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[SPL] EG-TL vs. SK Telecom T1 R5 - Page 29

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 27 28 29 30 31 46 Next All
Spacekyod
Profile Joined December 2010
United States818 Posts
June 02 2013 05:11 GMT
#561
WTF.....
Riders of the Plastic Groove. "When all-in fails, all-in again!" Finally... Make way for the real DONG!
Dudasc
Profile Joined October 2012
Brazil286 Posts
June 02 2013 05:11 GMT
#562
On June 02 2013 14:09 sM.Zik wrote:
Lol zvt is so ridiculous. Forget 6-7 mines that cost almost nothing, kills 7-8 100-100 units later on without even knowing it. Then kite 4 300-200 units with a few bio forces.



7-8 units?

that was about 15-20 mutas
atasje
Profile Joined May 2013
Barbados13 Posts
June 02 2013 05:11 GMT
#563
On June 02 2013 14:09 sM.Zik wrote:
Lol zvt is so ridiculous. Forget 6-7 mines that cost almost nothing, kills 7-8 100-100 units later on without even knowing it. Then kite 4 300-200 units with a few bio forces.

get out with your retarded whine, jd fanboy!
14
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
June 02 2013 05:11 GMT
#564
carbot animations so goood
InfCereal
Profile Joined December 2011
Canada1759 Posts
June 02 2013 05:11 GMT
#565
On June 02 2013 14:10 Lunareste wrote:
Show nested quote +
On June 02 2013 14:09 sM.Zik wrote:
Lol zvt is so ridiculous. Forget 6-7 mines that cost almost nothing, kills 7-8 100-100 units later on without even knowing it. Then kite 4 300-200 units with a few bio forces.


Make sure you have an overseer with your expensive units, then.

GG anyway, fun game.


He had an overseer with the mutas almost the entire game. I'm curious to know where it went when all the mutas died.
Cereal
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
June 02 2013 05:12 GMT
#566
Entertaining series. Oz really set it up with that cannon rush.
KT best KT ~ 2014
mordk
Profile Blog Joined November 2010
Chile8385 Posts
June 02 2013 05:12 GMT
#567
On June 02 2013 14:11 InfCereal wrote:
Show nested quote +
On June 02 2013 14:10 Lunareste wrote:
On June 02 2013 14:09 sM.Zik wrote:
Lol zvt is so ridiculous. Forget 6-7 mines that cost almost nothing, kills 7-8 100-100 units later on without even knowing it. Then kite 4 300-200 units with a few bio forces.


Make sure you have an overseer with your expensive units, then.

GG anyway, fun game.


He had an overseer with the mutas almost the entire game. I'm curious to know where it went when all the mutas died.

Probably stayed behind, mutas are a lot faster
vhapter
Profile Joined May 2010
Brazil677 Posts
June 02 2013 05:12 GMT
#568
If protoss had widow mines, I bet I'd kick zerg ass all the time. So sick! hahaha
To live is to fight, to fight is to live!
Vanadium
Profile Joined December 2012
481 Posts
June 02 2013 05:12 GMT
#569
Happy to see Jaedong playing well :D

NOW TAKE 'EM ALL DOWN FANTASY
Topin
Profile Blog Joined December 2010
Peru10120 Posts
June 02 2013 05:12 GMT
#570
all in incoming?
i would define my style between a mix of ByuN, Maru and MKP
veKtory
Profile Joined June 2012
233 Posts
June 02 2013 05:12 GMT
#571
On June 02 2013 14:11 InfCereal wrote:
Show nested quote +
On June 02 2013 14:10 Lunareste wrote:
On June 02 2013 14:09 sM.Zik wrote:
Lol zvt is so ridiculous. Forget 6-7 mines that cost almost nothing, kills 7-8 100-100 units later on without even knowing it. Then kite 4 300-200 units with a few bio forces.


Make sure you have an overseer with your expensive units, then.

GG anyway, fun game.


He had an overseer with the mutas almost the entire game. I'm curious to know where it went when all the mutas died.


