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The usual: Don't flame casters or players. Don't discuss balance in this or any LR thread. Don't call your fellow posters idiots. Be excited, happy and entertained. |
On March 17 2013 13:26 Havik_ wrote: Don't underrate Killer in this series. Last has a tendency to be up a couple games and then go full foreigner and lose consecutive games in a row.
Like he did vs Stephano...
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great defense from life, sick surround on those hellions
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Polt going too greedy with his pushes.
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On March 17 2013 13:26 Toadvine wrote:Show nested quote +On March 17 2013 13:24 Plansix wrote:On March 17 2013 13:18 Toadvine wrote:On March 17 2013 13:11 Plansix wrote:On March 17 2013 13:09 Toadvine wrote:On March 17 2013 13:06 Plansix wrote:On March 17 2013 13:02 ZenithM wrote: I'm not too fan of Time Warp's design, it has the same problem Force field, concussive shell and fungals have, it prevents micro without really doing anything. It would be cooler if it increased your own units' move speed instead, allowing Protoss to kite more effectively with stalkers and pull back sentries more quickly or something. God knows we shouldn't have any abilities that slow down or impede moment in SC2. Because other RTS games don't have those, especially BW. Only abilities that speed units ups to blinding speeds. Yeah man, hard to find a BW game without Ensnare and Maelstrom being spammed left and right! Good thing you were here to point this out, much appreciated! Edit: Oh, and Lockdown, another fan favorite. What about stasis? Remember the spell that just closed down a chunk of your army. 30 supply vs 30 supply, not any more. Now is 30 vs 10 and then 20 once stasis runs out. I excluded it based on the fact that it doesn't let the affected units be damaged, a property all the other abilities (both SC2 and BW) share, and therefore served a different function. Stasis wasn't really used to stop micro either, but to disable key units for the duration of an engagement. Again, unlike everything else mentioned. One could also point out how all the micro-stopping BW abilities belonged to high-tech, expensive spellcasters and often required additional research. As opposed to FF, Concussive Shell, Time Warp, and Fungal to a lesser extent. But I'm sure you knew that already, and your "Adding more micro-stopping abilities to SC2 is great because BW had Maelstrom!" argument was offered purely in jest.  I did know all of that, actually, I just didn't care. But after three years of "they need to remove spells that reduce micro" I have gotten tired of hearing it. Its the same thing over and over from arm chair game designers and its really dumb. I know what you mean man, I feel the same way about feminism. Haha even your sig is relevant.
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Overextended to get one queen when there were three in front of him, so it's not like that one queen kill would have really mattered anyway.
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Life's lings. I always expect awesomeness from that.
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bonjwa kid ))
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Life and his lings man...thing of beauty.
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Life and his lings , so good
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ahaha, this series is showing the huge difference between good Terran play and Thorzain.
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I'm starting to see the beauty of Life's lings. I still hate the dude for beating Mvp, but damn.. His lings.
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LIFE<3 You handsome zerg. Nice job.
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Life is at the top of his game.
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On March 17 2013 13:26 Havik_ wrote: Don't underrate Killer in this series. Last has a tendency to be up a couple games and then go full foreigner and lose consecutive games in a row.
Rumors say he only chokes in Bo7s but dominates in Bo5s
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On March 17 2013 13:27 Dibella wrote:Show nested quote +On March 17 2013 13:26 Havik_ wrote: Don't underrate Killer in this series. Last has a tendency to be up a couple games and then go full foreigner and lose consecutive games in a row. Like he did vs Stephano... He always wins three games and loses the next four, shame these are all BO5 till the finals.
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dan Last is in another league, come on Killer, stay calm and win
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No mo foreigners in ro8. And the only ones that made it to the ro16 had matches against other foreigners, haha.
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MLG sponsored by Stim Packs!
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