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[OSL] RO16 Day 2 WCS Korea Season 2 2013 - Page 73

Forum Index > StarCraft 2 Tournaments
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Penev
Profile Joined October 2012
28535 Posts
July 04 2013 12:06 GMT
#1441
On July 04 2013 21:05 Schelim wrote:
amazing game.

was that the first time someone made a mothership in a meaningful pro game in HOTS?

BabyKnight used it against Stephano in WCS EU.
I Protoss winner, could it be?
artrea
Profile Joined March 2011
Latvia3560 Posts
July 04 2013 12:06 GMT
#1442
I must have seen Hyvaa lose that 5th to a few hiding zealots by the minerals at least 3 times
NovaMB
Profile Joined February 2013
Germany9534 Posts
July 04 2013 12:06 GMT
#1443
On July 04 2013 21:05 Schelim wrote:
amazing game.

was that the first time someone made a mothership in a meaningful pro game in HOTS?


I know Babyknight used it mulitple times against Stephano WCS EU ro8. But I dont know if anyone did it earlier than that
Marshall_D
Profile Joined November 2008
United States196 Posts
July 04 2013 12:07 GMT
#1444
thanks nova,

wow man, game 3 was awesome. hyvaa was doing everything right, but i think the 3rd or 4th time rain tried to take 9 o clock, hyvaa didn't respond quick enough. rain really did great delaying, and hyvaa played perfect until the very very late game.
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
July 04 2013 12:07 GMT
#1445
On July 04 2013 21:06 Nebuchad wrote:
Show nested quote +
On July 04 2013 21:03 Caihead wrote:
On July 04 2013 21:03 neoghaleon55 wrote:
does hyvaa not know there's this unit called the viper that he can make?


get feed back-ed all the same.


So what? Or do you tell terrans to stop making ghosts because they can get feedbacked?


Ghosts can kill or disable templar with sight, vipers can't, big difference.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Aiobhill
Profile Joined June 2013
Germany283 Posts
July 04 2013 12:07 GMT
#1446
Without spending ~9000/6000 on Ultralisks that did virtually nothing, Zerg would have actually won while being outplayed for 45 minutes. Three sources of free units + movable static defense is dumb as eff.
Axslav - apm70maphacks - tak3r
-KG-
Profile Joined October 2012
Denmark1219 Posts
July 04 2013 12:07 GMT
#1447
On July 04 2013 21:05 Schelim wrote:
amazing game.

was that the first time someone made a mothership in a meaningful pro game in HOTS?


It's been done against swarm host for the cloacking ability.
~~(,,ºº>
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
July 04 2013 12:07 GMT
#1448
On July 04 2013 21:06 Penev wrote:
Show nested quote +
On July 04 2013 21:05 Schelim wrote:
amazing game.

was that the first time someone made a mothership in a meaningful pro game in HOTS?

BabyKnight used it against Stephano in WCS EU.

word, didn't see those games. thanks bro.
TY <3 Cure <3 Inno <3 Special <3
ottosec
Profile Joined April 2013
505 Posts
July 04 2013 12:08 GMT
#1449
Ridiculous good game by Rain. And he barely won....
SKT1-PartinG&Rain, MC
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
Last Edited: 2013-07-04 12:09:32
July 04 2013 12:08 GMT
#1450
On July 04 2013 21:07 Aiobhill wrote:
Without spending ~9000/6000 on Ultralisks that did virtually nothing, Zerg would have actually won while being outplayed for 45 minutes. Three sources of free units + movable static defense is dumb as eff.

In what way was he being outplayed? Rain must have lost 5k in failed harassment, and he won by slowly building up an army that zerg couldn't engage.

And how could zerg ever win that lol, he couldn't get a 5th base up in that game ever.
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
July 04 2013 12:08 GMT
#1451
On July 04 2013 21:06 Zheryn wrote:
song name?


We found Dove in a soapless place.
Account252508
Profile Joined February 2012
3454 Posts
July 04 2013 12:08 GMT
#1452
--- Nuked ---
gobbledydook
Profile Joined October 2012
Australia2605 Posts
July 04 2013 12:09 GMT
#1453
On July 04 2013 21:08 monkybone wrote:
That was a cool game.

How does zerg deal with this? Mass corruptor viper, or just more infestors and static defense?

I saw a zerg a few months ago in the gsl go mass corruptor viper against that airtoss composition, and it looked like it had potential.


hyvaa was nearly there. Probably a couple vipers, and better infestor micro.
I am a dirty Protoss bullshit abuser
Gorlin
Profile Joined November 2010
United States2753 Posts
July 04 2013 12:10 GMT
#1454
On July 04 2013 21:04 Qikz wrote:
Show nested quote +
On July 04 2013 21:02 xM(Z wrote:
why the fuck none of the zergs are moving those damn corruptors ON TOP of the protoss army?.
would the protoss storm his own army?


