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[NW3] Ro16 - Group D - Page 13

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 11 12 13 14 15 122 Next
RaFox17
Profile Joined May 2013
Finland4581 Posts
December 12 2015 18:15 GMT
#241
On December 13 2015 03:13 Big J wrote:
I hope they nerf the lurker timing further. It's definitely the biggest problem of PvZ right now! :D

They did get few shots off :D
Luolis
Profile Blog Joined May 2012
Finland7105 Posts
December 12 2015 18:16 GMT
#242
On December 13 2015 03:14 Leviance wrote:
Show nested quote +
On December 13 2015 03:13 Luolis wrote:
On December 13 2015 03:12 Undead1993 wrote:
On December 13 2015 03:11 Luolis wrote:
lol disruptor is such a dumb unit :D

LOL nice finnish splits

saure splits are important, but this kind of design is exactly why i quit when lotv came out. Disruptors are way too punishing.

when widow mine was introduced everyone not Terran said the same

rofl mines were way less punishing than disruptors. Atleast with mines youll face them when you fight, when you control your army anyways. Sometimes with disruptors dumb shit like that happens.
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
Deathstar
Profile Blog Joined May 2010
9150 Posts
December 12 2015 18:16 GMT
#243
GERMAN



POWER
rip passion
Arvendilin
Profile Joined February 2013
Germany1878 Posts
December 12 2015 18:16 GMT
#244
On December 13 2015 03:13 Big J wrote:
I hope they nerf the lurker timing further. It's definitely the biggest problem of PvZ right now! :D

Are you trying to say that Disruptors are somehow the biggest problem in PvZ?

You realize that Protoss right now has almost no hope of winning in macroplay that takes it to the lategame, right?
My heroes: Jangbi, Bisu, Stork and BeSt for BW, Rain, Zest and Stats for SC2! Need a better Signature tbh...
Ej_
Profile Blog Joined January 2013
47656 Posts
December 12 2015 18:17 GMT
#245
On December 13 2015 03:16 Arvendilin wrote:
Show nested quote +
On December 13 2015 03:13 Big J wrote:
I hope they nerf the lurker timing further. It's definitely the biggest problem of PvZ right now! :D

Are you trying to say that Disruptors are somehow the biggest problem in PvZ?

You realize that Protoss right now has almost no hope of winning in macroplay that takes it to the lategame, right?

so you're telling me PvZ is the same as in HotS?
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Arvendilin
Profile Joined February 2013
Germany1878 Posts
December 12 2015 18:17 GMT
#246
On December 13 2015 03:16 Luolis wrote:
Show nested quote +
On December 13 2015 03:14 Leviance wrote:
On December 13 2015 03:13 Luolis wrote:
On December 13 2015 03:12 Undead1993 wrote:
On December 13 2015 03:11 Luolis wrote:
lol disruptor is such a dumb unit :D

LOL nice finnish splits

saure splits are important, but this kind of design is exactly why i quit when lotv came out. Disruptors are way too punishing.

when widow mine was introduced everyone not Terran said the same

rofl mines were way less punishing than disruptors. Atleast with mines youll face them when you fight, when you control your army anyways. Sometimes with disruptors dumb shit like that happens.

So mine drops that destroy your entire mineral line in 2 seconds if you don't watch aren't a thing?
My heroes: Jangbi, Bisu, Stork and BeSt for BW, Rain, Zest and Stats for SC2! Need a better Signature tbh...
miniskirt
Profile Joined December 2012
France487 Posts
December 12 2015 18:18 GMT
#247
Petraeus better be in a good day
Self-proclaimed best Feast and Grubby fan | also MVP MMA Fantasy Polt forGG Dayshi the french hope| Leenock, the sober version of stephano and Scarlett cutiepie <3
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-12-12 18:19:37
December 12 2015 18:18 GMT
#248
On December 13 2015 03:16 Arvendilin wrote:
Show nested quote +
On December 13 2015 03:13 Big J wrote:
I hope they nerf the lurker timing further. It's definitely the biggest problem of PvZ right now! :D

Are you trying to say that Disruptors are somehow the biggest problem in PvZ?

You realize that Protoss right now has almost no hope of winning in macroplay that takes it to the lategame, right?

No, I'm saying there is no problem with the lurker timing. As we just saw, it is possible for protoss to have T3 units and a massive timing of a different techpath before lurkers are even on the field. It's what zergs have been saying all along, the unit is already very high in the techtree so it doesn't make sense to delay them even further. It's already kind of T3ish with how many steps you have to take.
Luolis
Profile Blog Joined May 2012
Finland7105 Posts
December 12 2015 18:18 GMT
#249
On December 13 2015 03:17 Arvendilin wrote:
Show nested quote +
On December 13 2015 03:16 Luolis wrote:
On December 13 2015 03:14 Leviance wrote:
On December 13 2015 03:13 Luolis wrote:
On December 13 2015 03:12 Undead1993 wrote:
On December 13 2015 03:11 Luolis wrote:
lol disruptor is such a dumb unit :D

LOL nice finnish splits

saure splits are important, but this kind of design is exactly why i quit when lotv came out. Disruptors are way too punishing.

when widow mine was introduced everyone not Terran said the same

rofl mines were way less punishing than disruptors. Atleast with mines youll face them when you fight, when you control your army anyways. Sometimes with disruptors dumb shit like that happens.

