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[Up/Down] Group B WCS Korea 2013 Season 3 - Page 7

Forum Index > StarCraft 2 Tournaments
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Prev 1 5 6 7 8 9 48 Next All
Fionn
Profile Blog Joined October 2009
United States23455 Posts
Last Edited: 2013-08-07 04:42:36
August 07 2013 04:42 GMT
#121
Writerhttps://twitter.com/FionnOnFire
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
August 07 2013 04:42 GMT
#122
herO? forgetting about those storms?
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
graNite
Profile Blog Joined December 2010
Germany4434 Posts
August 07 2013 04:42 GMT
#123
lategame tvp is just soo hard, you can only make wrong decisions... 3/3 zealots are so hard to deal with and storms can kill so much
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
below66
Profile Joined October 2009
United States1761 Posts
August 07 2013 04:42 GMT
#124
tempest are useless
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
August 07 2013 04:42 GMT
#125
On August 07 2013 13:40 CosmicSpiral wrote:
Show nested quote +
On August 07 2013 13:35 Havik_ wrote:
The people saying that TvP got a lot harder once Photon overcharge was introduced have a point. I never really paid much attention to it until now, but those people were right.


Well of course, Protoss now can afford to be out of position as long as they have the necessary energy on the MSC. Before the lack of mobility was one of the defining weaknesses of the race.

Well when Terrans got medivac boost it just became too hard to defend without the cannon, I do agree it could be toned down a little early game or require slightly more energy.
Yhamm is the god of predictions
Heinsenzerg
Profile Joined September 2011
Argentina2279 Posts
August 07 2013 04:42 GMT
#126
uhmmmm weird choice, lets see
jalstar
Profile Blog Joined September 2009
United States8198 Posts
August 07 2013 04:42 GMT
#127
the bottom road is a Dota lane or something
Heinsenzerg
Profile Joined September 2011
Argentina2279 Posts
August 07 2013 04:43 GMT
#128
sc2 needs more innovative maps, a simple runway on the side already provoques some shit....we need more shit produced
Havik_
Profile Joined November 2011
United States5585 Posts
August 07 2013 04:43 GMT
#129
On August 07 2013 13:42 graNite wrote:
lategame tvp is just soo hard, you can only make wrong decisions... 3/3 zealots are so hard to deal with and storms can kill so much



I would say don't let it get that far, but I know from experience that the Mothership Core and force fields make that difficult. I've won games I absolutely should not have won because of it.
"An opinion is only as good as the evidence that backs it up."- William O'Malley, S.J.
Tannex
Profile Joined July 2011
United States196 Posts
August 07 2013 04:44 GMT
#130
Is it just me or is herO sort of following Bomber's Law this game? Everytime he shows how good he can be, he throws it away through a bad engagement, only to micro his way back into the game.
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
August 07 2013 04:44 GMT
#131
cmon build one carrier just for the lulz
tbh engagements aside, herO's gameplan on this map has been pretty great to watch
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
August 07 2013 04:44 GMT
#132
I think this is the first time I've seen a game on this map where both players get to 5 bases
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
August 07 2013 04:45 GMT
#133
On August 07 2013 13:44 Dodgin wrote:
I think this is the first time I've seen a game on this map where both players get to 5 bases

I was just thinking the same thing
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
las91
Profile Blog Joined May 2011
United States5080 Posts
August 07 2013 04:45 GMT
#134
On August 07 2013 13:44 Dodgin wrote:
I think this is the first time I've seen a game on this map where both players get to 5 bases


Yea definitely is for me, although I haven't been watching all of U&D.

Love Tempests but I'm not sure how this'll work...
In Inca we trust
graNite
Profile Blog Joined December 2010
Germany4434 Posts
August 07 2013 04:45 GMT
#135
On August 07 2013 13:43 Havik_ wrote:
Show nested quote +
On August 07 2013 13:42 graNite wrote:
lategame tvp is just soo hard, you can only make wrong decisions... 3/3 zealots are so hard to deal with and storms can kill so much



I would say don't let it get that far, but I know from experience that the Mothership Core and force fields make that difficult. I've won games I absolutely should not have won because of it.

so you kill protoss before lategame? how stupid is that... i want to play lategame in every mathup, but i want it to be fair.
and i dont think it is, these zealots can even take down bunkers so easy
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
August 07 2013 04:45 GMT
#136
Skytoss vs skyterran, this is an unusual end to a osl/gsl game
Heinsenzerg
Profile Joined September 2011
Argentina2279 Posts
August 07 2013 04:46 GMT
#137
wow, it´s true, 5 bases trys
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
August 07 2013 04:46 GMT
#138
On August 07 2013 13:43 Havik_ wrote:
Show nested quote +
On August 07 2013 13:42 graNite wrote:
lategame tvp is just soo hard, you can only make wrong decisions... 3/3 zealots are so hard to deal with and storms can kill so much



I would say don't let it get that far, but I know from experience that the Mothership Core and force fields make that difficult. I've won games I absolutely should not have won because of it.


2 base 2 fact hellion all-ins all day every day.
Moderator
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
August 07 2013 04:46 GMT
#139
Bang needs a tower on that lane
graNite
Profile Blog Joined December 2010
Germany4434 Posts
August 07 2013 04:46 GMT
#140
bang still no depot on the main ramp... what is wrong with you
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Prev 1 5 6 7 8 9 48 Next All
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