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1001 YEARS KESPAJAIL22272 Posts
On April 11 2013 15:21 jesteRp wrote:Show nested quote +On April 11 2013 14:57 Fionn wrote: I want to see Seed and jjakji in a Bo7 series to determine the most irrelevant GSL champion of all-time.
Loser falls through a trap door in the booth and is never seen again. the true most irrelevant gsl champion of all time is actually Sniper.... at least Seed and Jjakji still get talked about. i'm pretty sure there's some people who don't even know who Sniper is.
I have casual friends who know who Seed and jjakji are, even Fruitdealer, but not Sniper lol
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Almost forgot that Sniper is a GSL champion,
edit: wow phoenix
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Sora seems to be lacking in multitasking.
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On April 11 2013 15:23 Maghetti wrote:Show nested quote +On April 11 2013 15:19 lichter wrote:On April 11 2013 15:16 Maghetti wrote:On April 11 2013 15:11 lichter wrote:On April 11 2013 15:06 Maghetti wrote:On April 11 2013 14:57 Veldril wrote:On April 11 2013 14:55 Maghetti wrote:On April 11 2013 14:53 Ammanas wrote: I just checked, how the hell did free lose, wtf? kespa b teamers have been kicking the shit out of kespa a teamers...its really confusing... Considering it a pass of age. Maybe it is time that many b teamers become better than a teamers? That is not it. If they were better they would be the a teamers and be getting pro league play time. There are more indications that im willing to try to explain that free is better than kop and herO is better than ALBM. Win rates, results, play time, the way their play looks, competition faced, etc etc etc. Well, anyone can lose or win or a bad or good day, respectively. When you look at the list of those who qualified, you can only pick out a minority who qualified despite being of significantly lesser skill. Most of the players who qualified have the skill to survive in Code A. It's selection bias that makes us feel that b teamers are dominating. I just think there are serious problems with the code b qualifier system. Although the great majority of people who advance can compete in code a far too often you have lesser players beating better players. When gsl champion quality players have an issue getting through the qualifiers you know there is a problem. I'm not even sure what the problem is, perhaps the fact they dont give people time to know who they are facing, map pool...I dont know but it is something. It's an incredibly straightforward system. Tournament style, best player on the day wins. There are no excuses for these "better" players losing; it is their fault, not the system's. The gsl in code a and code s have extensive systems to allow the better player to win. Win once in code a and you are in the gsl next season no matter what. You know your opponents ahead of time, a shot in the up and downs if they lose. Code s has groups with multiple best of 3s, top 8 stay in code s, and so on. Code b the brackets are made on the spot, no prepare time for specific opponents, simple best of 3 format is far weakest at producing the best players consistently than all the rest of the gsl.
So you would want the qualifier to be exactly the same as code S ? How about code A then ? Time is the biggest problem to implent such a huge format though you are correct that that would be more fair, but more fair would be for code S to add a best of 5 instead of a best of 3, even better is a best of 7 instead of 5. You can keep going on and on, but you need to draw a line somewhere.
We all know code B qualifiers are insane, but i don't agree on the fact that they are unfair. they just are slightly less forgiving then code S.
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Ranged phoenixes wrecking faaaaacccce
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On April 11 2013 15:23 lichter wrote:Show nested quote +On April 11 2013 15:21 jesteRp wrote:On April 11 2013 14:57 Fionn wrote: I want to see Seed and jjakji in a Bo7 series to determine the most irrelevant GSL champion of all-time.
Loser falls through a trap door in the booth and is never seen again. the true most irrelevant gsl champion of all time is actually Sniper.... at least Seed and Jjakji still get talked about. i'm pretty sure there's some people who don't even know who Sniper is. I have casual friends who know who Seed and jjakji are, even Fruitdealer, but not Sniper lol
What if you say "Sniper, the Ladykiller"?
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Ultralisks without armor? Any armor? Are these guys allergic to upgrades?
