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[MLG] Day 2 Winter Championship - Page 568

Forum Index > StarCraft 2 Tournaments
Post a Reply
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The usual: Don't flame casters or players. Don't discuss balance in this or any LR thread. Don't call your fellow posters idiots. Be excited, happy and entertained.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 17 2013 04:24 GMT
#11341
On March 17 2013 13:18 Toadvine wrote:
Show nested quote +
On March 17 2013 13:11 Plansix wrote:
On March 17 2013 13:09 Toadvine wrote:
On March 17 2013 13:06 Plansix wrote:
On March 17 2013 13:02 ZenithM wrote:
I'm not too fan of Time Warp's design, it has the same problem Force field, concussive shell and fungals have, it prevents micro without really doing anything.
It would be cooler if it increased your own units' move speed instead, allowing Protoss to kite more effectively with stalkers and pull back sentries more quickly or something.


God knows we shouldn't have any abilities that slow down or impede moment in SC2. Because other RTS games don't have those, especially BW. Only abilities that speed units ups to blinding speeds.


Yeah man, hard to find a BW game without Ensnare and Maelstrom being spammed left and right! Good thing you were here to point this out, much appreciated!

Edit: Oh, and Lockdown, another fan favorite.


What about stasis? Remember the spell that just closed down a chunk of your army. 30 supply vs 30 supply, not any more. Now is 30 vs 10 and then 20 once stasis runs out.


I excluded it based on the fact that it doesn't let the affected units be damaged, a property all the other abilities (both SC2 and BW) share, and therefore served a different function. Stasis wasn't really used to stop micro either, but to disable key units for the duration of an engagement. Again, unlike everything else mentioned.

One could also point out how all the micro-stopping BW abilities belonged to high-tech, expensive spellcasters and often required additional research. As opposed to FF, Concussive Shell, Time Warp, and Fungal to a lesser extent.

But I'm sure you knew that already, and your "Adding more micro-stopping abilities to SC2 is great because BW had Maelstrom!" argument was offered purely in jest.


I did know all of that, actually, I just didn't care. But after three years of "they need to remove spells that reduce micro" I have gotten tired of hearing it. Its the same thing over and over from arm chair game designers and its really dumb.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
bankobauss
Profile Joined December 2012
204 Posts
March 17 2013 04:25 GMT
#11342
holy god these reaper openings

might wanna start going pool/gas/hatch against terran for those faster lings and speed. and make 6lings the moment pool is done cuz rather fight reapers with lings than drones
PhoenixVoid
Profile Blog Joined December 2011
Canada32740 Posts
March 17 2013 04:25 GMT
#11343
Sexy Reaper micro by Polt.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
Noocta
Profile Joined June 2010
France12578 Posts
March 17 2013 04:25 GMT
#11344
Reapers might be a bit too good but damn, they're an awesome unit to watch.
" I'm not gonna fight you. I'm gonna kick your ass ! "
xwoGworwaTsx
Profile Joined April 2012
United States984 Posts
March 17 2013 04:25 GMT
#11345
wtf
[RIDER]DubTrub
Profile Blog Joined October 2012
United States153 Posts
March 17 2013 04:26 GMT
#11346
Dat Reaper micro. Polt OP; needs a nerf.
NOW PLAYING: Impossible Creatures
cmen15
Profile Blog Joined December 2010
United States1519 Posts
March 17 2013 04:26 GMT
#11347
KILLERRRRR omg that just happened : (
Greed leads to just about all losses.
Al Bundy
Profile Joined April 2010
7257 Posts
March 17 2013 04:26 GMT
#11348
Thank you Blizzard for reviving the reaper Such an entertaining unit
o choro é livre
LimitSEA
Profile Blog Joined August 2011
Australia9580 Posts
March 17 2013 04:26 GMT
#11349
Drugs make you run fast and heal.
Long live the King of Wings
Rorra
Profile Joined September 2010
Australia1066 Posts
March 17 2013 04:26 GMT
#11350
"drugs make you run fast and heal" hahaha
Havik_
Profile Joined November 2011
United States5585 Posts
March 17 2013 04:26 GMT
#11351
Don't underrate Killer in this series. Last has a tendency to be up a couple games and then go full foreigner and lose consecutive games in a row.
"An opinion is only as good as the evidence that backs it up."- William O'Malley, S.J.
Toadvine
Profile Joined November 2010
Poland2234 Posts
March 17 2013 04:26 GMT
#11352
On March 17 2013 13:24 Plansix wrote:
Show nested quote +
On March 17 2013 13:18 Toadvine wrote:
On March 17 2013 13:11 Plansix wrote:
On March 17 2013 13:09 Toadvine wrote:
On March 17 2013 13:06 Plansix wrote:
On March 17 2013 13:02 ZenithM wrote:
I'm not too fan of Time Warp's design, it has the same problem Force field, concussive shell and fungals have, it prevents micro without really doing anything.
It would be cooler if it increased your own units' move speed instead, allowing Protoss to kite more effectively with stalkers and pull back sentries more quickly or something.


