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[Up/Down] Group D WCS KR 2013 Season 2 - Page 40

Forum Index > StarCraft 2 Tournaments
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Dakure
Profile Joined February 2011
United States513 Posts
June 06 2013 17:16 GMT
#781
On June 06 2013 23:50 Aphid wrote:
Show nested quote +
On June 06 2013 23:22 Bam Lee wrote:
On June 06 2013 22:38 Gorribal wrote:
On June 06 2013 22:31 energized wrote:
On June 06 2013 22:30 opterown wrote:
I think ByuN should have advanced, he was unlucky in his three losses but he beat effort, who advanced. how is this fair

Don't feed him pls :D


Implying I'm a troll because I think tiebreakers should be played when players are tied. Yea, you really insulted me bro.


How is it fair to the guy who already won head to head?? If both of them have the same score and he beat him 1v1 once already, there is no point in playing another match between both of them since he already beat him o.o


A head to head victory is only 1 piece of information that indicates 1 player is stronger than the other. At the same time Paralyze was able to overcome an opponent (Curious, who came first) which Effort was unable to. This information would indicate Paralyze is stronger, if looked at in isolation. Looking at the overall win/loss record takes into account multiple results and gives a good measure of overall performance. Looking at head to head to determine the result seems like arbitrary data cherry picking.

While I don’t think head to head is ideal, I accept it, as I see it exists not to be fair, but to be a practical solution to a time restriction.

Let's say that three players are tied in mapscore. Only one of these players can advance. How do you determine who advances? You have tiebreakers where one of those players must beat the other two. In last night's case, Effort had already beat the other two players.

I see this as both fair and practical.
Veroleg
Profile Joined May 2013
Austria76 Posts
June 06 2013 17:34 GMT
#782
On June 06 2013 15:11 Caihead wrote:
Show nested quote +
On June 06 2013 15:06 bittman wrote:
On June 06 2013 15:00 Caihead wrote:
On June 06 2013 14:58 bittman wrote:
On June 06 2013 14:36 Caihead wrote:
On June 06 2013 13:18 Evil_Sheep wrote:
On June 06 2013 12:44 YourHarry wrote:
On June 06 2013 12:04 lichter wrote:
If 2 esf dudes make it out, it'll be 16 esf 16 kespa, which I find surprising. Didn't expect it to be that close


There were 13 Kespa players last season. Only 7 the season before. And 2 before that.

Next season, it will be between 16 and 18.

Some of the Code S players are guaranteed to be back the following season. This makes player replacement a gradual process.

On June 06 2013 12:58 Caihead wrote:
On June 06 2013 12:49 Dodgin wrote:
On June 06 2013 12:44 YourHarry wrote:
On June 06 2013 12:04 lichter wrote:
If 2 esf dudes make it out, it'll be 16 esf 16 kespa, which I find surprising. Didn't expect it to be that close


There were 13 Kespa players last season. Only 7 the season before. And 2 before that.

Next season, it will be between 16 and 18.

Some of the Code S players are guaranteed to be back the following season. This makes player replacement a gradual process.


I think you skipped a season somewhere in there


2012 Season 3 had 0 kespa,
4 had Rain and Jaedong.
5 had Rain Bbyong RorO sOs Bogus Baby Soulkey.
2013 Season 1 had Baby RorO Bogus Soukey.
WCS Season 1 had Bogus RorO sOs Flash True Flying Fantasy Crazy soO Rain and Last
WCS Season 2 going to have Bogus sOs Soulkey RorO Bbyong Flying Flash Hyvaa Rain soO Trap Shine Fantasy Savage Jangbi and who ever makes it out today.

Unless you guys mean to count Challenger League / Code A too.


I'm afraid you're both wrong:

WCS S1: 14 Kespa: Parting, sOs, Flying, Rain, Flash, Innovation, Last, Fantasy, Roro, Soulkey, True, Shine, Crazy, soO
2013 S1: 5 Kespa: Parting, Innovation, TY, Soulkey, Roro
2012 S5: 7 Kespa: Rain, sOs, Bbyong, Bogus, Baby, Roro, Soulkey
2012 S4: 2 Kespa: Rain, Jaedong


Parting doesn't count -_- So what MajOr is also Kespa? Idra is also Kespa because he was on CJ? You don't become kespa signing on and off, it's the entire training regiment from start to end. Unless everyone who's ever been in Kespa teams counts, in which case we should be counting MVP, Nestea, Forgg, etc etc etc. Counting challenger league is iffy.


