*Shows 72*
[WCS] Global Finals 2013 Day 2 - Page 345
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Non-twitch stream: http://eu.battle.net/blizzcon/en/live-stream/ DO NOT! unleash the sheep army. Quoting them is the same as posting them. Stop the balance whine or bans will be handed out like candy. | ||
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PhoenixVoid
Canada32746 Posts
*Shows 72* | ||
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pedrlz
Brazil5234 Posts
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The_Templar
your Country52797 Posts
On November 10 2013 09:00 The_Templar wrote: 11:00 Contaminate on the robotics facility. sOs half done with his third base nexus. Jaedong getting roach speed and a hive. 12:00 sOs poking and killing creep with an observer. sOs getting a stargate. sOs had a second stargate but cancels it because of no spire units. 13:00 Vipers on the way for Jaedong. sOs getting blink, a templar archives, and +2 attack. More roaches for Jaedong. Jaedong getting energy on his vipers. 14:00 Ultralisk cavern for Jaedong. Jaedong pushing out with a roach/hydralisk/viper army. sOs has high templars but no storm. 15:00 Warp prism from sOs to Jaedong's main base but Jaedong has a queen and a roach. Jaedong pushing two fronts on sOs. Feedbacks on the vipers prevent too many abducts. sOs holds. sOs warping tons of units at Jaedong's third base. 16:00 Jaedong defends the third base with transfuses and abducts. sOs attempting more zealot attacks. Jaedong finishing a 5th base. 17:00 Ultralisk upgrades on the way. sOs nearly gets the third hatchery. Two spires for Jaedong. 18:00 Jaedong attacks the building 4th base of sOs and gets 2 colossi with abducts. sOs warping in units in the main of Jaedong. Jaedong saccing roaches at the third of sOs. 19:00 Jaedong having his 5th base harassed. sOs not attacking zealots. Most hatcheries have less than 400 health. sOs rebuilding his 4th base. 20:00 Jaedong building tons of ultralisks. Fleet beacon and another stargate for sOs. Jaedong attacking the 4th base and forcing a cancel. | ||
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unigolyn
Estonia1272 Posts
On November 10 2013 09:02 FueledUpAndReadyToGo wrote: But... you have to right click on the biggest unit in the game which towers above everything else!!!! I love how army positioning doesn't exist, only the spell matters. | ||
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jackdaleaper
Philippines1216 Posts
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Jono7272
United Kingdom6330 Posts
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IshinShishi
Japan6156 Posts
emp's are kinda clutch, storms tend to do damage even if you have seizure and hit your head on the keyboard while casting them. | ||
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Grettin
42381 Posts
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Weavel
Finland9221 Posts
They are tempest ofc | ||
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Daogin
Canada2308 Posts
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Sabu113
United States11075 Posts
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Shellshock
United States97276 Posts
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Musicus
Germany23576 Posts
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FrostedMiniWheats
United States30730 Posts
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ACrow
Germany6583 Posts
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Strela
Netherlands1896 Posts
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DarkPlasmaBall
United States45291 Posts
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Weavel
Finland9221 Posts
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Davkaus
United Kingdom368 Posts
Fungal, EMP and storms at least rely up[on a bit of decent placement due to the units trying to move out of it. Abduct is just clicking on a massive unit. It's the easiest spell to pull off. | ||
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Aeromi
France14461 Posts
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