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1001 YEARS KESPAJAIL22272 Posts
On April 11 2013 15:23 Maghetti wrote:Show nested quote +On April 11 2013 15:19 lichter wrote:On April 11 2013 15:16 Maghetti wrote:On April 11 2013 15:11 lichter wrote:On April 11 2013 15:06 Maghetti wrote:On April 11 2013 14:57 Veldril wrote:On April 11 2013 14:55 Maghetti wrote:On April 11 2013 14:53 Ammanas wrote: I just checked, how the hell did free lose, wtf? kespa b teamers have been kicking the shit out of kespa a teamers...its really confusing... Considering it a pass of age. Maybe it is time that many b teamers become better than a teamers? That is not it. If they were better they would be the a teamers and be getting pro league play time. There are more indications that im willing to try to explain that free is better than kop and herO is better than ALBM. Win rates, results, play time, the way their play looks, competition faced, etc etc etc. Well, anyone can lose or win or a bad or good day, respectively. When you look at the list of those who qualified, you can only pick out a minority who qualified despite being of significantly lesser skill. Most of the players who qualified have the skill to survive in Code A. It's selection bias that makes us feel that b teamers are dominating. I just think there are serious problems with the code b qualifier system. Although the great majority of people who advance can compete in code a far too often you have lesser players beating better players. When gsl champion quality players have an issue getting through the qualifiers you know there is a problem. I'm not even sure what the problem is, perhaps the fact they dont give people time to know who they are facing, map pool...I dont know but it is something. It's an incredibly straightforward system. Tournament style, best player on the day wins. There are no excuses for these "better" players losing; it is their fault, not the system's. The gsl in code a and code s have extensive systems to allow the better player to win. Win once in code a and you are in the gsl next season no matter what. You know your opponents ahead of time, a shot in the up and downs if they lose. Code s has groups with multiple best of 3s, top 8 stay in code s, and so on. Code b the brackets are made on the spot, no prepare time for specific opponents, simple best of 3 format is far weakest at producing the best players consistently than all the rest of the gsl.
Code A and S have a set group of players. Code B is an open qualifier. So the point about Code A and S having a system to keep players in isn't relevant.
Best of 3 isn't ideal, obviously, but you have to consider time constraints, man power, and player fatigue. I doubt the players want to play 3, maybe 4 Bo5s or 7s just to get into Code A. It would also take forever to finish the qualifiers.
Almost all qualifiers, even from BW days, are held in this manner, maybe with minor changes here and there. Upsets happen. Even at his peak Bisu constantly bombed out of OSL early or in the qualifiers. It's not strange at all.
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On April 11 2013 15:29 AgentW wrote: Ultralisks without armor? Any armor? Are these guys allergic to upgrades?
It's hard to pay for both sets of upgrades, he prioritized air upgrades. He's getting ground upgrades now
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DT could try targeting the larva? I don't know anything about toss and zerg.
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imagine this game without golden's 5k bank >_> all gone now and just about even supply. He's being sooooooooo cost inefficient.
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On April 11 2013 15:30 felisconcolori wrote:Show nested quote +On April 11 2013 15:29 AgentW wrote: Ultralisks without armor? Any armor? Are these guys allergic to upgrades? It's hard to pay for both sets of upgrades, he prioritized air upgrades. He's getting ground upgrades now I came in about halfway through, so I missed the opening. No armor for ground is highly unusual regardless.
