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[Code A] Challenger League Qualifiers WCS KR S1 - Page 115

Forum Index > StarCraft 2 Tournaments
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lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
April 11 2013 06:23 GMT
#2281
On April 11 2013 15:21 jesteRp wrote:
Show nested quote +
On April 11 2013 14:57 Fionn wrote:
I want to see Seed and jjakji in a Bo7 series to determine the most irrelevant GSL champion of all-time.

Loser falls through a trap door in the booth and is never seen again.

the true most irrelevant gsl champion of all time is actually Sniper.... at least Seed and Jjakji still get talked about. i'm pretty sure there's some people who don't even know who Sniper is.


I have casual friends who know who Seed and jjakji are, even Fruitdealer, but not Sniper lol
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
tomwizz
Profile Joined October 2010
524 Posts
Last Edited: 2013-04-11 06:27:25
April 11 2013 06:26 GMT
#2282
Almost forgot that Sniper is a GSL champion,

edit: wow phoenix
slowbacontron
Profile Joined October 2012
United States7722 Posts
April 11 2013 06:26 GMT
#2283
Sora seems to be lacking in multitasking.
jjakji fan
Lysanias
Profile Joined March 2011
Netherlands8351 Posts
April 11 2013 06:27 GMT
#2284
On April 11 2013 15:23 Maghetti wrote:
Show nested quote +
On April 11 2013 15:19 lichter wrote:
On April 11 2013 15:16 Maghetti wrote:
On April 11 2013 15:11 lichter wrote:
On April 11 2013 15:06 Maghetti wrote:
On April 11 2013 14:57 Veldril wrote:
On April 11 2013 14:55 Maghetti wrote:
On April 11 2013 14:53 Ammanas wrote:
I just checked, how the hell did free lose, wtf?

kespa b teamers have been kicking the shit out of kespa a teamers...its really confusing...


Considering it a pass of age. Maybe it is time that many b teamers become better than a teamers?

That is not it. If they were better they would be the a teamers and be getting pro league play time. There are more indications that im willing to try to explain that free is better than kop and herO is better than ALBM. Win rates, results, play time, the way their play looks, competition faced, etc etc etc.


Well, anyone can lose or win or a bad or good day, respectively. When you look at the list of those who qualified, you can only pick out a minority who qualified despite being of significantly lesser skill. Most of the players who qualified have the skill to survive in Code A. It's selection bias that makes us feel that b teamers are dominating.

I just think there are serious problems with the code b qualifier system. Although the great majority of people who advance can compete in code a far too often you have lesser players beating better players. When gsl champion quality players have an issue getting through the qualifiers you know there is a problem. I'm not even sure what the problem is, perhaps the fact they dont give people time to know who they are facing, map pool...I dont know but it is something.


It's an incredibly straightforward system. Tournament style, best player on the day wins. There are no excuses for these "better" players losing; it is their fault, not the system's.

The gsl in code a and code s have extensive systems to allow the better player to win. Win once in code a and you are in the gsl next season no matter what. You know your opponents ahead of time, a shot in the up and downs if they lose. Code s has groups with multiple best of 3s, top 8 stay in code s, and so on. Code b the brackets are made on the spot, no prepare time for specific opponents, simple best of 3 format is far weakest at producing the best players consistently than all the rest of the gsl.


So you would want the qualifier to be exactly the same as code S ? How about code A then ?
Time is the biggest problem to implent such a huge format though you are correct that that would be more fair, but more fair would be for code S to add a best of 5 instead of a best of 3, even better is a best of 7 instead of 5.
You can keep going on and on, but you need to draw a line somewhere.

We all know code B qualifiers are insane, but i don't agree on the fact that they are unfair. they just are slightly less forgiving then code S.
slowbacontron
Profile Joined October 2012
United States7722 Posts
Last Edited: 2013-04-11 06:28:28
April 11 2013 06:27 GMT
#2285
Ranged phoenixes wrecking faaaaacccce
jjakji fan
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
April 11 2013 06:28 GMT
#2286
On April 11 2013 15:23 lichter wrote:
Show nested quote +
On April 11 2013 15:21 jesteRp wrote:
On April 11 2013 14:57 Fionn wrote:
I want to see Seed and jjakji in a Bo7 series to determine the most irrelevant GSL champion of all-time.

Loser falls through a trap door in the booth and is never seen again.

the true most irrelevant gsl champion of all time is actually Sniper.... at least Seed and Jjakji still get talked about. i'm pretty sure there's some people who don't even know who Sniper is.


