Also, is there a way to watch VODs on MLG instead of YT? I would rather use platform, that actually makes this event happen...
SHOUTcraft Clan Wars - Season 2 - Official thread - Page 32
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MrFreeman
207 Posts
Also, is there a way to watch VODs on MLG instead of YT? I would rather use platform, that actually makes this event happen... | ||
Alnydesr
9 Posts
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MrFreeman
207 Posts
On June 23 2015 15:14 Alnydesr wrote: Did the last clan war go so bad there won't even be a vod? I haven´t seen it, so I don´t worry about spoilers, but since they´ve said bioice didn´t show, ROOT didn´t agree to a replacement and that ended a match, that means only 1) Sun Cross - ![]() ![]() 2) Klyskada - ![]() ![]() 3) Engines of War - ![]() ![]() took place, so there is not that much to watch. Still would like to see them though. | ||
ClanWars
United States330 Posts
On June 23 2015 15:14 Alnydesr wrote: Did the last clan war go so bad there won't even be a vod? I didnt upload it, it sucked, it was probably the worst Clan War we've had and it was incomplete, so I didnt bother | ||
Alnydesr
9 Posts
I hope it gets better. I like Clan Wars above all the other tournaments. It brings something new to the scene which makes watching SC2 even more enjoyable. I wish the players saw it the same way. | ||
FortunaDraken
Australia2 Posts
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brickrd
United States4894 Posts
it's kids and young adults playing games in an unsteady market, not professionals abusing their clients, if you want the content to happen then stay positive and constructive instead of looking for excuses to trash people | ||
Alnydesr
9 Posts
On June 25 2015 04:32 brickrd wrote: blaming players who are young people trying to make it in an unstable field and making wild allegations like "they want fame on a silver platter" is ridiculous, i get that people are disappointed when they don't get quality local content like they're expecting but shitting on the very players you want to watch is kind of stupid it's kids and young adults playing games in an unsteady market, not professionals abusing their clients, if you want the content to happen then stay positive and constructive instead of looking for excuses to trash people Don't get me wrong, I've had great time watching Clan Wars and am grateful to everyone for making this possible, including the players. However, the last weeks were just miserable and it shows even on TB. It even looks like he's not getting any proper feedback from the teams as to why they don't want to participate. Maybe it's bad team management but players can still drop a "can't now, will play later" or something. Signing up and then being silent is just not cool. | ||
ClanWars
United States330 Posts
On June 25 2015 05:51 Alnydesr wrote: Don't get me wrong, I've had great time watching Clan Wars and am grateful to everyone for making this possible, including the players. However, the last weeks were just miserable and it shows even on TB. It even looks like he's not getting any proper feedback from the teams as to why they don't want to participate. Maybe it's bad team management but players can still drop a "can't now, will play later" or something. Signing up and then being silent is just not cool. No teams have ever provided feedback on non-attendance. That said at least Acer is now signing up to events, which leaves only TL having never done so. | ||
Spect8rCraft
649 Posts
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ClanWars
United States330 Posts
On June 25 2015 19:48 Spect8rCraft wrote: How is July looking to shape up? Some matches. Still missing a good number of teams and trying to avoid rematches or blatant mismatches as best as possible. | ||
Elentos
55456 Posts
On June 26 2015 09:35 ClanWars wrote: Some matches. Still missing a good number of teams and trying to avoid rematches or blatant mismatches as best as possible. Maybe you should allow rematches so that the losers can regain their honor but on the condition that they don't field the same players on the same maps and that they use a different 2v2 team than in the first match. | ||
Hider
Denmark9342 Posts
Finally, if the changes aren't radical enough or is out of reach (for instance, perhaps the role of the ultralisk is changed, or really anything to do with carriers), what guarantee is there that the game won't be played out standard? Late game units are particularly susceptible at being left out if the game closes out early with a timing attack. If a game goes standard without showcasing what it's supposed to, that kills the point of testing design changes, no? So the worst case scenario you bring up is that we get a normal Sc2 game. Doesn't sound that awfull to me. And that's only relevant if the mod changes only contain late game changes (e.g. to Ultralisk). What if we are talking about 0 damage point to all ranged units. That would make every game different. Or protoss gets a strong core composition without relying on force fields. That would make every protoss game different as well. With regards to "only care about winning", I think that if you make some changes to a specific composition that require adaption from the opponent (e.g. changes to mech), then a lesser skilled player will be able to practice mech a lot on this mod before the CW and if he goes up against a crazy korean mechanical god, he will have a better chance than if he played straight up bio/normal sc2 style. Thus, I find it very likely that a high percentage of games will contain new stuff. And I still don't really get the argument why progamers would or should play these maps out of passion Your missing my point here. I am trying to look at the advantages that these crazy maps bring. What is their purpose? I then looked at it from the perspective of viewers, "hardcore community" and players and I couldn't see it benefit either target group. With regards to passion, my point was that if these maps were made to make it more fun for players, then more players would play the maps. And yes pro players do not only do stuff that increases their probability of being relevant in the Sc2 scene. Hence why many play other games like Hearthstone and MOBA's. The same simply isn't the case for these maps. | ||