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On April 11 2013 15:29 lichter wrote:Show nested quote +On April 11 2013 15:23 Maghetti wrote:On April 11 2013 15:19 lichter wrote:On April 11 2013 15:16 Maghetti wrote:On April 11 2013 15:11 lichter wrote:On April 11 2013 15:06 Maghetti wrote:On April 11 2013 14:57 Veldril wrote:On April 11 2013 14:55 Maghetti wrote:On April 11 2013 14:53 Ammanas wrote: I just checked, how the hell did free lose, wtf? kespa b teamers have been kicking the shit out of kespa a teamers...its really confusing... Considering it a pass of age. Maybe it is time that many b teamers become better than a teamers? That is not it. If they were better they would be the a teamers and be getting pro league play time. There are more indications that im willing to try to explain that free is better than kop and herO is better than ALBM. Win rates, results, play time, the way their play looks, competition faced, etc etc etc. Well, anyone can lose or win or a bad or good day, respectively. When you look at the list of those who qualified, you can only pick out a minority who qualified despite being of significantly lesser skill. Most of the players who qualified have the skill to survive in Code A. It's selection bias that makes us feel that b teamers are dominating. I just think there are serious problems with the code b qualifier system. Although the great majority of people who advance can compete in code a far too often you have lesser players beating better players. When gsl champion quality players have an issue getting through the qualifiers you know there is a problem. I'm not even sure what the problem is, perhaps the fact they dont give people time to know who they are facing, map pool...I dont know but it is something. It's an incredibly straightforward system. Tournament style, best player on the day wins. There are no excuses for these "better" players losing; it is their fault, not the system's. The gsl in code a and code s have extensive systems to allow the better player to win. Win once in code a and you are in the gsl next season no matter what. You know your opponents ahead of time, a shot in the up and downs if they lose. Code s has groups with multiple best of 3s, top 8 stay in code s, and so on. Code b the brackets are made on the spot, no prepare time for specific opponents, simple best of 3 format is far weakest at producing the best players consistently than all the rest of the gsl. Code A and S have a set group of players. Code B is an open qualifier. So the point about Code A and S having a system to keep players in isn't relevant. Best of 3 isn't ideal, obviously, but you have to consider time constraints, man power, and player fatigue. I doubt the players want to play 3, maybe 4 Bo5s or 7s just to get into Code A. It would also take forever to finish the qualifiers. Almost all qualifiers, even from BW days, are held in this manner, maybe with minor changes here and there. Upsets happen. Even at his peak Bisu constantly bombed out of OSL early or in the qualifiers. It's not strange at all. Because he is Bisu lol, players like Stork or Flash and maybe JD didnt need to be in qualifiers for 5 years
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On April 11 2013 15:31 AgentW wrote:Show nested quote +On April 11 2013 15:30 felisconcolori wrote:On April 11 2013 15:29 AgentW wrote: Ultralisks without armor? Any armor? Are these guys allergic to upgrades? It's hard to pay for both sets of upgrades, he prioritized air upgrades. He's getting ground upgrades now I came in about halfway through, so I missed the opening. No armor for ground is highly unusual regardless.
He put up a lot of gas into mutas as soon as he could. Prior to that he was just using lings to poke and keep the protoss in his base.
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On April 11 2013 15:29 lichter wrote:Show nested quote +On April 11 2013 15:23 Maghetti wrote:On April 11 2013 15:19 lichter wrote:On April 11 2013 15:16 Maghetti wrote:On April 11 2013 15:11 lichter wrote:On April 11 2013 15:06 Maghetti wrote:On April 11 2013 14:57 Veldril wrote:On April 11 2013 14:55 Maghetti wrote:On April 11 2013 14:53 Ammanas wrote: I just checked, how the hell did free lose, wtf? kespa b teamers have been kicking the shit out of kespa a teamers...its really confusing... Considering it a pass of age. Maybe it is time that many b teamers become better than a teamers? That is not it. If they were better they would be the a teamers and be getting pro league play time. There are more indications that im willing to try to explain that free is better than kop and herO is better than ALBM. Win rates, results, play time, the way their play looks, competition faced, etc etc etc. Well, anyone can lose or win or a bad or good day, respectively. When you look at the list of those who qualified, you can only pick out a minority who qualified despite being of significantly lesser skill. Most of the players who