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[GSTL] FXO vs. Prime Pre-Season 2013 RO8 - Page 18

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 16 17 18 19 20 40 Next All
sertman
Profile Blog Joined February 2011
United States540 Posts
February 17 2013 06:03 GMT
#341
mkp needs to learn to leave games

its almost insulting to the other player that he thinks he can win with 9 supply by rebuilding everything at his natural while 60 army supply ravages his main
dcemuser
Profile Joined August 2010
United States3248 Posts
February 17 2013 06:03 GMT
#342
On February 17 2013 15:03 mayneeahk wrote:
Show nested quote +
On February 17 2013 15:00 TommyP wrote:
There is 0 reason to be in the game for that long. It pisses people off (especially me), you have no chance of winning with no structures, 4 workers, no army.

Players do it to think the game over after a loss, what they did wrong and whatnot. Also to bother their opponent.

There isn't "0 reason" and to get annoyed at something like that is pretty ridiculous.


Actually, if you have 4 workers, no structures, and no army, there is truly "0 reason".
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
February 17 2013 06:03 GMT
#343
On February 17 2013 15:03 Assirra wrote:
Show nested quote +
On February 17 2013 15:02 Havik_ wrote:
Finally a PvZ. This will be good. Hopefully.

inb4 sentry drop and ff ramp.


wouldn't surprise me. It's Choya, lol
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
February 17 2013 06:04 GMT
#344
That shit eating grin from choya lol.
iSunrise
Profile Joined June 2011
3302 Posts
Last Edited: 2013-02-17 06:04:34
February 17 2013 06:04 GMT
#345
On February 17 2013 15:03 stuchiu wrote:
I have a theme song written for the Hellbats. Too bad I haven't really seen them built in mass numbers yet for it to be relevant.

Blizzard better patch them out fast. Worst unit of HotS IMHO. Seems too strong, to easy to mass.
BabyRomatic
Profile Joined December 2012
259 Posts
February 17 2013 06:04 GMT
#346
>.< mkp plz scout
[Woongjin Stars]
mayneeahk
Profile Joined November 2011
Canada279 Posts
February 17 2013 06:04 GMT
#347
On February 17 2013 15:03 dcemuser wrote:
Show nested quote +
On February 17 2013 15:03 mayneeahk wrote:
On February 17 2013 15:00 TommyP wrote:
There is 0 reason to be in the game for that long. It pisses people off (especially me), you have no chance of winning with no structures, 4 workers, no army.

Players do it to think the game over after a loss, what they did wrong and whatnot. Also to bother their opponent.

There isn't "0 reason" and to get annoyed at something like that is pretty ridiculous.


Actually, if you have 4 workers, no structures, and no army, there is truly "0 reason".


I just stated two reasons.

1. Think the game over
2. Bother your opponent

Shellshock
Profile Blog Joined March 2011
United States97276 Posts
February 17 2013 06:05 GMT
#348
On February 17 2013 15:03 dynwar7 wrote:
Stupid TimeWarp....its so similar to Fungal in that it restricts movement...this one only slows but it is so slow almost the same as not moving.....

Another spell that negates micro. If Blizz really wants to have this kind of spell then give Terrans one as well ffs.

Better a slow than a stop though
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
jalstar
Profile Blog Joined September 2009
United States8198 Posts
February 17 2013 06:05 GMT
#349
I don't think MKP is any more greedy or risky than Taeja or Flash, he just gets a lot more mad when it doesn't work and he refuses to leave games.

But it's silly to bash MKP for not playing safe, I've never seen a player who plays safe and standard every game win a tournament.
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
Last Edited: 2013-02-17 06:06:27
February 17 2013 06:05 GMT
#350
    (955) TerrOr  0-0  Choya (1472)    
---------------------------------------
28.41% 1-0 0-1 71.59%
---------------------------------------
28.41% 71.59%

Median outcome: TerrOr 0-1 Choya
Estimated by Aligulac. Make another.

TerrOr's liquipedia page: http://wiki.teamliquid.net/starcraft2/TerrOr
KR Account: http://kr.battle.net/sc2/ko/profile/3833228/1/TerrOrPrime/
Moderatorlickypiddy
achan1058
Profile Joined February 2012
1091 Posts
February 17 2013 06:05 GMT
#351
On February 17 2013 15:04 mayneeahk wrote:
Show nested quote +
On February 17 2013 15:03 dcemuser wrote:
On February 17 2013 15:03 mayneeahk wrote:
On February 17 2013 15:00 TommyP wrote:
There is 0 reason to be in the game for that long. It pisses people off (especially me), you have no chance of winning with no structures, 4 workers, no army.

