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[HSC VIII] Day 2 - Page 10

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 8 9 10 11 12 175 Next
BaronVonOwn
Profile Joined April 2011
299 Posts
November 15 2013 15:23 GMT
#181
Mind = blown
y0su
Profile Blog Joined September 2011
Finland7871 Posts
November 15 2013 15:23 GMT
#182
2gd plays bloodbowl? nice!
Squat
Profile Joined September 2013
Sweden7978 Posts
November 15 2013 15:24 GMT
#183
On November 16 2013 00:22 JustPassingBy wrote:
Wow, that move sucked for Ret. I wonder whether it is viable for zerg to go early burrow, which also allows them to burrow their drones should something like this happen (also helps holding off soul trains obv). But even with all the drones saved, a zerg is dead once their main goes down, right?

Burrow is always useful, but losing the lair and the tech is pretty much GG unless the protoss decides not to attack for 10 minutes for some reason.

Jaedong denied Dear's all in with a beautiful burrow trap at blizzcon, but as a means to stop warp prism in the main? Eh, it's like a band aid on a severed limb.
"Digital. They have digital. What is digital?" - Donald J Trump
gedatsu
Profile Joined December 2011
1286 Posts
November 15 2013 15:25 GMT
#184
Starcraft really not like chess.
Undead1993
Profile Joined January 2012
Germany17651 Posts
November 15 2013 15:25 GMT
#185
On November 16 2013 00:24 Squat wrote:
Show nested quote +
On November 16 2013 00:22 JustPassingBy wrote:
Wow, that move sucked for Ret. I wonder whether it is viable for zerg to go early burrow, which also allows them to burrow their drones should something like this happen (also helps holding off soul trains obv). But even with all the drones saved, a zerg is dead once their main goes down, right?

Burrow is always useful, but losing the lair and the tech is pretty much GG unless the protoss decides not to attack for 10 minutes for some reason.

Jaedong denied Dear's all in with a beautiful burrow trap at blizzcon, but as a means to stop warp prism in the main? Eh, it's like a band aid on a severed limb.

just put your overlords in position and smth like this won't happen, very bad play by ret nothing more to say to this
SEKO SEKO SEKO SEKO SEKO
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
November 15 2013 15:25 GMT
#186
It would be awesome if Rets play would look as good as his hair.
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
Musicus
Profile Joined August 2011
Germany23579 Posts
November 15 2013 15:26 GMT
#187
2gd is so awesome haha
Maru and Serral are probably top 5.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
November 15 2013 15:26 GMT
#188
2GD is a truly horrible human being
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
November 15 2013 15:26 GMT
#189
Jesus 2GD..
TAMinator
Profile Joined February 2011
Australia2706 Posts
November 15 2013 15:26 GMT
#190
LOL fuck I miss 2GD
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
November 15 2013 15:26 GMT
#191
my picks to advance
1. Stardust and Ret (I haven't seen ret in a long time so it could be good)
2.Symbol and Thorzain (I feel like Thorzain has some good games in him)
3. Incontrol and Stephano (incontrol said he would 2-0 Leenock I believe in him!)
4.Hyun and HuK (LOL all those group H players with the first letter of there name as an h)
Squat
Profile Joined September 2013
Sweden7978 Posts
November 15 2013 15:27 GMT
#192
On November 16 2013 00:25 Undead1993 wrote:
Show nested quote +
On November 16 2013 00:24 Squat wrote:
On November 16 2013 00:22 JustPassingBy wrote:
Wow, that move sucked for Ret. I wonder whether it is viable for zerg to go early burrow, which also allows them to burrow their drones should something like this happen (also helps holding off soul trains obv). But even with all the drones saved, a zerg is dead once their main goes down, right?

Burrow is always useful, but losing the lair and the tech is pretty much GG unless the protoss decides not to attack for 10 minutes for some reason.

Jaedong denied Dear's all in with a beautiful burrow trap at blizzcon, but as a means to stop warp prism in the main? Eh, it's like a band aid on a severed limb.

just put your overlords in position and smth like this won't happen, very bad play by ret nothing more to say to this

I'm not saying it was not bad play or that it's unstoppable. I did not even imply it. I said that once the FF is down on the ramp and the prism is deployed, burrow is not a saving maneuver.
"Digital. They have digital. What is digital?" - Donald J Trump
y0su
Profile Blog Joined September 2011
Finland7871 Posts
November 15 2013 15:28 GMT
#193
analysis: "ret made a few drones too many"

sounds right
y0su
Profile Blog Joined September 2011
Finland7871 Posts
November 15 2013 15:29 GMT
#194
I really don't understand how pro players constantly have blind spots in their bases... like I really don't understand.
Undead1993
Profile Joined January 2012
Germany17651 Posts
November 15 2013 15:29 GMT
#195
On November 16 2013 00:27 Squat wrote:
Show nested quote +
On November 16 2013 00:25 Undead1993 wrote:
On November 16 2013 00:24 Squat wrote:
On November 16 2013 00:22 JustPassingBy wrote:
Wow, that move sucked for Ret. I wonder whether it is viable for zerg to go early burrow, which also allows them to burrow their drones should something like this happen (also helps holding off soul trains obv). But even with all the drones saved, a zerg is dead once their main goes down, right?

Burrow is always useful, but losing the lair and the tech is pretty much GG unless the protoss decides not to attack for 10 minutes for some reason.

Jaedong denied Dear's all in with a beautiful burrow trap at blizzcon, but as a means to stop warp prism in the main? Eh, it's like a band aid on a severed limb.

just put your overlords in position and smth like this won't happen, very bad play by ret nothing more to say to this

I'm not saying it was not bad play or that it's unstoppable. I did not even imply it. I said that once the FF is down on the ramp and the prism is deployed, burrow is not a saving maneuver.

i didn't criticize your point, i just said how you can easily hold that warpprism maneuver
SEKO SEKO SEKO SEKO SEKO
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
November 15 2013 15:30 GMT
#196
"You don't remember the tournament but you remember the hookers down the street..."
kiss kiss fall in love
FeyFey
Profile Joined September 2010
Germany10114 Posts
November 15 2013 15:31 GMT
#197
yay forced replacement.
PhoenixVoid
Profile Blog Joined December 2011
Canada32748 Posts
November 15 2013 15:31 GMT
#198
On November 16 2013 00:29 y0su wrote:
I really don't understand how pro players constantly have blind spots in their bases... like I really don't understand.

It always irks me to see Zergs leave those blinds spots open in their main when they could easily cover it with an Overlord and creep. Imagine how many drops could have been preemptively stopped had they placed a single Overlord on those blind spots.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
FeyFey
Profile Joined September 2010
Germany10114 Posts
November 15 2013 15:32 GMT
#199
On November 16 2013 00:29 y0su wrote:
I really don't understand how pro players constantly have blind spots in their bases... like I really don't understand.


all about cutting corner. If everyone would prepare for everything we would have hourlong epic games all the time !
BlueFlames
Profile Joined February 2011
Germany1756 Posts
November 15 2013 15:32 GMT
#200
Someone give Rotterdam something to drink, he thinks he is at wcs or something.
I want more 2gd :-(
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