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[ASUS ROG] @NorthCon Day 2 2013 - Page 17

Forum Index > StarCraft 2 Tournaments
Post a Reply
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Green_25
Profile Joined June 2013
Great Britain696 Posts
December 07 2013 12:45 GMT
#321
On December 07 2013 21:43 Swisslink wrote:
Show nested quote +
On December 07 2013 21:42 Green_25 wrote:
People don't realise how close that game actually was. If that pylon hadn't gone down, I agree that Stardust might've won.


I don't know... He would have had a chance ofc, but I think Scarlett would still have had an advantage in the game, thanks to her Mutalisks.

Yeah but Stardust was handling the base race way better, and was pretty close to eliminating her. A few more stalkers and a few less mutas means Scarlett can't engage
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
December 07 2013 12:46 GMT
#322
On December 07 2013 21:44 ApolloSC2 wrote:
Show nested quote +
On December 07 2013 21:43 Melliflue wrote:
On December 07 2013 21:39 ApolloSC2 wrote:
Scarlett didnt scout exactly what was going on here, I dont think she saw the robo but she did see +1 start so she knew some sort of aggression was highly likely (its stardust afterall lol) - she went up to 61drones and had a little struggle against the warp-prism at first but dealt with it really well without taking loses while hitting overlrods and larva injects. With 61drones and good tech behind it, she had roaches/hydras already building (skipping zergling speed helped with this fast tech).

Really good start, good micro, strong play - Still I was a little scared when she wasn't ready on time for the warpprism at first.

Even though Stardust got into her main base and killed the lair, the counter killing ~25probes really hurt stardust as well so he was equally slowed down in production and tech. I like the decision from scarlett to go into muta, they do great damage into the proble line while usually buying Zerg enough time to drone up/army up to deal with the oncoming Protoss army which is usually chasing the Mutalisk around - Stardust though realized chasing around the mtua is what scarlett wants so he decided to just attack instead and loser his economy and infrastructure.

Scarlett had to much for Stardust to deal with, nice running and around and buying a little more time.. closer than it almost should have been though O_O

Thanks for this kind of analysis. It helps me understand what happened because there's a lot of little things that I miss or don't realise the importance of.

you are welcome, there is sooooooo much to talk about so even I don't mention everything, not enough time to write and watch the games lol, need replays and pauses lots of thinking and talks usually, StarCraft is a fckin epic game

Dat passion <3
Stephano//HerO//TaeJa//Squirtle//Bomber
Melliflue
Profile Joined October 2012
United Kingdom1389 Posts
December 07 2013 12:47 GMT
#323
On December 07 2013 21:44 ApolloSC2 wrote:
Show nested quote +
On December 07 2013 21:43 Melliflue wrote:
On December 07 2013 21:39 ApolloSC2 wrote:
Scarlett didnt scout exactly what was going on here, I dont think she saw the robo but she did see +1 start so she knew some sort of aggression was highly likely (its stardust afterall lol) - she went up to 61drones and had a little struggle against the warp-prism at first but dealt with it really well without taking loses while hitting overlrods and larva injects. With 61drones and good tech behind it, she had roaches/hydras already building (skipping zergling speed helped with this fast tech).

Really good start, good micro, strong play - Still I was a little scared when she wasn't ready on time for the warpprism at first.

Even though Stardust got into her main base and killed the lair, the counter killing ~25probes really hurt stardust as well so he was equally slowed down in production and tech. I like the decision from scarlett to go into muta, they do great damage into the proble line while usually buying Zerg enough time to drone up/army up to deal with the oncoming Protoss army which is usually chasing the Mutalisk around - Stardust though realized chasing around the mtua is what scarlett wants so he decided to just attack instead and loser his economy and infrastructure.

Scarlett had to much for Stardust to deal with, nice running and around and buying a little more time.. closer than it almost should have been though O_O

Thanks for this kind of analysis. It helps me understand what happened because there's a lot of little things that I miss or don't realise the importance of.

you are welcome, there is sooooooo much to talk about so even I don't mention everything, not enough time to write and watch the games lol, need replays and pauses lots of thinking and talks usually, StarCraft is a fckin epic game

