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[Code S] Ro32 Group G Season 2 2015 - Page 30

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 28 29 30 31 32 52 Next
CakeSauc3
Profile Joined February 2011
United States1437 Posts
May 15 2015 11:43 GMT
#581
Who should I root for here.... who can Flash beat more easily
imre
Profile Blog Joined November 2011
France9263 Posts
May 15 2015 11:43 GMT
#582
On May 15 2015 20:42 Elentos wrote:
Show nested quote +
On May 15 2015 20:41 The_Red_Viper wrote:
On May 15 2015 20:40 Elentos wrote:
On May 15 2015 20:40 Musicus wrote:
That's why you never kill a Protoss Nexus!

Losing the Nexus into win is too strong! Wp herO .

Plz, Polt just kills every nexus on the map and then proceeds to win.

Who is this Polt you guys are talking about? Does he even Code S?

With some of the players who made Code S this season I would assume Polt could get in if he tried.


depends of code A to be honest. With the bo5 he could've really hard opponents. (bomber eg)
Zest fanboy.
royalroadweed
Profile Joined April 2013
United States8301 Posts
May 15 2015 11:43 GMT
#583
On May 15 2015 20:41 Rollora wrote:
Show nested quote +
On May 15 2015 20:37 marvellosity wrote:
On May 15 2015 20:37 Rollora wrote:
On May 15 2015 20:35 PepsiMaxxxx wrote:
No charge. I think Flash got this!

hahaha, ever heard of being "protossed"?
As long as the Toss army is alive, you lose when you throw away your army in an attempt to kill anything

Heavens forbid throwing your army away might lose you a game. Outrageous.

you also lose when both lose their army, because warpin mechanic lets the protoss re-establish the army faster.
The thing is, that the defensive setup of flash didn't help him, while protoss has very strong defensives (nexus cannon, forcefields, storms (if avaliable). However of course normally, if toss loses all his army and terran still has his, the terran wins.

Don't watch Rain vs Journey on deadwing in the ASL finals.
"Nerfing Toss can just make them stronger"
imre
Profile Blog Joined November 2011
France9263 Posts
May 15 2015 11:43 GMT
#584
On May 15 2015 20:43 CakeSauc3 wrote:
Who should I root for here.... who can Flash beat more easily


Dream. I'd love to see FlaSh advance of a TvP tho.
Zest fanboy.
sharkie
Profile Blog Joined April 2012
Austria18342 Posts
May 15 2015 11:43 GMT
#585
On May 15 2015 20:43 CakeSauc3 wrote:
Who should I root for here.... who can Flash beat more easily


Patience for sure
GumBa
Profile Blog Joined July 2012
United Kingdom31935 Posts
May 15 2015 11:44 GMT
#586
Come on Dream!!
To all the haters: you deserve to witness many, many more Serral victories, worthy of the godlike player he is.
Musicus
Profile Joined August 2011
Germany23576 Posts
May 15 2015 11:44 GMT
#587
On May 15 2015 20:40 Elentos wrote:
Show nested quote +
On May 15 2015 20:40 Musicus wrote:
That's why you never kill a Protoss Nexus!

Losing the Nexus into win is too strong! Wp herO .

Plz, Polt just kills every nexus on the map and then proceeds to win.


Ok, but only Polt can do it.
Maru and Serral are probably top 5.
Rollora
Profile Joined February 2012
2450 Posts
May 15 2015 11:44 GMT
#588
On May 15 2015 20:39 Kuchikikun wrote:
Show nested quote +
On May 15 2015 20:37 Rollora wrote:
On May 15 2015 20:35 PepsiMaxxxx wrote:
No charge. I think Flash got this!

hahaha, ever heard of being "protossed"?
As long as the Toss army is alive, you lose when you throw away your army in an attempt to kill anything


Yeah you should be able to sacrifice your whole arm for a nexus and be ahead /s

In the last fight, Army Supply was even.
But Immortal/Storms/Zealots against a terran with his back against the wall... well.
I won't complain about balance, its just stupid game design.
If both lose their armies, protoss still wins in 90% of the cases, because of the warpin mechanic, where you cannot only produce way faster, but also stronger units and exactly the right units you need - and directly into the opponents face.

