On July 27 2013 05:07 mikumegurine wrote:
lol this redbull overlay can only display 3 digit resources
lol this redbull overlay can only display 3 digit resources
nice encouragement to macro better
Forum Index > StarCraft 2 Tournaments |
krutopatkin
Germany2612 Posts
On July 27 2013 05:07 mikumegurine wrote: lol this redbull overlay can only display 3 digit resources nice encouragement to macro better | ||
ptbl
United States6074 Posts
On July 27 2013 05:06 vult wrote: what the hell do you even do there..... Building vikings three+ at a time instead of ghosts. | ||
HaRuHi
1220 Posts
So true :_D | ||
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Darkhorse
United States23455 Posts
On July 27 2013 05:08 ptbl wrote: Building vikings three+ at a time instead of ghosts. Honestly Huk has been doing double robo a lot vT Terrans should probably put up a second starport much earlier. Equal viking and colossus counts in the final fight is not what you want. | ||
Qwerty85
Croatia5536 Posts
On July 27 2013 05:08 ptbl wrote: Building vikings three+ at a time instead of ghosts. What if protoss with 4k in the bank remaxes on chargelot archon after that fight and you have so much supply in vikings? I think it is actually better to start sacking workers and have both a lot of vikings and ghost in the army. The theoretical "super late game" when terran has an advantage | ||
ptbl
United States6074 Posts
On July 27 2013 05:10 Qwerty85 wrote: Show nested quote + On July 27 2013 05:08 ptbl wrote: On July 27 2013 05:06 vult wrote: what the hell do you even do there..... Building vikings three+ at a time instead of ghosts. What if protoss with 4k in the bank remaxes on chargelot archon after that fight and you have so much supply in vikings? The planetary fortress at strategic points should delay the protoss push enough to get a sizeable counter force. You can use the vikings to counter attack the protoss mineral lines or use them as part of your army and land them. | ||
VisonKai
United States2203 Posts
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DJHelium
Sweden13480 Posts
On July 27 2013 05:10 Qwerty85 wrote: Show nested quote + On July 27 2013 05:08 ptbl wrote: On July 27 2013 05:06 vult wrote: what the hell do you even do there..... Building vikings three+ at a time instead of ghosts. What if protoss with 4k in the bank remaxes on chargelot archon after that fight and you have so much supply in vikings? The idea is that you should have so many vikings that you're able to retain your bio force until most of the colossi are dead. Then you should be able to hold off zealot/archon. Tech switches from toss are hard to deal with, but if you're even in economy you can have enough ghosts AND vikings to deal with either HT or colossi, as long as you adapt accordingly. | ||
Mozdk
Denmark6989 Posts
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stuchiu
Fiddler's Green42661 Posts
On July 27 2013 05:14 DJHelium wrote: Show nested quote + On July 27 2013 05:10 Qwerty85 wrote: On July 27 2013 05:08 ptbl wrote: On July 27 2013 05:06 vult wrote: what the hell do you even do there..... Building vikings three+ at a time instead of ghosts. What if protoss with 4k in the bank remaxes on chargelot archon after that fight and you have so much supply in vikings? The idea is that you should have so many vikings that you're able to retain your bio force until most of the colossi are dead. Then you should be able to hold off zealot/archon. Tech switches from toss are hard to deal with, but if you're even in economy you can have enough ghosts AND vikings to deal with either HT or colossi, as long as you adapt accordingly. Or you can be like, fuck this game. And just do a 15 minute scv pull. | ||
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Darkhorse
United States23455 Posts
On July 27 2013 05:15 stuchiu wrote: Show nested quote + On July 27 2013 05:14 DJHelium wrote: On July 27 2013 05:10 Qwerty85 wrote: On July 27 2013 05:08 ptbl wrote: On July 27 2013 05:06 vult wrote: what the hell do you even do there..... Building vikings three+ at a time instead of ghosts. What if protoss with 4k in the bank remaxes on chargelot archon after that fight and you have so much supply in vikings? The idea is that you should have so many vikings that you're able to retain your bio force until most of the colossi are dead. Then you should be able to hold off zealot/archon. Tech switches from toss are hard to deal with, but if you're even in economy you can have enough ghosts AND vikings to deal with either HT or colossi, as long as you adapt accordingly. Or you can be like, fuck this game. And just do a 15 minute scv pull. Bomber style. | ||
krutopatkin
Germany2612 Posts
On July 27 2013 05:14 DJHelium wrote: Show nested quote + On July 27 2013 05:10 Qwerty85 wrote: On July 27 2013 05:08 ptbl wrote: On July 27 2013 05:06 vult wrote: what the hell do you even do there..... Building vikings three+ at a time instead of ghosts. What if protoss with 4k in the bank remaxes on chargelot archon after that fight and you have so much supply in vikings? The idea is that you should have so many vikings that you're able to retain your bio force until most of the colossi are dead. Then you should be able to hold off zealot/archon. Tech switches from toss are hard to deal with, but if you're even in economy you can have enough ghosts AND vikings to deal with either HT or colossi, as long as you adapt accordingly. Thorzain did that to Naniwa at a DH once pretty well, the game where Naniwa ragequit talking Swedish | ||