I have casual friends who know who Seed and jjakji are, even Fruitdealer, but not Sniper lol


What if you say "Sniper, the Ladykiller"?
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
AgentW
Profile Blog Joined July 2012
United States7725 Posts
April 11 2013 06:29 GMT
#2287
Ultralisks without armor? Any armor? Are these guys allergic to upgrades?
Who's the bigger scrub, the scrub, or the scrub who loses to him?
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
Last Edited: 2013-04-11 06:30:27
April 11 2013 06:29 GMT
#2288
On April 11 2013 15:23 Maghetti wrote:
Show nested quote +
On April 11 2013 15:19 lichter wrote:
On April 11 2013 15:16 Maghetti wrote:
On April 11 2013 15:11 lichter wrote:
On April 11 2013 15:06 Maghetti wrote:
On April 11 2013 14:57 Veldril wrote:
On April 11 2013 14:55 Maghetti wrote:
On April 11 2013 14:53 Ammanas wrote:
I just checked, how the hell did free lose, wtf?

kespa b teamers have been kicking the shit out of kespa a teamers...its really confusing...


Considering it a pass of age. Maybe it is time that many b teamers become better than a teamers?

That is not it. If they were better they would be the a teamers and be getting pro league play time. There are more indications that im willing to try to explain that free is better than kop and herO is better than ALBM. Win rates, results, play time, the way their play looks, competition faced, etc etc etc.


Well, anyone can lose or win or a bad or good day, respectively. When you look at the list of those who qualified, you can only pick out a minority who qualified despite being of significantly lesser skill. Most of the players who qualified have the skill to survive in Code A. It's selection bias that makes us feel that b teamers are dominating.

I just think there are serious problems with the code b qualifier system. Although the great majority of people who advance can compete in code a far too often you have lesser players beating better players. When gsl champion quality players have an issue getting through the qualifiers you know there is a problem. I'm not even sure what the problem is, perhaps the fact they dont give people time to know who they are facing, map pool...I dont know but it is something.


It's an incredibly straightforward system. Tournament style, best player on the day wins. There are no excuses for these "better" players losing; it is their fault, not the system's.

The gsl in code a and code s have extensive systems to allow the better player to win. Win once in code a and you are in the gsl next season no matter what. You know your opponents ahead of time, a shot in the up and downs if they lose. Code s has groups with multiple best of 3s, top 8 stay in code s, and so on. Code b the brackets are made on the spot, no prepare time for specific opponents, simple best of 3 format is far weakest at producing the best players consistently than all the rest of the gsl.


Code A and S have a set group of players. Code B is an open qualifier. So the point about Code A and S having a system to keep players in isn't relevant.

Best of 3 isn't ideal, obviously, but you have to consider time constraints, man power, and player fatigue. I doubt the players want to play 3, maybe 4 Bo5s or 7s just to get into Code A. It would also take forever to finish the qualifiers.

Almost all qualifiers, even from BW days, are held in this manner, maybe with minor changes here and there. Upsets happen. Even at his peak Bisu constantly bombed out of OSL early or in the qualifiers. It's not strange at all.
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
April 11 2013 06:30 GMT
#2289
On April 11 2013 15:29 AgentW wrote:
Ultralisks without armor? Any armor? Are these guys allergic to upgrades?


It's hard to pay for both sets of upgrades, he prioritized air upgrades. He's getting ground upgrades now
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
slowbacontron
Profile Joined October 2012
United States7722 Posts
April 11 2013 06:30 GMT
#2290
DT could try targeting the larva? I don't know anything about toss and zerg.
jjakji fan
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
April 11 2013 06:30 GMT
#2291
imagine this game without golden's 5k bank >_> all gone now and just about even supply. He's being sooooooooo cost inefficient.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
AgentW
Profile Blog Joined July 2012
United States7725 Posts
April 11 2013 06:31 GMT
#2292
On April 11 2013 15:30 felisconcolori wrote:
Show nested quote +
On April 11 2013 15:29 AgentW wrote:
Ultralisks without armor? Any armor? Are these guys allergic to upgrades?


It's hard to pay for both sets of upgrades, he prioritized air upgrades. He's getting ground upgrades now

I came in about halfway through, so I missed the opening. No armor for ground is highly unusual regardless.
Who's the bigger scrub, the scrub, or the scrub who loses to him?
bgx
Profile Joined August 2010
Poland6595 Posts
April 11 2013 06:31 GMT
#2293
On April 11 2013 15:29 lichter wrote:
Show nested quote +
On April 11 2013 15:23 Maghetti wrote:
On April 11 2013 15:19 lichter wrote:
On April 11 2013 15:16 Maghetti wrote:
On April 11 2013 15:11 lichter wrote:
On April 11 2013 15:06 Maghetti wrote:
On April 11 2013 14:57 Veldril wrote:
On April 11 2013 14:55 Maghetti wrote:
On April 11 2013 14:53 Ammanas wrote:
I just checked, how the hell did free lose, wtf?

kespa b teamers have been kicking the shit out of kespa a teamers...its really confusing...


