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[Code S] RO32 Group H 2013 WCS Korea Season 1 - Page 88

Forum Index > StarCraft 2 Tournaments
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gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
April 18 2013 11:59 GMT
#1741
On April 18 2013 20:57 Rhaegar_tar wrote:
Show nested quote +
On April 18 2013 20:53 Audemed wrote:
Widow mines so exciting and balanced -.-


It makes the game more exciting...more exciting than the borefest that were infestors+BLs...give Zerg some time to adapt, they'll find a way.

Your army must also be good at drop defense. i cant imagine how SH could work for example.
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
Sumahi
Profile Blog Joined January 2012
Guam5609 Posts
April 18 2013 12:00 GMT
#1742
Flash playing so well tonight. I really hope we get to see him v. Life this GSL.
Startale <3, ST_July <3, HongUn <3, Savior <3, Gretorp <3, Nada <3, Rainbow <3, Ret <3, Squirtle <3, Bomber <3
Heartland
Profile Blog Joined May 2012
Sweden24604 Posts
April 18 2013 12:00 GMT
#1743
But really, aren't Infestors actually key to defeating this style? Force the MM's together, reveal the mines, root the medivacs.
Lysanias
Profile Joined March 2011
Netherlands8351 Posts
April 18 2013 12:01 GMT
#1744
On April 18 2013 20:59 Kommander wrote:
Show nested quote +
On April 18 2013 20:57 shadymmj wrote:
Idk if flash's macro is good now. His BW macro, that WAS good. Holy cheater terran!


It's still good, he outmaxes Zergs first when it should be the other way around. :p


Apperently it should not be the other way around, terrans just can't macro like him.
Assirra
Profile Joined August 2010
Belgium4169 Posts
April 18 2013 12:01 GMT
#1745
On April 18 2013 20:59 sths wrote:
Widow mines, out for barely 6 weeks in current form. No complaints from Toss players.

Zerg players: OMG IMBA IMBA WTFOMGBBQ.

Winfestors not changed for 6+months. Terran and Toss players complain its too op.

Zerg players: Fuck just learn to split you noobs.


Terran the best race for over a year with 20+ in code S

Terran players: The best players simply pick terran.
Vanuki
Profile Joined June 2011
Sweden4 Posts
Last Edited: 2013-04-18 12:03:20
April 18 2013 12:01 GMT
#1746
Well, aren't swarmhosts the "antipush"/"contain" units? I don't see why pro players doesn't use them, but must be for some reason =P
rock on!
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
April 18 2013 12:01 GMT
#1747
On April 18 2013 20:58 DarkLordOlli wrote:
Show nested quote +
On April 18 2013 20:55 Regorr wrote:
On April 18 2013 20:54 massivez wrote:
Thing is, zerg has to play Wol Style against a Hots Terran. The new units do jackshit against bio. Buffing zerg isn't the option either i think. Is there any unit that should get a buff to cope with this?


swarmhost?


Wait until they discover them in ZvP. Swarm hosts are not bad.
It pains me to say but... the infestor maybe? Make it a more vs light specific caster or smth.


Ahh, that wouldn't be interesting, banelings are already anti-light. If anything just a small buff to the damage to bring it from 30 vs all to 34 or 36 might be better, but I'd be afriad we'd go back to them being used too much, so I hope some other fix would be Blizzard's choice (if it proves necessary).

On April 18 2013 20:59 Kordox wrote:
Is it just me or does the zoozoo tune seem to constantly skip and stutter? It's the ad itself and not a stream issue.


I'm not getting any such troubles.
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
labbe
Profile Joined October 2010
Sweden1456 Posts
April 18 2013 12:01 GMT
#1748
On April 18 2013 20:59 sths wrote:
Widow mines, out for barely 6 weeks in current form. No complaints from Toss players.

Zerg players: OMG IMBA IMBA WTFOMGBBQ.

Winfestors not changed for 6+months. Terran and Toss players complain its too op.

Zerg players: Fuck just learn to split you noobs.


Toss players don't complain about widow mines because they're not as influential in TvP as they are in TvZ. Has nothing to do with "Zerg mentality" or whatnot.
GulpyBlinkeyes
Profile Joined October 2009
United States1449 Posts
April 18 2013 12:01 GMT
#1749
In single player, terran tries to hold its ground against wave after wave of zerg, but in multiplayer Flash does the opposite. Wave after wave of endless terran units that eventually beat the zerg down.
Sc2zero7
Profile Joined February 2012
United States574 Posts
April 18 2013 12:02 GMT
#1750
On April 18 2013 20:59 sths wrote:
Widow mines, out for barely 6 weeks in current form. No complaints from Toss players.

Zerg players: OMG IMBA IMBA WTFOMGBBQ.

Winfestors not changed for 6+months. Terran and Toss players complain its too op.

Zerg players: Fuck just learn to split you noobs.



lol. I think infestors were imba for a year+ actually not just 6 months.
Shellshock
Profile Blog Joined March 2011
United States97277 Posts
April 18 2013 12:02 GMT
#1751
Come on Maru! Make it 2 Terran going through today! Prime's last hope
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
pmp10
Profile Joined April 2012
3401 Posts
April 18 2013 12:02 GMT
#1752
On April 18 2013 21:00 Heartland wrote:
But really, aren't Infestors actually key to defeating this style? Force the MM's together, reveal the mines, root the medivacs.