Probably half way across the map trying to chase them down. Anything with splash that hits air is too OP IMO. We all know how air units clump up.
julianto
Profile Joined December 2010
2292 Posts
June 02 2013 05:12 GMT
#572
On June 02 2013 14:12 mordk wrote:
Show nested quote +
On June 02 2013 14:11 InfCereal wrote:
On June 02 2013 14:10 Lunareste wrote:
On June 02 2013 14:09 sM.Zik wrote:
Lol zvt is so ridiculous. Forget 6-7 mines that cost almost nothing, kills 7-8 100-100 units later on without even knowing it. Then kite 4 300-200 units with a few bio forces.


Make sure you have an overseer with your expensive units, then.

GG anyway, fun game.


He had an overseer with the mutas almost the entire game. I'm curious to know where it went when all the mutas died.

Probably stayed behind, mutas are a lot faster

Would overlord speed make them as fast as mutas?
¯\_(ツ)_/¯
sM.Zik
Profile Joined June 2011
Canada2553 Posts
June 02 2013 05:12 GMT
#573
On June 02 2013 14:11 atasje wrote:
Show nested quote +
On June 02 2013 14:09 sM.Zik wrote:
Lol zvt is so ridiculous. Forget 6-7 mines that cost almost nothing, kills 7-8 100-100 units later on without even knowing it. Then kite 4 300-200 units with a few bio forces.

get out with your retarded whine, jd fanboy!


I miss the fungals whine at times
Jaedong Fighting! | youtube.com/ZikGaming
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
June 02 2013 05:12 GMT
#574
what was werid as shit....jaedong turning his ultra to attack fantasy than i get 4 ads in a row...5 now..whats going on in the game???
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2013-06-02 05:13:11
June 02 2013 05:12 GMT
#575
On June 02 2013 14:10 veKtory wrote:
So stupid how random mines on the map just won the game. No skill at all, just burrow them and pray.


and lose all your units through friendly fire. It is all about karma. Next time don't dance your lings after you crushed someones soul already and the Mines will be with you.
ClairvoyanceSC2
Profile Joined February 2012
United States758 Posts
June 02 2013 05:13 GMT
#576
zenio pls
silentsod
Profile Joined August 2010
United States198 Posts
June 02 2013 05:13 GMT
#577
Wait, what the game ended?
Mohdoo
Profile Joined August 2007
United States15743 Posts
Last Edited: 2013-06-02 05:14:20
June 02 2013 05:13 GMT
#578
Widow mines are certainly continuing to get more and more potent as time goes on. Its becoming hard to rationalize their cost.
sM.Zik
Profile Joined June 2011
Canada2553 Posts
June 02 2013 05:13 GMT
#579
On June 02 2013 14:13 silentsod wrote:
Wait, what the game ended?


Youtube > Twitch
Jaedong Fighting! | youtube.com/ZikGaming
chipmonklord17
Profile Joined February 2011
United States11944 Posts
June 02 2013 05:14 GMT
#580
On June 02 2013 14:11 InfCereal wrote:
Show nested quote +
On June 02 2013 14:10 Lunareste wrote:
On June 02 2013 14:09 sM.Zik wrote:
Lol zvt is so ridiculous. Forget 6-7 mines that cost almost nothing, kills 7-8 100-100 units later on without even knowing it. Then kite 4 300-200 units with a few bio forces.


Make sure you have an overseer with your expensive units, then.

GG anyway, fun game.


He had an overseer with the mutas almost the entire game. I'm curious to know where it went when all the mutas died.


Presumably marines or other mines took care of it. I really wish something was done about Zerg detection. It feels like Terran and Protoss have significantly better options. Especially now with how cost efficient mines are Zerg need better mobile detection. It takes significantly more work on a zerg's part to keep overseers alive than it does observers, or scans/ravens. Let alone the fact that they also are the supply cap increasing 'thing' of the zergs
Prev 1 27 28 29 30 31 46 Next All
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