Yes Parting and Major are Kespa.
No, MVP Nestea ForGG are not.

How is this even debatable?

Oh "training". HuK is Korean right?


So EG-TL is Kespa now because of coach park right? Kespa just won WCS AM, good to know.


EG-TL aren't part of the Kespa organisation, so no.

???


But their coach which is what matters for a team is a legendary kespa coach. They are taking part in the Kespa team league instead of the ESF teamleague. HerO plays with kespa players more than ESF players. So ????

The whole argument is retarded. The only way to actually distinguish Kespa and ESF is if they only benefited from one majority party for their career. People who hop around and then get instantly referred to an organization when it's ambiguous whether they benefited from that organization is discrediting that person's hard work. Someone like Bogus or Flash is unambiguously Kespa. If you actually want to make a comparison between the training regiment, team environment or organizational environment or who influences their decision making you have to go to that basis and not look at in between. It's as silly as calling Yugioh a foreign player a week after he gets picked up and hasn't even left Korea yet.

this is very true, good job and well phrased
yawnoC
Profile Joined December 2010
United States3704 Posts
June 06 2013 17:42 GMT
#783
Byun and Super

Didn't think Byun had a chance since 2 Protoss were in his group but I though Super had a good shot.
GG - UNiVeRsE is the best player in the WORLD
Veroleg
Profile Joined May 2013
Austria76 Posts
Last Edited: 2013-06-06 17:48:15
June 06 2013 17:46 GMT
#784
On June 06 2013 21:40 p14c wrote:Except Innovation and Flash all the other Terrans are mediocre with no chance whatsoever to win a GSL.

lol

On June 06 2013 21:40 p14c wrote:There is a very big probability that the next GSL champion will be a Zerg again.

well of course, theres fourteen zergs
On June 06 2013 21:55 Scarecrow wrote:
Show nested quote +
On June 06 2013 21:51 shockaslim wrote:
On June 06 2013 21:39 Gorribal wrote:
On June 06 2013 21:34 opterown wrote:
On June 06 2013 21:30 Gorribal wrote:
On June 06 2013 21:25 energized wrote:
On June 06 2013 21:24 Gorribal wrote:
Wtf? WHy didn't they play tiebreakers?

Maybe if you look at the group results the answer will come to you. Just give it some time


Go be a condescending jerk somewhere else.

That's so stupid, so EffOrt has the same score but because he got lucky he advances. You caould make the arguement Paralyze and Super shoudl advance because they beatr players EffOrt didn't. Obviously whoever made this head to head rule has never heard of rock paper scissorts or luck or making small mistakes.

head to head is a very common and fair tiebreaker method, the only time there are complaints are when the fan favourite or something doesn't advance lol


Explain how it's fair.



How is it NOT fair. Say me and you are both 2-2 and I already beat you. Why should I have to beat you AGAIN to move on? Especially in this case, where effort already beat those two.

Paralyze beat the best player in the group whereas Effort didn't. They have the same W:L ratio. That's why it's not particularly fair.

paralyze didnt beat effort
Aphid
Profile Joined August 2011
Australia87 Posts
Last Edited: 2013-06-06 19:19:41
June 06 2013 17:54 GMT
#785
On June 07 2013 02:11 Nebuchad wrote:
Show nested quote +
On June 06 2013 23:50 Aphid wrote:
A head to head victory is only 1 piece of information that indicates 1 player is stronger than the other. At the same time Paralyze was able to overcome an opponent (Curious, who came first) which Effort was unable to. This information would indicate Paralyze is stronger, if looked at in isolation.


I know you're using fake logic to prove your point, but the fake logic you're using doesn't actually work. If Effort beats Byun and goes 3-1 instead of 2-2, there's no tiebreaker, but Paralyze has still beaten Curious. This information is relevant in the match-up between Curious and Paralyze, but that match-up doesn't (and shouldn't) matter here.

