On April 18 2013 20:54 massivez wrote: Thing is, zerg has to play Wol Style against a Hots Terran. The new units do jackshit against bio. Buffing zerg isn't the option either i think. Is there any unit that should get a buff to cope with this?
swarmhost?
Wait until they discover them in ZvP. Swarm hosts are not bad. It pains me to say but... the infestor maybe? Make it a more vs light specific caster or smth.
Ahh, that wouldn't be interesting, banelings are already anti-light. If anything just a small buff to the damage to bring it from 30 vs all to 34 or 36 might be better, but I'd be afriad we'd go back to them being used too much, so I hope some other fix would be Blizzard's choice (if it proves necessary).
On April 18 2013 20:59 Kordox wrote: Is it just me or does the zoozoo tune seem to constantly skip and stutter? It's the ad itself and not a stream issue.
On April 18 2013 20:59 sths wrote: Widow mines, out for barely 6 weeks in current form. No complaints from Toss players.
Zerg players: OMG IMBA IMBA WTFOMGBBQ.
Winfestors not changed for 6+months. Terran and Toss players complain its too op.
Zerg players: Fuck just learn to split you noobs.
Toss players don't complain about widow mines because they're not as influential in TvP as they are in TvZ. Has nothing to do with "Zerg mentality" or whatnot.
In single player, terran tries to hold its ground against wave after wave of zerg, but in multiplayer Flash does the opposite. Wave after wave of endless terran units that eventually beat the zerg down.
On April 18 2013 21:00 Heartland wrote: But really, aren't Infestors actually key to defeating this style? Force the MM's together, reveal the mines, root the medivacs.
You'll get dropped to death. A widow mine in every mineral line will eventually kill economy.
On April 18 2013 21:00 Heartland wrote: But really, aren't Infestors actually key to defeating this style? Force the MM's together, reveal the mines, root the medivacs.
not really, going infestor would leave you really susceptible to drops - you need to split your army pretty perfectly and mutas are better at reducing the medivac count if you target them down (you should be targetting mines/medivacs with them)
On April 18 2013 21:01 GulpyBlinkeyes wrote: In single player, terran tries to hold its ground against wave after wave of zerg, but in multiplayer Flash does the opposite. Wave after wave of endless terran units that eventually beat the zerg down.
yeah, it was kinda insane... how does anyone deal with that?! LOL
On April 18 2013 20:59 Kordox wrote: Is it just me or does the zoozoo tune seem to constantly skip and stutter? It's the ad itself and not a stream issue.
yea it's the ad lol, no idea why, I think it's the same way on youtube
On April 18 2013 20:54 Brian333 wrote: I hope that when Flash has like a 90% win rate against Zerg, Blizzard realizes that sometimes, special players just happen to win that much and it actually has little to do with balance.
If they realized this in 2011 WOL would have been better
it just means terran has the highest skill cap, then, and therefore is the strongest race if played near-perfectly...
it's been known for a long time, but other Terrans have always had holes in their play/got injured.
This has nothing to do with having a higher skill cap. Nobody is at the skill cap. It doesn't matter if Zerg, Protoss, or Terran has a higher / lower skill cap because players are playing below it.
What it means is simply that Flash is a much better player. That is all it means.
On April 18 2013 20:54 massivez wrote: Thing is, zerg has to play Wol Style against a Hots Terran. The new units do jackshit against bio. Buffing zerg isn't the option either i think. Is there any unit that should get a buff to cope with this?
swarmhost?
Wait until they discover them in ZvP. Swarm hosts are not bad. It pains me to say but... the infestor maybe? Make it a more vs light specific caster or smth.
Infestor is still good. It's even better against viking to protect your vipers, or to make your ultralisks connect due to higher range. But seems then again, when a unit gets nerfed people just stop playing it.
On April 18 2013 20:52 JazVM wrote: I so wanna see Life vs Flash or Innovation to see if there is anything that Zerg can do!
Well Life will just kill em before it gets interesting. But I got something from Soulkey, these small groups against the Terran small groups were quiet effective, not resource effective sadly, but thats why you have the eco advantage and they did push flash away from the creep. Sadly it doesn't work anymore if the Widow Mine count gets to high. Controlling the Widow Mine count is really hard for Zerg. I am glad for Terran though, that they finally got their siege tanks back, and they look so adorable. Still I wish Siege tanks would have seen more love.
To bad Soulkeys Infestor control was horrible and he lost half of em and his whole army before they did something and used the baneling mines when it was already to late. Soulkey should have used the Infestors burrowed against Flashes Production. Last time it was used like this it was super effective lol.
But I want to see Flash macro under pressure not when he doesn't have to bother with anything.