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[GSTL] PRIME vs. StarTale 2013 Season 1 - Page 61

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 59 60 61
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
April 12 2013 15:42 GMT
#1201
On April 13 2013 00:27 sparklyresidue wrote:
Show nested quote +
On April 13 2013 00:24 Roman666 wrote:
On April 13 2013 00:21 Ejohrik wrote:
Today's result is a big reason why I don't like this all-kill format. One or two good players is enough to win a team-game. :/

I don't like it either, but I doubt that the format change would change the today's result drastically.

I agree, and think it works better in a format like Proleague, where there are multiple rounds and one or two of them are all-kill format, but the rest are bo1.


A lot of GSTL teams don't have a large enough roster for Proleague format to be interesting. Only MVP, ST, and IM have a big enough, good enough roster. Sure the other teams could fill the 6 spots, but having to use your entire roster every time isn't very tactical, and based on map picks their choices will be predictable and easy to snipe. If those teams can grow in player pool and ability then the Proleague format will make more sense.
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Assirra
Profile Joined August 2010
Belgium4169 Posts
April 12 2013 16:07 GMT
#1202
On April 12 2013 21:59 Grovbolle wrote:
Show nested quote +
On April 12 2013 21:56 Miragee wrote:
On April 12 2013 21:43 argie wrote:
On April 12 2013 21:23 massivez wrote:
On April 12 2013 21:12 NovemberstOrm wrote:
On April 12 2013 21:10 argie wrote:
I think Life is just so good because of the fact the doesn't play full Macro game. He does Macro ofc, but he is very aggressive. There is no sitting in base for 10min and waiting.

True Zerg - ATTACK! Harrassing, Poking, etc asap + "mini-strats" (kill the tech lab

Many zergs today play a Macro game (20-25min) and lose. Not much zergs are aggressive from the minute they can.

Anyway, Life just pushes zerg race to the max and it pays off. His skill is obv insane but even with that skill he would lose maybe to Skytoss if he didn't harass with Hydras whenever he could. He just never stays still and waits for the opponent to come to him.

GG and great GSTL day.

Being aggressive is good, playing just one style limits you and makes you very predictable and yes that's what makes Life so good.


Yeh, he's good at these different styles but alot off his agression doesn't seem that allinish to me. A good example is his 10 Pool against Flash wich did absolutely nothing, but he still transitioned into a nice macro style. Today the roach agression against Byun backed with a third going up. Also in his game against Creator where he was attacking the whole time, it still didn't stop him to get base after base.

It's a very tight line to walk, and probably the hardest part about playing Zerg. Because under/overcommiting in economy/agression can lose you any basic game.


I agree Life is not allin player. He will rather harass and kill workers or destroy some tech than go all in (except if opponent is on the knees because of mistakes - game 3). In game one he killed 70 workers. Or more, but count was 66 last time they showed.

Yeah, against Creator he didnt sit and waited for SkyDeathBall. He pushed with Hydras all the time trying to snipe even 1 void ray and deny fourth so gas becomes a problem over time.

As for Macro/Aggressive plays, yeah that is true. Very thin line.

But since it is impossible for us to see SC2 as Life (or any other ST or PRIME member) see it, we maybe must play more Macro oriented and be aggressive when we can. Depends on skill but even many GM play "safe".

Anyway, can't wait for 16th GSL. We will see if anyone found a "cure" for Life


What did SC2 do to the term "macro game"? Since the invention of macro games 10 years ago harassment always was an important part of a macro game.

Sadly, some people consider NR10, NR15 and NR20 "macro games"

Been curious about this for a while but what does NR(insert number here) actually means?
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
Last Edited: 2013-04-12 16:09:22
April 12 2013 16:08 GMT
#1203
Life's play is so god damn inspiring. I don't give a shit if I lose in retarded ways, I'm just going to start doing randomly aggressive stuff from now on. Looks so much more fun.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
April 12 2013 16:22 GMT
#1204
On April 13 2013 01:07 Assirra wrote:
Show nested quote +
On April 12 2013 21:59 Grovbolle wrote:
On April 12 2013 21:56 Miragee wrote:
On April 12 2013 21:43 argie wrote:
On April 12 2013 21:23 massivez wrote:
On April 12 2013 21:12 NovemberstOrm wrote:
On April 12 2013 21:10 argie wrote:
I think Life is just so good because of the fact the doesn't play full Macro game. He does Macro ofc, but he is very aggressive. There is no sitting in base for 10min and waiting.