qualified have the skill to survive in Code A. It's selection bias that makes us feel that b teamers are dominating. I just think there are serious problems with the code b qualifier system. Although the great majority of people who advance can compete in code a far too often you have lesser players beating better players. When gsl champion quality players have an issue getting through the qualifiers you know there is a problem. I'm not even sure what the problem is, perhaps the fact they dont give people time to know who they are facing, map pool...I dont know but it is something. It's an incredibly straightforward system. Tournament style, best player on the day wins. There are no excuses for these "better" players losing; it is their fault, not the system's. The gsl in code a and code s have extensive systems to allow the better player to win. Win once in code a and you are in the gsl next season no matter what. You know your opponents ahead of time, a shot in the up and downs if they lose. Code s has groups with multiple best of 3s, top 8 stay in code s, and so on. Code b the brackets are made on the spot, no prepare time for specific opponents, simple best of 3 format is far weakest at producing the best players consistently than all the rest of the gsl. Code A and S have a set group of players. Code B is an open qualifier. So the point about Code A and S having a system to keep players in isn't relevant. Best of 3 isn't ideal, obviously, but you have to consider time constraints, man power, and player fatigue. I doubt the players want to play 3, maybe 4 Bo5s or 7s just to get into Code A. It would also take forever to finish the qualifiers. Almost all qualifiers, even from BW days, are held in this manner, maybe with minor changes here and there. Upsets happen. Even at his peak Bisu constantly bombed out of OSL early or in the qualifiers. It's not strange at all. The Bisu point just proves its a flaw in the system. I feel there must be some creative solution when the gsl is one giant creative system to improve this some what. Letting people know their brackets a week in advance, for example would help.
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On April 11 2013 15:33 felisconcolori wrote:Show nested quote +On April 11 2013 15:31 AgentW wrote:On April 11 2013 15:30 felisconcolori wrote:On April 11 2013 15:29 AgentW wrote: Ultralisks without armor? Any armor? Are these guys allergic to upgrades? It's hard to pay for both sets of upgrades, he prioritized air upgrades. He's getting ground upgrades now I came in about halfway through, so I missed the opening. No armor for ground is highly unusual regardless. He put up a lot of gas into mutas as soon as he could. Prior to that he was just using lings to poke and keep the protoss in his base. Oh, okay. So like a 9 min 2 base muta type thing?
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1001 YEARS KESPAJAIL22272 Posts
On April 11 2013 15:31 bgx wrote:Show nested quote +On April 11 2013 15:29 lichter wrote:On April 11 2013 15:23 Maghetti wrote:On April 11 2013 15:19 lichter wrote:On April 11 2013 15:16 Maghetti wrote:On April 11 2013 15:11 lichter wrote:On April 11 2013 15:06 Maghetti wrote:On April 11 2013 14:57 Veldril wrote:On April 11 2013 14:55 Maghetti wrote:On April 11 2013 14:53 Ammanas wrote: I just checked, how the hell did free lose, wtf? kespa b teamers have been kicking the shit out of kespa a teamers...its really confusing... Considering it a pass of age. Maybe it is time that many b teamers become better than a teamers? That is not it. If they were better they would be the a teamers and be getting pro league play time. There are more indications that im willing to try to explain that free is better than kop and herO is better than ALBM. Win rates, results, play time, the way their play looks, competition faced, etc etc etc. Well, anyone can lose or win or a bad or good day, respectively. When you look at the list of those who qualified, you can only pick out a minority who qualified despite being of significantly lesser skill. Most of the players who qualified have the skill to survive in Code A. It's selection bias that makes us feel that b teamers are dominating. I just think there are serious problems with the code b qualifier system. Although the great majority of people who advance can compete in code a far too often you have lesser players beating better players. When gsl champion quality players have an issue getting through the qualifiers you know there is a problem. I'm not even sure what the problem is, perhaps the fact they dont give people time to know who they are facing, map pool...I dont know but it is something. It's an incredibly straightforward system. Tournament style, best player on the day wins. There are no excuses for these "better" players losing; it is their fault, not the system's. The gsl in code a and code s have extensive systems to allow the better player to win. Win once in code a and you are