A group's results are a combination of several good and bad results. You can't just look at one of the good results and tell "hey, this doesn't work, someone has one good result and yet he doesn't get through.", because on one side there's the good things he made and on the other there's the bad things he made, and they equalize.


The point I was trying to make here as that looking at individual match-up results in isolation isn't ideal and is cherry picking. But we should however look at the overall win/loss of the night and not give additional emphasis on a randomly selected result (ie head to head or who beat the stronger player). Based on this I see Paralyze, Effort and Super are tied at the end of the night. I wasn't trying to say that Paralyze should have been selected over effort because of his win over Curious.

"You can't just look at one of the good results and tell "hey, this doesn't work, someone has one good result and yet he doesn't get through."". I totally agree, that was the idea I was trying to convey. I see looking at head to head as an example of looking at one particular result and not considering the bigger picture.

On June 07 2013 02:16 Dakure wrote:
Show nested quote +
On June 06 2013 23:50 Aphid wrote:
On June 06 2013 23:22 Bam Lee wrote:
On June 06 2013 22:38 Gorribal wrote:
On June 06 2013 22:31 energized wrote:
On June 06 2013 22:30 opterown wrote:
I think ByuN should have advanced, he was unlucky in his three losses but he beat effort, who advanced. how is this fair

Don't feed him pls :D


Implying I'm a troll because I think tiebreakers should be played when players are tied. Yea, you really insulted me bro.


How is it fair to the guy who already won head to head?? If both of them have the same score and he beat him 1v1 once already, there is no point in playing another match between both of them since he already beat him o.o


A head to head victory is only 1 piece of information that indicates 1 player is stronger than the other. At the same time Paralyze was able to overcome an opponent (Curious, who came first) which Effort was unable to. This information would indicate Paralyze is stronger, if looked at in isolation. Looking at the overall win/loss record takes into account multiple results and gives a good measure of overall performance. Looking at head to head to determine the result seems like arbitrary data cherry picking.

While I don’t think head to head is ideal, I accept it, as I see it exists not to be fair, but to be a practical solution to a time restriction.

Let's say that three players are tied in mapscore. Only one of these players can advance. How do you determine who advances? You have tiebreakers where one of those players must beat the other two. In last night's case, Effort had already beat the other two players.

I see this as both fair and practical.


In that case, Effort's head to head win is already counted for, it changed his position from being behind to being tied. To then upgrade his position from tied to ahead of those with the same mapscore would be to double count the value of the head to head win. Basically what I'm trying to get across is that a head to head win should be worth as much as any other win in the big scheme of things, in my opinion.
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37025 Posts
June 06 2013 18:05 GMT
#786
http://www.teamliquid.net/forum/viewmessage.php?topic_id=416174

Interviews are up!
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
pylonsalad
Profile Joined January 2010
Canada649 Posts
June 06 2013 18:28 GMT
#787
On June 07 2013 02:54 Aphid wrote:
Show nested quote +
On June 07 2013 02:11 Nebuchad wrote:
On June 06 2013 23:50 Aphid wrote:
A head to head victory is only 1 piece of information that indicates 1 player is stronger than the other. At the same time Paralyze was able to overcome an opponent (Curious, who came first) which Effort was unable to. This information would indicate Paralyze is stronger, if looked at in isolation.


I know you're using fake logic to prove your point, but the fake logic you're using doesn't actually work. If Effort beats Byun and goes 3-1 instead of 2-2, there's no tiebreaker, but Paralyze has still beaten Curious. This information is relevant in the match-up between Curious and Paralyze, but that match-up doesn't (and shouldn't) matter here.

A group's results are a combination of several good and bad results. You can't just look at one of the good results and tell "hey, this doesn't work, someone has one good result and yet he doesn't get through.", because on one side there's the good things he made and on the other there's the bad things he made, and they equalize.


The point I was trying to make here as that looking at individual match-up results in isolation isn't ideal and is cherry picking. But we should however look at the overall win/loss of the night and not give additional emphasis on a randomly selected result (ie head to head or who beat the stronger player). Based on this I see Paralyze, Effort and Super are tied and the end of the night. I wasn't trying to say that Paralyze should have been selected over effort because of his win over Curious.

