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[DH] Summer 2014 Day 2 - Page 172

Forum Index > StarCraft 2 Tournaments
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stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
June 15 2014 22:39 GMT
#3421
On June 16 2014 07:38 Jer99 wrote:
Show nested quote +
On June 16 2014 07:37 stuchiu wrote:
I always found it kind of weird how David Kim was so insistent on making sure Zerg and Protoss can use any tech path, but hasn't really done anything for MechvP for 4 years.


What? They removed mobeius reactor, which increases mech effectiveness


He also nerfed the Thor and gave immortals +1 range.
Moderator
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2014-06-15 22:40:57
June 15 2014 22:40 GMT
#3422
On June 16 2014 07:39 stuchiu wrote:
Show nested quote +
On June 16 2014 07:38 Jer99 wrote:
On June 16 2014 07:37 stuchiu wrote:
I always found it kind of weird how David Kim was so insistent on making sure Zerg and Protoss can use any tech path, but hasn't really done anything for MechvP for 4 years.


What? They removed mobeius reactor, which increases mech effectiveness


He also nerfed the Thor and gave immortals +1 range.


Giving immortals +1 range was the right decision though. Protoss was in such an awful position at the time. Of course he also buffed infestors at the same time, so Protoss didn't really get a break.
ssxsilver
Profile Joined June 2007
United States4409 Posts
June 15 2014 22:40 GMT
#3423
On June 16 2014 07:36 Destructicon wrote:
To be honest I really don't want SC2 mech to ever be viable. I've said it often and I'll say it again. SC2 mech is boring and doesn't capture the spirit of BW. Its a very polarizing composition, its either gonna be OP or UP but regardless of that it produces some really boring game akin to SH or BL/Infestor of old.

It's great to watch in TvT (along with all the other builds). Not sure what makes it more of a deathball comp in TvZ/TvP, but I don't think it's irredeemable.
Destructicon
Profile Blog Joined September 2011
4713 Posts
June 15 2014 22:41 GMT
#3424
On June 16 2014 07:40 ZigguratOfUr wrote:
Show nested quote +
On June 16 2014 07:39 stuchiu wrote:
On June 16 2014 07:38 Jer99 wrote:
On June 16 2014 07:37 stuchiu wrote:
I always found it kind of weird how David Kim was so insistent on making sure Zerg and Protoss can use any tech path, but hasn't really done anything for MechvP for 4 years.


What? They removed mobeius reactor, which increases mech effectiveness


He also nerfed the Thor and gave immortals +1 range.


Giving immortals +1 range was the right decision though.


Yep, it gave birth to the soul train and all its rage inducing variations! Imagine, we wouldn't be writing today about how awesome PartinG is if Immortals range wasn't buffed!
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Jer99
Profile Blog Joined April 2011
Canada8160 Posts
June 15 2014 22:42 GMT
#3425
On June 16 2014 07:41 Destructicon wrote:
Show nested quote +
On June 16 2014 07:40 ZigguratOfUr wrote:
On June 16 2014 07:39 stuchiu wrote:
On June 16 2014 07:38 Jer99 wrote:
On June 16 2014 07:37 stuchiu wrote:
I always found it kind of weird how David Kim was so insistent on making sure Zerg and Protoss can use any tech path, but hasn't really done anything for MechvP for 4 years.


What? They removed mobeius reactor, which increases mech effectiveness


He also nerfed the Thor and gave immortals +1 range.


Giving immortals +1 range was the right decision though.


Yep, it gave birth to the soul train and all its rage inducing variations! Imagine, we wouldn't be writing today about how awesome PartinG is if Immortals range wasn't buffed!


somewhere Teoita is laughing hysterically at this comment
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
June 15 2014 22:42 GMT
#3426
On June 16 2014 07:41 Destructicon wrote:
Show nested quote +
On June 16 2014 07:40 ZigguratOfUr wrote:
On June 16 2014 07:39 stuchiu wrote:
On June 16 2014 07:38 Jer99 wrote:
On June 16 2014 07:37 stuchiu wrote:
I always found it kind of weird how David Kim was so insistent on making sure Zerg and Protoss can use any tech path, but hasn't really done anything for MechvP for 4 years.


What? They removed mobeius reactor, which increases mech effectiveness


He also nerfed the Thor and gave immortals +1 range.


Giving immortals +1 range was the right decision though.


Yep, it gave birth to the soul train and all its rage inducing variations! Imagine, we wouldn't be writing today about how awesome PartinG is if Immortals range wasn't buffed!


Only 3 players ever beat Parting's WoL Soul Train: Sniper, Life and Suppy. Curious beat it by preempting it though.
Moderator
royalroadweed
Profile Joined April 2013
United States8301 Posts
June 15 2014 22:43 GMT
#3427
On June 16 2014 07:39 stuchiu wrote:
Show nested quote +
On June 16 2014 07:38 Jer99 wrote:
On June 16 2014 07:37 stuchiu wrote:
I always found it kind of weird how David Kim was so insistent on making sure Zerg and Protoss can use any tech path, but hasn't really done anything for MechvP for 4 years.