I don't understand why they don't bother splitting them against storm either.

Hyvaa did split his corruptors. If you mean that they should suuuuper spread out, that is not a good tactic at all. This means that they can't focus down anything which you need to do with corruptors due to their low dps. It also means that you won't be able to provide cover for the bulk of the corruptors.
Charlie.Sheen
Profile Joined March 2013
662 Posts
July 04 2013 12:10 GMT
#1455
On July 04 2013 21:07 Aiobhill wrote:
Without spending ~9000/6000 on Ultralisks that did virtually nothing, Zerg would have actually won while being outplayed for 45 minutes. Three sources of free units + movable static defense is dumb as eff.


Those ultralisks accomplished much less than several groups of zerglings, and much more expensive. With that money saved, he may have a chance, but the main thing are those zealots keep killing 5th base. He will win if he mined from that base consistently.

Markwerf
Profile Joined March 2010
Netherlands3728 Posts
July 04 2013 12:10 GMT
#1456
On July 04 2013 21:02 bo1b wrote:
Show nested quote +
On July 04 2013 20:59 Yello wrote:
On July 04 2013 20:55 fuzzylogic44 wrote:
On July 04 2013 20:55 Topdoller wrote:
On July 04 2013 20:52 GolemMadness wrote:
This game is killing e-sports

Mr Kims vision of how SC2 should played ;(


As if he intended this?

Btw, I actually don't mind this at all.


this kind of game is actually pretty cool as long as it doesn't happen 100% of the games.

Rain has just stellar lategame management and army control, he actually knows when and where and how to attack. I've seen lots of other really good Protoss players lose in this position

How can really good protoss players possibly lose in this position?


Easy, in fact I don't think protoss can win this if zerg plays it well. Zerg needs to use a few infestors AND vipers. You can continously abduct and fungal protoss units and just pick them off, it becomes near impossible to whittle away at the defenses then. Vipers also easily stop WP play and voidray + msc harass, which Rain didn't really use well.
If protoss makes tempests to whittle away your defenses the main army is weakened a lot at which point zerg can start to play much more aggressive with the rest of it's units.
Hyvaa just didn't know how to play this style, no use of vipers, making corruptors against the voidray army (you need hydra's with maybe a few corruptors) and never aggressively proceeding his creep and static defenses. Finally you can use hydra's to raid bases while protoss is whittling away but hyvaa didn't do that instead opted for lings which isn't as effective.
Rain didn't play too great either but zerg made it easy to let P get that tempest transition plus his units weren't getting picked off at all. Tons of times a well timed fungal could have killed the templar by rooting them and targetting with the locusts.. It was actually subpar play on both sides imo, probably because of unfamiliarity with this style.
revel8
Profile Joined January 2012
United Kingdom3022 Posts
July 04 2013 12:10 GMT
#1457
Cannot help thinking Vipers abduct could have been used to pull one or two expensive Protoss units into those defensive spine/spore positions before the big battle. Taking out a VoidRay or a Collosus every so often adds up in costing your opponent gas until the deathball army is thinned out.
Vindicare605
Profile Blog Joined August 2011
United States16124 Posts
July 04 2013 12:10 GMT
#1458
On July 04 2013 21:09 gobbledydook wrote:
Show nested quote +
On July 04 2013 21:08 monkybone wrote:
That was a cool game.

How does zerg deal with this? Mass corruptor viper, or just more infestors and static defense?

I saw a zerg a few months ago in the gsl go mass corruptor viper against that airtoss composition, and it looked like it had potential.


hyvaa was nearly there. Probably a couple vipers, and better infestor micro.


Yea that's what I thought he was missing too: Vipers.

Real useful for keeping the unit count down on things like Tempests.
aka: KTVindicare the Geeky Bartender
xM(Z
Profile Joined November 2006
Romania5299 Posts
July 04 2013 12:10 GMT
#1459
On July 04 2013 21:05 gobbledydook wrote:
Show nested quote +
On July 04 2013 21:02 xM(Z wrote:
why the fuck none of the zergs are moving those damn corruptors ON TOP of the protoss army?.
would the protoss storm his own army?


While your corruptors are getting into position the protoss are attacking your corruptors...
and then when the corruptors finally get there to attack, the protoss takes a step back and now your corruptors aren't covered by your other units.

the attack cooldown of corruptors is pretty high, you could move them during it and would not lose attacks/shots.
by the time 2374623423 tempests take a step back you'd have killed them.
And my fury stands ready. I bring all your plans to nought. My bleak heart beats steady. 'Tis you whom I have sought.
revoN
Profile Joined February 2010
Japan804 Posts
July 04 2013 12:11 GMT
#1460
I think it was an entertaining game. The match-up definitely got better since the end of WoL.
StarCraft도 Quake도 좋아해요.
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