 06:08 stuchiu wrote:
On March 04 2016 06:03 [UoN]Sentinel wrote:
On March 04 2016 06:01 Aocowns wrote:
On March 04 2016 05:53 [UoN]Sentinel wrote:
On March 04 2016 05:50 Aocowns wrote:
ZvT looks so stupid now, why cant we just go back to the actually good match up of muta/ling/bane vs bio/mine or bio/tank

TBH I hated watching it. Splits or no splits, it just looked like an endless stream of bio vs. an endless stream of lings. Watching actual big units die is much more satisfying imo.

When 2 good players matched up it looked fucking awesome if you knew what went into it and how intense the match up was, both tactically and mechanically

I find it much harder to see the difference between a fantastic player and a mediocre player when its all about weird maps and weird compositions that play out chaotically and unpredictably, or stuff that forces the game into weird one off scenarios and shit

There's only so much tactical and mechanical prowess that can make 1/6 of the game interesting when it involves the same 6-7 units fighting in the same way for 10-20 minutes per game. At least Ultralisks and Thors mixed it up a bit in the lategame.


BW seemed fine.

PvT was a fucking atrocity in BW. Although Recall made positioning more interesting.

i see you are the mythical casual audience that DK seems to speak of constantly

I probably am by this point. Aside from tournament hype getting me to clear my schedule I get to play SC2 for at most 10 hours a week. My primary source of entertainment comes from watching this game at work. That said, I paid for this game, same as you, and I think I'm getting my money's worth right now.


my primary source of pleasure from sc2 comes from reading snarky comments in LR threads.
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
March 03 2016 21:16 GMT
#1591
On March 04 2016 06:15 Heartland wrote:
Show nested quote +
On March 04 2016 06:13 [UoN]Sentinel wrote:
On March 04 2016 06:10 Ej_ wrote:
On March 04 2016 06:09 [UoN]Sentinel wrote:
On March 04 2016 06:08 stuchiu wrote:
On March 04 2016 06:03 [UoN]Sentinel wrote:
On March 04 2016 06:01 Aocowns wrote:
On March 04 2016 05:53 [UoN]Sentinel wrote:
On March 04 2016 05:50 Aocowns wrote:
ZvT looks so stupid now, why cant we just go back to the actually good match up of muta/ling/bane vs bio/mine or bio/tank

TBH I hated watching it. Splits or no splits, it just looked like an endless stream of bio vs. an endless stream of lings. Watching actual big units die is much more satisfying imo.

When 2 good players matched up it looked fucking awesome if you knew what went into it and how intense the match up was, both tactically and mechanically

I find it much harder to see the difference between a fantastic player and a mediocre player when its all about weird maps and weird compositions that play out chaotically and unpredictably, or stuff that forces the game into weird one off scenarios and shit

There's only so much tactical and mechanical prowess that can make 1/6 of the game interesting when it involves the same 6-7 units fighting in the same way for 10-20 minutes per game. At least Ultralisks and Thors mixed it up a bit in the lategame.


BW seemed fine.

PvT was a fucking atrocity in BW. Although Recall made positioning more interesting.

i see you are the mythical casual audience that DK seems to speak of constantly

I probably am by this point. Aside from tournament hype getting me to clear my schedule I get to play SC2 for at most 10 hours a week. My primary source of entertainment comes from watching this game at work. That said, I paid for this game, same as you, and I think I'm getting my money's worth right now.


my primary source of pleasure from sc2 comes from reading snarky comments in LR threads.


I should be getting paid for this then.
Moderator
Heartland
Profile Blog Joined May 2012
Sweden24593 Posts
March 03 2016 21:16 GMT
#1592
On March 04 2016 06:16 stuchiu wrote:
Show nested quote +
On March 04 2016 06:15 Heartland wrote:
On March 04 2016 06:13 [UoN]Sentinel wrote:
On March 04 2016 06:10 Ej_ wrote:
On March 04 2016 06:09 [UoN]Sentinel wrote:
On March 04 2016 06:08 stuchiu wrote:
On March 04 2016 06:03 [UoN]Sentinel wrote:
On March 04 2016 06:01 Aocowns wrote:
On March 04 2016 05:53 [UoN]Sentinel wrote:
On March 04 2016 05:50 Aocowns wrote:
ZvT looks so stupid now, why cant we just go back to the actually good match up of muta/ling/bane vs bio/mine or bio/tank

TBH I hated watching it. Splits or no splits, it just looked like an endless stream of bio vs. an endless stream of lings. Watching actual big units die is much more satisfying imo.

