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[WCS AM] RO16 Group B Premier Season 1 2013 - Page 27

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 25 26 27 28 29 45 Next All
imre
Profile Blog Joined November 2011
France9263 Posts
May 22 2013 02:20 GMT
#521
On May 22 2013 11:17 gobbledydook wrote:
Show nested quote +
On May 22 2013 11:16 sAsImre wrote:
On May 22 2013 11:13 Emzeeshady wrote:
On May 22 2013 11:09 InfamousOne wrote:
moonglade lost 48 drones to 0 at one point... but mech once again shows why all terran have to go bio...


Yet they continue to go mech. So do you think they are just stupid?


mecher in TvZ are definitely stupid or not skilled enough to play bio/mine efficiently (Strelok :D) if you constantly go mech you're just not gonna win a decent Z if he knows about it since you're going to get abused as hell.


The point of TvZ mech is to do a 3 base push that just kills the zerg; if he holds the push you have to transition into sky terran as soon as possible. Apocalypse did a half-assed job at transitioning so he lost.


3b pushes were pre hives timing that were so fking scary in wol. You can't 3b push a sh player so you just split map and turtle on akilon or newkirk and tech to sky T. Which is a 1000times less mechanically demanding than playing bio/mines/hellbat styles, as well as being a 1000times less efficient (hint look at strelok/TLO games...)
Mech can't work vZ on star station, even if apoc should have won because Moonglade couldn't defend the early game harass. But a strat which enable you to lose after killing 48drones isn't very good anyway...
Zest fanboy.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
May 22 2013 02:21 GMT
#522
On May 22 2013 11:17 Shellshock1122 wrote:
Show nested quote +
On May 22 2013 11:13 Shellshock1122 wrote:
[WCS AM] Ro16 Group B Premier
[image loading](T)Apocalypse vs [image loading] (Z)mOOnGLaDe
Game 2 (0-1)
Map: Whirlwind

0:00
Apocalypse spawns in the bottom left
mOOnGLaDe spawns in the bottom right

2:00
Hatch first for mOOnGLaDe
CC first on the high ground for Apocalypse
pool for mOOnGLaDe
rax for Apocalypse
gas for Apocalypse

3:00
drones queens and scvs

4:00
Factory for Apocalypse
reactor for Apocalypse

5:00
3rd CC for Apocalypse inside his main
Apocalypse takes his natural
bunker in the natural for Apocalypse
bunker blocking the potential 3rd of mOOnGLaDe

6:00
reactored hellion production started for Apocalypse
double evo for mOOnGLaDe
stim research started for Apocalypse

7:00
double widow mine production started for Apocalypse
2 more rax for Apocalypse
+1 carapace started for mOOnGLaDe
4 hellions drive into the natural of mOOnGLaDe

8:00
6 drones were killed before the hellions were cleaned up
Apocalypse takes his 3rd
baneling nest for mOOnGLaDe
+1 melee for mOOnGLaDe
Lair for mOOnGLaDe
double ebay Apocalypse
3rd base on the way for mOOnGLaDe
macro hatch for mOOnGLaDe

9:00
Starport for Apocalypse
1-1 started for Apocalypse
baneling speed started for mOOnGLaDe

10:00
spire for mOOnGLaDe
ling runby to the 3rd of Apocalypse but there werent really any scvs there
+2 carapace for mOOnGLaDe
4th base for mOOnGLaDe
combat shields for Apocalypse
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
imre
Profile Blog Joined November 2011
France9263 Posts
May 22 2013 02:22 GMT
#523
god moving out without medivacs/scans... talk about playing the worst you can apoc :'(
Zest fanboy.
Nachtwind
Profile Joined June 2011
Germany1130 Posts
May 22 2013 02:23 GMT
#524
ninjavacs =(
invisible tetris level master
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
May 22 2013 02:25 GMT
#525
On May 22 2013 11:21 Shellshock1122 wrote:
Show nested quote +
On May 22 2013 11:17 Shellshock1122 wrote:
On May 22 2013 11:13 Shellshock1122 wrote:
[WCS AM] Ro16 Group B Premier
[image loading](T)Apocalypse vs [image loading] (Z)mOOnGLaDe
Game 2 (0-1)
Map: Whirlwind

0:00
Apocalypse spawns in the bottom left
mOOnGLaDe spawns in the bottom right

2:00
Hatch first for mOOnGLaDe
CC first on the high ground for Apocalypse
pool for mOOnGLaDe
rax for Apocalypse
gas for Apocalypse

