[Code S] RO16 Group C WCS Korea Season 1 2013 - Page 47
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Jockmcplop
United Kingdom9337 Posts
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LeeDawg
United States1306 Posts
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NarutO
Germany18839 Posts
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SneX
Sweden377 Posts
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Ketch
Netherlands7285 Posts
On April 30 2013 20:02 Quotidian wrote: I just saw a storm.. so no. All this talk about how amazing his hallucination play is isn't backed up by what he does in pratice Yeah, later on there were storms, of course end game will have both templar and collosus. However SoS showed the templar after showing one collossus, leading Taeja maybe to think he went 1 colossus into templar tech, the infamous switch. But he had 2 robos behind that. So, to me it made a lot of sense | ||
Daswollvieh
5553 Posts
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BeaTeR
Kazakhstan4129 Posts
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xN.07)MaK
Spain1159 Posts
Very nice game overall, I feel Taeja played pretty well, maybe a bit more damage with the drops could have granted him the win. | ||
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Shellshock
United States97274 Posts
On April 30 2013 20:04 Type|NarutO wrote: I thought TaeJa could beat sOs in PvP? Seems like big talk :D I guess we'll have to settle that for another time since TaeJa decided to stick with T today ![]() but yeah sOs was definitely the favorite here the way he has been playing recently | ||
Ctesias
4595 Posts
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BakedButters
United States748 Posts
Terran need to fight in the open against Protoss. That way it gives u micro opportunities to snipe collosus. Fighting in the nat. expansion allowed both the Collosus to live and that was game | ||
neptunusfisk
2286 Posts
Why can't I find a fan club?! I'm blown away by this sOs/sHy guy :D | ||
Sissors
1395 Posts
On April 30 2013 20:01 Daralii wrote: P is incredibly immobile, and only gets more immobile as the game gets longer. A round of warp ins won't defend against 2 or 3 medivacs full of marines, which usually means we lose our entire base and try to trade or the T kills all our tech and flies away. We need recall and overcharge to counter drops, especially with speed medivacs. It's asymmetrical balance, just like BW. Mobility wise a toss deathball is closer to bio mobility than mech mobility, so really its mobility isn't that bad. Colossi are probably the fastest siege units, and I also wouldnt call chargelots and blink stalkers slow. | ||
Insoleet
France1806 Posts
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Bermuda
Belgium411 Posts
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RogerChillingworth
2781 Posts
On April 30 2013 20:04 Daswollvieh wrote: Granted, sOs plays like a boss, but I´m still kind of puzzled why there are so few protosses in GSL. Yoda: There will be... | ||
Bowzar
Sweden741 Posts
On April 30 2013 20:04 Daswollvieh wrote: Granted, sOs plays like a boss, but I´m still kind of puzzled why there are so few protosses in GSL. They are all hanging out in Code A. | ||
liberate71
Australia10252 Posts
sOs. Thats why | ||
Rorix
357 Posts
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Quotidian
Norway1937 Posts
On April 30 2013 20:04 dani` wrote: He cannot go High Templars the whole game cause he hallucinated some of them a while ago when he was getting his Collosus first? he should've hit with a strong colossus timing because he tricked Taeja into defending against HTs, ideally. He basically teched to colossus and HT at the same time this game, and hallucinated both colossus and HTs. So the hallucinations didn't actually make much sense, except for making his army look a bit bigger | ||
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