ClanWars
United States330 Posts
On June 26 2015 20:00 Elentos wrote: Maybe you should allow rematches so that the losers can regain their honor but on the condition that they don't field the same players on the same maps and that they use a different 2v2 team than in the first match. Absolutely, the problem is when I look at a lot of the potential matchups based on signups, many of them consist of ROOT vs Ascension or MyInsanity vs ROOT Need some variety. | ||
Rehio
United States1718 Posts
ROOT's lost 4-3 three times this season? Having rematches where they try to find that extra edge to turn that number around sounds pretty compelling and fun to watch, for me. | ||
Spect8rCraft
649 Posts
On June 26 2015 20:10 Hider wrote: So the worst case scenario you bring up is that we get a normal Sc2 game. Doesn't sound that awfull to me. And that's only relevant if the mod changes only contain late game changes (e.g. to Ultralisk). What if we are talking about 0 damage point to all ranged units. That would make every game different. Or protoss gets a strong core composition without relying on force fields. That would make every protoss game different as well. With regards to "only care about winning", I think that if you make some changes to a specific composition that require adaption from the opponent (e.g. changes to mech), then a lesser skilled player will be able to practice mech a lot on this mod before the CW and if he goes up against a crazy korean mechanical god, he will have a better chance than if he played straight up bio/normal sc2 style. Thus, I find it very likely that a high percentage of games will contain new stuff. Your missing my point here. I am trying to look at the advantages that these crazy maps bring. What is their purpose? I then looked at it from the perspective of viewers, "hardcore community" and players and I couldn't see it benefit either target group. With regards to passion, my point was that if these maps were made to make it more fun for players, then more players would play the maps. And yes pro players do not only do stuff that increases their probability of being relevant in the Sc2 scene. Hence why many play other games like Hearthstone and MOBA's. The same simply isn't the case for these maps. I feel like the comparison to a few maps obscure to all but this tournament with MOBAs and Hearthstone is a bit of a stretch. Those games have established ladders and a bountiful supply of players to match up in their system; these maps are better suited for custom matches. It's almost like comparing the availability of couch co-op versus an actual matchmaking system; which one d'ya think will have a more eclectic set of players to fight against on-demand? The advantage of these maps is to push players out of their comfort zone with strange and zany conditions. Compared to, say, balance and even design changes, the opportunity cost would favor the latter, but it's still sufficiently doing what it's intended to. Viewers get to watch players duke it out in odd environments, with occasionally hilarious results (at least for us), while players get to hide their best games for WCS while having a bit of fun. Meanwhile, players don't have to deviate so heavily from traditional build orders (with perhaps the exception of Peninsula and LotV for obvious reasons); they just have to adapt one or two elements to the map, and if things go south, there's enough preexisting resources there that they can understand how to (try to) right it. You still haven't explained why the maps need to be changed as opposed to an extension mod (or set of mods) that could accomplish the same, nor whether the barrier to practice would really produce interesting games or will just have players fumbling about (like during the first series of the season, but worse). Recall that these maps don't rotate out very often; if you set all of the maps with the same design change parameters, then it's a test run and the maps themselves become irrelevant; if you set each map to a different design parameter, it makes it much more difficult to practice each map (especially ad-libbing ace matches) such that players or teams or even sponsor might not consider the amount of time needed to make good games to be worthwhile. Although, it would be an interesting idea if, for a given series, one could switch it up and apply your suggestions. Since design and balance changes come and go, I think having the change for only a day or a week at most would be better as a way to get a feel of it, rather than having those changes stick around for months since Clan Wars doesn't have the fastest map rotation. | ||
TelecoM
United States10650 Posts
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ClanWars
United States330 Posts
Gravity active roster: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() BeaSt Flipsid3 Tactics active roster: ![]() ![]() ![]() ![]() ![]() | ||
Elentos
55456 Posts
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Spect8rCraft
649 Posts
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