movac
Canada494 Posts
On July 27 2013 05:14 Mozdk wrote: Dat 'harass Top 3 control man =) hehe | ||
Qwerty85
Croatia5536 Posts
On July 27 2013 05:14 DJHelium wrote: Show nested quote + On July 27 2013 05:10 Qwerty85 wrote: On July 27 2013 05:08 ptbl wrote: On July 27 2013 05:06 vult wrote: what the hell do you even do there..... Building vikings three+ at a time instead of ghosts. What if protoss with 4k in the bank remaxes on chargelot archon after that fight and you have so much supply in vikings? The idea is that you should have so many vikings that you're able to retain your bio force until most of the colossi are dead. Then you should be able to hold off zealot/archon. Tech switches from toss are hard to deal with, but if you're even in economy you can have enough ghosts AND vikings to deal with either HT or colossi, as long as you adapt accordingly. Yeah but it is hard to hit the exact ratio. How many vikings is enough when there is so much colossus. When I was writing that I thought that it could be better to start sacking workers and have both vikings and ghost because I dont think you can buy enough time with 2 PFs against a lot of chargelots. Remember, most of your bio died in the first fight | ||
Qwerty85
Croatia5536 Posts
On July 27 2013 05:15 Darkhoarse wrote: Show nested quote + On July 27 2013 05:15 stuchiu wrote: On July 27 2013 05:14 DJHelium wrote: On July 27 2013 05:10 Qwerty85 wrote: On July 27 2013 05:08 ptbl wrote: On July 27 2013 05:06 vult wrote: what the hell do you even do there..... Building vikings three+ at a time instead of ghosts. What if protoss with 4k in the bank remaxes on chargelot archon after that fight and you have so much supply in vikings? The idea is that you should have so many vikings that you're able to retain your bio force until most of the colossi are dead. Then you should be able to hold off zealot/archon. Tech switches from toss are hard to deal with, but if you're even in economy you can have enough ghosts AND vikings to deal with either HT or colossi, as long as you adapt accordingly. Or you can be like, fuck this game. And just do a 15 minute scv pull. Bomber style. Yes, also a possibility ![]() Probably a better choice as well if you are good at hitting the right timing like Bomber does. | ||
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Darkhorse
United States23455 Posts
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DJHelium
Sweden13480 Posts
On July 27 2013 05:15 Qwerty85 wrote: Show nested quote + On July 27 2013 05:14 DJHelium wrote: On July 27 2013 05:10 Qwerty85 wrote: On July 27 2013 05:08 ptbl wrote: On July 27 2013 05:06 vult wrote: what the hell do you even do there..... Building vikings three+ at a time instead of ghosts. What if protoss with 4k in the bank remaxes on chargelot archon after that fight and you have so much supply in vikings? The idea is that you should have so many vikings that you're able to retain your bio force until most of the colossi are dead. Then you should be able to hold off zealot/archon. Tech switches from toss are hard to deal with, but if you're even in economy you can have enough ghosts AND vikings to deal with either HT or colossi, as long as you adapt accordingly. Yeah but it is hard to hit the exact ratio. How many vikings is enough when there is so much colossus. When I was writing that I thought that it could be better to start sacking workers and have both vikings and ghost because I dont think you can buy enough time with 2 PFs against a lot of chargelots. Remember, most of your bio died in the first fight Yeah it is hard. Use scans/drops to keep track of his composition. Keep in mind it's easier to remax on gateway units, so build ghosts after a big fight if you have to choose. If you know where his robos are positioned, you can scan to check if he's building colossi. | ||
Derez
Netherlands6068 Posts
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Darkhorse
United States23455 Posts
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Rhaegal
United States678 Posts
On July 27 2013 05:15 stuchiu wrote: Show nested quote + On July 27 2013 05:14 DJHelium wrote: On July 27 2013 05:10 Qwerty85 wrote: On July 27 2013 05:08 ptbl wrote: On July 27 2013 05:06 vult wrote: what the hell do you even do there..... Building vikings three+ at a time instead of ghosts. What if protoss with 4k in the bank remaxes on chargelot archon after that fight and you have so much supply in vikings? The idea is that you should have so many vikings that you're able to retain your bio force until most of the colossi are dead. Then you should be able to hold off zealot/archon. Tech switches from toss are hard to deal with, but if you're even in economy you can have enough ghosts AND vikings to deal with either HT or colossi, as long as you adapt accordingly. Or you can be like, fuck this game. And just do a 15 minute scv pull. This. Bomber has shown me the way. No need to get frustrated as hell in the late game when you can pull 30 scvs at 14 mins and have a strong all in. | ||
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