When 2 good players matched up it looked fucking awesome if you knew what went into it and how intense the match up was, both tactically and mechanically

I find it much harder to see the difference between a fantastic player and a mediocre player when its all about weird maps and weird compositions that play out chaotically and unpredictably, or stuff that forces the game into weird one off scenarios and shit

There's only so much tactical and mechanical prowess that can make 1/6 of the game interesting when it involves the same 6-7 units fighting in the same way for 10-20 minutes per game. At least Ultralisks and Thors mixed it up a bit in the lategame.


BW seemed fine.

PvT was a fucking atrocity in BW. Although Recall made positioning more interesting.

i see you are the mythical casual audience that DK seems to speak of constantly

I probably am by this point. Aside from tournament hype getting me to clear my schedule I get to play SC2 for at most 10 hours a week. My primary source of entertainment comes from watching this game at work. That said, I paid for this game, same as you, and I think I'm getting my money's worth right now.


my primary source of pleasure from sc2 comes from reading snarky comments in LR threads.


I should be getting paid for this then.


Aren't you?
Ingvar
Profile Joined April 2015
Russian Federation421 Posts
Last Edited: 2016-03-03 21:17:26
March 03 2016 21:16 GMT
#1593
On March 04 2016 06:06 Sif_ wrote:
mass air is on a timer against vipers just like bio is on a timer against ultras.

bio can go ghosts/liberators though, while air terran has nothing left to pull out of the hat


Are Battlecruisers an option? Never see them as Zerg nowadays.
MMA | Life | Classic | Happy | Team Empire | Team Spirit
Tenks
Profile Joined April 2010
United States3104 Posts
March 03 2016 21:17 GMT
#1594
On March 04 2016 06:16 stuchiu wrote:
Show nested quote +
On March 04 2016 06:15 Heartland wrote:
On March 04 2016 06:13 [UoN]Sentinel wrote:
On March 04 2016 06:10 Ej_ wrote:
On March 04 2016 06:09 [UoN]Sentinel wrote:
On March 04 2016 06:08 stuchiu wrote:
On March 04 2016 06:03 [UoN]Sentinel wrote:
On March 04 2016 06:01 Aocowns wrote:
On March 04 2016 05:53 [UoN]Sentinel wrote:
On March 04 2016 05:50 Aocowns wrote:
ZvT looks so stupid now, why cant we just go back to the actually good match up of muta/ling/bane vs bio/mine or bio/tank

TBH I hated watching it. Splits or no splits, it just looked like an endless stream of bio vs. an endless stream of lings. Watching actual big units die is much more satisfying imo.

When 2 good players matched up it looked fucking awesome if you knew what went into it and how intense the match up was, both tactically and mechanically

I find it much harder to see the difference between a fantastic player and a mediocre player when its all about weird maps and weird compositions that play out chaotically and unpredictably, or stuff that forces the game into weird one off scenarios and shit

There's only so much tactical and mechanical prowess that can make 1/6 of the game interesting when it involves the same 6-7 units fighting in the same way for 10-20 minutes per game. At least Ultralisks and Thors mixed it up a bit in the lategame.


BW seemed fine.

PvT was a fucking atrocity in BW. Although Recall made positioning more interesting.

i see you are the mythical casual audience that DK seems to speak of constantly

I probably am by this point. Aside from tournament hype getting me to clear my schedule I get to play SC2 for at most 10 hours a week. My primary source of entertainment comes from watching this game at work. That said, I paid for this game, same as you, and I think I'm getting my money's worth right now.


my primary source of pleasure from sc2 comes from reading snarky comments in LR threads.


I should be getting paid for this then.


If you want to make any real money in esports you need to make snarky comments in the LoL LR thread
Wat
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
March 03 2016 21:17 GMT
#1595
On March 04 2016 06:16 stuchiu wrote:
Show nested quote +
On March 04 2016 06:15 Heartland wrote:
On March 04 2016 06:13 [UoN]Sentinel wrote:
On March 04 2016 06:10 Ej_ wrote:
On March 04 2016 06:09 [UoN]Sentinel wrote:
On March 04 2016 06:08 stuchiu wrote:
On March 04 2016 06:03 [UoN]Sentinel wrote:
On March 04 2016 06:01 Aocowns wrote:
On March 04 2016 05:53 [UoN]Sentinel wrote:
On March 04 2016 05:50 Aocowns wrote:
ZvT looks so stupid now, why cant we just go back to the actually good match up of muta/ling/bane vs bio/mine or bio/tank

TBH I hated watching it. Splits or no splits, it just looked like an endless stream of bio vs. an endless stream of lings. Watching actual big units die is much more satisfying imo.