Flash played it a little bit like it was BW, where such things payed off, but SC2 is sometimes a bit retarded.
Sacrificing the 2nd would have given HerO the time to rebuild while holding the ramp (thx to storms), but would have been the better decision maybe
Elentos
Profile Blog Joined February 2015
55468 Posts
May 15 2015 11:44 GMT
#589
So far, I have to say, I didn't expect it but Flash showed up today as the 2nd best player in this difficult group.
Every 60 seconds in Africa, a minute passes.
20-Minute-Jackal
Profile Joined May 2015
United States336 Posts
May 15 2015 11:45 GMT
#590
Is that "poop" or "pooq" in between GOMexp and Youtube?
CakeSauc3
Profile Joined February 2011
United States1437 Posts
May 15 2015 11:45 GMT
#591
On May 15 2015 20:43 sAsImre wrote:
Show nested quote +
On May 15 2015 20:43 CakeSauc3 wrote:
Who should I root for here.... who can Flash beat more easily


Dream. I'd love to see FlaSh advance of a TvP tho.


Same, want to see him be successful in something other than TvT
GumBa
Profile Blog Joined July 2012
United Kingdom31935 Posts
May 15 2015 11:45 GMT
#592
On May 15 2015 20:44 Musicus wrote:
Show nested quote +
On May 15 2015 20:40 Elentos wrote:
On May 15 2015 20:40 Musicus wrote:
That's why you never kill a Protoss Nexus!

Losing the Nexus into win is too strong! Wp herO .

Plz, Polt just kills every nexus on the map and then proceeds to win.


Ok, but only Polt can do it.

That's because Polt is a genius.
To all the haters: you deserve to witness many, many more Serral victories, worthy of the godlike player he is.
Taf the Ghost
Profile Joined December 2010
United States11751 Posts
May 15 2015 11:46 GMT
#593
On May 15 2015 20:40 Elentos wrote:
Show nested quote +
On May 15 2015 20:40 Musicus wrote:
That's why you never kill a Protoss Nexus!

Losing the Nexus into win is too strong! Wp herO .

Plz, Polt just kills every nexus on the map and then proceeds to win.


Polt has won some hair-raisingly close games, even with slaughtering 6+ Nexus in one game. But it really only works if you get most of your army out. Which was the problem Flash had. He lost both parts of his army, and then didn't have the best counter-tech to the Zealot-Archon-Storm army coming his way.
Elentos
Profile Blog Joined February 2015
55468 Posts
May 15 2015 11:46 GMT
#594
On May 15 2015 20:44 Rollora wrote:
Show nested quote +
On May 15 2015 20:39 Kuchikikun wrote:
On May 15 2015 20:37 Rollora wrote:
On May 15 2015 20:35 PepsiMaxxxx wrote:
No charge. I think Flash got this!

hahaha, ever heard of being "protossed"?
As long as the Toss army is alive, you lose when you throw away your army in an attempt to kill anything


Yeah you should be able to sacrifice your whole arm for a nexus and be ahead /s

In the last fight, Army Supply was even.
But Immortal/Storms/Zealots against a terran with his back against the wall... well.
I won't complain about balance, its just stupid game design.
If both lose their armies, protoss still wins in 90% of the cases, because of the warpin mechanic, where you cannot only produce way faster, but also stronger units and exactly the right units you need - and directly into the opponents face.