3:00
drones queens and scvs

4:00
Factory for Apocalypse
reactor for Apocalypse

5:00
3rd CC for Apocalypse inside his main
Apocalypse takes his natural
bunker in the natural for Apocalypse
bunker blocking the potential 3rd of mOOnGLaDe

6:00
reactored hellion production started for Apocalypse
double evo for mOOnGLaDe
stim research started for Apocalypse

7:00
double widow mine production started for Apocalypse
2 more rax for Apocalypse
+1 carapace started for mOOnGLaDe
4 hellions drive into the natural of mOOnGLaDe

8:00
6 drones were killed before the hellions were cleaned up
Apocalypse takes his 3rd
baneling nest for mOOnGLaDe
+1 melee for mOOnGLaDe
Lair for mOOnGLaDe
double ebay Apocalypse
3rd base on the way for mOOnGLaDe
macro hatch for mOOnGLaDe

9:00
Starport for Apocalypse
1-1 started for Apocalypse
baneling speed started for mOOnGLaDe

10:00
spire for mOOnGLaDe
ling runby to the 3rd of Apocalypse but there werent really any scvs there
+2 carapace for mOOnGLaDe
4th base for mOOnGLaDe
combat shields for Apocalypse

11:00
+2 melee for mOOnGLaDe
armory for Apocalypse
Apocalypse moving out on to creep
medivacs out for Apocalypse
overlord speed for mOOnGLaDe
Apocalypse cleaning up some creep
lings and banelings move in and clean up Apocalypse's army

12:00
2-2 started for Apocalypse
Apocalypse scouts the 4th of mOOnGLaDe
hellbats started for Apocalypse
+1 flier attack for mOOnGLaDe

13:00
2nd factory for Apocalypse
mutas hit the main of Apocalypse and start killing the ebays
scvs are pulled to repair so mutas just kill the scvs
double drop at the 4th of mOOnGLaDe
double drop in the natural of mOOnGLaDe is cleaned up
4th of mOOnGLaDe is killed

14:00
4th CC for Apocalypse
infestation pit for mOOnGLaDe
4th base rebuilding for mOOnGLaDe
+1 vehicle weapons for Apocalypse

15:00
hellbat drop in the natural of mOOnGLaDe
Hive started for mOOnGLaDe
mOOnGLaDe sending lings forward to bait widow mines
mOOnGLaDe attacking into the natural
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
May 22 2013 02:25 GMT
#526
--- Nuked ---
Sc2Null
Profile Joined April 2011
United States3754 Posts
May 22 2013 02:25 GMT
#527
is it me or is floating over 1.5k min/gas a bad thing?
The great Spaghetti vs Screwdriver debacle of June '12" - Porcelina
imre
Profile Blog Joined November 2011
France9263 Posts
May 22 2013 02:26 GMT
#528
On May 22 2013 11:25 Emzeeshady wrote:
Show nested quote +
On May 22 2013 11:17 AgentW wrote:
On May 22 2013 11:15 blade55555 wrote:
On May 22 2013 11:13 Emzeeshady wrote:
On May 22 2013 11:09 InfamousOne wrote:
moonglade lost 48 drones to 0 at one point... but mech once again shows why all terran have to go bio...


Yet they continue to go mech. So do you think they are just stupid?


You have to be honest though apoc really threw that game. Like he seriously should have transitioned into bc/raven/viking he had the money he had the time, he had more bases but instead he made a ton of thors which who knew got crushed by mass swarmhost? xD

I think he's calling the guy out for being a fool. Innovation and Flash etc. dumb? Emzee isn't unrealistic, if a bit snarky.

Apoc should have made pretty much anything from his factories but Thors. Hellbats, more tanks, starport units. ANYTHING but Thors against mass SH.

Pretty much. If Flash, Taeja and Innovation think that mech is good enough for them to use in important matches then it must be possible to win with. Especially considering the success these guys have had with bio.


yeah flash lost to bly of all ppl with mech lol. Tho in TvT it might become the go to strat.
Zest fanboy.
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
May 22 2013 02:26 GMT
#529
--- Nuked ---
Bagi
Profile Joined August 2010
Germany6799 Posts
May 22 2013 02:27 GMT
#530
On May 22 2013 11:20 sAsImre wrote:
Show nested quote +
On May 22 2013 11:17 gobbledydook wrote:
On May 22 2013 11:16 sAsImre wrote:
On May 22 2013 11:13 Emzeeshady wrote:
On May 22 2013 11:09 InfamousOne wrote:
moonglade lost 48 drones to 0 at one point... but mech once again shows why all terran have to go bio...