So mine drops that destroy your entire mineral line in 2 seconds if you don't watch aren't a thing?

Atleast mines dont destroy your whole army in 2 seconds if you dont watch (unless you dont look at your army when you fight, aka youre retarded)
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
Arvendilin
Profile Joined February 2013
Germany1878 Posts
December 12 2015 18:18 GMT
#250
On December 13 2015 03:17 Ej_ wrote:
Show nested quote +
On December 13 2015 03:16 Arvendilin wrote:
On December 13 2015 03:13 Big J wrote:
I hope they nerf the lurker timing further. It's definitely the biggest problem of PvZ right now! :D

Are you trying to say that Disruptors are somehow the biggest problem in PvZ?

You realize that Protoss right now has almost no hope of winning in macroplay that takes it to the lategame, right?

so you're telling me PvZ is the same as in HotS?

And thats not a good thing, if you want buffed Lurkers or something to hold of early/midgame aggression easier, then give Protoss a lategame...

My heroes: Jangbi, Bisu, Stork and BeSt for BW, Rain, Zest and Stats for SC2! Need a better Signature tbh...
Ej_
Profile Blog Joined January 2013
47656 Posts
Last Edited: 2015-12-12 18:21:04
December 12 2015 18:20 GMT
#251
On December 13 2015 03:18 Luolis wrote:
Show nested quote +
On December 13 2015 03:17 Arvendilin wrote:
On December 13 2015 03:16 Luolis wrote:
On December 13 2015 03:14 Leviance wrote:
On December 13 2015 03:13 Luolis wrote:
On December 13 2015 03:12 Undead1993 wrote:
On December 13 2015 03:11 Luolis wrote:
lol disruptor is such a dumb unit :D

LOL nice finnish splits

saure splits are important, but this kind of design is exactly why i quit when lotv came out. Disruptors are way too punishing.

when widow mine was introduced everyone not Terran said the same

rofl mines were way less punishing than disruptors. Atleast with mines youll face them when you fight, when you control your army anyways. Sometimes with disruptors dumb shit like that happens.

So mine drops that destroy your entire mineral line in 2 seconds if you don't watch aren't a thing?

Atleast mines dont destroy your whole army in 2 seconds if you dont watch (unless you dont look at your army when you fight, aka youre retarded)

5 barely visible mines that need detection to be killed and hit air do about the same damage as a disruptor

the mine analogy is actually really good IMHO, because they are stupid broken units that very rarely aren't cost-efficient
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Undead1993
Profile Joined January 2012
Germany17651 Posts
December 12 2015 18:20 GMT
#252
On December 13 2015 03:18 Big J wrote:
Show nested quote +
On December 13 2015 03:16 Arvendilin wrote:
On December 13 2015 03:13 Big J wrote:
I hope they nerf the lurker timing further. It's definitely the biggest problem of PvZ right now! :D

Are you trying to say that Disruptors are somehow the biggest problem in PvZ?

You realize that Protoss right now has almost no hope of winning in macroplay that takes it to the lategame, right?

No, I'm saying there is no problem with the lurker timing. As we just saw, it is possible for protoss to have T3 units and a massive timing of a different techpath before lurkers are even on the field. It's what zergs have been saying all along, the unit is already very high in the techtree so it doesn't make sense to delay them even further. It's already kind of T3ish with how many steps you have to take.

the zerg is this game built a spire taht he never used, so that delayed him quite a bit as well, then he lost his whole premade army of roaches to one disruptor shot for some reason noone will be able to explain, the game was over by then imo. many mistakes by zerg led to the late lurkers
SEKO SEKO SEKO SEKO SEKO
Keeemy
Profile Joined November 2012
Finland7855 Posts
December 12 2015 18:20 GMT
#253
On December 13 2015 03:16 Arvendilin wrote:
Show nested quote +
On December 13 2015 03:13 Big J wrote:
I hope they nerf the lurker timing further. It's definitely the biggest problem of PvZ right now! :D

Are you trying to say that Disruptors are somehow the biggest problem in PvZ?

You realize that Protoss right now has almost no hope of winning in macroplay that takes it to the lategame, right?

What
Hello
RaFox17
Profile Joined May 2013
Finland4581 Posts
December 12 2015 18:20 GMT
#254
On December 13 2015 03:18 Arvendilin wrote:
Show nested quote +
On December 13 2015 03:17 Ej_ wrote:
On December 13 2015 03:16 Arvendilin wrote:
On December 13 2015 03:13 Big J wrote:
I hope they nerf the lurker timing further. It's definitely the biggest problem of PvZ right now! :D

Are you trying to say that Disruptors are somehow the biggest problem in PvZ?

