• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:05
CET 04:05
KST 12:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation12Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
Zerg is losing its identity in StarCraft 2 Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview [TLMC] Fall/Winter 2025 Ladder Map Rotation
Tourneys
RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ What happened to TvZ on Retro? SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
PvZ map balance Current Meta Simple Questions, Simple Answers How to stay on top of macro?
Other Games
General Games
Should offensive tower rushing be viable in RTS games? Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Clair Obscur - Expedition 33
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2272 users

SHOUTcraft Clan Wars - Season 2 - Official thread - Page 32

Forum Index > StarCraft 2 Tournaments
840 CommentsPost a Reply
Prev 1 30 31 32 33 34 43 Next All
MrFreeman
Profile Joined January 2015
207 Posts
June 22 2015 20:23 GMT
#621
I just hope MLG is OK with this, all this rescheduling and less matches mean less exposure for them.
Also, is there a way to watch VODs on MLG instead of YT? I would rather use platform, that actually makes this event happen...
Alnydesr
Profile Joined June 2015
9 Posts
June 23 2015 06:14 GMT
#622
Did the last clan war go so bad there won't even be a vod?
MrFreeman
Profile Joined January 2015
207 Posts
June 23 2015 15:52 GMT
#623
On June 23 2015 15:14 Alnydesr wrote:
Did the last clan war go so bad there won't even be a vod?


I haven´t seen it, so I don´t worry about spoilers, but since they´ve said bioice didn´t show, ROOT didn´t agree to a replacement and that ended a match, that means only
1) Sun Cross - (T)intense vs (T)iaguz
2) Klyskada - (Z)Kamker vs (T)Kelazhur
3) Engines of War - (Z)NoRegreT vs (Z)Hydra
took place, so there is not that much to watch. Still would like to see them though.
ClanWars
Profile Blog Joined February 2014
United States330 Posts
June 23 2015 19:03 GMT
#624
On June 23 2015 15:14 Alnydesr wrote:
Did the last clan war go so bad there won't even be a vod?


I didnt upload it, it sucked, it was probably the worst Clan War we've had and it was incomplete, so I didnt bother
SHOUTcraft Kings - Official account.
Alnydesr
Profile Joined June 2015
9 Posts
June 24 2015 12:46 GMT
#625
I just don't get it. MLG is putting quite a lot of money into this. The vods on YT can compete with WCS or GSL in terms of view count. Clan Wars seem to be generally very popular amongst viewers. What a great way to get new fans, possibly attract new sponsors and earn some money for playing a couple of maps, isn't it? Do the players expect money and fame to be brought to them on a silver platter?

I hope it gets better. I like Clan Wars above all the other tournaments. It brings something new to the scene which makes watching SC2 even more enjoyable. I wish the players saw it the same way.
FortunaDraken
Profile Joined April 2015
Australia2 Posts
June 24 2015 14:14 GMT
#626
So disappointed that the last Clan War couldn't be uploaded because of how bad it was, I've been unable to catch 'em live lately. Seriously players, get your shizz together. Or has it just become about the money and not the reputation? Because damn some of them must be tanking in the latter department with all this no-show and poor play.
brickrd
Profile Blog Joined March 2014
United States4894 Posts
June 24 2015 19:32 GMT
#627
blaming players who are young people trying to make it in an unstable field and making wild allegations like "they want fame on a silver platter" is ridiculous, i get that people are disappointed when they don't get quality local content like they're expecting but shitting on the very players you want to watch is kind of stupid

it's kids and young adults playing games in an unsteady market, not professionals abusing their clients, if you want the content to happen then stay positive and constructive instead of looking for excuses to trash people
TL+ Member
Alnydesr
Profile Joined June 2015
9 Posts
June 24 2015 20:51 GMT
#628
On June 25 2015 04:32 brickrd wrote:
blaming players who are young people trying to make it in an unstable field and making wild allegations like "they want fame on a silver platter" is ridiculous, i get that people are disappointed when they don't get quality local content like they're expecting but shitting on the very players you want to watch is kind of stupid

it's kids and young adults playing games in an unsteady market, not professionals abusing their clients, if you want the content to happen then stay positive and constructive instead of looking for excuses to trash people