Flash played it a little bit like it was BW, where such things payed off, but SC2 is sometimes a bit retarded.
Sacrificing the 2nd would have given HerO the time to rebuild while holding the ramp (thx to storms), but would have been the better decision maybe

Imo if Flash spread his units a bit more beforehand and maybe pulled some bonus SCVs from the main that could have been less of a one-sided stomp fight.
Every 60 seconds in Africa, a minute passes.
imre
Profile Blog Joined November 2011
France9263 Posts
May 15 2015 11:46 GMT
#595
On May 15 2015 20:45 GumBa wrote:
Show nested quote +
On May 15 2015 20:44 Musicus wrote:
On May 15 2015 20:40 Elentos wrote:
On May 15 2015 20:40 Musicus wrote:
That's why you never kill a Protoss Nexus!

Losing the Nexus into win is too strong! Wp herO .

Plz, Polt just kills every nexus on the map and then proceeds to win.


Ok, but only Polt can do it.

That's because Polt is a genius.


and doesn't lose his army to kill nexus
Zest fanboy.
stargunner
Profile Joined July 2014
United States135 Posts
May 15 2015 11:46 GMT
#596
i think it's pretty simple. one of them said that against the top Protoss 9 times out of 10 Flash wins. but we're talking about herO here. he is on fire right now, possibly best player in the world. Flash would have had to play the TvP of his life to win.
GumBa
Profile Blog Joined July 2012
United Kingdom31935 Posts
May 15 2015 11:47 GMT
#597
I think Twitch wants me to watch Mad Max
To all the haters: you deserve to witness many, many more Serral victories, worthy of the godlike player he is.
Elentos
Profile Blog Joined February 2015
55468 Posts
May 15 2015 11:48 GMT
#598
On May 15 2015 20:45 20-Minute-Jackal wrote:
Is that "poop" or "pooq" in between GOMexp and Youtube?

pooq
Every 60 seconds in Africa, a minute passes.
Snorkels
Profile Joined May 2011
United States1015 Posts
May 15 2015 11:48 GMT
#599
After Flash made the Archives drop and nexus snipe work, herO's counter all-in was just perfect. Only 1-0-1, but the 30 supply edge even if some of it is in workers.

The phoenix harass was terrible terrible damage for what I wanted, I imagined herO pulling two phoenixes over to Flash's third to kill the building scv for added damage, but the back expansion was an arterial bleed of scvs until herO felt the viking/army pushout.

Great games, I hope Flash is ready for this next match.
Rollora
Profile Joined February 2012
2450 Posts
May 15 2015 11:48 GMT
#600
On May 15 2015 20:43 royalroadweed wrote:
Show nested quote +
On May 15 2015 20:41 Rollora wrote:
On May 15 2015 20:37 marvellosity wrote:
On May 15 2015 20:37 Rollora wrote:
On May 15 2015 20:35 PepsiMaxxxx wrote:
No charge. I think Flash got this!

hahaha, ever heard of being "protossed"?
As long as the Toss army is alive, you lose when you throw away your army in an attempt to kill anything

Heavens forbid throwing your army away might lose you a game. Outrageous.

you also lose when both lose their army, because warpin mechanic lets the protoss re-establish the army faster.
The thing is, that the defensive setup of flash didn't help him, while protoss has very strong defensives (nexus cannon, forcefields, storms (if avaliable). However of course normally, if toss loses all his army and terran still has his, the terran wins.

Don't watch Rain vs Journey on deadwing in the ASL finals.

I said normally, meant usually. However Protoss has a way better chance of holding even after losing everything, because of super-flashy spells and so on. Make some forcefields - terran can't attack, meanwhile reproduce army. If terran can somehow attack, well storm, activate nexus and so on. Toss has a huge advantage when it comes to some defensive things. From the early game on (, Forcefields, Nexus Cannon) to the lategame (Colossi, Storms, Nexus Cannon....)
Its what eventually makes starcraft boring, because sometimes you can be miles ahead of the opponent but cannot do shit against such defensive tosses until they got their deathball and move over you, to show you what "protossed" means. Its stupid design in some ways, and there is a reason why the player numbers dropped over the years.


User was temp banned for this post.
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