[SPL] Jin Air vs MVP Round 1 2014 - Page 22
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Fjodorov
5007 Posts
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Olli
Austria24417 Posts
On January 13 2014 21:08 vthree wrote: Or make blink-ins easier to hold so terrans don't have to play super safe with lots of bunkers (you need 4 on a lot of the maps, 2 in front of natural and 2 in main). time warp on the ramp makes terrans have to split their units so that is why you need bunkers. If no time warp, the terran could have his army near the ramp and be ready to defend both nature and the main with just 2 bunkers (1 in natural and 1 in main) I guess you could also blame maps for it. It's the same way in PvP, maps that aren't blink favored make it a lot easier to avoid coinflips. Blink is one of those things in PvP that just shits on others really hard if the map allows it. I loved Whirlwind/Daybreak type maps | ||
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opterown
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Australia54784 Posts
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Musicus
Germany23570 Posts
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Killmouse
Austria5700 Posts
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goody153
44020 Posts
On January 13 2014 21:07 Destructicon wrote: Two answers, either terran needs stronger ways to punish toss in the form of pressures and all-ins that can actually do harm, or toss needs some of its versatility to be toned down. There should be some sort of downside for investing into an all-in and not committing to it, and it should be punishable. if terran COULD punish protoss .. that would be nice .. nah reducing versitility of protoss is not good if terran could punish protoss they stupid things like this it would be nice .. so that we don't see them a-moving like what happened where terran has no fighting chance due to lack of appropriate units. | ||
Glorfindel!
Sweden1815 Posts
On January 13 2014 21:12 opterown wrote: what were the longest streaks last season in hots PL? Innovation vs Zergs ![]() Or PvP. Or Flash Winning - KT Loosing and Visa Versa. | ||
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Destructicon
4713 Posts
On January 13 2014 21:12 DarkLordOlli wrote: I guess you could also blame maps for it. It's the same way in PvP, maps that aren't blink favored make it a lot easier to avoid coinflips. Blink is one of those things in PvP that just shits on others really hard if the map allows it. I loved Whirlwind/Daybreak type maps Yeah but, making less maps that are blink-able isn't the solution either, that sort of architecture is another of those issues that limits map making a lot. The core of the issue should be addressed first. | ||
Pangpootata
1838 Posts
On January 13 2014 21:12 opterown wrote: what were the longest streaks last season in hots PL? Stork 11 game losing streak | ||
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Shellshock
United States97274 Posts
sOs has his eyes set on glory | ||
Musicus
Germany23570 Posts
badum tshhhhh :D | ||
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Pandemona
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Charlie Sheens House51449 Posts
Super proxy stargaterrrr GO MARU, Make those marines | ||
m0ck
4194 Posts
On January 13 2014 21:08 MajOr wrote: he had 2 medivacs 2 vikings cuz he had to cut factory too long cuz u dont know if its allin he has to start 2-2 cuz u can still take a 3rd and be out in the map as protoss and if u cut that and they hapen to keep upgrading and take a nexus ur dead. how is terran supposed to know all this info? u can scan the 3rd but they still can be transitioning into templar after 3 collosus and upgrades and u cant really know unless u scan the 3bases at same time lol its just bad game design it cant be fair terra nhas 2 medivacs and 2 vikings vs 3 collosuss and cant even know if its all in or not :[ Yeah, Im not denying its a tough spot, but Cure did make the wrong read/reaction | ||
Ketch
Netherlands7285 Posts
On January 13 2014 21:13 Killmouse wrote: til drg was bad as ace in gstl Would like to see the stats on that too. Maybe not in 2011-2012 but after that, maybe :D Edit: oh wait, GSTL had no ace match of course | ||
tar
Germany991 Posts
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Deleted User 137586
7859 Posts
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tar
Germany991 Posts
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sashkata
Bulgaria3241 Posts
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imre
France9263 Posts
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opterown
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Australia54784 Posts
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