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opterown
Australia54747 Posts
On February 07 2014 20:55 opterown wrote:Poll: Recommend Losers' Match Game 1?★★★★★ - One of the best games of the year (2) 7% ★★★★ - Highly recommended game (4) 13% ★★★ - Good game (7) 23% ★★ - Only if you have nothing better to do (11) 37% ★ - Do not see this game no matter what (6) 20% 30 total votes Your vote: Recommend Losers' Match Game 1? (Vote): ★★★★★ - One of the best games of the year (Vote): ★★★★ - Highly recommended game (Vote): ★★★ - Good game (Vote): ★★ - Only if you have nothing better to do (Vote): ★ - Do not see this game no matter what
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Well as I said the reason for the SCV-pull was clearly the upgrades for Supernova being non existing. He had no chance going for the long game.
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Time for the TY proxy barracks
ah frost nvm
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On February 07 2014 20:56 nojem wrote: But but but David Kim made SCV pulls stroker with Ghost buff doesn't make it autowin though now i want to enjoy some blink stuff, pls trap
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On February 07 2014 20:57 Koshi wrote: Those pulls were so bad. I am annoyed by it.
The thing is.. with MSC you need to commit so much into mid game pressure you will always fall behind on tech and/or upgrades. He really didn't have any choice but to pull SCVs once he had enough ghosts.
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4713 Posts
On February 07 2014 20:57 FueledUpAndReadyToGo wrote: Time for the TY proxy barracks
ah frost nvm
On Frost? Do you think he is clairvoyant or something?
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Trap spawns in the top left location Supernova spawns in the bottom right location
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On February 07 2014 20:57 Glorfindel! wrote: Well as I said the reason for the SCV-pull was clearly the upgrades for Supernova being non existing. He had no chance going for the long game. Then he should have actually planned his build properly instead of starting an armory 30 seconds before SCV pulling.
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CC first? supernova is dead
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not gonna watch this .. supernova already lost this .. i'm not even sure anymore if trap is really good or rather because of balance ..
oh well 2 more terrans to go
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On February 07 2014 20:58 Yello wrote:Trap spawns in the top left location Supernova spawns in the bottom right location
0:00-4:00 Supernova goes for CC first Trap goes for Gateway and Gas
Rax and Refinery for Supernova Cybernetics Core and Zealot for Trap
Probe scouts Supernova in the first position and starts harassing the CC-building SCV SCV for Supernova scouts Trap as well, sees the MothershipCore leaving, also Stalker on the way for Trap
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On February 07 2014 20:58 Derez wrote:Show nested quote +On February 07 2014 20:57 Glorfindel! wrote: Well as I said the reason for the SCV-pull was clearly the upgrades for Supernova being non existing. He had no chance going for the long game. Then he should have actually planned his build properly instead of starting an armory 30 seconds before SCV pulling. Of course, did I say he planned it well? It felt like he went for the reaper opening, harassed, took it into the midgame, harassed more, realised he was WAY to late on his upgrades and went YOLO from there.
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On February 07 2014 20:56 nojem wrote: But but but David Kim made SCV pulls stroker with Ghost buff
You have to use your brain even to watch Starcraft, nojem.
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On February 07 2014 20:58 Derez wrote:Show nested quote +On February 07 2014 20:57 Glorfindel! wrote: Well as I said the reason for the SCV-pull was clearly the upgrades for Supernova being non existing. He had no chance going for the long game. Then he should have actually planned his build properly instead of starting an armory 30 seconds before SCV pulling.
We're like 30 seconds into a new patch, I wouldn't expect the strategies to be amazingly refined...
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On February 07 2014 21:00 Yello wrote:Show nested quote +On February 07 2014 20:58 Yello wrote:Trap spawns in the top left location Supernova spawns in the bottom right location 0:00-4:00 Supernova goes for CC first Trap goes for Gateway and Gas Rax and Refinery for Supernova Cybernetics Core and Zealot for Trap Probe scouts Supernova in the first position and starts harassing the CC-building SCV SCV for Supernova scouts Trap as well, sees the MothershipCore leaving, also Stalker on the way for Trap
4:00-6:00 Bunker for Supernova finishes just in time to push the Zealot back Mothership-Core flies into the main and draws Supernovas Marines away but Trap doesn't use the opportunity to walk past the bunker
Factory finishing for Supernova, Widow Mine and Starport on the way Trap attacks the Bunker but Supernova repairs
MommaCore kills some SCVs
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If Terran tried that pressure game 2 it would be an all-in and he'd be dead in 4 mins for his insolence
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On February 07 2014 21:01 opterown wrote:whoa damn hero is such a badass
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Austria24416 Posts
Goddayum Trap that was sexy
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