Players do it to think the game over after a loss, what they did wrong and whatnot. Also to bother their opponent.

There isn't "0 reason" and to get annoyed at something like that is pretty ridiculous.


Actually, if you have 4 workers, no structures, and no army, there is truly "0 reason".


I just stated two reasons.

1. Think the game over
2. Bother your opponent


Marineking should create an account named SKT.Fantasy on ladder.
Assirra
Profile Joined August 2010
Belgium4169 Posts
February 17 2013 06:05 GMT
#352
On February 17 2013 15:04 iSunrise wrote:
Show nested quote +
On February 17 2013 15:03 stuchiu wrote:
I have a theme song written for the Hellbats. Too bad I haven't really seen them built in mass numbers yet for it to be relevant.

Blizzard better patch them out fast. Worst unit of HotS IMHO. Seems too strong, to easy to mass.

Tbh, it would have been a fine unit if it was an actual new unit and not a form of the hellion. At least it would be less mobile.
Just imagine when pro gamers actually will transform them all the time, a nightmare will occur.
morlakaix
Profile Joined February 2011
United States860 Posts
February 17 2013 06:05 GMT
#353
On February 17 2013 15:05 jalstar wrote:
I don't think MKP is any more greedy or risky than Taeja or Flash, he just gets a lot more mad when it doesn't work and he refuses to leave games.

But it's silly to bash MKP for not playing safe, I've never seen a player who plays safe and standard every game win a tournament.



" he just gets a lot more mad when it doesn't work and he refuses to leave games."

oh my god, it makes sense, that's why r/starcraft loves him
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
February 17 2013 06:05 GMT
#354
On February 17 2013 15:05 Shellshock1122 wrote:
Show nested quote +
On February 17 2013 15:03 dynwar7 wrote:
Stupid TimeWarp....its so similar to Fungal in that it restricts movement...this one only slows but it is so slow almost the same as not moving.....

Another spell that negates micro. If Blizz really wants to have this kind of spell then give Terrans one as well ffs.

Better a slow than a stop though

Its like 5 times the size and longer though lol, and the slow is so much that it may as well be an immobilize.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
February 17 2013 06:06 GMT
#355
It would be legendary if Choya pulled the upset and just all-killed prime. Turns out the coach is better than the entire team xD
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Disengaged
Profile Joined July 2010
United States6994 Posts
February 17 2013 06:06 GMT
#356
On February 17 2013 15:04 iSunrise wrote:
Show nested quote +
On February 17 2013 15:03 stuchiu wrote:
I have a theme song written for the Hellbats. Too bad I haven't really seen them built in mass numbers yet for it to be relevant.

Blizzard better patch them out fast. Worst unit of HotS IMHO. Seems too strong, to easy to mass.


Lol no

At least Blizzard is trying to balance the Hellbat out unlike the Warhound. They barely did anything with it and just removed it. Warhound suffered the same fate the Carrier did except for the fact that the Warhound isn't coming back.
ETisME
Profile Blog Joined April 2011
12698 Posts
February 17 2013 06:06 GMT
#357
I won't expect too much new unit appearance in this game. unless it is skytoss build
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
dcemuser
Profile Joined August 2010
United States3248 Posts
February 17 2013 06:06 GMT
#358
On February 17 2013 15:04 mayneeahk wrote:
Show nested quote +
On February 17 2013 15:03 dcemuser wrote:
On February 17 2013 15:03 mayneeahk wrote:
On February 17 2013 15:00 TommyP wrote:
There is 0 reason to be in the game for that long. It pisses people off (especially me), you have no chance of winning with no structures, 4 workers, no army.

Players do it to think the game over after a loss, what they did wrong and whatnot. Also to bother their opponent.

There isn't "0 reason" and to get annoyed at something like that is pretty ridiculous.


Actually, if you have 4 workers, no structures, and no army, there is truly "0 reason".


I just stated two reasons.

1. Think the game over
2. Bother your opponent


Neither of those reasons are tournament valid. #2 is against rules, #1 is why you have time between games.
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
February 17 2013 06:06 GMT
#359
how about ThePassingShadow
ModeratorRetired LR Bonjwa
TL+ Member
Bowzar
Profile Joined December 2011
Sweden741 Posts
February 17 2013 06:06 GMT
#360
On February 17 2013 15:00 TommyP wrote:
There is 0 reason to be in the game for that long. It pisses people off (especially me), you have no chance of winning with no structures, 4 workers, no army.


Agreed. The never give up attitude makes for a pretty bad viewing experience.
Prev 1 16 17 18 19 20 40 Next All
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