Crazy vs. KeeN Avenge vs. YongHwa Crazy vs. sC YongHwa vs. KeeN Avenge vs. sC YongHwa vs. Crazy KeeN vs. sC Avenge vs. Crazy YongHwa vs. sC Avenge vs. KeeN
My guts tell me it'll be Crazy and Avenge though, probably because that's the only pair of people where I would not be happy at all too see them advance :/
hahaha... Keen compeletly overbuilding mines... doesn't matter, just amove over roach/hydra. Though at this point of the metagame it's just Crazys mistake to even go roach/hydra. Just stupid.
On June 04 2013 18:46 packrat386 wrote: I don't know if T knows how to deal with these big roach/bane busts yet.
tanks!
Yeah I suppose I meant without using tanks. It seems like you might be albe to be safe without them. It would definitely be to their advantage to figure it out since tanks are a big investment that aren't useful to them later on.
On June 04 2013 18:46 packrat386 wrote: I don't know if T knows how to deal with these big roach/bane busts yet.
tanks!
Yeah I suppose I meant without using tanks. It seems like you might be albe to be safe without them. It would definitely be to their advantage to figure it out since tanks are a big investment that aren't useful to them later on.
playing with Tanks works pretty well if you go for the constant aggression. The Zerg player can't get Vipers out anytime soon and even then he needs a few more with full energy, else split-up Tanks will still just take him out
I actually like playing Marine-Tank-Medivac way more than playing Marine-Mine-Medivac. Feels much more rewarding
Am I the only one who thinks that sC is not cutting tanks and vikings, but just persuing the traditional sC build where you throw so much bio + medivacs at the zerg (suicide most of the times) until either the zerg or he himself dies
On June 04 2013 18:55 Pandemona wrote: Well he looks a bit better than normal here SC, but he still got rolled ;_; One day he will be back!
I mean, considering how low he got with his lung disease I'm just glad to see that he is still here competing.
Yes exactly. I mean he was out for so long of WOL that it's just great to see him competing, making the UP/Downs is good feat in itself. If he keeps improving as well, no reason he cant make Code S soon!
lol this ad is hilarious. These are the kinds of games I used to play in middle school when I got my first laptop. Sitting in the back of english class playing Adventure Quest, the nostalgia.
On June 04 2013 19:09 Heartland wrote: Keen is called the commander?
How old are you?
Old enough not to get that reference?
Not old enough apparently.
I'll just leave this out there: http://en.wikipedia.org/wiki/Commander_Keen awesome games for the time and some of those guys later went on to develop some minor games like Doom and Quake etc.
On June 04 2013 19:20 packrat386 wrote: why no focus on the vikings? That colossus was the only way that his army was going to hold.
Exactly, keeping that colossus would yield much more dps than any amount of stalkers or zealots. If he kept that alive he could've lived longer at least....tunnel vision I think
On June 04 2013 19:20 packrat386 wrote: why no focus on the vikings? That colossus was the only way that his army was going to hold.
Exactly, keeping that colossus would yield much more dps than any amount of stalkers or zealots. If he kept that alive he could've lived longer at least....tunnel vision I think
Yeah I'm not sure if he could have held it, but tat was definitely his best bet.
Well, I don't really understand what Crazy is trying to do here. At first I though he would go all-in but now it looks like he build some swarm hosts just to annoy Yonghwa Oo They don't even do damage, the locusts just come in, shoot once and then die. It's like Crazy is trying to tickle Yonghwa
On June 04 2013 19:46 packrat386 wrote: This is such a weird build here for crazy. I'm not sure what exactly these swam hosts got him except for a little piece of mind.
They're useful in his super late comp, force yonghwa to turtle tech and allows crazy to hold a third.
Getting sick of Khaldor going on about how Crazy should've been aggressive. He had no way of killing obs and a small army, pushing off creep with the SH's would've been so risky.
On June 04 2013 19:54 Scarecrow wrote: Getting sick of Khaldor going on about how Crazy should've been aggressive. He had no way of killing obs and a small army, pushing off creep with the SH's would've been so risky.
