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On February 08 2013 19:40 nomyx wrote:Show nested quote +On February 08 2013 19:39 SoFrOsTy wrote:On February 08 2013 19:37 Ghanburighan wrote: That's just so sad. Soulkey won by scouting mech and just making the simple counter build. He didn't do a simple counter to mech. He did a simple counter to 98% siege tank.... Vikings, more thors, more hellions even with the unit comp would have faired better... Remember. Marineking doesn't scout at all. So he had no idea this was coming. It's funny because soulkey decided on this strategy WAY before he scouted the factories. He delayed his 3rd to get his 4 gases + lair
Also, Scouting roach drops isnt an easy task... What, money scan? Sounds luck based...
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On February 08 2013 19:41 AxionSteel wrote:Show nested quote +On February 08 2013 19:40 FineAndDandy wrote: MKP's mech just sucks, if that's Mvp, outcome will be different. No it doesn't. he's always been good mech vs zerg. that just hardcounters mech, which is why you never see the build used anymore. And the fact that he didn't scout it made it even worse.
It doesn't hardcounter mech at all... If MKP has his army in a ball with all the marines in it that does nothing.
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Pandemona
Charlie Sheens House51449 Posts
On February 08 2013 19:39 Gamegene wrote:Show nested quote +On February 08 2013 19:37 Pandemona wrote: If he followed up that 3 CC with just standard mass Bio drops, he wins again. Why go mech ;_; mech is easier to play. there's not a lot of variables involved other than mutalisks and just getting to 2/2 at ~160 supply. but MKP didn't bother to scan and see what his opponent was doing so yeah. hyuk hyuk hyuk hyuk hyuk hyuk hyuk
But what does mass Bio die too? I mean if you scout he is going mass banes like in game 2 you just add in Siege ;_; Don't understand why a player of MKPs micro doesn't go MMM most games and just abuse timings from it
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On February 08 2013 19:39 ramon wrote:Show nested quote +On February 08 2013 19:37 Ghanburighan wrote: That's just so sad. Soulkey won by scouting mech and just making the simple counter build. vikings, turrets, sensor tower, unit positioning are all things mkp failed to use correctly
vikings/turrets/sensor tower would have made him lose even worse tbh. less units for the drop and if he invested in vikings they would have been useless vs the roaches and would "maybe" kill 1 or 2 overlords before they dropped at best.
for positioning...dunno really what you do for positioning when the overlords move faster than all the mech units
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I can't remember the last time somebody going mech did not simply die to roach drops. mkp was ahead, why not go bio tank? mech is just soo susceptible.
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On February 08 2013 19:39 ramon wrote:Show nested quote +On February 08 2013 19:37 Ghanburighan wrote: That's just so sad. Soulkey won by scouting mech and just making the simple counter build. vikings, turrets, sensor tower, unit positioning are all things mkp failed to use correctly
People like to put this out, but can you point out a game where that build failed on CK? Standard sensor tower placement would have missed that angle, btw. And what do vikings do against +10 overlords The drop flew right over a missile turret before reaching any units, btw. That turret was well placed.
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On February 08 2013 19:40 nomyx wrote:Show nested quote +On February 08 2013 19:39 SoFrOsTy wrote:On February 08 2013 19:37 Ghanburighan wrote: That's just so sad. Soulkey won by scouting mech and just making the simple counter build. He didn't do a simple counter to mech. He did a simple counter to 98% siege tank.... Vikings, more thors, more hellions even with the unit comp would have faired better... Remember. Marineking doesn't scout at all. So he had no idea this was coming. It's funny because soulkey decided on this strategy WAY before he scouted the factories. He delayed his 3rd to get his 4 gases + lair He decided on the 1/1 roaches yes. That is a popular strategy lately. (possible because of stephano). But he didn't get drop until he scouted the factories and the armories.
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Catchy guitar theme, almost sounds like it belongs in Castlevania lol. What is this song?
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alarm bells should have been going off when he saw no gas at the third base when he attempted a hellion runby.
where were the scans to see if there was in fact an infestation pit or a spire. where was the reaction from MKP besides "let's just build tanks".
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No don't blame marine king Because
Elephant in the room HAHA
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MKP the day you start scouting is the day you will win a GSL
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On February 08 2013 19:39 Douillos wrote: Can someone explain to me if there is any way not to loose against that build when going mech? Pure mech has nothing to kill overlords quickly, has trouble defending multiple locations (--> vulnerable to drops), and cost-for-cost can't defeat roaches at melee range. So... I'd expect to need a decent Viking and/or Marine contingent to my military to manage this sort of thing.
Then again, I've been a proponent of stimmed marine support to mech armies since Broodwar, and that certainly never caught on.
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On February 08 2013 19:40 Ghanburighan wrote:Show nested quote +On February 08 2013 19:39 SoFrOsTy wrote:On February 08 2013 19:37 Ghanburighan wrote: That's just so sad. Soulkey won by scouting mech and just making the simple counter build. He didn't do a simple counter to mech. He did a simple counter to 98% siege tank.... Vikings, more thors, more hellions even with the unit comp would have faired better... Remember. Marineking doesn't scout at all. So he had no idea this was coming. Wut? More hellions or vikings against a roach drop  Yup. Check out baby vs Jaedong.
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U are all missing the point!!! Raynor killed Tychus just now, so he could be with the zergbitch.. oh dear sweet tychus may u rest in peace bro!!
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People suggesting that Turrets and Vikings would have made something against 15 Overlords are deluded. Either you have enough units to hold or you don't and you auto-lose.
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Always love zerg drop play, so beautiful. But too hard to pull off in SC2 right now.
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On February 08 2013 19:38 Vindicare605 wrote: Sigh.
That build is so good. I don't know why more Zergs don't use it. It wouldn't be nearly as good if it was used a lot. Its one of that all ins to just mix in, Zerg has so many strong options in zvt atm its just insane, why do something so risky unless your not confident u can beat the terran in a standard game, and even then there's so many other powerful builds you could do
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Squirtle please win so I can go to bed.
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o.O you guy forgot about MKP leaving around 7 SCV at the CC which may had aided him in holding that push.
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On February 08 2013 19:44 FineAndDandy wrote: Always love zerg drop play, so beautiful. But too hard to pull off in SC2 right now.
rofl......ya that was SO HARD to pull off.
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