Considering it a pass of age. Maybe it is time that many b teamers become better than a teamers?

That is not it. If they were better they would be the a teamers and be getting pro league play time. There are more indications that im willing to try to explain that free is better than kop and herO is better than ALBM. Win rates, results, play time, the way their play looks, competition faced, etc etc etc.


Well, anyone can lose or win or a bad or good day, respectively. When you look at the list of those who qualified, you can only pick out a minority who qualified despite being of significantly lesser skill. Most of the players who qualified have the skill to survive in Code A. It's selection bias that makes us feel that b teamers are dominating.

I just think there are serious problems with the code b qualifier system. Although the great majority of people who advance can compete in code a far too often you have lesser players beating better players. When gsl champion quality players have an issue getting through the qualifiers you know there is a problem. I'm not even sure what the problem is, perhaps the fact they dont give people time to know who they are facing, map pool...I dont know but it is something.


It's an incredibly straightforward system. Tournament style, best player on the day wins. There are no excuses for these "better" players losing; it is their fault, not the system's.

The gsl in code a and code s have extensive systems to allow the better player to win. Win once in code a and you are in the gsl next season no matter what. You know your opponents ahead of time, a shot in the up and downs if they lose. Code s has groups with multiple best of 3s, top 8 stay in code s, and so on. Code b the brackets are made on the spot, no prepare time for specific opponents, simple best of 3 format is far weakest at producing the best players consistently than all the rest of the gsl.


Code A and S have a set group of players. Code B is an open qualifier. So the point about Code A and S having a system to keep players in isn't relevant.

Best of 3 isn't ideal, obviously, but you have to consider time constraints, man power, and player fatigue. I doubt the players want to play 3, maybe 4 Bo5s or 7s just to get into Code A. It would also take forever to finish the qualifiers.

Almost all qualifiers, even from BW days, are held in this manner, maybe with minor changes here and there. Upsets happen. Even at his peak Bisu constantly bombed out of OSL early or in the qualifiers. It's not strange at all.

Because he is Bisu lol, players like Stork or Flash and maybe JD didnt need to be in qualifiers for 5 years
Stork[gm]
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
April 11 2013 06:33 GMT
#2294
On April 11 2013 15:31 AgentW wrote:
Show nested quote +
On April 11 2013 15:30 felisconcolori wrote:
On April 11 2013 15:29 AgentW wrote:
Ultralisks without armor? Any armor? Are these guys allergic to upgrades?


It's hard to pay for both sets of upgrades, he prioritized air upgrades. He's getting ground upgrades now

I came in about halfway through, so I missed the opening. No armor for ground is highly unusual regardless.


He put up a lot of gas into mutas as soon as he could. Prior to that he was just using lings to poke and keep the protoss in his base.
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
April 11 2013 06:33 GMT
#2295
that was a good game
TY <3 Cure <3 Inno <3 Special <3
Maghetti
Profile Joined May 2008
United States2429 Posts
April 11 2013 06:33 GMT
#2296
On April 11 2013 15:29 lichter wrote:
Show nested quote +
On April 11 2013 15:23 Maghetti wrote:
On April 11 2013 15:19 lichter wrote:
On April 11 2013 15:16 Maghetti wrote:
On April 11 2013 15:11 lichter wrote:
On April 11 2013 15:06 Maghetti wrote:
On April 11 2013 14:57 Veldril wrote:
On April 11 2013 14:55 Maghetti wrote:
On April 11 2013 14:53 Ammanas wrote:
I just checked, how the hell did free lose, wtf?

kespa b teamers have been kicking the shit out of kespa a teamers...its really confusing...


Considering it a pass of age. Maybe it is time that many b teamers become better than a teamers?

That is not it. If they were better they would be the a teamers and be getting pro league play time. There are more indications that im willing to try to explain that free is better than kop and herO is better than ALBM. Win rates, results, play time, the way their play looks, competition faced, etc etc etc.


Well, anyone can lose or win or a bad or good day, respectively. When you look at the list of those who qualified, you can only pick out a minority who qualified despite being of significantly lesser skill. Most of the players who qualified have the skill to survive in Code A. It's selection bias that makes us feel that b teamers are dominating.

