[Red Bull Battle Grounds] New York Day 1 - Page 33
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Destructicon
4713 Posts
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Lorning
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Belgica34432 Posts
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TheBloodyDwarf
Finland7524 Posts
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FueledUpAndReadyToGo
Netherlands30548 Posts
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DJHelium
Sweden13480 Posts
On November 24 2013 05:03 Qwerty85 wrote: But you have no answer to the storm, and unlike bio, hellbats can't dodge and they maybe don't die as fast as marines but they are not that good against storm as TB thinks. Hellbat-marauder is quite sturdy against storm. What ForGG does is that he almost never fights head on, instead going mass medivac and drops in each of the three bases simultaneously. Hellbat-marauder trades very well in smaller scale battles. | ||
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Shellshock
United States97276 Posts
On November 24 2013 05:01 Shellshock wrote: 0:00 ![]() ![]() 1:40 rax first for Bomber gateway first for PartinG 2:00 double gas for PartinG cybernetics core for PartinG 3:00 CC on the low ground for Bomber zealot for PartinG another rax for Bomber MSC for PartinG 4:00 scv of Bomber delaying the nexus of PartinG 3rd rax for Bomber nexus for PartinG stalker for PartinG bunker in the natural for Bomber 5:00 Robo for PartinG gas for Bomber another stalker for PartinG forge for PartinG stalker scouts the bunker and CC of Bomber in the natural observer for PartinG ebay for Bomber | ||
lolfail9001
Russian Federation40190 Posts
On November 24 2013 05:04 Muffloe wrote: Of course,I aknowledge the ForGGvP style aswell. I guess you could put them in the same TvP family kinda. The only difference between typical ForGG vP and the 1st game was amount of scvs pulled (okay, lack of mass expanding too). Bomber's TvP is simply Bomber's TvP, he is his own family. | ||
TeeTS
Germany2762 Posts
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Olli
Austria24417 Posts
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lolfail9001
Russian Federation40190 Posts
On November 24 2013 05:05 DJHelium wrote: Hellbat-marauder is quite sturdy against storm. What ForGG does is that he almost never fights head on, instead going mass medivac and drops in each of the three bases simultaneously. Hellbat-marauder trades very well in smaller scale battles. Yeah, hellbat marauder is way worse against archon-immortal like compositions, like one PartinG tried to get in 1st game. | ||
Lorning
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Belgica34432 Posts
I guess Wax has a new twitter pic. | ||
pmp10
3319 Posts
On November 24 2013 05:02 EleanorRIgby wrote: i think you are wrong, explain yourself. the blueflame hellbats will own the zealots leaving your bio to do way more dps to the rest of the army. Nobody is questioning that they are good against chargelots but they take extra damage from archons and are too slow to effectively dodge storms. | ||
Zoku
307 Posts
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DJHelium
Sweden13480 Posts
On November 24 2013 05:05 TeeTS wrote: From the layout, CK might be hugely terran favored, if Protoss doesn´t Blink Allin...? Wasn't it nicknamed "protoss kingdom"? Very hard to drop on this map and lots of nice chokes to engage in. | ||
Undead1993
Germany17651 Posts
On November 24 2013 05:05 TeeTS wrote: From the layout, CK might be hugely terran favored, if Protoss doesn´t Blink Allin...? you are a silly guy if you do not blink all in on this map | ||
TaishiCi
Korea (South)211 Posts
On November 24 2013 05:01 FueledUpAndReadyToGo wrote: His team won GSTL so no need to be grumpy ![]() Can't be... Blowing rails all day. 4sho! Innovation just took over that match. | ||
d00p
711 Posts
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Elite_
United States4259 Posts
On November 24 2013 05:05 TeeTS wrote: From the layout, CK might be hugely terran favored, if Protoss doesn´t Blink Allin...? Mass Reaper early game > drops. ![]() | ||
Derez
Netherlands6068 Posts
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