True Zerg - ATTACK! Harrassing, Poking, etc asap + "mini-strats" (kill the tech lab

Many zergs today play a Macro game (20-25min) and lose. Not much zergs are aggressive from the minute they can.

Anyway, Life just pushes zerg race to the max and it pays off. His skill is obv insane but even with that skill he would lose maybe to Skytoss if he didn't harass with Hydras whenever he could. He just never stays still and waits for the opponent to come to him.

GG and great GSTL day.

Being aggressive is good, playing just one style limits you and makes you very predictable and yes that's what makes Life so good.


Yeh, he's good at these different styles but alot off his agression doesn't seem that allinish to me. A good example is his 10 Pool against Flash wich did absolutely nothing, but he still transitioned into a nice macro style. Today the roach agression against Byun backed with a third going up. Also in his game against Creator where he was attacking the whole time, it still didn't stop him to get base after base.

It's a very tight line to walk, and probably the hardest part about playing Zerg. Because under/overcommiting in economy/agression can lose you any basic game.


I agree Life is not allin player. He will rather harass and kill workers or destroy some tech than go all in (except if opponent is on the knees because of mistakes - game 3). In game one he killed 70 workers. Or more, but count was 66 last time they showed.

Yeah, against Creator he didnt sit and waited for SkyDeathBall. He pushed with Hydras all the time trying to snipe even 1 void ray and deny fourth so gas becomes a problem over time.

As for Macro/Aggressive plays, yeah that is true. Very thin line.

But since it is impossible for us to see SC2 as Life (or any other ST or PRIME member) see it, we maybe must play more Macro oriented and be aggressive when we can. Depends on skill but even many GM play "safe".

Anyway, can't wait for 16th GSL. We will see if anyone found a "cure" for Life


What did SC2 do to the term "macro game"? Since the invention of macro games 10 years ago harassment always was an important part of a macro game.

Sadly, some people consider NR10, NR15 and NR20 "macro games"

Been curious about this for a while but what does NR(insert number here) actually means?

No Rush
AdministratorBreak the chains
achan1058
Profile Joined February 2012
1091 Posts
April 12 2013 16:22 GMT
#1205
On April 13 2013 01:07 Assirra wrote:
Show nested quote +
On April 12 2013 21:59 Grovbolle wrote:
On April 12 2013 21:56 Miragee wrote:
On April 12 2013 21:43 argie wrote:
On April 12 2013 21:23 massivez wrote:
On April 12 2013 21:12 NovemberstOrm wrote:
On April 12 2013 21:10 argie wrote:
I think Life is just so good because of the fact the doesn't play full Macro game. He does Macro ofc, but he is very aggressive. There is no sitting in base for 10min and waiting.

True Zerg - ATTACK! Harrassing, Poking, etc asap + "mini-strats" (kill the tech lab

Many zergs today play a Macro game (20-25min) and lose. Not much zergs are aggressive from the minute they can.

Anyway, Life just pushes zerg race to the max and it pays off. His skill is obv insane but even with that skill he would lose maybe to Skytoss if he didn't harass with Hydras whenever he could. He just never stays still and waits for the opponent to come to him.

GG and great GSTL day.

Being aggressive is good, playing just one style limits you and makes you very predictable and yes that's what makes Life so good.


Yeh, he's good at these different styles but alot off his agression doesn't seem that allinish to me. A good example is his 10 Pool against Flash wich did absolutely nothing, but he still transitioned into a nice macro style. Today the roach agression against Byun backed with a third going up. Also in his game against Creator where he was attacking the whole time, it still didn't stop him to get base after base.

