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[Code S] RO32 Group B WCS Korea Season 1 2014 - Page 36

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 34 35 36 37 38 65 Next
Magnifico
Profile Joined March 2013
1958 Posts
Last Edited: 2014-02-07 11:52:25
February 07 2014 11:52 GMT
#701
My God. Trap outmicroed Supernova so hard right now.
Undead1993
Profile Joined January 2012
Germany17651 Posts
February 07 2014 11:52 GMT
#702
wow, really poor control by suno
SEKO SEKO SEKO SEKO SEKO
MtlGuitarist97
Profile Blog Joined July 2011
United States1539 Posts
February 07 2014 11:52 GMT
#703
Supernova

You broke my heart </3
Noonius
Profile Joined April 2012
Estonia17413 Posts
February 07 2014 11:52 GMT
#704
On February 07 2014 20:51 opterown wrote:
stronger team colour storms look weird


yep
Terran forever | Maru hater forever
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
February 07 2014 11:52 GMT
#705
Supernova walked right into a trap
TY <3 Cure <3 Inno <3 Special <3
Jerom
Profile Joined April 2011
Netherlands588 Posts
February 07 2014 11:52 GMT
#706
well.. T.T
Nirel
Profile Joined September 2011
Israel1526 Posts
February 07 2014 11:52 GMT
#707
Well that's sad...
Swisslink
Profile Joined March 2011
2958 Posts
February 07 2014 11:52 GMT
#708
Aaaaaaaaand SuNo's dead.
Mintie
Profile Joined December 2012
Australia563 Posts
February 07 2014 11:52 GMT
#709
SuNo getting far too aggro.
Destructicon
Profile Blog Joined September 2011
4713 Posts
February 07 2014 11:52 GMT
#710
Who the hell thought stronger team color spells was a good idea?
Anyway, SuperNova looks like he is in a tough spot.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
February 07 2014 11:52 GMT
#711
that scv pull was so fucking bad. meh.
I had a good night of sleep.
pmp10
Profile Joined April 2012
3400 Posts
Last Edited: 2014-02-07 11:53:25
February 07 2014 11:52 GMT
#712
Needed way better EMPs.
Or just not pull SCVs against storm.
fishb00n
Profile Joined October 2011
Germany607 Posts
February 07 2014 11:52 GMT
#713
SuNo seems to be in control
suddenly pulls SCVs. literally loses game.

WHY you pull there
Derez
Profile Blog Joined January 2011
Netherlands6068 Posts
February 07 2014 11:52 GMT
#714
On February 07 2014 20:52 Noonius wrote:
Show nested quote +
On February 07 2014 20:51 opterown wrote:
stronger team colour storms look weird


yep

So do scans and all non-mirrors.
Glorfindel!
Profile Joined May 2011
Sweden1815 Posts
February 07 2014 11:53 GMT
#715
10 Ghosts in that pull and still he got stormed so damn much, not good. Not good.
http://eu.battle.net/sc2/en/profile/598681/1/Glorfindel/ladder/161337#current-rank
Yello
Profile Blog Joined July 2010
Germany7411 Posts
February 07 2014 11:53 GMT
#716
On February 07 2014 20:50 Yello wrote:
Show nested quote +
On February 07 2014 20:47 Yello wrote:
On February 07 2014 20:44 Yello wrote:
On February 07 2014 20:42 Yello wrote:
On February 07 2014 20:39 Yello wrote:
[image loading] (P)Trap vs [image loading] (T)SuperNova
Game 1
Heavy Rain


Trap spawns in the bottom right location
Supernova spawns in the top left location


0:00-4:00
proxy Rax on 11 supply by Supernova at the cliff to the main of Trap
also Refinery on 11

Trap goes for 13 gate and then Assimilator
Cybernetics Core started for Trap

SCV scouts the main of Trap, 2nd Barracks at home for Supernova after Orbital
Supernova pulled out of Gas after starting the first Reaper and getting enough for a second