Yeah, I really enjoy it when there is an analysis desk at a tournament. WCS EU was great for that (from ro16 onwards). Again, thanks
ChaosArcher
Profile Joined February 2011
Germany956 Posts
December 07 2013 12:47 GMT
#324
Scarlett is a really smart player, she always finds the right answer to everything.
I'm not even a Protoss hater but i think this ramp blocks are kinda problematic.
Smart move by Stardust, but still this seems to strong in many situations, there should be a way for zerg to destroy a single forcefield, but it shouldn't be possible to pull that of in normal engagments.
Maybe let it break if an overlord spreads creep there or i dunno
WigglingSquid
Profile Joined August 2011
5194 Posts
Last Edited: 2013-12-07 12:48:57
December 07 2013 12:47 GMT
#325
Ah, Freaky. The memories.
I remember when he used to set overlords on patrol just on the edge of his opponent's vision, going in and out of it, to mask the real infestor drops.
Xoronius
Profile Joined July 2011
Germany6362 Posts
December 07 2013 12:47 GMT
#326
Can someone please gift TL+ to Apollo already? I would do it myself, but I´m unfortunately intellectually not able to use online-banking from another site than my online-banking-account-site. I promise to re-pay you the money at the next Gamescom.
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
December 07 2013 12:47 GMT
#327
On December 07 2013 21:45 Fyzar wrote:
Show nested quote +
On December 07 2013 21:44 Za7oX wrote:
On December 07 2013 21:42 Zealously wrote:
On December 07 2013 21:40 NovemberstOrm wrote:


I'm not a fan of bitching about the opponent's race after just beating said opponent >.>

She's bitching because she nearly lost a game that she had won already.


Due to a gigantic mistake of her own... But let's promote whining

...... She held the immortal ALL IN. I'm not whining I'm just talking about the games buddy. Geezus lol
Stephano//HerO//TaeJa//Squirtle//Bomber
ApolloSC2
Profile Blog Joined July 2009
United Kingdom804 Posts
December 07 2013 12:48 GMT
#328
Build order openings play a big part of the early game, players going hatch gas pool or hatch hatch pool will eventually get stung by a cannonrush/proxy gateway or some shit - I always like to follow the mind games on who wants to open up with a small advantage or who is scared.

After game1, where Scarlett went hatch first, she went pool first this time because she was expecting that maybe Stardust tried to do the above So sadly, Scarlett opens up with a weaker start than usual especally vs a Nexus first here.

I think Derelict is a great map for scarlett, id be expecting some greed or 2base allin from Stardust because holding the middle ground outside the natural/3rd is really difficult, so much surface area to cover, usualy not enough forcefields and Zerg gets a fckin epic fight usually.
+
www.twitter.com/apollosc2
Noonius
Profile Joined April 2012
Estonia17413 Posts
December 07 2013 12:49 GMT
#329
On December 07 2013 21:48 ApolloSC2 wrote:
Build order openings play a big part of the early game, players going hatch gas pool or hatch hatch pool will eventually get stung by a cannonrush/proxy gateway or some shit - I always like to follow the mind games on who wants to open up with a small advantage or who is scared.

After game1, where Scarlett went hatch first, she went pool first this time because she was expecting that maybe Stardust tried to do the above So sadly, Scarlett opens up with a weaker start than usual especally vs a Nexus first here.

I think Derelict is a great map for scarlett, id be expecting some greed or 2base allin from Stardust because holding the middle ground outside the natural/3rd is really difficult, so much surface area to cover, usualy not enough forcefields and Zerg gets a fckin epic fight usually.


you should really write a book about Starcraft. I'd buy it.
Terran forever | Maru hater forever
ETisME
Profile Blog Joined April 2011
12714 Posts
December 07 2013 12:49 GMT
#330
On December 07 2013 21:44 ApolloSC2 wrote:
Show nested quote +
On December 07 2013 21:43 Melliflue wrote:
On December 07 2013 21:39 ApolloSC2 wrote:
Scarlett didnt scout exactly what was going on here, I dont think she saw the robo but she did see +1 start so she knew some sort of aggression was highly likely (its stardust afterall lol) - she went up to 61drones and had a little struggle against the warp-prism at first but dealt with it really well without taking loses while hitting overlrods and larva injects. With 61drones and good tech behind it, she had roaches/hydras already building (skipping zergling speed helped with this fast tech).

Really good start, good micro, strong play - Still I was a little scared when she wasn't ready on time for the warpprism at first.

Even though Stardust got into her main base and killed the lair, the counter killing ~25probes really hurt stardust as well so he was equally slowed down in production and tech. I like the decision from scarlett to go into muta, they do great damage into the proble line while usually buying Zerg enough time to drone up/army up to deal with the oncoming Protoss army which is usually chasing the Mutalisk around - Stardust though realized chasing around the mtua is what scarlett wants so he decided to just attack instead and loser his economy and infrastructure.

Scarlett had to much for Stardust to deal with, nice running and around and buying a little more time.. closer than it almost should have been though O_O

Thanks for this kind of analysis. It helps me understand what happened because there's a lot of little things that I miss or don't realise the importance of.

you are welcome, there is sooooooo much to talk about so even I don't mention everything, not enough time to write and watch the games lol, need replays and pauses lots of thinking and talks usually, StarCraft is a fckin epic game

you are one of the reasons why StarCraft is a damn good game to watch/listen/talk about :D
everytime I introduce people to SC2, I always mention casters and the community because it is one reason why SC2 is so awesome. <3
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Melliflue
Profile Joined October 2012
United Kingdom1389 Posts
December 07 2013 12:50 GMT
#331
On December 07 2013 21:48 ApolloSC2 wrote:
Build order openings play a big part of the early game, players going hatch gas pool or hatch hatch pool will eventually get stung by a cannonrush/proxy gateway or some shit - I always like to follow the mind games on who wants to open up with a small advantage or who is scared.

