On February 17 2014 21:29 raga4ka wrote: Flash's 14 cc and macro are a sight to behold , his micro is not so bad either , but his decision making is god alwful at some times ...
On February 17 2014 21:29 raga4ka wrote: Flash's 14 cc and macro are a sight to behold , his micro is not so bad either , but his decision making is god awful at some times ...
(Vote): ★★★★★ - One of the best games of the year (Vote): ★★★★ - Highly recommended game (Vote): ★★★ - Good game (Vote): ★★ - Only if you have nothing better to do (Vote): ★ - Do not see this game no matter what
Flash opens with CC-first while PartinG goes for a proxy oracle but it does little damage. The game goes pretty standard from there, with Flash going for bio and PartinG getting storm and upgrades. Flash gets ghosts while pressuring PartinG. PartinG barely holds onto his main nexus, and takes out a large amount of Flash's army in the drop. PartinG then moves out to pressure Flash. Flash does get the nexus again soon after though with another drop, but PartinG is still camping outside Flash's natural. Flash manages to push PartinG a bit back, but PartinG soon pressures again with good storms. Flash defends and both stabilise on 3 bases. There are a few skirmishes, but none of them are particularly gamebreaking. PartinG does slowly pull ahead, though. PartinG moves out and attacks Flash's 3rd, and barely wins the fight there. PartinG regroups and smacks Flash down with his next attack!
Protoss has so many options and their openings don't even put them behind when they fail. I feel like they can throw out new stuff faster than terran can even dream to adapt to it.. I feel like it will take a long time for TvP to stabilize (and it will definitely require some nerfs to protoss along the way).