Don't get me wrong, I've had great time watching Clan Wars and am grateful to everyone for making this possible, including the players. However, the last weeks were just miserable and it shows even on TB. It even looks like he's not getting any proper feedback from the teams as to why they don't want to participate. Maybe it's bad team management but players can still drop a "can't now, will play later" or something. Signing up and then being silent is just not cool.
ClanWars
Profile Blog Joined February 2014
United States330 Posts
June 24 2015 23:21 GMT
#629
On June 25 2015 05:51 Alnydesr wrote:
Show nested quote +
On June 25 2015 04:32 brickrd wrote:
blaming players who are young people trying to make it in an unstable field and making wild allegations like "they want fame on a silver platter" is ridiculous, i get that people are disappointed when they don't get quality local content like they're expecting but shitting on the very players you want to watch is kind of stupid

it's kids and young adults playing games in an unsteady market, not professionals abusing their clients, if you want the content to happen then stay positive and constructive instead of looking for excuses to trash people


Don't get me wrong, I've had great time watching Clan Wars and am grateful to everyone for making this possible, including the players. However, the last weeks were just miserable and it shows even on TB. It even looks like he's not getting any proper feedback from the teams as to why they don't want to participate. Maybe it's bad team management but players can still drop a "can't now, will play later" or something. Signing up and then being silent is just not cool.


No teams have ever provided feedback on non-attendance. That said at least Acer is now signing up to events, which leaves only TL having never done so.
SHOUTcraft Kings - Official account.
Spect8rCraft
Profile Joined December 2012
649 Posts
June 25 2015 10:48 GMT
#630
How is July looking to shape up?
ClanWars
Profile Blog Joined February 2014
United States330 Posts
June 26 2015 00:35 GMT
#631
On June 25 2015 19:48 Spect8rCraft wrote:
How is July looking to shape up?


Some matches. Still missing a good number of teams and trying to avoid rematches or blatant mismatches as best as possible.
SHOUTcraft Kings - Official account.
Elentos
Profile Blog Joined February 2015
55555 Posts
June 26 2015 11:00 GMT
#632
On June 26 2015 09:35 ClanWars wrote:
Show nested quote +
On June 25 2015 19:48 Spect8rCraft wrote:
How is July looking to shape up?


Some matches. Still missing a good number of teams and trying to avoid rematches or blatant mismatches as best as possible.

Maybe you should allow rematches so that the losers can regain their honor but on the condition that they don't field the same players on the same maps and that they use a different 2v2 team than in the first match.
Every 60 seconds in Africa, a minute passes.
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
Last Edited: 2015-06-26 11:21:45
June 26 2015 11:10 GMT
#633
Finally, if the changes aren't radical enough or is out of reach (for instance, perhaps the role of the ultralisk is changed, or really anything to do with carriers), what guarantee is there that the game won't be played out standard? Late game units are particularly susceptible at being left out if the game closes out early with a timing attack. If a game goes standard without showcasing what it's supposed to, that kills the point of testing design changes, no?


So the worst case scenario you bring up is that we get a normal Sc2 game. Doesn't sound that awfull to me. And that's only relevant if the mod changes only contain late game changes (e.g. to Ultralisk).

What if we are talking about 0 damage point to all ranged units. That would make every game different. Or protoss gets a strong core composition without relying on force fields. That would make every protoss game different as well.

With regards to "only care about winning", I think that if you make some changes to a specific composition that require adaption from the opponent (e.g. changes to mech), then a lesser skilled player will be able to practice mech a lot on this mod before the CW and if he goes up against a crazy korean mechanical god, he will have a better chance than if he played straight up bio/normal sc2 style. Thus, I find it very likely that a high percentage of games will contain new stuff.

