On April 09 2014 18:48 pure.Wasted wrote:
If only it had been Symbol who beat him.
If only it had been Symbol who beat him.
I know
Byun would have won the GSL ezpz| Forum Index > StarCraft 2 Tournaments |
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Shellshock
United States97276 Posts
On April 09 2014 18:48 pure.Wasted wrote: Show nested quote + On April 09 2014 18:46 bo1b wrote: On April 09 2014 18:45 Shellshock wrote: On April 09 2014 18:44 Lorning wrote: "Armani has no chance" 4 - 0 to be fair they picked Seed as the player with no chance earlier You could literally see the moment the curse kicked in in that series vs symbol If only it had been Symbol who beat him. I know Byun would have won the GSL ezpz | ||
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GumBa
United Kingdom31935 Posts
On April 09 2014 18:47 FrostedMiniWheats wrote: From what few games I've seen of Armani, this isn't one of them. Maybe he was just inexperienced in SPL and had nerves or something, but Super and Squirtle just made him look silly Well yeah. But nerves and Super and Squirtle aint bad | ||
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bo1b
Australia12814 Posts
On April 09 2014 18:48 pure.Wasted wrote: Show nested quote + On April 09 2014 18:46 bo1b wrote: On April 09 2014 18:45 Shellshock wrote: On April 09 2014 18:44 Lorning wrote: "Armani has no chance" 4 - 0 to be fair they picked Seed as the player with no chance earlier You could literally see the moment the curse kicked in in that series vs symbol If only it had been Symbol who beat him. I'd have preferred that drg beat mc | ||
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FuRRie
Belgium815 Posts
And some people wonder why everyone runs Adblock... | ||
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GumBa
United Kingdom31935 Posts
On April 09 2014 18:48 bo1b wrote: Show nested quote + On April 09 2014 18:48 pure.Wasted wrote: On April 09 2014 18:46 bo1b wrote: On April 09 2014 18:45 Shellshock wrote: On April 09 2014 18:44 Lorning wrote: "Armani has no chance" 4 - 0 to be fair they picked Seed as the player with no chance earlier You could literally see the moment the curse kicked in in that series vs symbol If only it had been Symbol who beat him. I'd have preferred that drg beat mc ByuN vs Drg woulda been cool | ||
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Circumstance
United States11403 Posts
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Phredxor
New Zealand15076 Posts
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Ramiz1989
12124 Posts
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Lorning
Belgica34432 Posts
Poll: Recommend Sora vs Armani Game 1? ★- Do not see this game no matter what (2) ★★- Not recommended unless you have nothing better to do (6) ★★★- Good game (0) ★★★★- Highly recommended game (0) ★★★★★- One of the best games this season (1) 9 total votes Your vote: Recommend Sora vs Armani Game 1? (Vote): ★- Do not see this game no matter what | ||
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THELEHGOTERRAN
United States1837 Posts
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GumBa
United Kingdom31935 Posts
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Qwerty85
Croatia5536 Posts
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Incognoto
France10239 Posts
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Shellshock
United States97276 Posts
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bo1b
Australia12814 Posts
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NovaMB
Germany9534 Posts
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reapsen
Germany559 Posts
On April 09 2014 18:45 Qwerty85 wrote: Show nested quote + On April 09 2014 18:41 reapsen wrote: I can't wrap my head around the fact, that even pro players STILL have such a hard time against 11/11 rax. I mean, i am a gold player, i lose to that shit because i am bad at the game, which is okay. But on a pro level this should be figured out! It should be known, which is the exact best number of drones to pull, it should be known whether it is beneficial to build a spine or not, the number of lings etc etc. Whenever i see pro Zergs face a 11/11 proxy rax, they still seem to be completely doing some panic impromptu stuff, though it should be autopilot-i-know-what-to-do mode. As someone above mentioned, Innovation's bunker was placed so far away that pulling drones is always a big commitment. And in that situation you can't pull like 5-6, you need a lot more to stop that bunker from finishing. It is very hard to hit that sweet spot to defend it. Also, that build existed since beginning of SC2 but it is not so common anymore and that is probably one more reason it works so good when you see it and when terran knows how to do it right. As i recall those korean pro's practice machines... i am sure it would be no problem at all to ask a fellow terran teammate for 20 (hell why not 50) games in a row with proxy 11/11 rax with different variations (bunker very close to the hatch, then further away etc.) Especially because 11/11 has been around since the beginning of sc2 it should not work as well as it still does. Especially that there is no "standard optimal response" boggles my mind. | ||
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Phredxor
New Zealand15076 Posts
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Yello
Germany7411 Posts
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i.of.the.storm
United States795 Posts
On April 09 2014 18:51 Qwerty85 wrote: Fantastic PvZ. So short. The best kind. | ||
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