[DreamHack] Leipzig Day 2 - Page 13
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Schelim
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ZeromuS
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On January 23 2016 23:38 Thobrik wrote: I really don't get it. He took out like 15 stalkers, some pylons, cannons and phoenixes. He lost what, 6-7 mutalisks? Amazing. There was never enough stuff that shoots up to really fight the mutas so he was able to pick away at it over time. | ||
Arvendilin
Germany1878 Posts
On January 23 2016 23:34 Rollora wrote: That is why I pointed out with adept the end of the game comes rather soon. Gosh noone reads posts these days. However: do you know how hard it is to set up a fight vs a lategame toss army? Its much harder for the terran then for the toss. And then imagine this: While you trying to set up an attack and gather all your army and suddenly 10 adepts warp in your base. You immidiately have to pull everything back or you die to it. Chargelots are great, but they don't kill the economy in seconds. and Adepts could always shade away. I tried it recently on my opponent (i was toss in that case) it is so hard to get rid of adepts since they are so fast, and stimmed bio doesn't catch up with them.... so basically all your focus is on defending. And now the toss has free reign to do whatever he wants. Adepts are so super mobile its sick I didn't really want to talk about balance only about unit compositions, but I have to disaggree here, Toss vs Terran lategame in LotV is harder for Toss (unlike in HotS and WoL), Liberator siegelines especially with tanks are super freaking hard to break. To advance at all you need really good positional play, and you can never engage it directly, you need to be absolutely on top of your unit control to kill as much as possible in the few seconds you have before they siege up (when you outmaneuver them) and then make a quick desicision to either get out or fight depending on how it goes, if you choose to fight and it was the wrong desicion you get demolished super hardcore Meanwihile in the earlygame its the other way around, super hard for Terran to even stay alive. Anyways lets stop the balance talk and enjoy the games, it was never my intention to start talking about balance to begin with when I made that earlier post | ||
Musicus
Germany23576 Posts
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FueledUpAndReadyToGo
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Deleted User 3420
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Mozdk
Denmark6989 Posts
On January 23 2016 23:41 FueledUpAndReadyToGo wrote: Point is some people still make stalkers and don't get crushed ![]() Well it's not an argument against what I was saying. So why are you acting like it is one? PvZ used to be stalker heavy. Really stalker heavy. Now you barely see any. So mutas are a good choice if you don't see/expect phoenix. Which is why we see a lot of stargate openers. Or 3 base into double stargate. Because you can't respond to mutas after you see them. It's always +EV to go mutas if they are not preparing for mutas. A single lilbow game does not change that statement. It doesn't change what the rest are doing. It doesn't even change what lilbow is normally doing. In a strategy game should you prepare for the the build you face 1/1000 games or the meta and what you scout? I hope it's clear. I can't deal with anymore extreme stupidity this early. | ||
Arvendilin
Germany1878 Posts
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OsaX Nymloth
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FueledUpAndReadyToGo
Netherlands30548 Posts
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Mozdk
Denmark6989 Posts
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