"You can't just look at one of the good results and tell "hey, this doesn't work, someone has one good result and yet he doesn't get through."". I totally agree, that was the idea I was trying to convey. I see looking at head to head as an example of looking at one particular result and not considering the bigger picture.

Show nested quote +
On June 07 2013 02:16 Dakure wrote:
On June 06 2013 23:50 Aphid wrote:
On June 06 2013 23:22 Bam Lee wrote:
On June 06 2013 22:38 Gorribal wrote:
On June 06 2013 22:31 energized wrote:
On June 06 2013 22:30 opterown wrote:
I think ByuN should have advanced, he was unlucky in his three losses but he beat effort, who advanced. how is this fair

Don't feed him pls :D


Implying I'm a troll because I think tiebreakers should be played when players are tied. Yea, you really insulted me bro.


How is it fair to the guy who already won head to head?? If both of them have the same score and he beat him 1v1 once already, there is no point in playing another match between both of them since he already beat him o.o


A head to head victory is only 1 piece of information that indicates 1 player is stronger than the other. At the same time Paralyze was able to overcome an opponent (Curious, who came first) which Effort was unable to. This information would indicate Paralyze is stronger, if looked at in isolation. Looking at the overall win/loss record takes into account multiple results and gives a good measure of overall performance. Looking at head to head to determine the result seems like arbitrary data cherry picking.

While I don’t think head to head is ideal, I accept it, as I see it exists not to be fair, but to be a practical solution to a time restriction.

Let's say that three players are tied in mapscore. Only one of these players can advance. How do you determine who advances? You have tiebreakers where one of those players must beat the other two. In last night's case, Effort had already beat the other two players.

I see this as both fair and practical.


In that case, Effort's head to head win is already counted for, it changed his position from being behind to being tied. To then upgrade his position from tied to ahead of those with the same mapscore would to be double count the value of the head to head win. Basically what I'm trying to get across is that a head to head win should be worth as much as any other win in the big scheme of things, in my opinion.



This is correct. There is no logical reason head to head should count for more than a win against other players. Why should Super's and Paralyze's wins against the opponents that Effort did not beat count for less? That is a totally arbitrary reason to determine who advances. I know its used in other competitions as well but that doesn't make it any more valid. They only do that to save time. Yes its a rule that everyone has agreed to, that's why there is no controversy. But from a fairness point of view, it doesn't make sense.
kckkryptonite
Profile Blog Joined July 2010
1126 Posts
June 06 2013 18:38 GMT
#788
On June 06 2013 21:25 Greenei wrote:
so many zergs again. why do i even see whining from zergs against terrans?


Have you not followed StarCraft 2, ever?
RIP avilo, qxc keyboard 2013, RIP Nathanis keyboard 2014
EFermi
Profile Joined May 2011
United States165 Posts
June 06 2013 20:16 GMT
#789
Effort made it out
GO herO, Bunny, JangBi, Savage, BaBy, Pigbaby, StarDust, RoRo, Flying and Soulkey
Maghetti
Profile Joined May 2008
United States2429 Posts
June 06 2013 20:24 GMT
#790
Sad to see Afrotoss not advance, especially after going 2-0 to start off. I much prefer effort advancing though between those two. With that said, why did effort go one of the worst styles ive seen pro korean zergs do in an important patch vs Byun? More importantly still, why do zergs go that style AT ALL? I can't remember a game it won to be honest. We knew from wings that roaches are bad against bio with stim and upgrades and hydras barely change that equation at all...Byun was a mess in this group and any even reasonably good style would have crushed him but effort picked a steaming pill of crap as a style.
Taipoka
Profile Joined November 2012
Brazil1224 Posts
Last Edited: 2013-06-06 20:57:26
June 06 2013 20:52 GMT
#791
On June 07 2013 02:34 Veroleg wrote:
Show nested quote +
On June 06 2013 15:11 Caihead wrote:
On June 06 2013 15:06 bittman wrote:
On June 06 2013 15:00 Caihead wrote:
On June 06 2013 14:58 bittman wrote:
On June 06 2013 14:36 Caihead wrote:
On June 06 2013 13:18 Evil_Sheep wrote:
On June 06 2013 12:44 YourHarry wrote:
On June 06 2013 12:04 lichter wrote:
If 2 esf dudes make it out, it'll be 16 esf 16 kespa, which I find surprising. Didn't expect it to be that close


There were 13 Kespa players last season. Only 7 the season before. And 2 before that.

