[WCS AM] RO16 Group C Premier Season 1 2013 - Page 3
Forum Index > StarCraft 2 Tournaments |
Undead1993
Germany17651 Posts
| ||
Mangooze
Netherlands301 Posts
| ||
ArchangelJada
Canada910 Posts
| ||
Killmouse
Austria5700 Posts
| ||
petered
United States1817 Posts
| ||
duoform
Spain5180 Posts
![]() | ||
![]()
Shellshock
United States97274 Posts
On May 23 2013 07:19 Shellshock1122 wrote: 6:00 phoenix production started for HerO robo for HerO 4 gas for Scarlett 7:00 Scarlett catches and kills the first zealot of HerO 3 more gates for HerO +1 attack started for HerO Lair for Scarlett evo for Scarlett another gas for Scarlett 8:00 observer for HerO phoenixes move out and start killing the creep spreading queen queens chase the phoenixes away spores started for Scarlett ling speed for Scarlett Robo bay for HerO 9:00 immortal production started for HerO 4th bae for Scarlett 3 more gates for HerO infestation pit for Scarlett +1 range attack for Scarlett phoenixes harassing the main minera line of Scarlett mothership core for HerO 10:00 Swarm host production started for Scarlett the 6 phoenixes of HerO killing more queens 1 phoenix is killed Colossus production started for HerO +1 armor started for HerO enduring locusts started for Scarlett 3rd base for HerO 11:00 Hive started for Scarlett lings scout the colossi of HerO HerO cancels his 3rd base HerO moving across the map phoenixes lift 2 swarm hosts Swarm hosts burrow at the 4th of Scarlett to engage the army of HerO 12:00 more and more swarm hosts coming out for Scarlett HerO has no observer observer is now out for HerO 13:00 9 more swarm hosts spawning for Scarlett HerO pushing into the 4th base forcefields block out the locusts but HerO still has to back off +2 range attack started for Scarlett Scarlet is 60 supply ahead HerO trying to go through another attack path forceields blocking out locusts again but HerO still has to back off 14:00 HerO swinging around to attack the natural of Scarlett Swarmhosts reposition and HerO has to back off again 3rd base for HerO timewarp on the locusts queens try to kill the mothership core but it escapes HerO moving back around tot he 4th Swarm hosts reposition HerO turns back ot the natural ling runby scouts the 3rd of HerO HerO forcefields out the swarmhosts 15:00 HerO moves intot he natural Natural of Scarlett is killed Swarm hosts chasing after the army of HerO locusts doing a lot of damage to stalkers forcefield on the main ramp of SCarlett infestation pit is killed Vipers started for SCarlett Hive is killed by HerO | ||
Godwrath
Spain10107 Posts
| ||
ArchangelJada
Canada910 Posts
| ||
negativedge
4279 Posts
| ||
greatZERG
Australia755 Posts
| ||
TheButtonmen
Canada1401 Posts
| ||
![]()
stuchiu
Fiddler's Green42661 Posts
| ||
Lukeeze[zR]
Switzerland6838 Posts
| ||
ACrow
Germany6583 Posts
| ||
Cuce
Turkey1127 Posts
| ||
ibo422
Belgium2844 Posts
On May 23 2013 07:24 stuchiu wrote: It's games like these that its better to not have the two players play next to each other. If I was scarlett, I'd very likely throw my mouse at Hero in frustration. So true! Damm, can't even believe that did happen.. | ||
Undead1993
Germany17651 Posts
On May 23 2013 07:24 stuchiu wrote: It's games like these that its better to not have the two players play next to each other. If I was scarlett, I'd very likely throw my mouse at Hero in frustration. hahahah :D | ||
GulpyBlinkeyes
United States1449 Posts
| ||
Mangooze
Netherlands301 Posts
On May 23 2013 07:24 stuchiu wrote: It's games like these that its better to not have the two players play next to each other. If I was scarlett, I'd very likely throw my mouse at Hero in frustration. Haha, imagine she throwing him out that window. | ||
| ||