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Reality has one of the best execution of this mech v Z build recently. Hes just kinda defensive though
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what did we do to deserve this as our tvz game : <<
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Why would you make a unit that forces a 1hour long game? Such a fundamentally flawed unit. Mech vs zerg used to be so cool. Now its just a long wait until ravens:<
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opterown
Australia54784 Posts
who was reality against last game like this? hydra, right?
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Wow blinding cloud push, very nice
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Almost missed a mech tvz game.
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I think Reality might've gotten an edge there
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On February 10 2014 19:42 FFW_Rude wrote:Show nested quote +On February 10 2014 19:40 FFW_Rude wrote:On February 10 2014 19:38 FFW_Rude wrote:On February 10 2014 19:36 FFW_Rude wrote:On February 10 2014 19:34 FFW_Rude wrote:On February 10 2014 19:32 FFW_Rude wrote:On February 10 2014 19:31 FFW_Rude wrote:On February 10 2014 19:30 FFW_Rude wrote:On February 10 2014 19:28 FFW_Rude wrote:SKT T1 (1) - Samsung Khan (1) (no i won't call them samsung galaxy). Soulkey vs Reality- Hey Zealously, Roro is on screen ! 00:00 - Map is Star Station - SK will die from his spawn position at : bottom - Reality will win from his landed position at : top - Sweet sweet coffee. - tu tu dudu tu 02:00 - Rax expands with gaz so reaper - Hatch first and early scout 04:00 - Pool - Reaper (who would have guessed) - Gaz for SK. - Wall is finished. - CC on low ground. - SK scouts the incoming reapear. Building 6lings. 06:00 - Dancing lings from abba with the reaper as guest. - Factory - 2nd reaper arrive. Do nothing. - Reactor - 2nd gaz for Reality - ling speed. - Reaper still being reality's bitch. No kills buyt reapers are alive. 08:00 - I would have died to those 2reapers. I hate progamers. - Starport. - Hellions. - Cloack started with banshee. - Marine production strated. - 3rd for SK. - Lair. 2nd gaz for sk. - SK building some lings. And spores (without scouting). - 3rd CC in the wall of the nat 11:00 - 6hellions/2reaper push (did nothing. No drones on third) - Banshee waiting. - SK soucts the 3rd CC - Spire and oversear - 2factory, vikings, armory. - 2 evo. - Banshee is joined with a friend. Going for the nat. Killing few drones. (spore in place). - Hellions getting surrounded. 1 escapes. - +1/+1 for SK (range) - Thor, helbat. +1 mech. - 3 turrets - Muras in prod with roach warren. SK supply block. It's ok. Reality is supply block. He can't land his thrid cause zerglings are there 14:00 - Lings are killed. Reality lands his third. - 58scv to 67 drones. - Tanks for reality. - Roaches for SK. Taking a 4th. - Mutas kills a reapear. (only 3mutas. Well... only 1). - Sensor tower and turrets for reality between nat and third. - Sk pushing with roaches. - +2/+1 mech. - +2/+2 for SK with ovie speed. - SK brought his queens with the roach. Do some damage then fall back. - Enduring bugs researching. - +1 flyer. - Swarm host. 17:00 - I'm losing track sorry. - Tanks, hellbat, viking in prod. - SK try to go around the 3rd with roaches. He is met by banshee. - 2 CC in prod. - Hydra den and more swarm host. - Fifth for SK. - 3 more CC. - Hive - 2 starport.. - Swarm host positionned. - Sweet couples cuddling in crowd - 4th taken for reality - SW seiging the third. - Second spire, - Grooves spine. - Plannetary at 4th - Reality have enough tanks for denying the locust seiging him. 19:00 - Missile turrets - Ravens x2 in prod - +3 mech - Viper,hydra speed, +1 air carapace. - Corvid reactor. - SK harassing third and forth. Doing some damage but not much. - Burrow. +3/+3. +2 flyers attack. - Still tank and raven in production. - SK have a sixth. - +2 mech armor.
21:00 - 3 more CC - I might fall asleep. - Both maxed. - There is 6orbital, 1CC and 1 planetary on the map. - Reality taking a 5th. - Swarm host barely starting to do damage at the nat - MAss blinding cloud and attack with roach/hydra between nat and 3rd of realityu. - Reality killing SK fourth with 10hellbat and a thor. - the push from SK is denied. - Reality lands his 5th.
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I think reality got this. He is too experienced in these long mech games
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Why creep on proleague matches are always so light colored. Is it something related with korean client?
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soulkey is pretty much out of options already
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What's snipe like against blinding cloud range wise?