Next season, it will be between 16 and 18.

Some of the Code S players are guaranteed to be back the following season. This makes player replacement a gradual process.

On June 06 2013 12:58 Caihead wrote:
On June 06 2013 12:49 Dodgin wrote:
On June 06 2013 12:44 YourHarry wrote:
[quote]

There were 13 Kespa players last season. Only 7 the season before. And 2 before that.

Next season, it will be between 16 and 18.

Some of the Code S players are guaranteed to be back the following season. This makes player replacement a gradual process.


I think you skipped a season somewhere in there


2012 Season 3 had 0 kespa,
4 had Rain and Jaedong.
5 had Rain Bbyong RorO sOs Bogus Baby Soulkey.
2013 Season 1 had Baby RorO Bogus Soukey.
WCS Season 1 had Bogus RorO sOs Flash True Flying Fantasy Crazy soO Rain and Last
WCS Season 2 going to have Bogus sOs Soulkey RorO Bbyong Flying Flash Hyvaa Rain soO Trap Shine Fantasy Savage Jangbi and who ever makes it out today.

Unless you guys mean to count Challenger League / Code A too.


I'm afraid you're both wrong:

WCS S1: 14 Kespa: Parting, sOs, Flying, Rain, Flash, Innovation, Last, Fantasy, Roro, Soulkey, True, Shine, Crazy, soO
2013 S1: 5 Kespa: Parting, Innovation, TY, Soulkey, Roro
2012 S5: 7 Kespa: Rain, sOs, Bbyong, Bogus, Baby, Roro, Soulkey
2012 S4: 2 Kespa: Rain, Jaedong


Parting doesn't count -_- So what MajOr is also Kespa? Idra is also Kespa because he was on CJ? You don't become kespa signing on and off, it's the entire training regiment from start to end. Unless everyone who's ever been in Kespa teams counts, in which case we should be counting MVP, Nestea, Forgg, etc etc etc. Counting challenger league is iffy.


Yes Parting and Major are Kespa.
No, MVP Nestea ForGG are not.

How is this even debatable?

Oh "training". HuK is Korean right?


So EG-TL is Kespa now because of coach park right? Kespa just won WCS AM, good to know.


EG-TL aren't part of the Kespa organisation, so no.

???


But their coach which is what matters for a team is a legendary kespa coach. They are taking part in the Kespa team league instead of the ESF teamleague. HerO plays with kespa players more than ESF players. So ????

The whole argument is retarded. The only way to actually distinguish Kespa and ESF is if they only benefited from one majority party for their career. People who hop around and then get instantly referred to an organization when it's ambiguous whether they benefited from that organization is discrediting that person's hard work. Someone like Bogus or Flash is unambiguously Kespa. If you actually want to make a comparison between the training regiment, team environment or organizational environment or who influences their decision making you have to go to that basis and not look at in between. It's as silly as calling Yugioh a foreign player a week after he gets picked up and hasn't even left Korea yet.

this is very true, good job and well phrased

How in this world?
Jesus.
So. Cristiano Ronaldo isnt a spanish league player ? He is a premier league player?
Mark gasol isnt a NBA player?
Lewis Hamilton isnt a Mercedes driver?
Jesus.
And in the 7th day, Flash stopped macroing the universe.
Nebuchad
Profile Blog Joined December 2012
Switzerland12193 Posts
June 06 2013 21:29 GMT
#792
On June 07 2013 02:54 Aphid wrote:
"You can't just look at one of the good results and tell "hey, this doesn't work, someone has one good result and yet he doesn't get through."". I totally agree, that was the idea I was trying to convey. I see looking at head to head as an example of looking at one particular result and not considering the bigger picture.