I just think there are serious problems with the code b qualifier system. Although the great majority of people who advance can compete in code a far too often you have lesser players beating better players. When gsl champion quality players have an issue getting through the qualifiers you know there is a problem. I'm not even sure what the problem is, perhaps the fact they dont give people time to know who they are facing, map pool...I dont know but it is something.


It's an incredibly straightforward system. Tournament style, best player on the day wins. There are no excuses for these "better" players losing; it is their fault, not the system's.

The gsl in code a and code s have extensive systems to allow the better player to win. Win once in code a and you are in the gsl next season no matter what. You know your opponents ahead of time, a shot in the up and downs if they lose. Code s has groups with multiple best of 3s, top 8 stay in code s, and so on. Code b the brackets are made on the spot, no prepare time for specific opponents, simple best of 3 format is far weakest at producing the best players consistently than all the rest of the gsl.


Code A and S have a set group of players. Code B is an open qualifier. So the point about Code A and S having a system to keep players in isn't relevant.

Best of 3 isn't ideal, obviously, but you have to consider time constraints, man power, and player fatigue. I doubt the players want to play 3, maybe 4 Bo5s or 7s just to get into Code A. It would also take forever to finish the qualifiers.

Almost all qualifiers, even from BW days, are held in this manner, maybe with minor changes here and there. Upsets happen. Even at his peak Bisu constantly bombed out of OSL early or in the qualifiers. It's not strange at all.

The Bisu point just proves its a flaw in the system. I feel there must be some creative solution when the gsl is one giant creative system to improve this some what. Letting people know their brackets a week in advance, for example would help.
AgentW
Profile Blog Joined July 2012
United States7725 Posts
April 11 2013 06:33 GMT
#2297
On April 11 2013 15:33 felisconcolori wrote:
Show nested quote +
On April 11 2013 15:31 AgentW wrote:
On April 11 2013 15:30 felisconcolori wrote:
On April 11 2013 15:29 AgentW wrote:
Ultralisks without armor? Any armor? Are these guys allergic to upgrades?


It's hard to pay for both sets of upgrades, he prioritized air upgrades. He's getting ground upgrades now

I came in about halfway through, so I missed the opening. No armor for ground is highly unusual regardless.


He put up a lot of gas into mutas as soon as he could. Prior to that he was just using lings to poke and keep the protoss in his base.

Oh, okay. So like a 9 min 2 base muta type thing?
Who's the bigger scrub, the scrub, or the scrub who loses to him?
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
April 11 2013 06:33 GMT
#2298
On April 11 2013 15:31 bgx wrote:
Show nested quote +
On April 11 2013 15:29 lichter wrote:
On April 11 2013 15:23 Maghetti wrote:
On April 11 2013 15:19 lichter wrote:
On April 11 2013 15:16 Maghetti wrote:
On April 11 2013 15:11 lichter wrote:
On April 11 2013 15:06 Maghetti wrote:
On April 11 2013 14:57 Veldril wrote:
On April 11 2013 14:55 Maghetti wrote:
On April 11 2013 14:53 Ammanas wrote:
I just checked, how the hell did free lose, wtf?

kespa b teamers have been kicking the shit out of kespa a teamers...its really confusing...


Considering it a pass of age. Maybe it is time that many b teamers become better than a teamers?

That is not it. If they were better they would be the a teamers and be getting pro league play time. There are more indications that im willing to try to explain that free is better than kop and herO is better than ALBM. Win rates, results, play time, the way their play looks, competition faced, etc etc etc.


Well, anyone can lose or win or a bad or good day, respectively. When you look at the list of those who qualified, you can only pick out a minority who qualified despite being of significantly lesser skill. Most of the players who qualified have the skill to survive in Code A. It's selection bias that makes us feel that b teamers are dominating.

I just think there are serious problems with the code b qualifier system. Although the great majority of people who advance can compete in code a far too often you have lesser players beating better players. When gsl champion quality players have an issue getting through the qualifiers you know there is a problem. I'm not even sure what the problem is, perhaps the fact they dont give people time to know who they are facing, map pool...I dont know but it is something.


It's an incredibly straightforward system. Tournament style, best player on the day wins. There are no excuses for these "better" players losing; it is their fault, not the system's.

The gsl in code a and code s have extensive systems to allow the better player to win. Win once in code a and you are in the gsl next season no matter what. You know your opponents ahead of time, a shot in the up and downs if they lose. Code s has groups with multiple best of 3s, top 8 stay in code s, and so on. Code b the brackets are made on the spot, no prepare time for specific opponents, simple best of 3 format is far weakest at producing the best players consistently than all the rest of the gsl.