What? They removed mobeius reactor, which increases mech effectiveness


He also nerfed the Thor and gave immortals +1 range.

I think he was being sarcastic because that change buffed bio and scv pulls way more than mech (if it buffed mech at all).
"Nerfing Toss can just make them stronger"
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
June 15 2014 22:44 GMT
#3428
On June 16 2014 07:41 Destructicon wrote:
Show nested quote +
On June 16 2014 07:40 ZigguratOfUr wrote:
On June 16 2014 07:39 stuchiu wrote:
On June 16 2014 07:38 Jer99 wrote:
On June 16 2014 07:37 stuchiu wrote:
I always found it kind of weird how David Kim was so insistent on making sure Zerg and Protoss can use any tech path, but hasn't really done anything for MechvP for 4 years.


What? They removed mobeius reactor, which increases mech effectiveness


He also nerfed the Thor and gave immortals +1 range.


Giving immortals +1 range was the right decision though.


Yep, it gave birth to the soul train and all its rage inducing variations! Imagine, we wouldn't be writing today about how awesome PartinG is if Immortals range wasn't buffed!


Immortals were barely used before that, as they just got stuck behind stalkers. Despite the soul train being a kinda degenerate build, or an extremely degenerate build if you were playing on Ohana, I still think the immortal buff was a good decision overall.
shid0x
Profile Joined July 2012
Korea (South)5014 Posts
June 15 2014 22:44 GMT
#3429
ForGG going full polt
RIP MKP
imrusty269
Profile Joined January 2014
United States1404 Posts
June 15 2014 22:45 GMT
#3430
On June 16 2014 07:36 Destructicon wrote:
To be honest I really don't want SC2 mech to ever be viable. I've said it often and I'll say it again. SC2 mech is boring and doesn't capture the spirit of BW. Its a very polarizing composition, its either gonna be OP or UP but regardless of that it produces some really boring game akin to SH or BL/Infestor of old.


This is just your opinion though. Somebody might say the same thing about some race but they would get banned.
Bbyong | MMA | Polt | Dream | Maru | Mvp
AlternativeEgo
Profile Joined August 2011
Sweden17309 Posts
June 15 2014 22:45 GMT
#3431
Mech was given combined upgrades and was foretold to rule the game. I am disappointed.
Mark Munoz looks like Gretorp
ssxsilver
Profile Joined June 2007
United States4409 Posts
June 15 2014 22:45 GMT
#3432
Crazy parade from ForGG.
Destructicon
Profile Blog Joined September 2011
4713 Posts
Last Edited: 2014-06-15 22:47:16
June 15 2014 22:46 GMT
#3433
God, I wish I had the macro of ForGG.
Edit: I should GTFO to sleep so I can wake up tomorrow early and practice to be just like ForGG.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
SoSexy
Profile Blog Joined February 2011
Italy3725 Posts
June 15 2014 22:46 GMT
#3434
I have to wake up at 7 and it's already 0.46
Dating thread on TL LUL
Muffloe
Profile Joined December 2012
Sweden6061 Posts
June 15 2014 22:46 GMT
#3435
This is what I'd call a window
kaykoose
Profile Joined February 2014
United States2302 Posts
June 15 2014 22:46 GMT
#3436
make some widow mines or something. please, don't lose this
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
June 15 2014 22:47 GMT
#3437
On June 16 2014 07:36 Destructicon wrote:
To be honest I really don't want SC2 mech to ever be viable. I've said it often and I'll say it again. SC2 mech is boring and doesn't capture the spirit of BW. Its a very polarizing composition, its either gonna be OP or UP but regardless of that it produces some really boring game akin to SH or BL/Infestor of old.


Agree. It would be awful for SC2. Its good enough that it's viable at GM. But, I hope it never is at top Pro level.
KT best KT ~ 2014
royalroadweed
Profile Joined April 2013
United States8301 Posts
June 15 2014 22:47 GMT
#3438
On June 16 2014 07:45 AlternativeEgo wrote:
Mech was given combined upgrades and was foretold to rule the game. I am disappointed.

Unless the vulture is added and tanks actually hurt things, I don't think mech will ever rule the game.
"Nerfing Toss can just make them stronger"
shid0x
Profile Joined July 2012
Korea (South)5014 Posts
Last Edited: 2014-06-15 22:47:20
June 15 2014 22:47 GMT
#3439
FORGG HAS TO DENIE THE 3RD
HE HAS TO
JUST HAS
RIP MKP
Mozdk
Profile Joined October 2010
Denmark6989 Posts
June 15 2014 22:47 GMT
#3440
Wtf is he doing. Why no all in or 3rd... Jesus. You cannot possibly win by being defensive. Keeps disengaging
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
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