It's a very tight line to walk, and probably the hardest part about playing Zerg. Because under/overcommiting in economy/agression can lose you any basic game.


I agree Life is not allin player. He will rather harass and kill workers or destroy some tech than go all in (except if opponent is on the knees because of mistakes - game 3). In game one he killed 70 workers. Or more, but count was 66 last time they showed.

Yeah, against Creator he didnt sit and waited for SkyDeathBall. He pushed with Hydras all the time trying to snipe even 1 void ray and deny fourth so gas becomes a problem over time.

As for Macro/Aggressive plays, yeah that is true. Very thin line.

But since it is impossible for us to see SC2 as Life (or any other ST or PRIME member) see it, we maybe must play more Macro oriented and be aggressive when we can. Depends on skill but even many GM play "safe".

Anyway, can't wait for 16th GSL. We will see if anyone found a "cure" for Life


What did SC2 do to the term "macro game"? Since the invention of macro games 10 years ago harassment always was an important part of a macro game.

Sadly, some people consider NR10, NR15 and NR20 "macro games"

Been curious about this for a while but what does NR(insert number here) actually means?

No rush. A common game type dating back to SC1 and Age of Empires (it's called treaty there)
Foxxan
Profile Joined October 2004
Sweden3427 Posts
April 12 2013 16:24 GMT
#1206
On April 13 2013 01:08 Tachion wrote:
Life's play is so god damn inspiring. I don't give a shit if I lose in retarded ways, I'm just going to start doing randomly aggressive stuff from now on. Looks so much more fun.


You will eventually become a (much) better player if you keep on doing this
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
April 12 2013 16:46 GMT
#1207
On April 13 2013 01:24 Foxxan wrote:
Show nested quote +
On April 13 2013 01:08 Tachion wrote:
Life's play is so god damn inspiring. I don't give a shit if I lose in retarded ways, I'm just going to start doing randomly aggressive stuff from now on. Looks so much more fun.


You will eventually become a (much) better player if you keep on doing this


Whenever my computer makes a non-SC2 related sound I randomly go for an attack

I suck bad at this game
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Yello
Profile Blog Joined July 2010
Germany7411 Posts
April 12 2013 17:30 GMT
#1208
On April 13 2013 01:24 Foxxan wrote:
Show nested quote +
On April 13 2013 01:08 Tachion wrote:
Life's play is so god damn inspiring. I don't give a shit if I lose in retarded ways, I'm just going to start doing randomly aggressive stuff from now on. Looks so much more fun.


You will eventually become a (much) better player if you keep on doing this


Not really. Life doesn't just attack because he wants to attack, he attacks because there is an opening, a timing. He attacks because his opponent is out of position or to pull his opponent out of position. It's intelligent decision making.
Way too many players just attack without a real reason, just because they feel like it. That's what makes players like Life so much better than everyone else: he knows what he is doing
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
Griffins
Profile Joined July 2012
United States98 Posts
April 12 2013 17:48 GMT
#1209
Life is the real deal. Made staying up until 5:00 am worth it. ~_~
mechengineer123
Profile Joined March 2013
Ukraine711 Posts
April 12 2013 18:02 GMT
#1210
On April 13 2013 02:30 Yello wrote:
Show nested quote +
On April 13 2013 01:24 Foxxan wrote:
On April 13 2013 01:08 Tachion wrote:
Life's play is so god damn inspiring. I don't give a shit if I lose in retarded ways, I'm just going to start doing randomly aggressive stuff from now on. Looks so much more fun.


You will eventually become a (much) better player if you keep on doing this


Not really. Life doesn't just attack because he wants to attack, he attacks because there is an opening, a timing. He attacks because his opponent is out of position or to pull his opponent out of position. It's intelligent decision making.
Way too many players just attack without a real reason, just because they feel like it. That's what makes players like Life so much better than everyone else: he knows what he is doing

Yes and no. He also does a lot of aggressive openings that basically "fail" most of the time (7,10 pools etc), but by doing so he forces the opponent to improvise instead of just executing the prepared bo, which is often hard vs zerg because it's impossible to know drone/unit timings after a weird start.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
April 12 2013 18:13 GMT
#1211
On April 13 2013 02:30 Yello wrote:
Show nested quote +
On April 13 2013 01:24 Foxxan wrote:
On April 13 2013 01:08 Tachion wrote:
Life's play is so god damn inspiring. I don't give a shit if I lose in retarded ways, I'm just going to start doing randomly aggressive stuff from now on. Looks so much more fun.