I guess the problem was that he rushed those SH's so fast and then didn't really do anything with them. Why not take a third with lings/spines and then get the econ up earlier. He might have held that push had he not made 22 drones just beforehand.
On June 04 2013 19:54 Scarecrow wrote: Getting sick of Khaldor going on about how Crazy should've been aggressive. He had no way of killing obs and a small army, pushing off creep with the SH's would've been so risky.
but why did he get fast swarm host then ? just to do nothing ?
Those broodlords hardly got a chance to do anything, some good aggressive blinking there. Probably my favourite game to watch so far today. Always happy to see Swarm Hosts lose.
On June 04 2013 19:54 Scarecrow wrote: Getting sick of Khaldor going on about how Crazy should've been aggressive. He had no way of killing obs and a small army, pushing off creep with the SH's would've been so risky.
I guess the problem was that he rushed those SH's so fast and then didn't really do anything with them. Why not take a third with lings/spines and then get the econ up earlier. He might have held that push had he not made 22 drones just beforehand.
You generally have to stay 2 base vs gateway expands, at least initially. Better to use that time to tech and get useful units that force the protoss to react rather than spines (don't really cover the third well) and lings (pretty useless on this map due to easy toss third) which soak up larvae (which you're low on). It was basically a build designed to get 4 base + hive tech and beat a toss 3 base timing which is the standard play for this map.
On June 04 2013 19:54 Scarecrow wrote: Getting sick of Khaldor going on about how Crazy should've been aggressive. He had no way of killing obs and a small army, pushing off creep with the SH's would've been so risky.
but why did he get fast swarm host then ? just to do nothing ?
Have to agree with this, rushing to swarm hosts to use as a defensive unit from the start doesn't really make much sense. It would be different if he already had a 3 base economy, but a zerg that is playing defensive on 2 bases is not one that is going to win very often.
On June 04 2013 19:54 Scarecrow wrote: Getting sick of Khaldor going on about how Crazy should've been aggressive. He had no way of killing obs and a small army, pushing off creep with the SH's would've been so risky.
I guess the problem was that he rushed those SH's so fast and then didn't really do anything with them. Why not take a third with lings/spines and then get the econ up earlier. He might have held that push had he not made 22 drones just beforehand.
You generally have to stay 2 base vs gateway expands, at least initially. Better to use that time to tech and get useful units that force the protoss to react rather than spines (don't really cover the third well) and lings (pretty useless on this map due to easy toss third) which soak up larvae (which you're low on). It was basically a build designed to get 4 base + hive tech and beat a toss 3 base timing which is the standard play for this map.
The thing is he could have easily held that push with only Swarm Hosts and some Vipers, he didn't need to rush to Broodlords so fast, that left him vulnerable and the Broodlords didn't do much, because they had too little ground support. More Swarm Hosts, 2-3 Infestors, and 2-3 Vipers would have made him safe, then he could get Broodlords later.
On June 04 2013 19:54 Scarecrow wrote: Getting sick of Khaldor going on about how Crazy should've been aggressive. He had no way of killing obs and a small army, pushing off creep with the SH's would've been so risky.
but why did he get fast swarm host then ? just to do nothing ?
Have to agree with this, rushing to swarm hosts to use as a defensive unit from the start doesn't really make much sense. It would be different if he already had a 3 base economy, but a zerg that is playing defensive on 2 bases is not one that is going to win very often.
Yet he almost won, he feigned a 2 base heavy SH push which forced Yonghwa to turtle and tech. Got the bare minimum SH's for defence and spent the rest on tech, taking a quick 4th and droning. Seeing as he was seconds away from holding and winning, I'd say it was a decent play.
On June 04 2013 19:54 Scarecrow wrote: Getting sick of Khaldor going on about how Crazy should've been aggressive. He had no way of killing obs and a small army, pushing off creep with the SH's would've been so risky.
