[Code S] RO32 Group D 2013 WCS Korea Season 1 - Page 72
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Tsubbi
Germany7967 Posts
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Kasaraki
Denmark7115 Posts
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XaCez
Sweden6991 Posts
On April 11 2013 21:07 sc2superfan101 wrote: He's definitely a natural then, because he's been shining all night. He used to cast WC3 back in the days and I recall him being Master on either NA or KR (uncertain on which race). | ||
Tsubbi
Germany7967 Posts
On April 11 2013 21:08 Tobblish wrote: 3mutas to handle drops, 6lings and 2 banes, yeah you don't actually need all of your army lol ^^ i wanna see a smartass like u defend against drops as zerg lol | ||
DJHelium
Sweden13480 Posts
Taeja is probably expecting a banelings bust atm, so I assume he will make that siege tank again. *edit* There we go ![]() | ||
Assirra
Belgium4169 Posts
On April 11 2013 21:08 Tsubbi wrote: was it losira who played the insane 1:30 hour 20 spine 1 ultra few queen game on akilon not long ago? Yea against Gumiho, and then they proceeded to both fall into code A cause they were exhausted. | ||
Kommander
Philippines4950 Posts
On April 11 2013 21:07 sc2superfan101 wrote: He's definitely a natural then, because he's been shining all night. And to think that a LoL caster is better at casting SC2 than some SC2 casters I know. :p | ||
Tobblish
Sweden6404 Posts
On April 11 2013 21:09 Tsubbi wrote: i wanna see a smartass like u defend against drops as zerg lol I will never betray my race! | ||
Badfatpanda
United States9719 Posts
On April 11 2013 21:05 Chantastic wrote: I think you're still thinking Ultras are dealing WoL damage. It's really hard to engage Ultras head on now, since they do so much damage you have to split and stay defensive unless you have a crushing marauder advantage, which Taeja didn't. No, I'm not, and Taeja wasn't either that's why his mines and marauders were in front. The infestors had very little fungal energy, he could have taken that, especially through the 4th base choke. | ||
Assirra
Belgium4169 Posts
On April 11 2013 21:08 Tobblish wrote: 3mutas to handle drops, 6lings and 2 banes, yeah you don't actually need all of your army lol ^^ There is no way that can kill a dropp. For one, those banelings won't even reach the units, zerglings will be stuck cause of the minerals and the muta's will be shredded in seconds. | ||
Kasaraki
Denmark7115 Posts
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Ketch
Netherlands7285 Posts
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Yorbon
Netherlands4272 Posts
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Tobblish
Sweden6404 Posts
On April 11 2013 21:11 Assirra wrote: There is no way that can kill a dropp. For one, those banelings won't even reach the units, zerglings will be stuck cause of the minerals and the muta's will be shredded in seconds. The first thing is that the drop shouldn't even be able to unload behind, the units should be waiting for them there then. | ||
eviltomahawk
United States11133 Posts
On April 11 2013 21:11 Ketch wrote: ooooh the splash on the neutral rocks with the scvs almost going over it Taeja likes to live dangerously by playing with fire. | ||
LimitSEA
Australia9580 Posts
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eonDE
Canada371 Posts
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GulpyBlinkeyes
United States1449 Posts
Such a good cast. | ||
Na_Dann_Ma_GoGo
Germany2959 Posts
On April 11 2013 21:12 Tobblish wrote: The first thing is that the drop shouldn't even be able to unload behind, the units should be waiting for them there then. So then you drop a marauder on the banelings and go ahead without issue. C'mon, 2 blings and 6lings don't do shit to even a single medivac in most cases. | ||
hastur420
Belize178 Posts
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