+ Show Spoiler +
heh..hehehe...HEHEHHEHEHAAHAAAAAA!! ...I might have had a tad too much coffee
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AlternativeEgo
Sweden17309 Posts
+ Show Spoiler + heh..hehehe...HEHEHHEHEHAAHAAAAAA!! ...I might have had a tad too much coffee | ||
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xN.07)MaK
Spain1159 Posts
On April 30 2013 20:04 Ketch wrote: Show nested quote + On April 30 2013 20:02 Quotidian wrote: On April 30 2013 20:00 Ketch wrote: On April 30 2013 20:00 Quotidian wrote: I don't get why this protoss fakes HT tech and then goes into HT tech.. it's like he's giving Taeja more time to prepare.. He just took the archons... I just saw a storm.. so no. All this talk about how amazing his hallucination play is isn't backed up by what he does in pratice Yeah, later on there were storms, of course end game will have both templar and collosus. However SoS showed the templar after showing one collossus, leading Taeja maybe to think he went 1 colossus into templar tech, the infamous switch. But he had 2 robos behind that. So, to me it made a lot of sense He hallucinated a colo, and templars. Everything. I don't think Taeja felt for the trick, he had enough vikings to deal with the 2 robos, and it was dead by the time templars arrived. He didn't do enough damage with the drops, and it snowballed by brute force. | ||
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Badfatpanda
United States9719 Posts
On April 30 2013 20:05 BakedButters wrote: Taeja made mistake by trying to fight in his natural expansion. Should of moved his main army out in the open, then his queued up army for a flank. Terran need to fight in the open against Protoss. That way it gives u micro opportunities to snipe collosus. Fighting in the nat. expansion allowed both the Collosus to live and that was game He was overwhelmed by the amount of well upgraded zealots with shy's composition. He didn't quite have enough hellbats out to mitigate the colossi damage enough to kill off the zealots for an engage in the open. He would have been surrounded and chewed through. 1 less colossus in the army from shy and I agree 100% | ||
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Lysanias
Netherlands8351 Posts
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Zoku
307 Posts
On April 30 2013 20:01 Daralii wrote: Show nested quote + On April 30 2013 19:58 Zoku wrote: I wish terran had an ability that made their entire base safe when they got caught out of position due to a mistake. P is incredibly immobile, and only gets more immobile as the game gets longer. A round of warp ins won't defend against 2 or 3 medivacs full of marines, which usually means we lose our entire base and try to trade or the T kills all our tech and flies away. We need recall and overcharge to counter drops, especially with speed medivacs. It's asymmetrical balance, just like BW. Incredibly immobile? I think you're talking about mech, not protoss. Also, how does protoss get more immobile as the game gets longer? You get blink, charge, and feedback to help with drop defense. | ||
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FlyingTurtle
United States248 Posts
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RogerChillingworth
Chad3074 Posts
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Quotidian
Norway1937 Posts
On April 30 2013 20:06 xN.07)MaK wrote: Show nested quote + On April 30 2013 20:04 Ketch wrote: On April 30 2013 20:02 Quotidian wrote: On April 30 2013 20:00 Ketch wrote: On April 30 2013 20:00 Quotidian wrote: I don't get why this protoss fakes HT tech and then goes into HT tech.. it's like he's giving Taeja more time to prepare.. He just took the archons... I just saw a storm.. so no. All this talk about how amazing his hallucination play is isn't backed up by what he does in pratice Yeah, later on there were storms, of course end game will have both templar and collosus. However SoS showed the templar after showing one collossus, leading Taeja maybe to think he went 1 colossus into templar tech, the infamous switch. But he had 2 robos behind that. So, to me it made a lot of sense He hallucinated a colo, and templars. Everything. I don't think Taeja felt for the trick, he had enough vikings to deal with the 2 robos, and it was dead by the time templars arrived. He didn't do enough damage with the drops, and it snowballed by brute force. exactly. The protoss could've just saved energy for forcefields and GS, and the result would probably have been the same. It's Taeja's failed drops that decided the game. The hallucinations were pointless and didn't seem thought through either | ||
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Bermuda
Belgium411 Posts
On April 30 2013 20:06 AlternativeEgo wrote: I'm no pro but I think he should have hallucinated dt's instead to make Taeja waste scans. + Show Spoiler + heh..hehehe...HEHEHHEHEHAAHAAAAAA!! ...I might have had a tad too much coffee Hallucinating Dts. Rofl that's brilliant. You should drink MORE coffee ! | ||
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xN.07)MaK
Spain1159 Posts
On April 30 2013 20:07 Zoku wrote: Show nested quote + On April 30 2013 20:01 Daralii wrote: On April 30 2013 19:58 Zoku wrote: I wish terran had an ability that made their entire base safe when they got caught out of position due to a mistake. P is incredibly immobile, and only gets more immobile as the game gets longer. A round of warp ins won't defend against 2 or 3 medivacs full of marines, which usually means we lose our entire base and try to trade or the T kills all our tech and flies away. We need recall and overcharge to counter drops, especially with speed medivacs. It's asymmetrical balance, just like BW. Incredibly immobile? I think you're talking about mech, not protoss. Also, how does protoss get more immobile as the game gets longer? You get blink, charge, and feedback to help with drop defense. + closer reinforcements than T. It's more immobile, but when you trade units, they get replaced faster (asumming the fight happening in the middle). | ||
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ACrow
Germany6583 Posts
On April 30 2013 20:07 Zoku wrote: Show nested quote + On April 30 2013 20:01 Daralii wrote: On April 30 2013 19:58 Zoku wrote: I wish terran had an ability that made their entire base safe when they got caught out of position due to a mistake. P is incredibly immobile, and only gets more immobile as the game gets longer. A round of warp ins won't defend against 2 or 3 medivacs full of marines, which usually means we lose our entire base and try to trade or the T kills all our tech and flies away. We need recall and overcharge to counter drops, especially with speed medivacs. It's asymmetrical balance, just like BW. Incredibly immobile? I think you're talking about mech, not protoss. Also, how does protoss get more immobile as the game gets longer? You get blink, charge, and feedback to help with drop defense. Play as P and encounter a good drop player. You'll know what he means. | ||
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TR
2320 Posts
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Headnoob
Australia2108 Posts
He's doing a fucking good job of it too. | ||
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samurai80
Japan4225 Posts
On April 30 2013 20:04 Bahajinbo wrote: Same here! Damn, sOs is a true boss. Wait, is it that sOs doesn't have a fanclub here yet ?? Can't find any actually -.- I would make one if I had time but no way this week. | ||
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Shellshock
United States97276 Posts
On April 30 2013 20:09 samurai80 wrote: Show nested quote + On April 30 2013 20:04 Bahajinbo wrote: On April 30 2013 20:03 samurai80 wrote: sOs is sick. He has a new fan :D Same here! Damn, sOs is a true boss. Wait, is it that sOs doesn't have a fanclub here yet ?? Can't find any actually -.- I would make one if I had time but no way this week. I think the only Woongjin Stars player with a fan club is Soulkey | ||
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FlyingTurtle
United States248 Posts
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Badfatpanda
United States9719 Posts
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Foxxan
Sweden3427 Posts
Now they talk about game of thrones | ||
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negativedge
4279 Posts
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Kyyuna
United States1222 Posts
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