[SPL] Finals - STX SouL vs. Woongjin Stars - Page 107
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bo1b
Australia12814 Posts
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GenesisX
Canada4267 Posts
On August 03 2013 18:43 Bam Lee wrote: Why is Infestor tech not viable anymore? He could have handled the choke a lot better with infestors. Although i am not too sure how they would have fared against that amount of medivacs Infestor tech is trash against drop play and when you play against a player like innovation, he can just queue up 3 drops at a time and still micro his main force. You need mutas to lower medivac count or else terran is just invincible no matter how many banelings or fungals you throw at them. | ||
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-KG-
Denmark1218 Posts
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PerSe
United Kingdom550 Posts
On August 03 2013 18:45 Crazyahmed wrote: problem was SK could never clear the ramp, and always did send small groups into it which lead to inefficient trades And he couldn't tech hard with all the run byes he tried. Impressive game by Inno ![]() He has to send small groups, or the window mines murder all the lings/banes/mutas. That's the problem - it's going to be inefficient no matter how you engage. SK's gameplay is to hurt Inno's economy so that his inefficient trades matter less. I think the idea for SK was to get an eco edge and to just constantly trade while inno's eco was hurting. But y'know 3CC mules. | ||
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graNite
Germany4434 Posts
On August 03 2013 18:43 Raambo11 wrote: You can't stay on lairtech that long, at some point you will just not be cost efficient enough without infestors and Ultra or Brood Lord baneling attacks are not very good to secure leads because you lose them in the process. also inno was ahead 2 upgrades. that is very effective when you have marines vs lings | ||
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Tobblish
Sweden6404 Posts
On August 03 2013 18:46 nimdil wrote: And judging from his sOs stomp, TvP is strong as well. And they don't have good enough Terran in WJS... To be fair sOs plays really odd versus Innovation. | ||
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Musicus
Germany23576 Posts
Son Suk hee @90Stardust 4m dat terran need nerf 윤영서 @LiquidTaeJa 2m @90Stardust Protoss -_- lol, I love that pros are the same as us :D | ||
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Douillos
France3195 Posts
On August 03 2013 18:46 Nebuchad wrote: Just to clarify for next few hours: you don't get extra TL life points for stating several times how much PvP is boring and you can't watch it. People still think like that? PvP has become a great matchup IMO. | ||
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Gben592
United Kingdom281 Posts
You've lost as soon as he starts the rallypush. | ||
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munchmunch
Canada789 Posts
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minhblizzard
Singapore425 Posts
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poisui
1088 Posts
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Fionn
United States23455 Posts
On August 03 2013 18:41 iKill wrote: Soulkey killed 49 workers in the mid/early game and innovation still won. Nothing short of a full on all in will stop him, it seems With MULES and such, Terran can survive on a weaker economy for a while. Thing is, Soulkey had a lead, but he really did nothing with it. Yeah, he got the fourth, but all his resources went into making banes and trying to disrupt the third over and over -- each time returning with diminishing results. Innovation was able to keep his production going with his 45~50 workers and MULES, get the mines out, and then pressure the fourth. With banes, lings and mutas only, Soulkey really couldn't combat Innovation's army down his fourth base choke, Innovation trading way more cost sufficiently each go around with Soulkey bleeding money by just throwing it into more banes that did zilch. Innovation's splits were extremely impressive, his positioning was great and he was able to push his advantage and win the game. This game was pretty much exactly the same as Polt vs. Revival from IEM Shanghai. Polt lost all his workers early, but was able to keep his productions with MULES and get better upgrades. He was able to trade cost efficiently with his bio/mine force and even take the lead at times, but Revival finally decided to say 'fuck it' and counter attack with his mutas and kill off all production/mining Polt had left. He then transitioned into ultras and won. Soulkey kinda just kept making banelings, running them down his ramp to die and his mutas did absolutely nothing. No harassment and he kept them out of the fight in fear of flying over a minefield. By never transitioning, Innovation having 3/3, and Soulkey letting Innovation's economy stabilize on three bases, it was pretty much over. | ||
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DidYuhim
Ukraine1905 Posts
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Crazyahmed
Canada280 Posts
but the game instead. why not use a second small window in a corner to show the faces | ||
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Aeleron
Australia71 Posts
On August 03 2013 18:47 Daralii wrote: Mines only do 30 or 40 damage on splash and mutas regen so quickly that, if the clump doesn't eat multiple shots, they won't die. You're not necessarily trying to capture their reactions, it's just that having a zoom in after a crucial moment in a game adds some tension to the viewers. | ||
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i_bE_free
United States73 Posts
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Zealously
East Gorteau22261 Posts
On August 03 2013 18:47 Musicus wrote: lol, I love that pros are the same as us :D There's this preconception that pros are automatically fair and unbiased and good at determining balance I say: check Twitter | ||
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Arnstein
Norway3381 Posts
On August 03 2013 18:43 Zealously wrote: Please wait while I collect a shit to give You may not care about SC2, but I would like it to be big in Korea. LoL tournaments have more people coming to the venue on a regular day than SC2 has in the finals...I find that sad. | ||
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Lorning
Belgica34432 Posts
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