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[Code S] RO32 Group B WCS Korea Season 1 2014 - Page 38

Forum Index > StarCraft 2 Tournaments
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opterown *
Profile Blog Joined August 2011
Australia54784 Posts
February 07 2014 11:57 GMT
#741
On February 07 2014 20:55 opterown wrote:
Poll: Recommend Losers' Match Game 1?

★★★★★ - One of the best games of the year (2)
 
7%

★★★★ - Highly recommended game (4)
 
13%

★★★ - Good game (7)
 
23%

★★ - Only if you have nothing better to do (11)
 
37%

★ - Do not see this game no matter what (6)
 
20%

30 total votes

Your vote: Recommend Losers' Match Game 1?

(Vote): ★★★★★ - One of the best games of the year
(Vote): ★★★★ - Highly recommended game
(Vote): ★★★ - Good game
(Vote): ★★ - Only if you have nothing better to do
(Vote): ★ - Do not see this game no matter what


ModeratorRetired LR Bonjwa
TL+ Member
Glorfindel!
Profile Joined May 2011
Sweden1815 Posts
February 07 2014 11:57 GMT
#742
Well as I said the reason for the SCV-pull was clearly the upgrades for Supernova being non existing. He had no chance going for the long game.
http://eu.battle.net/sc2/en/profile/598681/1/Glorfindel/ladder/161337#current-rank
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2014-02-07 11:57:59
February 07 2014 11:57 GMT
#743
Time for the TY proxy barracks

ah frost nvm
Neosteel Enthusiast
Undead1993
Profile Joined January 2012
Germany17651 Posts
Last Edited: 2014-02-07 11:58:52
February 07 2014 11:58 GMT
#744
On February 07 2014 20:56 nojem wrote:
But but but David Kim made SCV pulls stroker with Ghost buff

doesn't make it autowin though
now i want to enjoy some blink stuff, pls trap
SEKO SEKO SEKO SEKO SEKO
Qwerty85
Profile Joined June 2012
Croatia5536 Posts
February 07 2014 11:58 GMT
#745
On February 07 2014 20:57 Koshi wrote:
Those pulls were so bad. I am annoyed by it.


The thing is.. with MSC you need to commit so much into mid game pressure you will always fall behind on tech and/or upgrades. He really didn't have any choice but to pull SCVs once he had enough ghosts.
Destructicon
Profile Blog Joined September 2011
4713 Posts
February 07 2014 11:58 GMT
#746
On February 07 2014 20:57 FueledUpAndReadyToGo wrote:
Time for the TY proxy barracks

ah frost nvm


On Frost? Do you think he is clairvoyant or something?
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Yello
Profile Blog Joined July 2010
Germany7411 Posts
February 07 2014 11:58 GMT
#747
[image loading] (P)Trap vs [image loading] (T)SuperNova
Game 2
Frost


Trap spawns in the top left location
Supernova spawns in the bottom right location
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
Derez
Profile Blog Joined January 2011
Netherlands6068 Posts
February 07 2014 11:58 GMT
#748
On February 07 2014 20:57 Glorfindel! wrote:
Well as I said the reason for the SCV-pull was clearly the upgrades for Supernova being non existing. He had no chance going for the long game.

Then he should have actually planned his build properly instead of starting an armory 30 seconds before SCV pulling.
IMPrime
Profile Joined September 2011
United States715 Posts
February 07 2014 11:59 GMT
#749
CC first?
supernova is dead
goody153
Profile Blog Joined April 2013
44280 Posts
February 07 2014 12:00 GMT
#750
not gonna watch this .. supernova already lost this .. i'm not even sure anymore if trap is really good or rather because of balance ..

oh well 2 more terrans to go
this is a quote
Yello
Profile Blog Joined July 2010
Germany7411 Posts
February 07 2014 12:00 GMT
#751
On February 07 2014 20:58 Yello wrote:
[image loading] (P)Trap vs [image loading] (T)SuperNova
Game 2
Frost


Trap spawns in the top left location
Supernova spawns in the bottom right location


0:00-4:00
Supernova goes for CC first
Trap goes for Gateway and Gas

Rax and Refinery for Supernova
Cybernetics Core and Zealot for Trap

Probe scouts Supernova in the first position and starts harassing the CC-building SCV
SCV for Supernova scouts Trap as well, sees the MothershipCore leaving, also Stalker on the way for Trap
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
Glorfindel!
Profile Joined May 2011
Sweden1815 Posts
February 07 2014 12:00 GMT
#752
On February 07 2014 20:58 Derez wrote:
Show nested quote +
On February 07 2014 20:57 Glorfindel! wrote:
Well as I said the reason for the SCV-pull was clearly the upgrades for Supernova being non existing. He had no chance going for the long game.