After game1, where Scarlett went hatch first, she went pool first this time because she was expecting that maybe Stardust tried to do the above So sadly, Scarlett opens up with a weaker start than usual especally vs a Nexus first here.

I think Derelict is a great map for scarlett, id be expecting some greed or 2base allin from Stardust because holding the middle ground outside the natural/3rd is really difficult, so much surface area to cover, usualy not enough forcefields and Zerg gets a fckin epic fight usually.

As if Stardust needs any more reason to be aggressive.
NovaMB
Profile Joined February 2013
Germany9534 Posts
December 07 2013 12:51 GMT
#332
Here come the Voidrays. I hope Scarlett reacts properly and not just spams Hydras
ApolloSC2
Profile Blog Joined July 2009
United Kingdom804 Posts
December 07 2013 12:52 GMT
#333
Scarlett was looking for +1 but it wasn;t researching the first time and then when she poked up again a Stalker pushed the 2 lings back, she is in the dark for the time being and doesn;t even have an overlord outside the main base, only the natural. A bad start for Scaarlett if we include the first post I made about her openings - ESPECIALLY losing the queen on the 3rd.

Stardust has a great start, an oracle as his choice from the stargate while expanding (which was spotted straight away) but the oracle should give him an even bigger lead i nthe game because it should get drones.......... and it will get a few... 2 is ok more is better but it can also help defend the 3rd.

From this point, Scarlett needs to attack soon because if she doesn't Stardust with his great start and early 3rd will run away with this game I think (Oracle up to 7kills before dieing, goooooooooooooooood)
www.twitter.com/apollosc2
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
December 07 2013 12:54 GMT
#334
On December 07 2013 21:52 ApolloSC2 wrote:
Scarlett was looking for +1 but it wasn;t researching the first time and then when she poked up again a Stalker pushed the 2 lings back, she is in the dark for the time being and doesn;t even have an overlord outside the main base, only the natural. A bad start for Scaarlett if we include the first post I made about her openings - ESPECIALLY losing the queen on the 3rd.

Stardust has a great start, an oracle as his choice from the stargate while expanding (which was spotted straight away) but the oracle should give him an even bigger lead i nthe game because it should get drones.......... and it will get a few... 2 is ok more is better but it can also help defend the 3rd.

From this point, Scarlett needs to attack soon because if she doesn't Stardust with his great start and early 3rd will run away with this game I think (Oracle up to 7kills before dieing, goooooooooooooooood)

Please do this for "The Last Big Match" finals 2moz!
Stephano//HerO//TaeJa//Squirtle//Bomber
Swiipii
Profile Joined January 2012
2195 Posts
December 07 2013 12:54 GMT
#335
6 forcefields for 2 hydras. Ok !
ArTiFaKs
Profile Joined September 2013
United States1229 Posts
December 07 2013 12:55 GMT
#336
Hereeeeeeee comes the mutas! And here comes the base trade? Toss needs Phoenix with range to deal with mutas correctly and efficiently.
There are things known, and things unknown, and in-between are the doors.
DMXD
Profile Joined February 2008
United States4064 Posts
December 07 2013 12:55 GMT
#337
standard muta ball of death from scarlett..... Oo
Fjodorov
Profile Joined December 2011
5007 Posts
December 07 2013 12:55 GMT
#338
2k minerals.... mass those spines!
ApolloSC2
Profile Blog Joined July 2009
United Kingdom804 Posts
December 07 2013 12:55 GMT
#339
Scarlett choose against attacking, I guess she realized she was playing from too far behind to make it succesful so she droned A LOT lol - 89drones O_O

She chose to switch over to muta pretty fast in this game and Stardust simply hasn't spotted it at all which is really important, his army is zealot sentry immortal lol... He was expecting Scarlett to attack into his open ground area which is so common and he was ready for that but not for muta.

Emergency cannons come in and templar started. He is going for storm/archons to defend, both very very immobile, Scarlett just needs to run around and build up and increase her eco while doing all the damage she can. I think without Phjoenix though, super high muta count cannot be stopped so Scarlett is making this switch work which again came down to lack of information gathering from Stardust, he will upset about this considering he is 0-1 down and was leading in this game.
www.twitter.com/apollosc2
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
December 07 2013 12:56 GMT
#340
Mutalisk abuse so disgusting, hope David Kim is happy

/s
AdministratorBreak the chains
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