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[OSL] Ro32 Groups A&B 2013 WCS KR Season 2 - Page 57

Forum Index > StarCraft 2 Tournaments
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Prev 1 55 56 57 58 59 118 Next
Laryleprakon
Profile Joined May 2011
New Zealand9496 Posts
June 18 2013 10:53 GMT
#1121
We could get a split map ZvZ
TheDwf
Profile Joined November 2011
France19747 Posts
June 18 2013 10:53 GMT
#1122
On June 18 2013 19:50 Wombat_NI wrote:
Show nested quote +
On June 18 2013 19:47 DarkLordOlli wrote:
On June 18 2013 19:46 Type|NarutO wrote:
On June 18 2013 19:42 Wombat_NI wrote:
On June 18 2013 19:39 Type|NarutO wrote:
On June 18 2013 19:37 Thrillz wrote:
On June 18 2013 19:35 fuzzylogic44 wrote:
Terran underpowered according to Flash


It's weird, because Terran has the least representation this season, with 8. Only INnoVation and Flash are big threats. But Terran is doing well elsewhere.


Race with highest potential, but needs insane mechanical ability and spot on game-read. Ofcourse on the very best level, Terran looks strong as hell. Doesn't mean rest of the world can compete and play Terran at that level :x

Zerg has highest hypothetical potential imo. You see how much a player like Life was ahead of his peers with his trademark ling micro, how some players have creep spread that wins them games and players who barely miss an inject no matter how much pressure they're under.

We've never seen a Zerg come close to knitting all these talents that make Zergs identifiable together at once into one, terrifying Zergy specimen.


Good points, but while there are mechanically things for Zerg, Terran has no access to, Terran units are ranged and with stim eventually faster than lots of units on the field. Theoretical potential would show that you can individually move as small groups of units as possible middst battle. Terran defines maximizing damage output while minimizing damage taken. You can focus fire, spread, split, stutter only being attacked parts and you can switch targets with effectively all widow mines that are on the field to get detonations you need.

So... yeah, while Zerg has some interesting mechanial ability, I still think its less demanding and if you don't want to agree with that, I think we can agree on less rewarding for mechanical ability. Can we? A well micro'd Zerg army will never accomplish the same as a well controlled Terran army for its cost.


And protoss has blink!

We can also 'manually charge individual Zealots'.

A serious response to me calling him out on saying that Protoss = A-move race. Crux of my point being even in the hands of bots Protoss has less micro potential than the other races, there is literally not much you can do to push yourself in that sense.

Which is actually a strength since it frees up so much attention.
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
June 18 2013 10:53 GMT
#1123
On June 18 2013 19:52 GolemMadness wrote:
Soulkey's killed like 15 overlords this game


makes up for all the spines he built
Olli
Profile Blog Joined February 2012
Austria24422 Posts
June 18 2013 10:53 GMT
#1124
Nononononono please no
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
June 18 2013 10:53 GMT
#1125
On June 18 2013 19:48 xN.07)MaK wrote:
Show nested quote +
On June 18 2013 19:44 Scarecrow wrote:
On June 18 2013 19:39 xN.07)MaK wrote:
On June 18 2013 19:35 Dodgin wrote:
On June 18 2013 19:33 Lorning wrote:
I dont get why Yugioh still engaged after the lag. Flash knew it was coming and could think about it for atleast 5 min


tbh I think if he decided to not attack he would get tons of shit from the community for taking advantage of the lag so he felt like he had to go through with his attack. when the game dropped the tanks had already hit his units before.


He had the numbers to overrun that, but the drop made Flash plan everything out: scan to check the actual numbers, focus fire the banes, etc. Even if the tanks had attacked before, it's not the same.

Arguing that the drop benefited Yugioh because he could retreat, to me is very far from reality. He had a big army supply advantage and the surprise factor. With no drop, Flash would have no time to scan and focus fire, and maybe the game would have ended there.

Flash would've scanned regardless, Yugioh took a hit on some roaches whilst setting up to push before the drop, alerting Flash to the attack. Saying Flash needed time to plan to focus the banes is ridiculous. He'd do it instantly, it's not like it's rocket science and he's defended enough of these attacks to react pretty much instantly.


Flash is human, and it is very likely that his attention was not there at that moment. He could be macroing then suddenly hears the tank shot, moves his screen to his 3rd, and by that time, everything is messed up.

Even if this was not the case, I find ridiculous to argue that the drop benefited Yugioh if anything. The guy invested a lot into an attack to end the game, and for some reason, your enemy has 5 minutes to prepare for an attack he didn't know it was coming until 5 seconds before. Does Flash take the same decisions in 5 seconds than in 5 minutes?. If yes, then I have nothing to add.