You will eventually become a (much) better player if you keep on doing this


Not really. Life doesn't just attack because he wants to attack, he attacks because there is an opening, a timing. He attacks because his opponent is out of position or to pull his opponent out of position. It's intelligent decision making.
Way too many players just attack without a real reason, just because they feel like it. That's what makes players like Life so much better than everyone else: he knows what he is doing



yeah i know....wtf!
Taefox
Profile Joined March 2010
1533 Posts
April 12 2013 18:29 GMT
#1212
wow Life saved my FGSTL team =) from 3000ish to top 1000 =) i love u life
@taefoxy
Griffins
Profile Joined July 2012
United States98 Posts
April 12 2013 19:25 GMT
#1213
On April 13 2013 03:02 mechengineer123 wrote:
Show nested quote +
On April 13 2013 02:30 Yello wrote:

Not really. Life doesn't just attack because he wants to attack, he attacks because there is an opening, a timing. He attacks because his opponent is out of position or to pull his opponent out of position. It's intelligent decision making.
Way too many players just attack without a real reason, just because they feel like it. That's what makes players like Life so much better than everyone else: he knows what he is doing

Yes and no. He also does a lot of aggressive openings that basically "fail" most of the time (7,10 pools etc), but by doing so he forces the opponent to improvise instead of just executing the prepared bo, which is often hard vs zerg because it's impossible to know drone/unit timings after a weird start.


Well, Life gets consistently good mileage out of those lings, though IIRC he opened pretty standard last night. He keeps greedy builds honest, scouts and finds weaknesses like Byun's exposed tech lab. Basically people are terrified of him because he picks at your base all game.

I guess some people think Life and Leenock are cheesy though because they straight up kill people for cutting corners. But IMHO it's just a aggressive style of zerg. Old school guys see greediness and they counter by being even more greedy, but Life is like, 'nah, I keel you now!'
EpiK
Profile Blog Joined January 2007
Korea (South)5757 Posts
April 12 2013 19:41 GMT
#1214
is there a rebroadcast scheduled ?
ZenithM
Profile Joined February 2011
France15952 Posts
April 12 2013 20:54 GMT
#1215
On April 13 2013 02:30 Yello wrote:
Show nested quote +
On April 13 2013 01:24 Foxxan wrote:
On April 13 2013 01:08 Tachion wrote:
Life's play is so god damn inspiring. I don't give a shit if I lose in retarded ways, I'm just going to start doing randomly aggressive stuff from now on. Looks so much more fun.


You will eventually become a (much) better player if you keep on doing this


Not really. Life doesn't just attack because he wants to attack, he attacks because there is an opening, a timing. He attacks because his opponent is out of position or to pull his opponent out of position. It's intelligent decision making.
Way too many players just attack without a real reason, just because they feel like it. That's what makes players like Life so much better than everyone else: he knows what he is doing

Obviously, Life knows when to attack. But if you try to always be aggressive in your practice (and at different timings), obviously you'll start to figure out what are the good timings.
Start a game and say to yourself "What if I attacked at 10 minutes, or as soon as X upgrade is done, or on 5 gateways and a forge, etc..". Makes laddering less stale than "Well, I don't have to attack, I'll just make infestors and broodlords."
tuho12345
Profile Blog Joined July 2011
4482 Posts
April 12 2013 22:05 GMT
#1216
lol I have Life on my main. I knew once they send him out, the game was over.
CCa1ss1e
Profile Blog Joined October 2010
Canada3231 Posts
April 12 2013 22:07 GMT
#1217
some sweet games! life is so damn good man.. such a young lad too.. what a baws!

:D
~ The Ultimate Weapon
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