[HSC VIII] Day 2 - Page 10
Forum Index > StarCraft 2 Tournaments |
BaronVonOwn
299 Posts
| ||
y0su
Finland7871 Posts
| ||
Squat
Sweden7978 Posts
On November 16 2013 00:22 JustPassingBy wrote: Wow, that move sucked for Ret. I wonder whether it is viable for zerg to go early burrow, which also allows them to burrow their drones should something like this happen (also helps holding off soul trains obv). But even with all the drones saved, a zerg is dead once their main goes down, right? Burrow is always useful, but losing the lair and the tech is pretty much GG unless the protoss decides not to attack for 10 minutes for some reason. Jaedong denied Dear's all in with a beautiful burrow trap at blizzcon, but as a means to stop warp prism in the main? Eh, it's like a band aid on a severed limb. | ||
gedatsu
1286 Posts
| ||
Undead1993
Germany17651 Posts
On November 16 2013 00:24 Squat wrote: Burrow is always useful, but losing the lair and the tech is pretty much GG unless the protoss decides not to attack for 10 minutes for some reason. Jaedong denied Dear's all in with a beautiful burrow trap at blizzcon, but as a means to stop warp prism in the main? Eh, it's like a band aid on a severed limb. just put your overlords in position and smth like this won't happen, very bad play by ret nothing more to say to this | ||
gingerfluffmuff
Austria4570 Posts
| ||
Musicus
Germany23570 Posts
| ||
![]()
Olli
Austria24417 Posts
| ||
maartendq
Belgium3115 Posts
![]() | ||
TAMinator
Australia2706 Posts
| ||
HeeroFX
United States2704 Posts
1. Stardust and Ret (I haven't seen ret in a long time so it could be good) 2.Symbol and Thorzain (I feel like Thorzain has some good games in him) 3. Incontrol and Stephano (incontrol said he would 2-0 Leenock I believe in him!) 4.Hyun and HuK (LOL all those group H players with the first letter of there name as an h) | ||
Squat
Sweden7978 Posts
On November 16 2013 00:25 Undead1993 wrote: just put your overlords in position and smth like this won't happen, very bad play by ret nothing more to say to this I'm not saying it was not bad play or that it's unstoppable. I did not even imply it. I said that once the FF is down on the ramp and the prism is deployed, burrow is not a saving maneuver. | ||
y0su
Finland7871 Posts
sounds right | ||
y0su
Finland7871 Posts
| ||
Undead1993
Germany17651 Posts
On November 16 2013 00:27 Squat wrote: I'm not saying it was not bad play or that it's unstoppable. I did not even imply it. I said that once the FF is down on the ramp and the prism is deployed, burrow is not a saving maneuver. i didn't criticize your point, i just said how you can easily hold that warpprism maneuver | ||
intotheheart
Canada33091 Posts
| ||
FeyFey
Germany10114 Posts
| ||
PhoenixVoid
Canada32737 Posts
On November 16 2013 00:29 y0su wrote: I really don't understand how pro players constantly have blind spots in their bases... like I really don't understand. It always irks me to see Zergs leave those blinds spots open in their main when they could easily cover it with an Overlord and creep. Imagine how many drops could have been preemptively stopped had they placed a single Overlord on those blind spots. | ||
FeyFey
Germany10114 Posts
On November 16 2013 00:29 y0su wrote: I really don't understand how pro players constantly have blind spots in their bases... like I really don't understand. all about cutting corner. If everyone would prepare for everything we would have hourlong epic games all the time ! | ||
BlueFlames
Germany1756 Posts
I want more 2gd :-( | ||
| ||