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the ravens are going to become a problem
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On February 10 2014 19:43 FFW_Rude wrote:Show nested quote +On February 10 2014 19:42 FFW_Rude wrote:On February 10 2014 19:40 FFW_Rude wrote:On February 10 2014 19:38 FFW_Rude wrote:On February 10 2014 19:36 FFW_Rude wrote:On February 10 2014 19:34 FFW_Rude wrote:On February 10 2014 19:32 FFW_Rude wrote:On February 10 2014 19:31 FFW_Rude wrote:On February 10 2014 19:30 FFW_Rude wrote:On February 10 2014 19:28 FFW_Rude wrote:SKT T1 (1) - Samsung Khan (1) (no i won't call them samsung galaxy). Soulkey vs Reality- Hey Zealously, Roro is on screen ! 00:00 - Map is Star Station - SK will die from his spawn position at : bottom - Reality will win from his landed position at : top - Sweet sweet coffee. - tu tu dudu tu 02:00 - Rax expands with gaz so reaper - Hatch first and early scout 04:00 - Pool - Reaper (who would have guessed) - Gaz for SK. - Wall is finished. - CC on low ground. - SK scouts the incoming reapear. Building 6lings. 06:00 - Dancing lings from abba with the reaper as guest. - Factory - 2nd reaper arrive. Do nothing. - Reactor - 2nd gaz for Reality - ling speed. - Reaper still being reality's bitch. No kills buyt reapers are alive. 08:00 - I would have died to those 2reapers. I hate progamers. - Starport. - Hellions. - Cloack started with banshee. - Marine production strated. - 3rd for SK. - Lair. 2nd gaz for sk. - SK building some lings. And spores (without scouting). - 3rd CC in the wall of the nat 11:00 - 6hellions/2reaper push (did nothing. No drones on third) - Banshee waiting. - SK soucts the 3rd CC - Spire and oversear - 2factory, vikings, armory. - 2 evo. - Banshee is joined with a friend. Going for the nat. Killing few drones. (spore in place). - Hellions getting surrounded. 1 escapes. - +1/+1 for SK (range) - Thor, helbat. +1 mech. - 3 turrets - Muras in prod with roach warren. SK supply block. It's ok. Reality is supply block. He can't land his thrid cause zerglings are there 14:00 - Lings are killed. Reality lands his third. - 58scv to 67 drones. - Tanks for reality. - Roaches for SK. Taking a 4th. - Mutas kills a reapear. (only 3mutas. Well... only 1). - Sensor tower and turrets for reality between nat and third. - Sk pushing with roaches. - +2/+1 mech. - +2/+2 for SK with ovie speed. - SK brought his queens with the roach. Do some damage then fall back. - Enduring bugs researching. - +1 flyer. - Swarm host. 17:00 - I'm losing track sorry. - Tanks, hellbat, viking in prod. - SK try to go around the 3rd with roaches. He is met by banshee. - 2 CC in prod. - Hydra den and more swarm host. - Fifth for SK. - 3 more CC. - Hive - 2 starport.. - Swarm host positionned. - Sweet couples cuddling in crowd - 4th taken for reality - SW seiging the third. - Second spire, - Grooves spine. - Plannetary at 4th - Reality have enough tanks for denying the locust seiging him. 19:00 - Missile turrets - Ravens x2 in prod - +3 mech - Viper,hydra speed, +1 air carapace. - Corvid reactor. - SK harassing third and forth. Doing some damage but not much. - Burrow. +3/+3. +2 flyers attack. - Still tank and raven in production. - SK have a sixth. - +2 mech armor. 21:00 - 3 more CC - I might fall asleep. - Both maxed. - There is 6orbital, 1CC and 1 planetary on the map. - Reality taking a 5th. - Swarm host barely starting to do damage at the nat - MAss blinding cloud and attack with roach/hydra between nat and 3rd of realityu. - Reality killing SK fourth with 10hellbat and a thor. - the push from SK is denied. - Reality lands his 5th.
23:00 - More CC. PDD to deny the locust siege. - Total biscuit upgrade for turrents. - SK pushing again between nat and third. He is trading. - Creep is at something like 70% of the map. - i missed a muyta transition. Mutas harrassing the fifth. - +3 air attack. - Thor and raven in prod. - Muta in prod
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On February 10 2014 19:43 elanobissen wrote: Why would you make a unit that forces a 1hour long game? Such a fundamentally flawed unit. Mech vs zerg used to be so cool. Now its just a long wait until ravens:<
It's that forces the long games, this is basically just the zerg trying to brake the terran for a long time.
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Pandemona
Charlie Sheens House51449 Posts
On February 10 2014 19:44 DaRKMaTT3r wrote: Why creep on proleague matches are always so light colored. Is it something related with korean client?
It's just the settings they use. You can make it like this with turning a setting up, can't remember which one. I think i saw this kind of thing first in an HSC tourney.
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France9034 Posts
This game is actually pretty cool !
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Dunno, it always seems like Soulkeys bank eventually becomes too big.
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This is the stupidest fucking strat.
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