[MLG] Day 2 Winter Championship - Page 304
Forum Index > StarCraft 2 Tournaments |
The usual: Don't flame casters or players. Don't discuss balance in this or any LR thread. Don't call your fellow posters idiots. Be excited, happy and entertained. | ||
Tomasy
Poland80 Posts
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Kasaraki
Denmark7115 Posts
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mordk
Chile8385 Posts
On March 17 2013 07:56 Tenshix wrote: And KilleR won't gg, despite having worthless units and being 100 supply behind. It's still the logical thing to push such a gigantic advantage instead of waiting for your opponent to GG | ||
nooboon
2602 Posts
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rollAdice
Germany32 Posts
but guess what, protoss sucks, the only P's that advanced to the next round came from PvPs! Still TvZ ist the most interesting matchup and the best series thus far was bly vs flash | ||
n0ise
3452 Posts
seriously, wtf was this | ||
SiDX
New Zealand1975 Posts
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Grettin
42381 Posts
True, true, but who knows if we'll get tons of casualties this game too. Still plenty of time left to end this game! | ||
Elroi
Sweden5599 Posts
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Lasbike
France2888 Posts
On March 17 2013 07:42 Laryleprakon wrote: Leenock vs Bogus should be really good :D ... | ||
4Servy
Netherlands1542 Posts
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Breach_hu
Hungary2431 Posts
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Emzeeshady
Canada4203 Posts
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Tayar
United States1439 Posts
On March 17 2013 07:56 habbey wrote: Killer should really learn how to GG, he had zero chance 40 minutes ago. thorzain needs to learn how to play, then he would realize that he can a-move and end this | ||
Hylirion
Netherlands968 Posts
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Zorgaz
Sweden2951 Posts
Ultimate lategame unit | ||
suicideyear
Ivory Coast3016 Posts
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DaCruise
Denmark2457 Posts
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Exarl25
1887 Posts
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Giriath
Sweden2412 Posts
On March 17 2013 07:50 trinxified wrote: Put a weakness instead of just flat-out upgrading a good unit already? I really think it would be interesting if they either take a flat amount of damage upon activation, or take continual damage as long as the afterburner is active (no CD). It would reward Terran players who find loopholes in anti-air defenses and punish those who run into them. It would also make continued zipping between bases followed by a quick escape very risky. | ||
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