• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:53
CET 06:53
KST 14:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation8Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle RSL S3 Round of 16 Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BW General Discussion Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1700 users

Red Bull Training Grounds #2 - Orlando, FL - Page 16

Forum Index > StarCraft 2 Tournaments
1555 CommentsPost a Reply
Prev 1 14 15 16 17 18 78 Next
krutopatkin
Profile Joined July 2012
Germany2612 Posts
July 26 2013 20:08 GMT
#301
On July 27 2013 05:07 mikumegurine wrote:
lol this redbull overlay can only display 3 digit resources

nice encouragement to macro better
ptbl
Profile Joined January 2011
United States6074 Posts
July 26 2013 20:08 GMT
#302
On July 27 2013 05:06 vult wrote:
what the hell do you even do there.....


Building vikings three+ at a time instead of ghosts.
Don't mind me
HaRuHi
Profile Blog Joined November 2010
1220 Posts
July 26 2013 20:09 GMT
#303
"PvT is balanced. Protoss wins, then there is a 5 minute death animation for Terran."-Nony

So true :_D
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
July 26 2013 20:09 GMT
#304
On July 27 2013 05:08 ptbl wrote:
Show nested quote +
On July 27 2013 05:06 vult wrote:
what the hell do you even do there.....


Building vikings three+ at a time instead of ghosts.

Honestly Huk has been doing double robo a lot vT Terrans should probably put up a second starport much earlier. Equal viking and colossus counts in the final fight is not what you want.
WriterRecently Necro'd (?)
Qwerty85
Profile Joined June 2012
Croatia5536 Posts
Last Edited: 2013-07-26 20:13:22
July 26 2013 20:10 GMT
#305
On July 27 2013 05:08 ptbl wrote:
Show nested quote +
On July 27 2013 05:06 vult wrote:
what the hell do you even do there.....


Building vikings three+ at a time instead of ghosts.


What if protoss with 4k in the bank remaxes on chargelot archon after that fight and you have so much supply in vikings?
I think it is actually better to start sacking workers and have both a lot of vikings and ghost in the army.
The theoretical "super late game" when terran has an advantage
ptbl
Profile Joined January 2011
United States6074 Posts
July 26 2013 20:12 GMT
#306
On July 27 2013 05:10 Qwerty85 wrote:
Show nested quote +
On July 27 2013 05:08 ptbl wrote:
On July 27 2013 05:06 vult wrote:
what the hell do you even do there.....


Building vikings three+ at a time instead of ghosts.


What if protoss with 4k in the bank remaxes on chargelot archon after that fight and you have so much supply in vikings?


The planetary fortress at strategic points should delay the protoss push enough to get a sizeable counter force. You can use the vikings to counter attack the protoss mineral lines or use them as part of your army and land them.
Don't mind me
VisonKai
Profile Joined May 2012
United States2203 Posts
July 26 2013 20:13 GMT
#307
I'm watching this and dying of anticipation. I wasn't able to go in person today, unfortunately. Soon, soon...
DJHelium
Profile Joined December 2010
Sweden13480 Posts
July 26 2013 20:14 GMT
#308
On July 27 2013 05:10 Qwerty85 wrote:
Show nested quote +
On July 27 2013 05:08 ptbl wrote:
On July 27 2013 05:06 vult wrote:
what the hell do you even do there.....


Building vikings three+ at a time instead of ghosts.


What if protoss with 4k in the bank remaxes on chargelot archon after that fight and you have so much supply in vikings?


The idea is that you should have so many vikings that you're able to retain your bio force until most of the colossi are dead. Then you should be able to hold off zealot/archon.

Tech switches from toss are hard to deal with, but if you're even in economy you can have enough ghosts AND vikings to deal with either HT or colossi, as long as you adapt accordingly.
#1 player in the world atm: J-god | Follow me on twitter! @DJHelium
Mozdk
Profile Joined October 2010
Denmark6989 Posts
July 26 2013 20:14 GMT
#309
Dat 'harass
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
July 26 2013 20:15 GMT
#310
On July 27 2013 05:14 DJHelium wrote:
Show nested quote +
On July 27 2013 05:10 Qwerty85 wrote:
On July 27 2013 05:08 ptbl wrote:
On July 27 2013 05:06 vult wrote:
what the hell do you even do there.....


Building vikings three+ at a time instead of ghosts.


What if protoss with 4k in the bank remaxes on chargelot archon after that fight and you have so much supply in vikings?