in the gsl next season no matter what. You know your opponents ahead of time, a shot in the up and downs if they lose. Code s has groups with multiple best of 3s, top 8 stay in code s, and so on. Code b the brackets are made on the spot, no prepare time for specific opponents, simple best of 3 format is far weakest at producing the best players consistently than all the rest of the gsl. Code A and S have a set group of players. Code B is an open qualifier. So the point about Code A and S having a system to keep players in isn't relevant. Best of 3 isn't ideal, obviously, but you have to consider time constraints, man power, and player fatigue. I doubt the players want to play 3, maybe 4 Bo5s or 7s just to get into Code A. It would also take forever to finish the qualifiers. Almost all qualifiers, even from BW days, are held in this manner, maybe with minor changes here and there. Upsets happen. Even at his peak Bisu constantly bombed out of OSL early or in the qualifiers. It's not strange at all. Because he is Bisu lol, players like Stork or Flash and maybe JD didnt need to be in qualifiers for 5 years
Yes but it shows how brutal qualifiers can be, even for legendary players
Bisu just hates qualifiers I guess
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On April 11 2013 15:33 Maghetti wrote:Show nested quote +On April 11 2013 15:29 lichter wrote:On April 11 2013 15:23 Maghetti wrote:On April 11 2013 15:19 lichter wrote:On April 11 2013 15:16 Maghetti wrote:On April 11 2013 15:11 lichter wrote:On April 11 2013 15:06 Maghetti wrote:On April 11 2013 14:57 Veldril wrote:On April 11 2013 14:55 Maghetti wrote:On April 11 2013 14:53 Ammanas wrote: I just checked, how the hell did free lose, wtf? kespa b teamers have been kicking the shit out of kespa a teamers...its really confusing... Considering it a pass of age. Maybe it is time that many b teamers become better than a teamers? That is not it. If they were better they would be the a teamers and be getting pro league play time. There are more indications that im willing to try to explain that free is better than kop and herO is better than ALBM. Win rates, results, play time, the way their play looks, competition faced, etc etc etc. Well, anyone can lose or win or a bad or good day, respectively. When you look at the list of those who qualified, you can only pick out a minority who qualified despite being of significantly lesser skill. Most of the players who qualified have the skill to survive in Code A. It's selection bias that makes us feel that b teamers are dominating. I just think there are serious problems with the code b qualifier system. Although the great majority of people who advance can compete in code a far too often you have lesser players beating better players. When gsl champion quality players have an issue getting through the qualifiers you know there is a problem. I'm not even sure what the problem is, perhaps the fact they dont give people time to know who they are facing, map pool...I dont know but it is something. It's an incredibly straightforward system. Tournament style, best player on the day wins. There are no excuses for these "better" players losing; it is their fault, not the system's. The gsl in code a and code s have extensive systems to allow the better player to win. Win once in code a and you are in the gsl next season no matter what. You know your opponents ahead of time, a shot in the up and downs if they lose. Code s has groups with multiple best of 3s, top 8 stay in code s, and so on. Code b the brackets are made on the spot, no prepare time for specific opponents, simple best of 3 format is far weakest at producing the best players consistently than all the rest of the gsl. Code A and S have a set group of players. Code B is an open qualifier. So the point about Code A and S having a system to keep players in isn't relevant. Best of 3 isn't ideal, obviously, but you have to consider time constraints, man power, and player fatigue. I doubt the players want to play 3, maybe 4 Bo5s or 7s just to get into Code A. It would also take forever to finish the qualifiers. Almost all qualifiers, even from BW days, are held in this manner, maybe with minor changes here and there. Upsets happen. Even at his peak Bisu constantly bombed out of OSL early or in the qualifiers. It's not strange at all. The Bisu point just proves its a flaw in the system. I feel there must be some creative solution when the gsl is one giant creative system to improve this some what. Letting people know their brackets a week in advance, for example would help.
So basicly they need to give Bisu a seed because of his name ! 
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On April 11 2013 15:30 slowbacontron wrote: DT could try targeting the larva? I don't know anything about toss and zerg. Golden still could produce more than enough units with the bases he had remaining, wouldn't have mattered
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