oh it's stork now! go go stork!
[SPL] Special Match Finals - Page 9
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SlayerS_BunkiE
Canada1706 Posts
oh it's stork now! go go stork! | ||
Wintex
Norway16835 Posts
That being said, I'd like to see SNM+Apollo. For the fun of it. Song byong guuuu fighting! | ||
FrostedMiniWheats
United States30730 Posts
What the hell is going on guys?! | ||
StarscreamG1
Portugal1652 Posts
So bad... | ||
Wintex
Norway16835 Posts
On March 31 2013 19:19 FrostedMiniWheats wrote: Bisu won another game? What the hell is going on guys?! I made the LR thread yo. Convinced that's why. He played well. | ||
Fragile51
Netherlands15767 Posts
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Wintex
Norway16835 Posts
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Fragile51
Netherlands15767 Posts
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mrtomjones
Canada4020 Posts
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Wintex
Norway16835 Posts
On March 31 2013 19:26 mrtomjones wrote: Stork has terrible sentry control... I doubt he had sentry energy. | ||
Gamegene
United States8308 Posts
On March 31 2013 19:14 Fragile51 wrote: It's not even that but it also is one of the few ways protoss can deal with turbovac harass without committing to air. The nexus cannon overall is nothing but good to the game, so i have a very hard time understanding why people dislike it >_> It's a lot more hated early game. No way real way to punish Protoss for investing money in oracles and a stargate (which wouldn't contribute anything past killing scvs at the start). What would require 5 sentries to defend an early attack only requires the MSC and maybe 2 sentries at most after the Protoss player has already killed however many SCVs. It's not like missile turrets or photon cannons. MSC contributes good powerful spells throughout the game so you will always have them. MSC is good for harassment in the early game and scouting. Photon overcharge doesn't actually cost anything to the Protoss besides mana on the MSC that they're already going to have. Imagine if a Terran player could drop down a temporary missile turret like a mule to deal with an oracle harass. It practically costs nothing, let's you get away with a lot greedier tech, it's available for practically all attacks possible and it's not static defense at all. And this is just talking about the implications the MSC has in a build order and resource management. What photon overcharge actually does is in my opinion wayyyyyyyyyyyyyyyyyy too strong, just because you can't actually kill probes unless you overkill with your entire army by shift queing (the ai will target the nexus only, and even if you hold position half your units will attack the nexus anyways). Not to mention that fucking range and time duration. I would be a lot more okay with the spell if it used chronoboost on a nexus for time duration. Would be a lot more reasonable than having to wait a full minute each time it's cast or having to wait another minute when he casts again by the end of the first spell. | ||
Fragile51
Netherlands15767 Posts
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mrtomjones
Canada4020 Posts
He keeps letting them wander around away from the ball and die as well though.. just careless | ||
StarscreamG1
Portugal1652 Posts
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Mensol
14536 Posts
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Kinon
Romania207 Posts
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Wildmoon
Thailand4189 Posts
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Fragile51
Netherlands15767 Posts
On March 31 2013 19:30 Kinon wrote: Are they releasing vods from these games on their youtube account? Yes. All the games are up on esportstv. | ||
Wintex
Norway16835 Posts
On March 31 2013 19:30 Kinon wrote: Are they releasing vods from these games on their youtube account? 720p VODs on www.youtube.com/esportstv for free. | ||
Qikz
United Kingdom12022 Posts
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