The idea is that you should have so many vikings that you're able to retain your bio force until most of the colossi are dead. Then you should be able to hold off zealot/archon.

Tech switches from toss are hard to deal with, but if you're even in economy you can have enough ghosts AND vikings to deal with either HT or colossi, as long as you adapt accordingly.


Or you can be like, fuck this game. And just do a 15 minute scv pull.
Moderator
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
July 26 2013 20:15 GMT
#311
On July 27 2013 05:15 stuchiu wrote:
Show nested quote +
On July 27 2013 05:14 DJHelium wrote:
On July 27 2013 05:10 Qwerty85 wrote:
On July 27 2013 05:08 ptbl wrote:
On July 27 2013 05:06 vult wrote:
what the hell do you even do there.....


Building vikings three+ at a time instead of ghosts.


What if protoss with 4k in the bank remaxes on chargelot archon after that fight and you have so much supply in vikings?


The idea is that you should have so many vikings that you're able to retain your bio force until most of the colossi are dead. Then you should be able to hold off zealot/archon.

Tech switches from toss are hard to deal with, but if you're even in economy you can have enough ghosts AND vikings to deal with either HT or colossi, as long as you adapt accordingly.


Or you can be like, fuck this game. And just do a 15 minute scv pull.

Bomber style.
WriterRecently Necro'd (?)
krutopatkin
Profile Joined July 2012
Germany2612 Posts
July 26 2013 20:15 GMT
#312
On July 27 2013 05:14 DJHelium wrote:
Show nested quote +
On July 27 2013 05:10 Qwerty85 wrote:
On July 27 2013 05:08 ptbl wrote:
On July 27 2013 05:06 vult wrote:
what the hell do you even do there.....


Building vikings three+ at a time instead of ghosts.


What if protoss with 4k in the bank remaxes on chargelot archon after that fight and you have so much supply in vikings?


The idea is that you should have so many vikings that you're able to retain your bio force until most of the colossi are dead. Then you should be able to hold off zealot/archon.

Tech switches from toss are hard to deal with, but if you're even in economy you can have enough ghosts AND vikings to deal with either HT or colossi, as long as you adapt accordingly.

Thorzain did that to Naniwa at a DH once pretty well, the game where Naniwa ragequit talking Swedish
movac
Profile Joined February 2011
Canada494 Posts
July 26 2013 20:15 GMT
#313
On July 27 2013 05:14 Mozdk wrote:
Dat 'harass


Top 3 control man =) hehe
Qwerty85
Profile Joined June 2012
Croatia5536 Posts
July 26 2013 20:15 GMT
#314
On July 27 2013 05:14 DJHelium wrote:
Show nested quote +
On July 27 2013 05:10 Qwerty85 wrote:
On July 27 2013 05:08 ptbl wrote:
On July 27 2013 05:06 vult wrote:
what the hell do you even do there.....


Building vikings three+ at a time instead of ghosts.


What if protoss with 4k in the bank remaxes on chargelot archon after that fight and you have so much supply in vikings?


The idea is that you should have so many vikings that you're able to retain your bio force until most of the colossi are dead. Then you should be able to hold off zealot/archon.

Tech switches from toss are hard to deal with, but if you're even in economy you can have enough ghosts AND vikings to deal with either HT or colossi, as long as you adapt accordingly.


Yeah but it is hard to hit the exact ratio. How many vikings is enough when there is so much colossus. When I was writing that I thought that it could be better to start sacking workers and have both vikings and ghost because I dont think you can buy enough time with 2 PFs against a lot of chargelots.
Remember, most of your bio died in the first fight
Qwerty85
Profile Joined June 2012
Croatia5536 Posts
July 26 2013 20:17 GMT
#315
On July 27 2013 05:15 Darkhoarse wrote:
Show nested quote +
On July 27 2013 05:15 stuchiu wrote:
On July 27 2013 05:14 DJHelium wrote:
On July 27 2013 05:10 Qwerty85 wrote:
On July 27 2013 05:08 ptbl wrote:
On July 27 2013 05:06 vult wrote:
what the hell do you even do there.....


Building vikings three+ at a time instead of ghosts.


What if protoss with 4k in the bank remaxes on chargelot archon after that fight and you have so much supply in vikings?


The idea is that you should have so many vikings that you're able to retain your bio force until most of the colossi are dead. Then you should be able to hold off zealot/archon.

Tech switches from toss are hard to deal with, but if you're even in economy you can have enough ghosts AND vikings to deal with either HT or colossi, as long as you adapt accordingly.


