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[IEM] New York Day 1 - Dual Tournament - Page 54

Forum Index > StarCraft 2 Tournaments
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Prev 1 52 53 54 55 56 62 Next
Dark.Carnival
Profile Blog Joined November 2006
United States5095 Posts
October 11 2013 00:00 GMT
#1061
hyvaa, i mean suppy, strikes again
@QxGDarkCell ._.
DusTerr
Profile Blog Joined January 2011
2520 Posts
October 11 2013 00:00 GMT
#1062
On October 11 2013 08:42 Nauseam wrote:
Hah... "The swede Liquid Snute!". The norwegians are not gonna be happy about this Nathanias.

what's the difference? - a finn
Waise
Profile Joined June 2013
3165 Posts
October 11 2013 00:01 GMT
#1063
On October 11 2013 08:57 dinosrwar wrote:
Show nested quote +
On October 11 2013 08:54 partydude89 wrote:
On October 11 2013 08:53 dinosrwar wrote:
why didn't snute take the pocket expansion for his 4th?


because the terran can easily drop from the fourth to the main and back again. its really hard to deal with.


He had mutas at that point and would've been able to snipe medivacs. I think he would've held the push better if the Terran rally distance were longer.

terran can retreat through the rock chokepoint at the pocket base pretty comfortably, especially with good mine placement, whereas if you have creep spread from the top 4th you have a wide open area to continually push back the bio and give you time to rally in lings
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
October 11 2013 00:01 GMT
#1064
On October 11 2013 09:00 TheDwf wrote:
Show nested quote +
On October 11 2013 08:58 stuchiu wrote:
On October 11 2013 08:57 TheDwf wrote:
On October 11 2013 08:52 stuchiu wrote:
I can't prove it, but I think Hack is using stop micro on his mines.

There's no such thing as "Stop micro" on Mines. Pressing S yields nothing.


Maybe a reset on the targeting then.

It's actually very rare to micro Mines in large engagements, you just have no time to do everything at once. Mines not firing for a while are caused by the targeted Zerglings repeatedly dying from Marines.


But I wasn't talking about large engagements, I was talking about his drop in the main of Snute. Those mines never set off against the lings despite the lings surviving for what felt like a long time.
Moderator
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
October 11 2013 00:01 GMT
#1065
looks like Sasquatch holds
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
October 11 2013 00:01 GMT
#1066
Whatever I think Suppy was more dangerous to Life anyway.
WriterRecently Necro'd (?)
jonich0n
Profile Joined February 2009
United States1982 Posts
October 11 2013 00:02 GMT
#1067
aww Suppy :/
(>'.')>
Popkiller
Profile Blog Joined March 2012
3415 Posts
October 11 2013 00:02 GMT
#1068
6 pool is a bad way to fall out, and not that great of a way to advance.
TheDwf
Profile Joined November 2011
France19747 Posts
October 11 2013 00:03 GMT
#1069
On October 11 2013 09:01 stuchiu wrote:
Show nested quote +
On October 11 2013 09:00 TheDwf wrote:
On October 11 2013 08:58 stuchiu wrote:
On October 11 2013 08:57 TheDwf wrote:
On October 11 2013 08:52 stuchiu wrote:
I can't prove it, but I think Hack is using stop micro on his mines.

There's no such thing as "Stop micro" on Mines. Pressing S yields nothing.


Maybe a reset on the targeting then.

It's actually very rare to micro Mines in large engagements, you just have no time to do everything at once. Mines not firing for a while are caused by the targeted Zerglings repeatedly dying from Marines.


But I wasn't talking about large engagements, I was talking about his drop in the main of Snute. Those mines never set off against the lings despite the lings surviving for what felt like a long time.

Either he switched targets or it was the phenomenon I talked about above (closest Zerglings repeatedly dying before the missile is unleashed).
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
October 11 2013 00:03 GMT
#1070
On October 11 2013 09:02 Popkiller wrote:
6 pool is a bad way to fall out, and not that great of a way to advance.

"6 pool best way to advance" - Jaedong.
WriterRecently Necro'd (?)
TheDwf
Profile Joined November 2011
France19747 Posts
Last Edited: 2013-10-11 00:05:50
October 11 2013 00:04 GMT
#1071
On October 11 2013 09:01 Waise wrote:
Show nested quote +
On October 11 2013 08:57 dinosrwar wrote:
On October 11 2013 08:54 partydude89 wrote:
On October 11 2013 08:53 dinosrwar wrote:
why didn't snute take the pocket expansion for his 4th?


because the terran can easily drop from the fourth to the main and back again. its really hard to deal with.


