[WCS AM] Ro4 and Finals Premier Season 2 2014 - Page 108
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geokilla
Canada8216 Posts
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jakethesnake
Canada4948 Posts
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Jazzman88
Canada2228 Posts
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plogamer
Canada3132 Posts
On July 07 2014 11:18 Nebuchad wrote: Those zealots were in the back because Pigbaby was flanking with the other zealots that he had warped ahead. The bioball was supposed to keep running and run into the zealots for the flank, and the blink was for maximal damage once the army was stopped. Bomber stopped running because his scvs were coming at the same exact time, and the flank didn't happen because he was met with the scvs instead. If the scvs aren't there, Pigbaby's engagement is perfect. Are we playing the Stubborn Games here? Other than that vital error of assuming bomber's main bio-force wasn't going pounce back from high-ground, yeah no fucking joke it would have been perfect. | ||
Shellshock
United States97274 Posts
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SetGuitarsToKill
Canada28396 Posts
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The_Templar
your Country52797 Posts
On July 07 2014 11:16 The_Templar wrote: 2:00 Bomber opening with a gas first. Pigbaby getting a gateway and one gas. 3:00 Cybernetics core for Pigbaby. Pigbaby expands. Pigbaby getting a mothership core. Factory for Bomber. Reactor on Bomber's barracks. 4:00 Bomber expands. Bomber getting two hellions. Bomber putting the factory away from the reactor now. 5:00 Hellions running into the main. Bomber kills 4 probes with his hellions. Dark shrine on the way for Pigbaby. 6:00 Stim for Bomber. Pigbaby getting a robotics facility. Bomber building marines. 7:00 Bomber 49 vs Pigbaby 49 Pylon in the upper side of the main. Starport on the way for Bomber. Warp prism for Pigbaby. 2 DTs get into the natural and main base. 8:00 Bomber 63 vs Pigbaby 61 Pigbaby loses the DTs. +1/1 for Pigbaby. Bomber moving out. 9:00 Bomber 72 vs Pigbaby 65 Immortal and 3 gateways are half done for Pigbaby. Bomber runs into the natural and snipes the nexus. 10:00 Bomber 67 vs Pigbaby 76 +1 attack is half done for Bomber. 3 bunkers at home for Bomber. DT gets into the main of Bomber and kills 4 workers before picking up. | ||
Fanatic-Templar
Canada5819 Posts
On July 07 2014 11:16 plogamer wrote: But it was bad control. Zealots in the back, stalkers in front, then awkward concave with a lot of zealots still funneling up ramp. Sure, but it was a mistake that gave him the lead, and it's a mistake that 'threw' it away. And without mistakes games would be boring as hell, since the defender's advantage would ensure that the defender would always win, and thus nobody would make the mistake of attacking. | ||
Wintex
Norway16834 Posts
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Nebuchad
Switzerland11791 Posts
On July 07 2014 11:19 Shellshock wrote: I mean I would be pretty nervous to macro against the best terran in the world Again I think if you study Bomber and TaeJa carefully, it's no surprise that you come out with the conclusion that you should all-in Bomber (because he has been known to have trouble scouting) and not TaeJa (because he's very solid early game). | ||
Jazzman88
Canada2228 Posts
On July 07 2014 11:20 SetGuitarsToKill wrote: WHY HAVE YOU FORSAKEN US INCA? Inca forsook you the moment Nestea slew him on the altar of GSL. | ||
ThomasjServo
15244 Posts
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Shellshock
United States97274 Posts
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Shellshock
United States97274 Posts
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Popkiller
3415 Posts
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jakethesnake
Canada4948 Posts
On July 07 2014 11:21 Shellshock wrote: warp in DT Please Pigbaby. Listen to this guy | ||
SetGuitarsToKill
Canada28396 Posts
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intotheheart
Canada33091 Posts
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Nebuchad
Switzerland11791 Posts
On July 07 2014 11:20 plogamer wrote: Are we playing the Stubborn Games here? Other than that vital error of assuming bomber's main bio-force wasn't going pounce back from high-ground, yeah no fucking joke it would have been perfect. He didn't have the high ground, they both were on it... He wasn't up the ramp waiting for him to arrive, he was in the middle of the high ground platform going away... | ||
jakethesnake
Canada4948 Posts
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