And I still don't really get the argument why progamers would or should play these maps out of passion


Your missing my point here. I am trying to look at the advantages that these crazy maps bring. What is their purpose? I then looked at it from the perspective of viewers, "hardcore community" and players and I couldn't see it benefit either target group.

With regards to passion, my point was that if these maps were made to make it more fun for players, then more players would play the maps. And yes pro players do not only do stuff that increases their probability of being relevant in the Sc2 scene. Hence why many play other games like Hearthstone and MOBA's. The same simply isn't the case for these maps.
ClanWars
Profile Blog Joined February 2014
United States330 Posts
June 26 2015 13:37 GMT
#634
On June 26 2015 20:00 Elentos wrote:
Show nested quote +
On June 26 2015 09:35 ClanWars wrote:
On June 25 2015 19:48 Spect8rCraft wrote:
How is July looking to shape up?


Some matches. Still missing a good number of teams and trying to avoid rematches or blatant mismatches as best as possible.

Maybe you should allow rematches so that the losers can regain their honor but on the condition that they don't field the same players on the same maps and that they use a different 2v2 team than in the first match.


Absolutely, the problem is when I look at a lot of the potential matchups based on signups, many of them consist of

ROOT vs Ascension
or MyInsanity vs ROOT

Need some variety.
SHOUTcraft Kings - Official account.
Rehio
Profile Joined March 2011
United States1718 Posts
June 26 2015 13:46 GMT
#635
Just as a personal opinion and all that, I wouldn't mind watching rematches. Heck, even if some of the match-ups were the same it could be really fun to watch someone try to get revenge for a previous loss.

ROOT's lost 4-3 three times this season? Having rematches where they try to find that extra edge to turn that number around sounds pretty compelling and fun to watch, for me.
Spect8rCraft
Profile Joined December 2012
649 Posts
June 26 2015 16:53 GMT
#636
On June 26 2015 20:10 Hider wrote:
Show nested quote +
Finally, if the changes aren't radical enough or is out of reach (for instance, perhaps the role of the ultralisk is changed, or really anything to do with carriers), what guarantee is there that the game won't be played out standard? Late game units are particularly susceptible at being left out if the game closes out early with a timing attack. If a game goes standard without showcasing what it's supposed to, that kills the point of testing design changes, no?


So the worst case scenario you bring up is that we get a normal Sc2 game. Doesn't sound that awfull to me. And that's only relevant if the mod changes only contain late game changes (e.g. to Ultralisk).

What if we are talking about 0 damage point to all ranged units. That would make every game different. Or protoss gets a strong core composition without relying on force fields. That would make every protoss game different as well.

With regards to "only care about winning", I think that if you make some changes to a specific composition that require adaption from the opponent (e.g. changes to mech), then a lesser skilled player will be able to practice mech a lot on this mod before the CW and if he goes up against a crazy korean mechanical god, he will have a better chance than if he played straight up bio/normal sc2 style. Thus, I find it very likely that a high percentage of games will contain new stuff.

Show nested quote +
And I still don't really get the argument why progamers would or should play these maps out of passion


Your missing my point here. I am trying to look at the advantages that these crazy maps bring. What is their purpose? I then looked at it from the perspective of viewers, "hardcore community" and players and I couldn't see it benefit either target group.

With regards to passion, my point was that if these maps were made to make it more fun for players, then more players would play the maps. And yes pro players do not only do stuff that increases their probability of being relevant in the Sc2 scene. Hence why many play other games like Hearthstone and MOBA's. The same simply isn't the case for these maps.


I feel like the comparison to a few maps obscure to all but this tournament with MOBAs and Hearthstone is a bit of a stretch. Those games have established ladders and a bountiful supply of players to match up in their system; these maps are better suited for custom matches. It's almost like comparing the availability of couch co-op versus an actual matchmaking system; which one d'ya think will have a more eclectic set of players to fight against on-demand?