He had mutas at that point and would've been able to snipe medivacs. I think he would've held the push better if the Terran rally distance were longer.

terran can retreat through the rock chokepoint at the pocket base pretty comfortably, especially with good mine placement, whereas if you have creep spread from the top 4th you have a wide open area to continually push back the bio and give you time to rally in lings

The "inbase" fourth is much better, the choke near the rocks coupled with 3-4 Spines means Terran can never advance there.
Keeemy
Profile Joined November 2012
Finland7855 Posts
October 11 2013 00:06 GMT
#1072
I guess I could go to sleep already

Life won't lose against Sasquatch (no offence)
Hello
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
October 11 2013 00:06 GMT
#1073
On October 11 2013 09:03 Darkhoarse wrote:
Show nested quote +
On October 11 2013 09:02 Popkiller wrote:
6 pool is a bad way to fall out, and not that great of a way to advance.

"6 pool best way to advance" - Jaedong.


"6 pool is the truth." - Hyvaa
Moderator
Waise
Profile Joined June 2013
3165 Posts
Last Edited: 2013-10-11 00:06:13
October 11 2013 00:06 GMT
#1074
On October 11 2013 09:04 TheDwf wrote:
Show nested quote +
On October 11 2013 09:01 Waise wrote:
On October 11 2013 08:57 dinosrwar wrote:
On October 11 2013 08:54 partydude89 wrote:
On October 11 2013 08:53 dinosrwar wrote:
why didn't snute take the pocket expansion for his 4th?


because the terran can easily drop from the fourth to the main and back again. its really hard to deal with.


He had mutas at that point and would've been able to snipe medivacs. I think he would've held the push better if the Terran rally distance were longer.

terran can retreat through the rock chokepoint at the pocket base pretty comfortably, especially with good mine placement, whereas if you have creep spread from the top 4th you have a wide open area to continually push back the bio and give you time to rally in lings

The inbase fourth is much better, the choke near the rocks coupled with 3-4 Spines means Terran can never advance there.

there are arguments for both but snute's was not an uncommon decision at high levels and certainly not a clear-cut "much better" either way
plasemeious
Profile Joined November 2009
United States244 Posts
October 11 2013 00:07 GMT
#1075
On October 11 2013 09:01 Darkhoarse wrote:
Whatever I think Suppy was more dangerous to Life anyway.

I was thinking the same thing. I was rooting for him to lose solely because I thought he was better despite liking him more
jonich0n
Profile Joined February 2009
United States1982 Posts
October 11 2013 00:07 GMT
#1076
Hack is so insane with medivacs. But damn Snute putting a up a great fight in game 2
(>'.')>
SibChil
Profile Joined August 2012
Sweden502 Posts
October 11 2013 00:07 GMT
#1077
Can't touch this
Favourite players: Jaedong, DRG, Coca, Snute, Grubby, Keen, Baby | GoGo [A]lliance
Jer99
Profile Blog Joined April 2011
Canada8159 Posts
October 11 2013 00:08 GMT
#1078
This is an incredible game!
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Heinsenzerg
Profile Joined September 2011
Argentina2279 Posts
October 11 2013 00:08 GMT
#1079
meh
TheDwf
Profile Joined November 2011
France19747 Posts
October 11 2013 00:08 GMT
#1080
On October 11 2013 09:06 Waise wrote:
Show nested quote +
On October 11 2013 09:04 TheDwf wrote:
On October 11 2013 09:01 Waise wrote:
On October 11 2013 08:57 dinosrwar wrote:
On October 11 2013 08:54 partydude89 wrote:
On October 11 2013 08:53 dinosrwar wrote:
why didn't snute take the pocket expansion for his 4th?


because the terran can easily drop from the fourth to the main and back again. its really hard to deal with.


He had mutas at that point and would've been able to snipe medivacs. I think he would've held the push better if the Terran rally distance were longer.

terran can retreat through the rock chokepoint at the pocket base pretty comfortably, especially with good mine placement, whereas if you have creep spread from the top 4th you have a wide open area to continually push back the bio and give you time to rally in lings

The inbase fourth is much better, the choke near the rocks coupled with 3-4 Spines means Terran can never advance there.

there are arguments for both but snute's was not an uncommon decision at high levels and certainly not a clear-cut "much better" either way

Taking the other fourth means Terran can settle offcreep to lay siege to the base, which is pretty much Terran's dream scenario.
Prev 1 52 53 54 55 56 62 Next
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