Yet they continue to go mech. So do you think they are just stupid?


mecher in TvZ are definitely stupid or not skilled enough to play bio/mine efficiently (Strelok :D) if you constantly go mech you're just not gonna win a decent Z if he knows about it since you're going to get abused as hell.


The point of TvZ mech is to do a 3 base push that just kills the zerg; if he holds the push you have to transition into sky terran as soon as possible. Apocalypse did a half-assed job at transitioning so he lost.


3b pushes were pre hives timing that were so fking scary in wol. You can't 3b push a sh player so you just split map and turtle on akilon or newkirk and tech to sky T. Which is a 1000times less mechanically demanding than playing bio/mines/hellbat styles, as well as being a 1000times less efficient (hint look at strelok/TLO games...)
Mech can't work vZ on star station, even if apoc should have won because Moonglade couldn't defend the early game harass. But a strat which enable you to lose after killing 48drones isn't very good anyway...

I love how you think you have it all figured out, and use Strelok/TLO as proof as something not working.

As well as a game where a guy kills 48 drones yet does everything wrong after it.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
May 22 2013 02:28 GMT
#531
On May 22 2013 11:25 Shellshock1122 wrote:
Show nested quote +
On May 22 2013 11:21 Shellshock1122 wrote:
On May 22 2013 11:17 Shellshock1122 wrote:
On May 22 2013 11:13 Shellshock1122 wrote:
[WCS AM] Ro16 Group B Premier
[image loading](T)Apocalypse vs [image loading] (Z)mOOnGLaDe
Game 2 (0-1)
Map: Whirlwind

0:00
Apocalypse spawns in the bottom left
mOOnGLaDe spawns in the bottom right

2:00
Hatch first for mOOnGLaDe
CC first on the high ground for Apocalypse
pool for mOOnGLaDe
rax for Apocalypse
gas for Apocalypse

3:00
drones queens and scvs

4:00
Factory for Apocalypse
reactor for Apocalypse

5:00
3rd CC for Apocalypse inside his main
Apocalypse takes his natural
bunker in the natural for Apocalypse
bunker blocking the potential 3rd of mOOnGLaDe

6:00
reactored hellion production started for Apocalypse
double evo for mOOnGLaDe
stim research started for Apocalypse

7:00
double widow mine production started for Apocalypse
2 more rax for Apocalypse
+1 carapace started for mOOnGLaDe
4 hellions drive into the natural of mOOnGLaDe

8:00
6 drones were killed before the hellions were cleaned up
Apocalypse takes his 3rd
baneling nest for mOOnGLaDe
+1 melee for mOOnGLaDe
Lair for mOOnGLaDe
double ebay Apocalypse
3rd base on the way for mOOnGLaDe
macro hatch for mOOnGLaDe

9:00
Starport for Apocalypse
1-1 started for Apocalypse
baneling speed started for mOOnGLaDe

10:00
spire for mOOnGLaDe
ling runby to the 3rd of Apocalypse but there werent really any scvs there
+2 carapace for mOOnGLaDe
4th base for mOOnGLaDe
combat shields for Apocalypse

11:00
+2 melee for mOOnGLaDe
armory for Apocalypse
Apocalypse moving out on to creep
medivacs out for Apocalypse
overlord speed for mOOnGLaDe
Apocalypse cleaning up some creep
lings and banelings move in and clean up Apocalypse's army

12:00
2-2 started for Apocalypse
Apocalypse scouts the 4th of mOOnGLaDe
hellbats started for Apocalypse
+1 flier attack for mOOnGLaDe

13:00
2nd factory for Apocalypse
mutas hit the main of Apocalypse and start killing the ebays
scvs are pulled to repair so mutas just kill the scvs
double drop at the 4th of mOOnGLaDe
double drop in the natural of mOOnGLaDe is cleaned up
4th of mOOnGLaDe is killed

14:00
4th CC for Apocalypse
infestation pit for mOOnGLaDe
4th base rebuilding for mOOnGLaDe
+1 vehicle weapons for Apocalypse

15:00
hellbat drop in the natural of mOOnGLaDe
Hive started for mOOnGLaDe
mOOnGLaDe sending lings forward to bait widow mines
mOOnGLaDe attacking into the natural