You realize that Protoss right now has almost no hope of winning in macroplay that takes it to the lategame, right?

so you're telling me PvZ is the same as in HotS?

And thats not a good thing, if you want buffed Lurkers or something to hold of early/midgame aggression easier, then give Protoss a lategame...


In Hots protoss had a great late game. They made stalkers with blink.
Luolis
Profile Blog Joined May 2012
Finland7105 Posts
December 12 2015 18:21 GMT
#255
On December 13 2015 03:20 Ej_ wrote:
Show nested quote +
On December 13 2015 03:18 Luolis wrote:
On December 13 2015 03:17 Arvendilin wrote:
On December 13 2015 03:16 Luolis wrote:
On December 13 2015 03:14 Leviance wrote:
On December 13 2015 03:13 Luolis wrote:
On December 13 2015 03:12 Undead1993 wrote:
On December 13 2015 03:11 Luolis wrote:
lol disruptor is such a dumb unit :D

LOL nice finnish splits

saure splits are important, but this kind of design is exactly why i quit when lotv came out. Disruptors are way too punishing.

when widow mine was introduced everyone not Terran said the same

rofl mines were way less punishing than disruptors. Atleast with mines youll face them when you fight, when you control your army anyways. Sometimes with disruptors dumb shit like that happens.

So mine drops that destroy your entire mineral line in 2 seconds if you don't watch aren't a thing?

Atleast mines dont destroy your whole army in 2 seconds if you dont watch (unless you dont look at your army when you fight, aka youre retarded)

5 barely visible mines that need detection to be killed and hit air do about the same damage as a disruptor

the mine analogy is actually really good IMHO, because they are stupid broken units that very rarely aren't cost-efficient

k whatever
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
opisska
Profile Blog Joined February 2011
Poland8852 Posts
December 12 2015 18:21 GMT
#256
This format where last 4 games happen between just 3 people is quite something
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Arvendilin
Profile Joined February 2013
Germany1878 Posts
December 12 2015 18:21 GMT
#257
On December 13 2015 03:18 Luolis wrote:
Show nested quote +
On December 13 2015 03:17 Arvendilin wrote:
On December 13 2015 03:16 Luolis wrote:
On December 13 2015 03:14 Leviance wrote:
On December 13 2015 03:13 Luolis wrote:
On December 13 2015 03:12 Undead1993 wrote:
On December 13 2015 03:11 Luolis wrote:
lol disruptor is such a dumb unit :D

LOL nice finnish splits

saure splits are important, but this kind of design is exactly why i quit when lotv came out. Disruptors are way too punishing.

when widow mine was introduced everyone not Terran said the same

rofl mines were way less punishing than disruptors. Atleast with mines youll face them when you fight, when you control your army anyways. Sometimes with disruptors dumb shit like that happens.

So mine drops that destroy your entire mineral line in 2 seconds if you don't watch aren't a thing?

Atleast mines dont destroy your whole army in 2 seconds if you dont watch (unless you dont look at your army when you fight, aka youre retarded)

That actually happens quite a bit, mines are waay cheaper (so lower opportunity cost) need detection and hit air aswell...
My heroes: Jangbi, Bisu, Stork and BeSt for BW, Rain, Zest and Stats for SC2! Need a better Signature tbh...
Elentos
Profile Blog Joined February 2015
55550 Posts
December 12 2015 18:22 GMT
#258
Rotti just wants it to be phoenix/DT. Just once.
Every 60 seconds in Africa, a minute passes.
Luolis
Profile Blog Joined May 2012
Finland7105 Posts
December 12 2015 18:23 GMT
#259
On December 13 2015 03:21 Arvendilin wrote:
Show nested quote +
On December 13 2015 03:18 Luolis wrote:
On December 13 2015 03:17 Arvendilin wrote:
On December 13 2015 03:16 Luolis wrote:
On December 13 2015 03:14 Leviance wrote:
On December 13 2015 03:13 Luolis wrote:
On December 13 2015 03:12 Undead1993 wrote:
On December 13 2015 03:11 Luolis wrote:
lol disruptor is such a dumb unit :D

LOL nice finnish splits

saure splits are important, but this kind of design is exactly why i quit when lotv came out. Disruptors are way too punishing.

when widow mine was introduced everyone not Terran said the same

rofl mines were way less punishing than disruptors. Atleast with mines youll face them when you fight, when you control your army anyways. Sometimes with disruptors dumb shit like that happens.

So mine drops that destroy your entire mineral line in 2 seconds if you don't watch aren't a thing?

Atleast mines dont destroy your whole army in 2 seconds if you dont watch (unless you dont look at your army when you fight, aka youre retarded)

That actually happens quite a bit, mines are waay cheaper (so lower opportunity cost) need detection and hit air aswell...

yea sry meant outside of battles.
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
Undead1993
Profile Joined January 2012
Germany17651 Posts
December 12 2015 18:24 GMT
#260
whut they revived serral? why
SEKO SEKO SEKO SEKO SEKO
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