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On May 15 2013 14:14 Tsubbi wrote:Show nested quote +On May 15 2013 14:12 ETisME wrote:On May 15 2013 14:09 udgnim wrote:On May 15 2013 14:07 ETisME wrote: that's why skytoss is imbalanced imo, it takes so much less skill to micro the battle etc. There is rarely any chance you will get f-ed up from an engagement. Crazy lost when he tried to fight mass VR with HT back up with mass corruptor with no Infestor back up that's not imbalance that's bad unit composition on Crazy I am not talking about that kinda engagement though. Just look at how Crazy is pulling VR with viper and tries to snipe some out of it, swarmhost repositioning almost all the time, ling counter attack, infestors fungalling the clump up units etc. Flying on the other hand just needs to move back the HTs from the locust and infestors (which is easier to landing the spells and units because of colossus void protection), and move in with the ball and charge the void ray when engagement starts with storm. Zerg needs to do so much for each engagement while toss merely needs to keep the ball together and cast the spells when necessary i just cringe everytime i see voidray on corrupter battles, it just makes no sense that an all around air to ground unit rapes an air to air unit like that Because stargates and hatcheries produce units differently?
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Northern Ireland23696 Posts
I'd prefer other avenues be explored or experimented with than relying on Voids that look a bit borderline to me in terms of whether they need/will be patched in the near future.
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United States97274 Posts
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Northern Ireland23696 Posts
If Blizzard had got their shit together and fixed Carriers to function properly, SkyToss would actually be far cooler to play/watch.
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That probe got smacked down.
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On May 15 2013 14:15 Daralii wrote:Show nested quote +On May 15 2013 14:14 Tsubbi wrote:On May 15 2013 14:12 ETisME wrote:On May 15 2013 14:09 udgnim wrote:On May 15 2013 14:07 ETisME wrote: that's why skytoss is imbalanced imo, it takes so much less skill to micro the battle etc. There is rarely any chance you will get f-ed up from an engagement. Crazy lost when he tried to fight mass VR with HT back up with mass corruptor with no Infestor back up that's not imbalance that's bad unit composition on Crazy I am not talking about that kinda engagement though. Just look at how Crazy is pulling VR with viper and tries to snipe some out of it, swarmhost repositioning almost all the time, ling counter attack, infestors fungalling the clump up units etc. Flying on the other hand just needs to move back the HTs from the locust and infestors (which is easier to landing the spells and units because of colossus void protection), and move in with the ball and charge the void ray when engagement starts with storm. Zerg needs to do so much for each engagement while toss merely needs to keep the ball together and cast the spells when necessary i just cringe everytime i see voidray on corrupter battles, it just makes no sense that an all around air to ground unit rapes an air to air unit like that Because stargates and hatcheries produce units differently?
as artosis himself said, only a few entitled protosses would say that the current voidray should stay as it is
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On May 15 2013 14:17 Shellshock1122 wrote: the Tails build?
2-immortal 2-colossi push or the much earlier Immortal-Zealot?
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That flying probe needs to be turned into a GIF.
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Poll: Recommend Crazy vs Flying Game 3?Yes (10) 67% No (4) 27% If you have time (1) 7% 15 total votes Your vote: Recommend Crazy vs Flying Game 3? (Vote): Yes (Vote): No (Vote): If you have time
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I was looking away until the attack, what the fuck build is a 2 immortal mass zealot attack?
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United States33075 Posts
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Great second game into lol third game.
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crazy was playing so good
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On May 15 2013 14:19 Zenbrez wrote: I was looking away until the attack, what the fuck build is a 2 immortal mass zealot attack? One that works, apparently.
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i swear crazy is code s worthy but flying with a really nice push... crazy scouted it but he still couldn't defend XD
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