Or you can be like, fuck this game. And just do a 15 minute scv pull.

Bomber style.


Yes, also a possibility
Probably a better choice as well if you are good at hitting the right timing like Bomber does.
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
July 26 2013 20:17 GMT
#316
Inori build too strong.
WriterRecently Necro'd (?)
DJHelium
Profile Joined December 2010
Sweden13480 Posts
July 26 2013 20:19 GMT
#317
On July 27 2013 05:15 Qwerty85 wrote:
Show nested quote +
On July 27 2013 05:14 DJHelium wrote:
On July 27 2013 05:10 Qwerty85 wrote:
On July 27 2013 05:08 ptbl wrote:
On July 27 2013 05:06 vult wrote:
what the hell do you even do there.....


Building vikings three+ at a time instead of ghosts.


What if protoss with 4k in the bank remaxes on chargelot archon after that fight and you have so much supply in vikings?


The idea is that you should have so many vikings that you're able to retain your bio force until most of the colossi are dead. Then you should be able to hold off zealot/archon.

Tech switches from toss are hard to deal with, but if you're even in economy you can have enough ghosts AND vikings to deal with either HT or colossi, as long as you adapt accordingly.


Yeah but it is hard to hit the exact ratio. How many vikings is enough when there is so much colossus. When I was writing that I thought that it could be better to start sacking workers and have both vikings and ghost because I dont think you can buy enough time with 2 PFs against a lot of chargelots.
Remember, most of your bio died in the first fight


Yeah it is hard. Use scans/drops to keep track of his composition. Keep in mind it's easier to remax on gateway units, so build ghosts after a big fight if you have to choose. If you know where his robos are positioned, you can scan to check if he's building colossi.
#1 player in the world atm: J-god | Follow me on twitter! @DJHelium
Derez
Profile Blog Joined January 2011
Netherlands6068 Posts
July 26 2013 20:19 GMT
#318
Well that was poorly managed. Start turret in mineral line and use two scans need be to get it finished.
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
July 26 2013 20:20 GMT
#319
Why does he still not have a turret up in his main at this point?
WriterRecently Necro'd (?)
Rhaegal
Profile Blog Joined July 2013
United States678 Posts
July 26 2013 20:20 GMT
#320
On July 27 2013 05:15 stuchiu wrote:
Show nested quote +
On July 27 2013 05:14 DJHelium wrote:
On July 27 2013 05:10 Qwerty85 wrote:
On July 27 2013 05:08 ptbl wrote:
On July 27 2013 05:06 vult wrote:
what the hell do you even do there.....


Building vikings three+ at a time instead of ghosts.


What if protoss with 4k in the bank remaxes on chargelot archon after that fight and you have so much supply in vikings?


The idea is that you should have so many vikings that you're able to retain your bio force until most of the colossi are dead. Then you should be able to hold off zealot/archon.

Tech switches from toss are hard to deal with, but if you're even in economy you can have enough ghosts AND vikings to deal with either HT or colossi, as long as you adapt accordingly.


Or you can be like, fuck this game. And just do a 15 minute scv pull.


This. Bomber has shown me the way. No need to get frustrated as hell in the late game when you can pull 30 scvs at 14 mins and have a strong all in.
http://www.twitch.tv/agonysc
Prev 1 14 15 16 17 18 78 Next
Please log in or register to reply.
Live Events Refresh
Tenacious Turtle Tussle
23:00
Biweekly #35
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Reynor 250
Nina 182
ProTech125
StarCraft: Brood War
Britney 38443
Leta 502
Noble 10
Icarus 7
Tasteless 6
Dota 2
monkeys_forever404
NeuroSwarm88
League of Legends
JimRising 690
Counter-Strike
fl0m2538
Coldzera 284
Other Games
summit1g16394
C9.Mang0211
WinterStarcraft210
ViBE136
Organizations
Other Games
gamesdonequick946
BasetradeTV35
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki20
• Diggity6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1720
• Stunt471
Upcoming Events
The PondCast
4h 8m
RSL Revival
4h 8m
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
6h 8m
ByuN vs ShoWTimE
Classic vs Cure
Reynor vs TBD
WardiTV Korean Royale
6h 8m
PiGosaur Monday
19h 8m
RSL Revival
1d 4h
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d 6h
herO vs TBD
CranKy Ducklings
2 days
RSL Revival
2 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
2 days
[ Show More ]
IPSL
2 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
2 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
3 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
3 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Korean Royale
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.