Yes, I'd bet on that. He wouldn't be the player he is if he needed any more than a few seconds to process and make a good decision. Flash would've heard the tank shot and is basically always watching the minimap and would've scanned almost instantly. If you watch enough of his TvT's you'll see how quickly he reacts to stimuli with scans.
Yhamm is the god of predictions
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
June 18 2013 10:53 GMT
#1126
This game is going to take ages. Hehehe.
I had a good night of sleep.
Tsubbi
Profile Joined September 2010
Germany7996 Posts
June 18 2013 10:53 GMT
#1127
newkirk splitmap with swarmhost, nightmarish
WombaT
Profile Blog Joined May 2010
Northern Ireland26078 Posts
June 18 2013 10:53 GMT
#1128
On June 18 2013 19:50 Type|NarutO wrote:
Show nested quote +
On June 18 2013 19:49 Wombat_NI wrote:
On June 18 2013 19:46 Type|NarutO wrote:
On June 18 2013 19:42 Wombat_NI wrote:
On June 18 2013 19:39 Type|NarutO wrote:
On June 18 2013 19:37 Thrillz wrote:
On June 18 2013 19:35 fuzzylogic44 wrote:
Terran underpowered according to Flash


It's weird, because Terran has the least representation this season, with 8. Only INnoVation and Flash are big threats. But Terran is doing well elsewhere.


Race with highest potential, but needs insane mechanical ability and spot on game-read. Ofcourse on the very best level, Terran looks strong as hell. Doesn't mean rest of the world can compete and play Terran at that level :x

Zerg has highest hypothetical potential imo. You see how much a player like Life was ahead of his peers with his trademark ling micro, how some players have creep spread that wins them games and players who barely miss an inject no matter how much pressure they're under.

We've never seen a Zerg come close to knitting all these talents that make Zergs identifiable together at once into one, terrifying Zergy specimen.


Good points, but while there are mechanically things for Zerg, Terran has no access to, Terran units are ranged and with stim eventually faster than lots of units on the field. Theoretical potential would show that you can individually move as small groups of units as possible middst battle. Terran defines maximizing damage output while minimizing damage taken. You can focus fire, spread, split, stutter only being attacked parts and you can switch targets with effectively all widow mines that are on the field to get detonations you need.

So... yeah, while Zerg has some interesting mechanial ability, I still think its less demanding and if you don't want to agree with that, I think we can agree on less rewarding for mechanical ability. Can we? A well micro'd Zerg army will never accomplish the same as a well controlled Terran army for its cost.

It is atm because imo Zerg have never had to stretch and achieve the full gamut of Zerg skills simultaneously to post results.

I'm not hopping on the Terran tears bandwagon by any means, but that race just got harder and harder to play as WoL progressed, as patches came in, as maps got bigger and bigger and took away many of the map features that were conducive to Terran play.


I think its perfectly fine that its hard to play. No one that posts here will ever (probably) lose because of high imbalances. They are not on a high enough level. Whenever I think about balance losing in a ladder game, I try to think what INnoVation would have done to my opponent and I realize , all my fault, all my mistakes.

Nowadays I think it's a fair challenge, there's more of the difficult to play/more potent when you can balance kind of back. End of WoL not so much.

ZvZ is strange to me, I stopped watching in the Muta or die era, and now there's so many 'weird' mixtures! Interested to see how this one pans out
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Olli
Profile Blog Joined February 2012
Austria24422 Posts
June 18 2013 10:53 GMT
#1129
Ah shit it's too late to stop it now
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
June 18 2013 10:54 GMT
#1130
Since they are in the LOL booth it makes sense they wanna play MOBAs I guess.
The heart's eternal vow
Longtimer
Profile Joined April 2013
490 Posts
Last Edited: 2013-06-18 10:54:51
June 18 2013 10:54 GMT
#1131
"Swarm Whores."
Vanadium
Profile Joined December 2012
481 Posts
June 18 2013 10:54 GMT
#1132
Locust on locust fights... -.-
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
June 18 2013 10:54 GMT
#1133
Somebody please get overlord drops.
I had a good night of sleep.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
June 18 2013 10:55 GMT
#1134
On June 18 2013 19:54 PVJ wrote:
Since they are in the LOL booth it makes sense they wanna play MOBAs I guess.


- What hero will you play?
- Roach!
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Thrillz
Profile Joined May 2012
4313 Posts
June 18 2013 10:55 GMT
#1135
Dear god, this is going to be a long turtlefest.
Laryleprakon
Profile Joined May 2011
New Zealand9496 Posts
June 18 2013 10:55 GMT
#1136
Time to get the broodlords! and throw in some infestors.
Waxangel
Profile Blog Joined September 2002
United States33492 Posts
June 18 2013 10:55 GMT
#1137
the long national nightmare begins
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
June 18 2013 10:55 GMT
#1138
Soulkey sooo careful. Probably just working on Ragnarok´s nerves.
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
June 18 2013 10:55 GMT
#1139
oh god

brood lord swarm host vs brood lord swarm host
fuzzylogic44
Profile Joined December 2011
Canada2633 Posts
June 18 2013 10:55 GMT
#1140
I actually like Locust vs Locust if they are timed differently. Creates this cool back and forth dynamic.
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