God knows we shouldn't have any abilities that slow down or impede moment in SC2. Because other RTS games don't have those, especially BW. Only abilities that speed units ups to blinding speeds.


Yeah man, hard to find a BW game without Ensnare and Maelstrom being spammed left and right! Good thing you were here to point this out, much appreciated!

Edit: Oh, and Lockdown, another fan favorite.


What about stasis? Remember the spell that just closed down a chunk of your army. 30 supply vs 30 supply, not any more. Now is 30 vs 10 and then 20 once stasis runs out.


I excluded it based on the fact that it doesn't let the affected units be damaged, a property all the other abilities (both SC2 and BW) share, and therefore served a different function. Stasis wasn't really used to stop micro either, but to disable key units for the duration of an engagement. Again, unlike everything else mentioned.

One could also point out how all the micro-stopping BW abilities belonged to high-tech, expensive spellcasters and often required additional research. As opposed to FF, Concussive Shell, Time Warp, and Fungal to a lesser extent.

But I'm sure you knew that already, and your "Adding more micro-stopping abilities to SC2 is great because BW had Maelstrom!" argument was offered purely in jest.


I did know all of that, actually, I just didn't care. But after three years of "they need to remove spells that reduce micro" I have gotten tired of hearing it. Its the same thing over and over from arm chair game designers and its really dumb.


I know what you mean man, I feel the same way about feminism.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
DarkPlasmaBall
Profile Blog Joined March 2010
United States44552 Posts
March 17 2013 04:27 GMT
#11353
Polt
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
March 17 2013 04:27 GMT
#11354
LIFE IS FUCKING UNBREAKABLE WTF IS WITH THIS KID!
aka: KTVindicare the Geeky Bartender
LimitSEA
Profile Blog Joined August 2011
Australia9580 Posts
March 17 2013 04:27 GMT
#11355
Liiiiiife! Oh my god.
Long live the King of Wings
deus.machinarum
Profile Joined September 2011
Austria658 Posts
March 17 2013 04:27 GMT
#11356
Awwww yeah, Lifeeeuuuuu
Nothing worth having comes easy.
ZenithM
Profile Joined February 2011
France15952 Posts
March 17 2013 04:27 GMT
#11357
On March 17 2013 13:24 Plansix wrote:
Show nested quote +
On March 17 2013 13:18 Toadvine wrote:
On March 17 2013 13:11 Plansix wrote:
On March 17 2013 13:09 Toadvine wrote:
On March 17 2013 13:06 Plansix wrote:
On March 17 2013 13:02 ZenithM wrote:
I'm not too fan of Time Warp's design, it has the same problem Force field, concussive shell and fungals have, it prevents micro without really doing anything.
It would be cooler if it increased your own units' move speed instead, allowing Protoss to kite more effectively with stalkers and pull back sentries more quickly or something.


God knows we shouldn't have any abilities that slow down or impede moment in SC2. Because other RTS games don't have those, especially BW. Only abilities that speed units ups to blinding speeds.


Yeah man, hard to find a BW game without Ensnare and Maelstrom being spammed left and right! Good thing you were here to point this out, much appreciated!

Edit: Oh, and Lockdown, another fan favorite.


What about stasis? Remember the spell that just closed down a chunk of your army. 30 supply vs 30 supply, not any more. Now is 30 vs 10 and then 20 once stasis runs out.


I excluded it based on the fact that it doesn't let the affected units be damaged, a property all the other abilities (both SC2 and BW) share, and therefore served a different function. Stasis wasn't really used to stop micro either, but to disable key units for the duration of an engagement. Again, unlike everything else mentioned.

One could also point out how all the micro-stopping BW abilities belonged to high-tech, expensive spellcasters and often required additional research. As opposed to FF, Concussive Shell, Time Warp, and Fungal to a lesser extent.

But I'm sure you knew that already, and your "Adding more micro-stopping abilities to SC2 is great because BW had Maelstrom!" argument was offered purely in jest.


I did know all of that, actually, I just didn't care. But after three years of "they need to remove spells that reduce micro" I have gotten tired of hearing it. Its the same thing over and over from arm chair game designers and its really dumb.

Lol, slow down there, cow-boy. I was just merely expressing that I'm not a fan of it, like I'm not a fan of reapers and corruptors. I'm not arm chair designing anything.
bittman
Profile Joined February 2011
Australia8759 Posts
March 17 2013 04:27 GMT
#11358
Life! <3 Defended!
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
March 17 2013 04:27 GMT
#11359
Hot damn
http://na.op.gg/summoner/userName=FLABREZU
ssxsilver
Profile Joined June 2007
United States4409 Posts
March 17 2013 04:27 GMT
#11360
NOooo!
Prev 1 566 567 568 569 570 640 Next
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