Code A and S have a set group of players. Code B is an open qualifier. So the point about Code A and S having a system to keep players in isn't relevant.

Best of 3 isn't ideal, obviously, but you have to consider time constraints, man power, and player fatigue. I doubt the players want to play 3, maybe 4 Bo5s or 7s just to get into Code A. It would also take forever to finish the qualifiers.

Almost all qualifiers, even from BW days, are held in this manner, maybe with minor changes here and there. Upsets happen. Even at his peak Bisu constantly bombed out of OSL early or in the qualifiers. It's not strange at all.

Because he is Bisu lol, players like Stork or Flash and maybe JD didnt need to be in qualifiers for 5 years


Yes but it shows how brutal qualifiers can be, even for legendary players

Bisu just hates qualifiers I guess
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Lysanias
Profile Joined March 2011
Netherlands8351 Posts
April 11 2013 06:34 GMT
#2299
On April 11 2013 15:33 Maghetti wrote:
Show nested quote +
On April 11 2013 15:29 lichter wrote:
On April 11 2013 15:23 Maghetti wrote:
On April 11 2013 15:19 lichter wrote:
On April 11 2013 15:16 Maghetti wrote:
On April 11 2013 15:11 lichter wrote:
On April 11 2013 15:06 Maghetti wrote:
On April 11 2013 14:57 Veldril wrote:
On April 11 2013 14:55 Maghetti wrote:
On April 11 2013 14:53 Ammanas wrote:
I just checked, how the hell did free lose, wtf?

kespa b teamers have been kicking the shit out of kespa a teamers...its really confusing...


Considering it a pass of age. Maybe it is time that many b teamers become better than a teamers?

That is not it. If they were better they would be the a teamers and be getting pro league play time. There are more indications that im willing to try to explain that free is better than kop and herO is better than ALBM. Win rates, results, play time, the way their play looks, competition faced, etc etc etc.


Well, anyone can lose or win or a bad or good day, respectively. When you look at the list of those who qualified, you can only pick out a minority who qualified despite being of significantly lesser skill. Most of the players who qualified have the skill to survive in Code A. It's selection bias that makes us feel that b teamers are dominating.

I just think there are serious problems with the code b qualifier system. Although the great majority of people who advance can compete in code a far too often you have lesser players beating better players. When gsl champion quality players have an issue getting through the qualifiers you know there is a problem. I'm not even sure what the problem is, perhaps the fact they dont give people time to know who they are facing, map pool...I dont know but it is something.


It's an incredibly straightforward system. Tournament style, best player on the day wins. There are no excuses for these "better" players losing; it is their fault, not the system's.

The gsl in code a and code s have extensive systems to allow the better player to win. Win once in code a and you are in the gsl next season no matter what. You know your opponents ahead of time, a shot in the up and downs if they lose. Code s has groups with multiple best of 3s, top 8 stay in code s, and so on. Code b the brackets are made on the spot, no prepare time for specific opponents, simple best of 3 format is far weakest at producing the best players consistently than all the rest of the gsl.


Code A and S have a set group of players. Code B is an open qualifier. So the point about Code A and S having a system to keep players in isn't relevant.

Best of 3 isn't ideal, obviously, but you have to consider time constraints, man power, and player fatigue. I doubt the players want to play 3, maybe 4 Bo5s or 7s just to get into Code A. It would also take forever to finish the qualifiers.

Almost all qualifiers, even from BW days, are held in this manner, maybe with minor changes here and there. Upsets happen. Even at his peak Bisu constantly bombed out of OSL early or in the qualifiers. It's not strange at all.

The Bisu point just proves its a flaw in the system. I feel there must be some creative solution when the gsl is one giant creative system to improve this some what. Letting people know their brackets a week in advance, for example would help.


So basicly they need to give Bisu a seed because of his name !
wozzot
Profile Joined July 2012
United States1227 Posts
April 11 2013 06:35 GMT
#2300
On April 11 2013 15:30 slowbacontron wrote:
DT could try targeting the larva? I don't know anything about toss and zerg.

Golden still could produce more than enough units with the bases he had remaining, wouldn't have mattered
(ノ´∀`*)ノ ♪ ♫ ヽ(´ー`)ノ ♪ ♫ (✌゚∀゚)☞ ♪ ♫ ヽ(´ー`)ノ ♫ ♫ (ノ´_ゝ`)ノ彡 ┻━┻
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