I guess the problem was that he rushed those SH's so fast and then didn't really do anything with them. Why not take a third with lings/spines and then get the econ up earlier. He might have held that push had he not made 22 drones just beforehand.
You generally have to stay 2 base vs gateway expands, at least initially. Better to use that time to tech and get useful units that force the protoss to react rather than spines (don't really cover the third well) and lings (pretty useless on this map due to easy toss third) which soak up larvae (which you're low on). It was basically a build designed to get 4 base + hive tech and beat a toss 3 base timing which is the standard play for this map.
The thing is he could have easily held that push with only Swarm Hosts and some Vipers, he didn't need to rush to Broodlords so fast, that left him vulnerable and the Broodlords didn't do much, because they had too little ground support. More Swarm Hosts, 2-3 Infestors, and 2-3 Vipers would have made him safe, then he could get Broodlords later.
I'm not defending the Broodlord choice, I agree Vipers and more SH's/ground support would've been stronger. Still the 5 SH into fast 4th + hive wasn't terrible and put him in a decent position.
On June 04 2013 20:18 sitromit wrote: Doesn't Yonghwa advance if Crazy wins this?
yes. AVENGE GOOOO
On June 04 2013 20:18 Scarecrow wrote: I wish there was some incentive for people who are knocked out beyond pride/revenge.
well, in that position i wouldn't give a fuck myself. i'd play it like a ladder game, but i would love to lose and see the guys that made me unable to advance venture the same path as me... the path to code a.
On June 04 2013 20:18 Scarecrow wrote: I wish there was some incentive for people who are knocked out beyond pride/revenge.
Pride is a pretty big incentive though. I mean how well you do can determine whether you get played in proleague/GSTL and can help you pad your resume if you for some reason change teams.
On June 04 2013 19:54 Scarecrow wrote: Getting sick of Khaldor going on about how Crazy should've been aggressive. He had no way of killing obs and a small army, pushing off creep with the SH's would've been so risky.
but why did he get fast swarm host then ? just to do nothing ?
Have to agree with this, rushing to swarm hosts to use as a defensive unit from the start doesn't really make much sense. It would be different if he already had a 3 base economy, but a zerg that is playing defensive on 2 bases is not one that is going to win very often.
Yet he almost won, he feigned a 2 base heavy SH push which forced Yonghwa to turtle and tech. Got the bare minimum SH's for defence and spent the rest on tech, taking a quick 4th and droning. Seeing as he was seconds away from holding and winning, I'd say it was a decent play.
Fair enough, but I'd say that was Yonghwa messing up which made it closer than it had to be imo - if he got a 2nd robo instead of the useless DT shrine (poor decision given that 1# swarmhost rush means theres lair tech already and 2# every swarmhost player gets overseers to kill observers) and 4 wasted DT's, he could have definitely pushed and ended it earlier.
what happens if Avenge wins? He'llbe 2-1, yonghwa 2-1 and keen 3-0. do they still play the final match of avenge/keen? What happens if either of them wins?
I don't know why they say there would be a tiebreaker. If yonghwa loses and Keen wins then yonghwa advances. He and Avenge are both 2-2 and the head to head means that he goes through.
I don't think YongHwa was ever even close to throwing that, his "overextension" was mainly taking a zealot trade-away and blinking away his stalkers, then he nearly engaged up a ramp, but here's the thing, he pulled back swiftly. ;o
On June 04 2013 20:51 Wintex wrote: fuck damnit avenge....
What? He's 2-1... He only has to win a PvT to get into a 3-way tie...
He can't just advance. 3-way ties are hard.
PvP is hard, yo. You can't really blame him for losing a PvP... If you're going to say fuck dammit you can blame sC and Crazy for not winning against YongHwa or KeeN.
On June 04 2013 20:57 tylerf wrote: sc with the golden sombrero
I thought it was called the golden pickle. At least thats what it was called in debate. And then if your entire team went o fer then it was the platinum pickle.
I think that this definitely has the potential to tiebreak again. Yonghwa is good at PvP but not as good vs Keen wheras Avenge has awesome PvT but is weaker in PvP.