When 2 good players matched up it looked fucking awesome if you knew what went into it and how intense the match up was, both tactically and mechanically

I find it much harder to see the difference between a fantastic player and a mediocre player when its all about weird maps and weird compositions that play out chaotically and unpredictably, or stuff that forces the game into weird one off scenarios and shit

There's only so much tactical and mechanical prowess that can make 1/6 of the game interesting when it involves the same 6-7 units fighting in the same way for 10-20 minutes per game. At least Ultralisks and Thors mixed it up a bit in the lategame.


BW seemed fine.

PvT was a fucking atrocity in BW. Although Recall made positioning more interesting.

i see you are the mythical casual audience that DK seems to speak of constantly

I probably am by this point. Aside from tournament hype getting me to clear my schedule I get to play SC2 for at most 10 hours a week. My primary source of entertainment comes from watching this game at work. That said, I paid for this game, same as you, and I think I'm getting my money's worth right now.


my primary source of pleasure from sc2 comes from reading snarky comments in LR threads.


I should be getting paid for this then.

It'd be a lot more fun if we stopped warning/banning posters for being funny, just saying
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
March 03 2016 21:17 GMT
#1596
On March 04 2016 06:16 Heartland wrote:
Show nested quote +
On March 04 2016 06:16 stuchiu wrote:
On March 04 2016 06:15 Heartland wrote:
On March 04 2016 06:13 [UoN]Sentinel wrote:
On March 04 2016 06:10 Ej_ wrote:
On March 04 2016 06:09 [UoN]Sentinel wrote:
On March 04 2016 06:08 stuchiu wrote:
On March 04 2016 06:03 [UoN]Sentinel wrote:
On March 04 2016 06:01 Aocowns wrote:
On March 04 2016 05:53 [UoN]Sentinel wrote:
[quote]
TBH I hated watching it. Splits or no splits, it just looked like an endless stream of bio vs. an endless stream of lings. Watching actual big units die is much more satisfying imo.

When 2 good players matched up it looked fucking awesome if you knew what went into it and how intense the match up was, both tactically and mechanically

I find it much harder to see the difference between a fantastic player and a mediocre player when its all about weird maps and weird compositions that play out chaotically and unpredictably, or stuff that forces the game into weird one off scenarios and shit

There's only so much tactical and mechanical prowess that can make 1/6 of the game interesting when it involves the same 6-7 units fighting in the same way for 10-20 minutes per game. At least Ultralisks and Thors mixed it up a bit in the lategame.


BW seemed fine.

PvT was a fucking atrocity in BW. Although Recall made positioning more interesting.

i see you are the mythical casual audience that DK seems to speak of constantly

I probably am by this point. Aside from tournament hype getting me to clear my schedule I get to play SC2 for at most 10 hours a week. My primary source of entertainment comes from watching this game at work. That said, I paid for this game, same as you, and I think I'm getting my money's worth right now.


my primary source of pleasure from sc2 comes from reading snarky comments in LR threads.


I should be getting paid for this then.


Aren't you?

not here but he is making that ESPN money now.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Tenks
Profile Joined April 2010
United States3104 Posts
March 03 2016 21:17 GMT
#1597
On March 04 2016 06:16 Ingvar wrote:
Show nested quote +
On March 04 2016 06:06 Sif_ wrote:
mass air is on a timer against vipers just like bio is on a timer against ultras.

bio can go ghosts/liberators though, while air terran has nothing left to pull out of the hat
i

Are Battlecruisers an option? Never see them as Zerg nowadays.


+Massive on corruptors make BCs not very attractive
Wat
Heartland
Profile Blog Joined May 2012
Sweden24593 Posts
March 03 2016 21:18 GMT
#1598
I think we should build a wall to keep out everyone who isn't funny from the LRs
Elentos
Profile Blog Joined February 2015
55561 Posts
March 03 2016 21:18 GMT
#1599
On March 04 2016 06:17 Tenks wrote:
Show nested quote +
On March 04 2016 06:16 Ingvar wrote:
On March 04 2016 06:06 Sif_ wrote:
mass air is on a timer against vipers just like bio is on a timer against ultras.

bio can go ghosts/liberators though, while air terran has nothing left to pull out of the hat
i

Are Battlecruisers an option? Never see them as Zerg nowadays.


+Massive on corruptors make BCs not very attractive

Also you could make 1 BC that you need 2 upgrades for to get max potential or you could make 2 liberators that you need 1 upgrade for to get max potential.
Every 60 seconds in Africa, a minute passes.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
March 03 2016 21:19 GMT
#1600
On March 04 2016 06:18 Heartland wrote:
I think we should build a wall to keep out everyone who isn't funny from the LRs

And make Shellshock pay for it
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
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