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[Red Bull BG] North America Day 3 - Page 54

Forum Index > StarCraft 2 Tournaments
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timchen1017
Profile Joined May 2014
37 Posts
June 20 2014 10:18 GMT
#1061
On June 20 2014 09:35 kaykoose wrote:
Show nested quote +
On June 20 2014 08:42 Swede wrote:
On June 20 2014 08:33 kaykoose wrote:
grats to Scarlett. Missed the last few games but I had saw enough to know Polt was gonna lose. He needs to go back to the drawing board TvZ


I actually think Polt's overall strategy was fine. 4M v Muta/ling/bane is really close to evenly matched in my opinion, but Scarlett's execution was just unbelievably solid and Polt's was slightly flawed. The end result being that Scarlett wins.


uhh sure. I'm saying he needs to go back to the drawing board because on top of just getting out played, predictability played into his downfall here. 7 games with the same exact build, comp and style. But that's Polt I guess. I just hope he realizes that he can't macro and multitask every player to death. He could stand to add some variety.


Not only variety though. I am afraid that his build is fundamentally problematic. Sure he can get by when his opponent micros less well (or more likely, misses some key control); but as far as I can see Scarlett won by quite a large margin, meaning that the baneling and muta micro can't be that demanding or hard to execute (or otherwise, in such a long series she should have missed at least some.)

A few questionable choices here:
1. why viking? Sure killing overlords are nice and map control is nice too, but it does not matter all that much when your opponent can just assume what you are playing. That viking can be one, or even two extra medivacs in the initial push with marauder/hellbats. That can potentially make quite a difference.
2.why marauders? I am not exactly sure why that push needs marauders. Maybe they tank better against banelings, or they fare better against roaches? I am not sure if it is the right thing, but pure hellbat/medivac composition maybe throw in a few marines does look stronger, at least in proleague.
3. Balance between aggression and micro: apparently in his current build order the third cc is a bit later than other's macro builds while the timing attack of hellbats is not as strong as some 2-base timing builds. It's like getting the worst of two worlds: you spend enough to delay your own economy but not enough to hurt your opponent.
4. Lastly, throwing that many hellions/hellbats away. I think before the mine nerf it is actually okay to do so because in the subsequent fight terran does not have a disadvantage with that economy. After the nerf it seems terran need more though. Those hellions/hellbats are dead weight and lost economy. However, throwing them away is not the solution; maybe keep them and use them to tank a few shots?
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