On June 04 2013 21:12 Cokefreak wrote: So great that I'm getting the exact same add repeating for 5 minutes T_T
I just saw twenty Call of Duty Ghosts commercials in a row, in the middle of a game too. Way to get me to not only ignore but actively hate that game. Also spiked my CPU load to 90% when playing. Twitch is pretty broken today, might very well be because somebody is putting up broken ads.
If Keen overextends even a little then Yonghwa will kill him with this build. HerO murdered Ryung who only had like 4 units on the other side of the map with this
Seriously ballsy play for Keen. I just hope that Avenge can close is out now. I never liked ZeneX, but Avenge is alright, and I really want Keen to go through.
It happens so often that the overlay with the players names are wrong. Just now in the tiebreaker between Avange and Yongwah I thought till the end avange wins it, simple because the names where reversed. I am wachting with no sound and colors are not well presented in the overlay btw.
On June 04 2013 21:28 DarkLordOlli wrote: Annnnnd Yonghwa is dead
?
Correction: should have been dead. Avenge screwed up there.
well normaly double gate opening counters any gate pressure, he got unlucky there losing the msc 1 energy before the photon overcharge, not unlucky more just a huge mistake otherwise it's an easy hold
On June 04 2013 21:28 DarkLordOlli wrote: Annnnnd Yonghwa is dead
?
Correction: should have been dead. Avenge screwed up there.
well normaly double gate opening counters any gate pressure, he got unlucky there losing the msc 1 energy before the photon overcharge, not unlucky more just a huge mistake otherwise it's an easy hold
Not necessarily. Avenge made that pylon too early. That means Yonghwa knew what was up way before Avenge could actually warp in. Imagine what would happen if Avenge waits a few seconds longer, then makes that in base pylon. His first warpin would've killed Yonghwa.
Photon overcharge may have been ready by then but even so Avenge had better production, he could've just waited outside of range and then attacked with more units.
3/5 stalker openings rely on killing the probe before it puts down pylons which Yonghwa didn't. The pylon just went up too early and WG wasn't ready so Yonghwa had time to snipe the important one.
oracles are so damn lackluster. Worker pulling just negates almost any damage they do, honestly i'd much rather have banshees than stupid oracles. You can't do anything against drops with them except revelation which costs too much energy really. For stargate all-in i'd much rather go voidrays then oracles really, voidrays are actually amazing bunker busters and great for sniping reactors and depots of a wall-in. Oracle needs a small buff for sure, not some speed or damage buff per se but maybe a little acceleration or moving shot. Alternatively maybe a slight energy reduction for revelation, it's just such a lackluster unit in general.
Yonghwa has seriously had the worst luck in up/downs since he finally made his breakthrough into Code A. the first time he forfeits because of bad scheduling with a foreign tournaments, the second time there was something wrong with his eyes and he went 0-5.
On June 04 2013 21:47 Dodgin wrote: Yonghwa has seriously had the worst luck in up/downs since he finally made his breakthrough into Code A. the first time he forfeits because of bad scheduling with a foreign tournaments, the second time there was something wrong with his eyes and he went 0-5.
but NOW HES IN!
He's only in because Artosis didn't say anything about this group... Wait until his OSL group.
On June 04 2013 21:47 Dodgin wrote: Yonghwa has seriously had the worst luck in up/downs since he finally made his breakthrough into Code A. the first time he forfeits because of bad scheduling with a foreign tournaments, the second time there was something wrong with his eyes and he went 0-5.
but NOW HES IN!
He's only in because Artosis didn't say anything about this group... Wait until his OSL group.
Lets hope Keen does not drop dead in the first round, so there will be some ceremonies again. It´s sad to watch videos from past years when players/teams cheered an taunted a lot more.
On second thought it would likely be painful for him to be on the same team as the players who denied him every GSL title.
This idea has potential...
If so, does MKP have to arm wrestle both Nestea and Mvp at once on the hype-picture? He´s a skinny lad.