Then he should have actually planned his build properly instead of starting an armory 30 seconds before SCV pulling.

Of course, did I say he planned it well?
It felt like he went for the reaper opening, harassed, took it into the midgame, harassed more, realised he was WAY to late on his upgrades and went YOLO from there.
http://eu.battle.net/sc2/en/profile/598681/1/Glorfindel/ladder/161337#current-rank
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
February 07 2014 12:01 GMT
#753
[image loading]

whoa
ModeratorRetired LR Bonjwa
TL+ Member
Magnifico
Profile Joined March 2013
1958 Posts
February 07 2014 12:01 GMT
#754
On February 07 2014 20:56 nojem wrote:
But but but David Kim made SCV pulls stroker with Ghost buff


You have to use your brain even to watch Starcraft, nojem.
Nebuchad
Profile Blog Joined December 2012
Switzerland12472 Posts
February 07 2014 12:02 GMT
#755
On February 07 2014 20:58 Derez wrote:
Show nested quote +
On February 07 2014 20:57 Glorfindel! wrote:
Well as I said the reason for the SCV-pull was clearly the upgrades for Supernova being non existing. He had no chance going for the long game.

Then he should have actually planned his build properly instead of starting an armory 30 seconds before SCV pulling.


We're like 30 seconds into a new patch, I wouldn't expect the strategies to be amazingly refined...
No will to live, no wish to die
Yello
Profile Blog Joined July 2010
Germany7411 Posts
February 07 2014 12:02 GMT
#756
On February 07 2014 21:00 Yello wrote:
Show nested quote +
On February 07 2014 20:58 Yello wrote:
[image loading] (P)Trap vs [image loading] (T)SuperNova
Game 2
Frost


Trap spawns in the top left location
Supernova spawns in the bottom right location


0:00-4:00
Supernova goes for CC first
Trap goes for Gateway and Gas

Rax and Refinery for Supernova
Cybernetics Core and Zealot for Trap

Probe scouts Supernova in the first position and starts harassing the CC-building SCV
SCV for Supernova scouts Trap as well, sees the MothershipCore leaving, also Stalker on the way for Trap


4:00-6:00
Bunker for Supernova finishes just in time to push the Zealot back
Mothership-Core flies into the main and draws Supernovas Marines away but Trap doesn't use the opportunity to walk past the bunker

Factory finishing for Supernova, Widow Mine and Starport on the way
Trap attacks the Bunker but Supernova repairs

MommaCore kills some SCVs
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
CutTheEnemy
Profile Joined November 2013
Canada373 Posts
February 07 2014 12:02 GMT
#757
If Terran tried that pressure game 2 it would be an all-in and he'd be dead in 4 mins for his insolence
Can we help spread the word and create pressure to get Rob Pardo to replace Browder as head of Sc2? Pardo led the team for broodwar, frozen throne, and wow/BC. We need to make this a thing before LotV development starts. Think about it.
Undead1993
Profile Joined January 2012
Germany17651 Posts
February 07 2014 12:02 GMT
#758
On February 07 2014 21:01 opterown wrote:
[image loading]

whoa

damn hero is such a badass
SEKO SEKO SEKO SEKO SEKO
Pangpootata
Profile Blog Joined January 2011
1838 Posts
February 07 2014 12:03 GMT
#759
On February 07 2014 21:01 opterown wrote:
+ Show Spoiler +

[image loading]

whoa

What event is that from?
Olli
Profile Blog Joined February 2012
Austria24422 Posts
February 07 2014 12:03 GMT
#760
Goddayum Trap that was sexy
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
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