Reaper jumps into the main, is able to kill 3 Probes before getting pushed back by Zealot and MothershipCore


4:00-6:00
Proxy Pylon for Trap in the top right corner
3rd Rax started for Supernova, the proxy rax is floating home

The 2 reapers keep scouting
Trap is still on one Gas and builds a stargate in the top right

6:00-8:00
Nexus for Trap
Oracle started for Trap

OC at the natural for Supernova
Reapers keep scouting the main of Trap but can't get any more Probe kills

Supernova starts an E-Bay and a Factory
Oracle in the main of Supernova, 5 kills so far

Reapers jump back into the main, get 3 more kills for a total of 6 before getting killed of by Stalkers and Photon Overcharge


8:00-10:00
2nd Oracle for Trap
Supernova has Missile Turrets in both bases

Oracle kills one more SCV but gets pushed back
Supernova is going for Starport and gets the add-ons at his Raxes, Stim finishes

The 2nd Oracle gets two more SCV-kills
Medivac and 2 Mines in production for Supernova

10:00-12:00
Trap goes for Twilight Council, Charge and quick Templar Archives
Supernova tries to drop Mines and Marines in the natural of Trap while attacking at the front

quick Photon Overcharge for Trap but Supernova flies into the main
Widow Mine in the natural and in the mine, get 1 and 2 Probe kills

Trap is able to kill both Mines but loses a bunch more Probes
Supernova keeps pressuring at the front with marine-marauder-medivac


12:00-14:00
Supernova drops into the main, kills some Probes and Zealots
19 Probes killed so far

Ghost Academy on the way for Supernova
Oracle gets caught in the middle by marines

Supernova keeps attacking at the front while dropping into the main
Trap has units in both locations, storms and Archon push Supernova back

14:00-16:00
Both players still on 2 bases, Supernova just now starts a third CC
a newly built Oracle gets some Marine kills

Supernova keeps harassing the main and natural but more Storms push him back
Trap starts a warp prism

1-1 upgrades for Supernova against +2 armor for Trap btw.


16:00-18:00
Supernova builds lots of Ghosts (up to 10)
his 3rd Orbital finishes but he goes for an SCV pull

Trap scouts it early with a Zealot
Templar in Warp Prism get 2 good storms off on Supernovas army

Supernova tries to EMP the army of Trap but Trap controls really well and keeps his Templar back
Storms push Supernova back, lots of SCVs died

18:00-20:00 130 110
Supernova backs off and finally takes his third
Trap takes a third of his own

Supernova tries to harass some more with drops in the main but Trap has cannons and zealots ready
2-2 started for Supernova, +3 armor and +1 attack finishing for trap
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
Niko_Thien
Profile Joined September 2011
Germany2671 Posts
February 07 2014 11:53 GMT
#717
On February 07 2014 20:51 opterown wrote:
stronger team colour storms look weird

Yeah looked weird for me in the beginning aswell, but getting used to it, I think it is pretty cool and should make mirrormatchups more enjoyable
@Niko_Thien on twitter!
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
February 07 2014 11:53 GMT
#718
So many marauders :o
Neosteel Enthusiast
Glorfindel!
Profile Joined May 2011
Sweden1815 Posts
February 07 2014 11:53 GMT
#719
On February 07 2014 20:52 fishb00n wrote:
SuNo seems to be in control
suddenly pulls SCVs. literally loses game.

WHY you pull there


Because he just started his armory.
Protoss would be almost 3/3 when he was about to finish 2/2 I guess if he had went for the lategame.
http://eu.battle.net/sc2/en/profile/598681/1/Glorfindel/ladder/161337#current-rank
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
February 07 2014 11:54 GMT
#720
Why didn't SuNo blanket EMP there? He had so many Ghosts all with at least 1 EMP.
KT best KT ~ 2014
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