You'll get dropped to death.
A widow mine in every mineral line will eventually kill economy.
netherDrake
Profile Blog Joined September 2010
Singapore1831 Posts
April 18 2013 12:02 GMT
#1753
On April 18 2013 21:00 Heartland wrote:
But really, aren't Infestors actually key to defeating this style? Force the MM's together, reveal the mines, root the medivacs.


not really, going infestor would leave you really susceptible to drops - you need to split your army pretty perfectly and mutas are better at reducing the medivac count if you target them down (you should be targetting mines/medivacs with them)
SC2 player for Flash eSports. twitch.tv/nether_drake, https://twitter.com/bryan_sum, http://www.facebook.com/pages/Bryan-Drake-Sum/468389706519567
baldgye
Profile Joined April 2011
United Kingdom1115 Posts
April 18 2013 12:02 GMT
#1754
On April 18 2013 21:01 GulpyBlinkeyes wrote:
In single player, terran tries to hold its ground against wave after wave of zerg, but in multiplayer Flash does the opposite. Wave after wave of endless terran units that eventually beat the zerg down.



yeah, it was kinda insane... how does anyone deal with that?! LOL
Glurkenspurk
Profile Joined November 2010
United States1915 Posts
April 18 2013 12:02 GMT
#1755
On April 18 2013 20:59 sths wrote:
Widow mines, out for barely 6 weeks in current form. No complaints from Toss players.

Zerg players: OMG IMBA IMBA WTFOMGBBQ.

Winfestors not changed for 6+months. Terran and Toss players complain its too op.

Zerg players: Fuck just learn to split you noobs.



do you honestly see each race as a collection of people that all only believe one thing

+ Show Spoiler +
hivemind joke here
Die4Ever
Profile Joined August 2010
United States17750 Posts
April 18 2013 12:03 GMT
#1756
On April 18 2013 20:59 Kordox wrote:
Is it just me or does the zoozoo tune seem to constantly skip and stutter? It's the ad itself and not a stream issue.

yea it's the ad lol, no idea why, I think it's the same way on youtube
"Expert" mods4ever.com
bgx
Profile Joined August 2010
Poland6595 Posts
April 18 2013 12:03 GMT
#1757
Soulkey got Flashed.
Stork[gm]
Brian333
Profile Joined August 2010
657 Posts
April 18 2013 12:03 GMT
#1758
On April 18 2013 20:57 RogerChillingworth wrote:
Show nested quote +
On April 18 2013 20:55 lichter wrote:
On April 18 2013 20:54 Brian333 wrote:
I hope that when Flash has like a 90% win rate against Zerg, Blizzard realizes that sometimes, special players just happen to win that much and it actually has little to do with balance.


If they realized this in 2011 WOL would have been better


it just means terran has the highest skill cap, then, and therefore is the strongest race if played near-perfectly...

it's been known for a long time, but other Terrans have always had holes in their play/got injured.


This has nothing to do with having a higher skill cap. Nobody is at the skill cap. It doesn't matter if Zerg, Protoss, or Terran has a higher / lower skill cap because players are playing below it.

What it means is simply that Flash is a much better player. That is all it means.
Godwrath
Profile Joined August 2012
Spain10167 Posts
April 18 2013 12:03 GMT
#1759
On April 18 2013 20:58 DarkLordOlli wrote:
Show nested quote +
On April 18 2013 20:55 Regorr wrote:
On April 18 2013 20:54 massivez wrote:
Thing is, zerg has to play Wol Style against a Hots Terran. The new units do jackshit against bio. Buffing zerg isn't the option either i think. Is there any unit that should get a buff to cope with this?


swarmhost?


Wait until they discover them in ZvP. Swarm hosts are not bad.
It pains me to say but... the infestor maybe? Make it a more vs light specific caster or smth.


Infestor is still good. It's even better against viking to protect your vipers, or to make your ultralisks connect due to higher range. But seems then again, when a unit gets nerfed people just stop playing it.
FeyFey
Profile Joined September 2010
Germany10114 Posts
April 18 2013 12:03 GMT
#1760
On April 18 2013 20:52 JazVM wrote:
I so wanna see Life vs Flash or Innovation to see if there is anything that Zerg can do!


Well Life will just kill em before it gets interesting. But I got something from Soulkey, these small groups against the Terran small groups were quiet effective, not resource effective sadly, but thats why you have the eco advantage and they did push flash away from the creep. Sadly it doesn't work anymore if the Widow Mine count gets to high. Controlling the Widow Mine count is really hard for Zerg. I am glad for Terran though, that they finally got their siege tanks back, and they look so adorable. Still I wish Siege tanks would have seen more love.

To bad Soulkeys Infestor control was horrible and he lost half of em and his whole army before they did something and used the baneling mines when it was already to late.
Soulkey should have used the Infestors burrowed against Flashes Production. Last time it was used like this it was super effective lol.

But I want to see Flash macro under pressure not when he doesn't have to bother with anything.
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