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[IEM] World Championship Day 5 - Page 59

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 57 58 59 60 61 132 Next
Xorphene
Profile Joined January 2011
United Kingdom492 Posts
March 09 2013 12:37 GMT
#1161
On March 09 2013 21:36 ShroudeD wrote:
And ppl want to remove that ability?Holy shit this ability single handedly makes every matchup(which involves terran ofc) twice awesome


I don't think anyone wants it removed, just the concept of it being "free" causes some trouble. Energy cost would be the best solution if something was going to be done I think.

It's an amazing ability and makes for amazing plays.
T: Polt, Fantasy, Flash, Jjakji. P: HerO, Rain, Grubby, SoS. Z: Jaedong, Scarlett, Snute, Life. Casters: ToD, Apollo, MrBitter, Artosis, Day[9].
Savant.GL
Profile Joined July 2012
Germany502 Posts
March 09 2013 12:37 GMT
#1162
That was so sick from MvP
Savant
Nebuchad
Profile Blog Joined December 2012
Switzerland12386 Posts
March 09 2013 12:38 GMT
#1163
On March 09 2013 21:36 ShroudeD wrote:
And ppl want to remove that ability?Holy shit this ability single handedly makes every matchup(which involves terran ofc) twice awesome


Hmmkay.

Also most people want to make it cost energy rather than cooldown, which is not the same as removing it. Note that it would also prevent the templar one-shot so that would be an interesting shift.
No will to live, no wish to die
TheDwf
Profile Joined November 2011
France19747 Posts
March 09 2013 12:38 GMT
#1164
On March 09 2013 21:36 HereBeDragons wrote:
These Concords-Dropships are so ridiculous, they should cost energy to boost or something.

Do you really have to be that grumpy guy? At least pick another game to complain about Medivacs, or are you the 0.01% that didn't find Mvp defensive boost drop brilliant?
Destructicon
Profile Blog Joined September 2011
4713 Posts
March 09 2013 12:38 GMT
#1165
On March 09 2013 21:31 Qikz wrote:
Show nested quote +
On March 09 2013 21:27 Destructicon wrote:
On March 09 2013 21:21 Qikz wrote:
I really hope Mech vs Mech becomes standard TvT. So positional and so much exciting than bio a-moving into stuff <333


You're ignorance is quite astonishing, bio is much more exciting in SC2 then it was in BW. Its very fast with good damage output but its also very, very fragile, thus you can't brute force most well entrenched opponents, you need to run them apart. The best and most memorable TvT games we've ever seen where either marine-tank wars, like Flash vs Ryung, with beautiful positional play, surrounds and flanks, or it was pure bio vs pure mech, where the bio player does his best to keep the mech player off balance and contained, while the mech player does his best to position well enough to receive attacks and then go for a big death push.
Not saying mech vs mech is boring or anything, but it will become stale quite quickly if it becomes the only standard, it doesn't often as much overall excitement as bio centric styles.


I've just honestly never seen why marine/tank is more popular than mech itself. To me it doesn't really make much sense as marine tank is destroyed by tank/hellion (with blueflame) even with micro from the marine tank player. To me, all the exciting marine tank games would have been just as mobile/exciting with hellions in the game instead of marines and if there's no marines in the game it makes air switches so much more powerful.

I'm not ignorant, I'm just saying what I feel. ^^


Not the same thing because marines are much more micro-able, their efficiency rises the better you split them and stutter step them while helions don't, at least not to the same degree. Helions are also not as fragile, so the emphasis on controling them better, to make them more damaging but to also raise their survivability, is much less then that of a marine.

Marines are also better as an all around raider unit, they can destroy infrastructure not just sack workers, that makes positional play more important against them because allowing even 1 medivac worth into your base can be catastrophic.

I'm sincerely sorry you feel helions are more exciting.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
March 09 2013 12:38 GMT
#1166
On March 09 2013 21:37 Integra wrote:
Show nested quote +
On March 09 2013 21:36 ShroudeD wrote:
And ppl want to remove that ability?Holy shit this ability single handedly makes every matchup(which involves terran ofc) twice awesome

Not remove, allot suggests adding some kind of energy requirement, like 25 energy or something. The ability itself is cool and should stay.


I think the best way to nerf it is to just increase the cooldown. That way it becomes much more of a decision instead of being something you just use every time you can. Maybe 1,5 minute? Giving it an energycost would actually buff it vs protoss because it could save medivacs vs ht's.
nomyx
Profile Joined June 2012
United States2205 Posts
March 09 2013 12:38 GMT
#1167
On March 09 2013 21:38 Nebuchad wrote:
Show nested quote +
On March 09 2013 21:36 ShroudeD wrote:
And ppl want to remove that ability?Holy shit this ability single handedly makes every matchup(which involves terran ofc) twice awesome


Hmmkay.

Also most people want to make it cost energy rather than cooldown, which is not the same as removing it. Note that it would also prevent the templar one-shot so that would be an interesting shift.


Honestly I think if they nerf it they'll up the cooldown from 20 seconds to 30.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
March 09 2013 12:38 GMT
#1168
On March 09 2013 21:36 padfoota wrote:
So whats Mvps win rate on that map?