The advantage of these maps is to push players out of their comfort zone with strange and zany conditions. Compared to, say, balance and even design changes, the opportunity cost would favor the latter, but it's still sufficiently doing what it's intended to. Viewers get to watch players duke it out in odd environments, with occasionally hilarious results (at least for us), while players get to hide their best games for WCS while having a bit of fun. Meanwhile, players don't have to deviate so heavily from traditional build orders (with perhaps the exception of Peninsula and LotV for obvious reasons); they just have to adapt one or two elements to the map, and if things go south, there's enough preexisting resources there that they can understand how to (try to) right it.

You still haven't explained why the maps need to be changed as opposed to an extension mod (or set of mods) that could accomplish the same, nor whether the barrier to practice would really produce interesting games or will just have players fumbling about (like during the first series of the season, but worse). Recall that these maps don't rotate out very often; if you set all of the maps with the same design change parameters, then it's a test run and the maps themselves become irrelevant; if you set each map to a different design parameter, it makes it much more difficult to practice each map (especially ad-libbing ace matches) such that players or teams or even sponsor might not consider the amount of time needed to make good games to be worthwhile.

Although, it would be an interesting idea if, for a given series, one could switch it up and apply your suggestions. Since design and balance changes come and go, I think having the change for only a day or a week at most would be better as a way to get a feel of it, rather than having those changes stick around for months since Clan Wars doesn't have the fastest map rotation.
TelecoM
Profile Blog Joined January 2010
United States10682 Posts
June 26 2015 22:05 GMT
#637
Is it possible to get your clan in this event still?
AKA: TelecoM[WHITE] Protoss fighting
ClanWars
Profile Blog Joined February 2014
United States330 Posts
June 27 2015 15:24 GMT
#638
In an effort to supplement the rosters its my pleasure to invite the alliance of Team Gravity and Flipsid3 Tactics to the event. They will be fielding the following players.

Gravity active roster:



(T)Semper

(Z)Gamja

(T)Sonic

(P)Trace

(Z)WaKa

(Z)SirRobin

(P)Fiasco

(T)Raynor

BeaSt





Flipsid3 Tactics active roster:



(P)puCK

(P)Bails

(Z)JonSnow

(Z)ElhayM

(Z)Silky

SHOUTcraft Kings - Official account.
Elentos
Profile Blog Joined February 2015
55555 Posts
June 27 2015 16:35 GMT
#639
That's great news!
Every 60 seconds in Africa, a minute passes.
Spect8rCraft
Profile Joined December 2012
649 Posts
June 27 2015 16:59 GMT
#640
Splendid! Let's hope for more clan wars in the near-future!
Prev 1 30 31 32 33 34 43 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
20:30
Best Games of SC
Serral vs Clem
Solar vs Cure
Serral vs Clem
Reynor vs GuMiho
herO vs Cure
PiGStarcraft508
LiquipediaDiscussion
OSC
19:00
Masters Cup #150: Group B
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft508
SpeCial 168
trigger 4
StarCraft: Brood War
NaDa 90
Sexy 69
Noble 32
yabsab 6
Dota 2
monkeys_forever142
NeuroSwarm52
LuMiX0
Counter-Strike
fl0m1938
Other Games
summit1g13243
JimRising 381
Fuzer 126
ViBE110
Mew2King62
Organizations
Other Games
gamesdonequick592
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21179
Other Games
• Scarra891
Upcoming Events
Sparkling Tuna Cup
6h 55m
RSL Revival
6h 55m
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
8h 55m
Cure vs herO
Reynor vs TBD
WardiTV Korean Royale
8h 55m
BSL 21
16h 55m
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
16h 55m
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
19h 55m
Wardi Open
1d 8h
Monday Night Weeklies
1d 13h
WardiTV Korean Royale
2 days
[ Show More ]
BSL: GosuLeague
2 days
The PondCast
3 days
Replay Cast
3 days
RSL Revival
4 days
BSL: GosuLeague
4 days
RSL Revival
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
WardiTV Korean Royale
6 days
IPSL
6 days
Julia vs Artosis
JDConan vs DragOn
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.