The difference is that the match-ups between Super, Paralyze and Effort actually hold weight in the equation, because they are the people who are tied in points. We are trying to decide which of Super, Paralyze and Effort "deserves" (obv not trying to say the others have no merit, you know what I mean) the most to get through, and the only way to do it is to focus on their match-ups. That's exactly what a tiebreaker is, a focus on their match-ups. Which brings me to, no, I wouldn't agree that looking at effort vs Paralyze (tied players) has the same level of relevance as looking at Curious vs Paralyze (non-tied players). Even more, I'd say that presenting the two match-ups as equal is an excellent example of not seeing the bigger picture.
No will to live, no wish to die
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
June 06 2013 22:02 GMT
#793
On June 07 2013 05:24 Maghetti wrote:
Sad to see Afrotoss not advance, especially after going 2-0 to start off. I much prefer effort advancing though between those two. With that said, why did effort go one of the worst styles ive seen pro korean zergs do in an important patch vs Byun? More importantly still, why do zergs go that style AT ALL? I can't remember a game it won to be honest. We knew from wings that roaches are bad against bio with stim and upgrades and hydras barely change that equation at all...Byun was a mess in this group and any even reasonably good style would have crushed him but effort picked a steaming pill of crap as a style.


I don't understand it either, at least against Bio. Even though Bel'shir is the best map to use it on, even though Effort played better overall, once Byun survived the first few waves I knew he was going to win.

It is really straightforward, it does have a window of time in which it's very powerful, and it's an easy transition out of defending hellions/hellbat drops.

But you're very vulnerable to drops, it hurts your ultralisk transition, and even in power the terran quickly catches up and will overpower you once he has the tank and medivac numbers.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Wegandi
Profile Joined March 2011
United States2455 Posts
June 06 2013 22:17 GMT
#794
So, how many Terrans in the upcoming OSL/GSL? Everytime I hear someone crow about hellbats I just roll my eyes.
Thank you bureaucrats for all your hard work, your commitment to public service and public good is essential to the lives of so many. Also, for Pete's sake can we please get some gun control already, no need for hand guns and assault rifles for the public
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
Last Edited: 2013-06-07 00:07:44
June 06 2013 23:52 GMT
#795
On June 07 2013 02:11 Nebuchad wrote:
Show nested quote +
On June 06 2013 23:50 Aphid wrote:
A head to head victory is only 1 piece of information that indicates 1 player is stronger than the other. At the same time Paralyze was able to overcome an opponent (Curious, who came first) which Effort was unable to. This information would indicate Paralyze is stronger, if looked at in isolation.


I know you're using fake logic to prove your point, but the fake logic you're using doesn't actually work. If Effort beats Byun and goes 3-1 instead of 2-2, there's no tiebreaker, but Paralyze has still beaten Curious. This information is relevant in the match-up between Curious and Paralyze, but that match-up doesn't (and shouldn't) matter here.

A group's results are a combination of several good and bad results. You can't just look at one of the good results and tell "hey, this doesn't work, someone has one good result and yet he doesn't get through.", because on one side there's the good things he made and on the other there's the bad things he made, and they equalize.

There's nothing fake about Aphid's logic, it's just your grasp of logic that's shaky. All information is relevant, picking any single game as being more important than the others, without the player's foreknowledge, is unfair. They are tied and you're still using a very arbitrary way of advancing one despite doing just as well in the group.

On June 07 2013 06:29 Nebuchad wrote:
Show nested quote +
On June 07 2013 02:54 Aphid wrote:
"You can't just look at one of the good results and tell "hey, this doesn't work, someone has one good result and yet he doesn't get through."". I totally agree, that was the idea I was trying to convey. I see looking at head to head as an example of looking at one particular result and not considering the bigger picture.

Even more, I'd say that presenting the two match-ups as equal is an excellent example of not seeing the bigger picture.

They are equal, a W:L of bo1's vs players in the group. Just because you happen to tie with the person who beat you shouldn't mean you had to beat 2 players the guy lost to.

A slightly fairer method would be legacy tiebreakers. Where players dropping from Code S advance over those rising from Code A. H2H only gives the illusion of fairness and saves time on extra games.
Yhamm is the god of predictions
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
Last Edited: 2013-06-07 00:10:30
June 06 2013 23:57 GMT
#796
dbl post
Yhamm is the god of predictions
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
June 06 2013 23:58 GMT
#797
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