The usual: Don't flame casters or players. Don't discuss balance in this or any LR thread. Don't call your fellow posters idiots. Be excited, happy and entertained.
On March 18 2013 09:16 wo1fwood wrote: What amazed me was that that widow mine hit was so fucking well timed. I would not be surprised if flash engaged at a specific time so as to engineer that outcome.
Can you manually aim a mine? Can you delay the mine from shooting by spamming Stop?
I'm pretty sure you can aim a mine. I don't think you can spam stop (they are not lurkers).
On March 18 2013 09:10 Addicted2Dreaming wrote: gg mine. if blizz dont fix the current state of the game, im not even going to bother picking up hots. that mine getting 21 kills...just laughable. it sucks even more to play zerg now than it did at the beginning of wol beta. even if the game was balanced, the way you have to play zerg just isnt fun. constantly taking it in the ass like a bitch throughout the whole game, always on the defensive...ill either switch to terran or just wont bother playing at all.
lol. Widow mines are equivalent to baneling land mines, bring an overseer(or scan/raven). Only difference is size but we've seen two banes take out 20 marines before. Not that much more different imo
No, they are not equivalent. Mines can explode without dying and can hit air which banelings obviously cannot do, but they can do damage even without being burrowed though, unlike mines. I'm not saying mines are op (way too early to tell) but people saying that mines are banelings work the same is just plain wrong.
On March 18 2013 09:11 j4vz wrote: lol @ people complaning about widow mine, Life made mine look underpowered the whole tournament. Now he make a mistake and suddenly mines are overpowered.
so funny...
It takes quite an effort to make these mines underpowered. However the very fact that these mines can 1shot so many units at once is ridiculous. They are low tier, burrowed, cheap units. Even Reaver's scarab - however - didn't had ability to make that much damage.
And it's good that it takes an effort, makes micro and positioning relevant, crucial aspects of an engaging game from a spectator's standpoint.
It's good but you can't shutdown whine about mines with saying that Life make them look weak. He worked hard to that end. However that mass kill ... it's plain stupid.
and tank shot killing a bunch of mines is not? or hunter seeker missles? or rolling banelings?
On March 18 2013 09:13 veKtory wrote: Just don't like mines because there's a randomness to them, you never know what they're going to hit and there's that weird delay. Feels so lucky based, if the mines went for a Ling that was next to a Marine that game it would've wiped out Flash's army.