26-9 in korea
18-9 international
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
Last Edited: 2013-03-09 12:40:17
March 09 2013 12:38 GMT
#1169
On March 09 2013 21:36 Musicus wrote:
Show nested quote +
On March 09 2013 21:36 padfoota wrote:
So whats Mvps win rate on that map?


always


On March 09 2013 21:37 Fragile51 wrote:
Show nested quote +
On March 09 2013 21:36 padfoota wrote:
So whats Mvps win rate on that map?


yes%


I hate you guys sometimes

On March 09 2013 21:38 Shellshock1122 wrote:
Show nested quote +
On March 09 2013 21:36 padfoota wrote:
So whats Mvps win rate on that map?

26-9 in korea
18-9 international


Thanks :D
74.3% kr
66.666666% international
Stop procrastinating
ladyumbra
Profile Blog Joined August 2011
Canada1699 Posts
March 09 2013 12:39 GMT
#1170
Man both of them look exhausted, god forbid this series goes to 7 games.

I wonder if they are chatting to each other between games. Also who does the coach go to in a situation like this, the player who lost?
habeck
Profile Joined February 2011
1120 Posts
March 09 2013 12:39 GMT
#1171
On March 09 2013 21:38 Fragile51 wrote:
Show nested quote +
On March 09 2013 21:37 Integra wrote:
On March 09 2013 21:36 ShroudeD wrote:
And ppl want to remove that ability?Holy shit this ability single handedly makes every matchup(which involves terran ofc) twice awesome

Not remove, allot suggests adding some kind of energy requirement, like 25 energy or something. The ability itself is cool and should stay.


I think the best way to nerf it is to just increase the cooldown. That way it becomes much more of a decision instead of being something you just use every time you can. Maybe 1,5 minute? Giving it an energycost would actually buff it vs protoss because it could save medivacs vs ht's.


A buff? It would nerf medivacs in early - mid game...
RogerChillingworth
Profile Joined March 2010
Chad3105 Posts
March 09 2013 12:39 GMT
#1172
shouldn't nerf the ability at all. if it's proven to be too strong, just buff the other shit. no need to go all WoL on HotS and make it suck.
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
March 09 2013 12:40 GMT
#1173
On March 09 2013 21:38 Fragile51 wrote:
Show nested quote +
On March 09 2013 21:37 Integra wrote:
On March 09 2013 21:36 ShroudeD wrote:
And ppl want to remove that ability?Holy shit this ability single handedly makes every matchup(which involves terran ofc) twice awesome

Not remove, allot suggests adding some kind of energy requirement, like 25 energy or something. The ability itself is cool and should stay.


I think the best way to nerf it is to just increase the cooldown. That way it becomes much more of a decision instead of being something you just use every time you can. Maybe 1,5 minute? Giving it an energycost would actually buff it vs protoss because it could save medivacs vs ht's.

That's plausible as well as long as Terran has to think twice before using it instead of just using it constantly no matter what.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
Giriath
Profile Joined May 2011
Sweden2412 Posts
March 09 2013 12:41 GMT
#1174
On March 09 2013 21:38 Fragile51 wrote:
Show nested quote +
On March 09 2013 21:37 Integra wrote:
On March 09 2013 21:36 ShroudeD wrote:
And ppl want to remove that ability?Holy shit this ability single handedly makes every matchup(which involves terran ofc) twice awesome

Not remove, allot suggests adding some kind of energy requirement, like 25 energy or something. The ability itself is cool and should stay.


I think the best way to nerf it is to just increase the cooldown. That way it becomes much more of a decision instead of being something you just use every time you can. Maybe 1,5 minute? Giving it an energycost would actually buff it vs protoss because it could save medivacs vs ht's.


That depends on the cost. Terran bio rely on medivacs to heal all that splash damage or it melts.
Education should be our seniors guiding us to be "who" we want to be, not "what" we want to be.
AxionSteel
Profile Joined January 2011
United States7754 Posts
March 09 2013 12:41 GMT
#1175
On March 09 2013 21:38 Fragile51 wrote:
Show nested quote +
On March 09 2013 21:37 Integra wrote:
On March 09 2013 21:36 ShroudeD wrote:
And ppl want to remove that ability?Holy shit this ability single handedly makes every matchup(which involves terran ofc) twice awesome

Not remove, allot suggests adding some kind of energy requirement, like 25 energy or something. The ability itself is cool and should stay.


I think the best way to nerf it is to just increase the cooldown. That way it becomes much more of a decision instead of being something you just use every time you can. Maybe 1,5 minute? Giving it an energycost would actually buff it vs protoss because it could save medivacs vs ht's.

Yeah that was the nerf i thought of as well, so you could maybe get in, but couldn't just insta pack up and zoom off as well.
nomyx
Profile Joined June 2012
United States2205 Posts
March 09 2013 12:41 GMT
#1176
888, the mark of the feast!
Kasaraki
Profile Blog Joined May 2012
Denmark7115 Posts
March 09 2013 12:41 GMT
#1177
Ooh, ye olde 888.
habeck
Profile Joined February 2011
1120 Posts
March 09 2013 12:41 GMT
#1178
im afraid for MVP
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
March 09 2013 12:41 GMT
#1179
MVP will take this, comeone MVP!
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
Nebuchad
Profile Blog Joined December 2012
Switzerland12386 Posts
March 09 2013 12:42 GMT
#1180
On March 09 2013 21:39 RogerChillingworth wrote:
shouldn't nerf the ability at all. if it's proven to be too strong, just buff the other shit. no need to go all WoL on HotS and make it suck.


Arguably the biggest mistake they've made in WoL was one of their very few buffs...
No will to live, no wish to die
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