16:00
banelings roll all the way into the main of Apocalypse
4th of mOOnGLaDe is killed by a drop
4th of Apocalypse is killed by the attack

17:00
3-3 started for Apocalypse
mOOnGLaDe cleans up the drops from his 4th with his mutas
another factory for Apocalypse
2 CCs started for Apocalypse
supplies are equal
3-3 started for mOOnGLaDe
ultralisk cavern for mOOnGLaDe
5th base for mOOnGLaDe

18:00
hellbat drop in the natural of mOOnGLaDe
drop at the 4th of mOOnGLaDe
main army of Apocalypse cleaning up creep
4th of mOOnGLaDe dies
main armies engage
mOOnGlaDe holds off the attack but Apocalypse takes a 30 supply lead

19:00
ultralisks started for mOOnGLaDe
Chitinous plating started for mOOnGLaDe
Apocalypse takes his 4th base
hellbat drop in the natural of mOOnGLaDe killing more drones

20:00
PF morphing at apocalypse's 4th
full medivac is killed by mutas
drop at the 4th of mOOnGLaDe is cleaned up
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Necro)Phagist(
Profile Blog Joined October 2010
Canada6644 Posts
Last Edited: 2013-05-22 02:30:20
May 22 2013 02:28 GMT
#532
Apocalypse see's the ultra's continues to make pure marine hellbat... Am I missing something here or is that not a terrible choice?

Edit: Okay finally now he starts making some marauders and mines but that was wayy to late of a reaction seeing as he chased drones around the ultra cavern minutes ago...
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
vult
Profile Blog Joined February 2012
United States9400 Posts
May 22 2013 02:29 GMT
#533
Moonglade your play is so stressful XD
Love it.
I used to play random, but for you I play very specifically.
kckkryptonite
Profile Blog Joined July 2010
1126 Posts
May 22 2013 02:29 GMT
#534
Jesus christ Ultras, Apocalypse was up 30 supply, but it didn't matter.
RIP avilo, qxc keyboard 2013, RIP Nathanis keyboard 2014
EnderCraft
Profile Joined December 2010
United States1746 Posts
May 22 2013 02:30 GMT
#535
Apocalypse seems to be good at harassment but nothing else... Make some marauders!
SC:BW has a higher skill ceiling than SC2? SC 64 is where it's at brah.
Bagi
Profile Joined August 2010
Germany6799 Posts
May 22 2013 02:30 GMT
#536
On May 22 2013 11:28 Necro)Phagist( wrote:
Apocalypse see's the ultra's continues to make pure marine hellbat... Am I missing something here or is that not a terrible choice?

Nah he's playing perfectly, obviously bio/hellbat is just a garbage style.
AgentW
Profile Blog Joined July 2012
United States7725 Posts
May 22 2013 02:30 GMT
#537
On May 22 2013 11:28 Necro)Phagist( wrote:
Apocalypse see's the ultra's continues to make pure marine hellbat... Am I missing something here or is that not a terrible choice?

Apoc's composition decision making hasn't been top notch in this series to say the least.
Who's the bigger scrub, the scrub, or the scrub who loses to him?
Mellon
Profile Joined October 2010
Sweden917 Posts
May 22 2013 02:30 GMT
#538
On May 22 2013 11:29 kckkryptonite wrote:
Jesus christ Ultras, Apocalypse was up 30 supply, but it didn't matter.


Mass marine vs Ultra aint that great He's making really weird decisions, whereas glade is making great ones!
vult
Profile Blog Joined February 2012
United States9400 Posts
May 22 2013 02:30 GMT
#539
Whoever is observing is just terrible
I used to play random, but for you I play very specifically.
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
May 22 2013 02:30 GMT
#540
On May 22 2013 10:57 SCST wrote:
Show nested quote +
On May 22 2013 10:45 Bagration wrote:
So...any word on how WCS AM will determine the Ro8 matchups?


Each contestant will have to perform a K-pop song in front of a live audience and three panelists (represented by GOM, KESPA and Blizzard Korea), who will then seed the players based on their performance.

Also, MLG is moving the studio to Seoul for the remainder of the tournament, as it no longer makes financial sense to cover hotel and flight costs fora player pool almost entirely made of Korean nationals.


If the ro8 is 7 Koreans and Snute who will be training in Korea that would actually make sense ^_~
Prev 1 25 26 27 28 29 45 Next All
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